Game Development Community

Jay Eakins's Forum Posts

Thread Post Date Posted
anyone tried Game Level Builder 2.1? The way I read it, version 3.0 (which is not free) allows you to texture directly inside Max. There... read more 06/23/2004 (10:50 am)
Error in 3-D programming all-in-one? Not a lot, really. With the chapter 4 code nothing gets written to the DOS screen. Chapter 5 is di... read more 06/15/2004 (4:57 pm)
Error in 3-D programming all-in-one? I've encountered a few problems here and there through the end of chapter 5. With the errors in ent... read more 06/15/2004 (4:44 pm)
Gaming Banned in Greece? Yes, apparently this does cover all electronic games. It is not a law just for gambling. See news ... read more 09/04/2002 (6:55 pm)
Character modelling/animation This would be the best place to start then, if you are looking for Torque specific info: [url]www.g... read more 09/02/2002 (8:03 am)
High -> Low-Res model (working backwards I know) Minako. The actual model isn't quite yet ready for primetime, even in high res mode. But I did sen... read more 08/19/2002 (6:05 pm)
High -> Low-Res model (working backwards I know) Hi Minako: The poly count is mainly going to the head and the clothing at this time. 3DS Max 3.1 a... read more 08/18/2002 (10:09 pm)
My Milkshape player model is junk! You mentioned earlier that you were using a scaling option within the Torque exporter? If so, that ... read more 08/04/2002 (10:46 am)
My Milkshape player model is junk! Well, I just learned something. I hadn't explored this too far simply because I have been planning ... read more 08/04/2002 (10:27 am)
My Milkshape player model is junk! Are you scaling the model after animating (either before exporting to .dts or after importing the mo... read more 08/03/2002 (8:01 pm)
Player Character Question One of the threads on the exporter can be found here. This thread was started by the exporter's aut... read more 07/28/2002 (7:49 pm)
Player Character Question Collision is not automatic for non player models, you will need to export bounding boxes or meshes f... read more 07/28/2002 (7:36 pm)
Player Character Question That's all it takes. If the animations are exported properly, with the correct sequence names to ma... read more 07/28/2002 (6:53 pm)
Player Character Question The simplest thing to do for a test run with your new player model is to export the file as player.d... read more 07/28/2002 (9:17 am)
Transparency using worldcraft Hmm. Yes, I had forgotton that a hack was necessary to get transparencies to work in a .dif. It le... read more 07/26/2002 (9:13 pm)
Transparency using worldcraft http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1920 At the end of the tut... read more 07/25/2002 (9:19 pm)
Borak riding beast... Don't know if this was what you were going for, but I think of the Tauntaun from Empire Strikes Back... read more 07/24/2002 (6:10 pm)
walking animations I am using run in place animations and they work fine when exported to Torque. I don't know wha... read more 07/22/2002 (6:54 pm)
Where's a DragonballZ game ppl??? A Quake 3 mod somewhat like this already exists, called 'Bid for Power'. Originally it was going to... read more 06/09/2002 (9:42 pm)
How would I verify a license holder? Why not just use Search Developers on the GG website for their name? If they purchased Torque, they... read more 06/05/2002 (7:38 pm)
voice over ip Another 'out of engine' possibility for the players of a game is to use something like yahoo! messen... read more 03/22/2002 (7:31 pm)
mirrorSubobjects Out of curiosity, has anything happened recently on the mirror code front? I have been trying a b... read more 03/15/2002 (9:03 pm)
Tools Max, Maya, Softimage XSI, Milkshape, etc.. ... read more 03/02/2002 (10:59 pm)
Game Engines Don is correct, LithTech is not free for non-commercial use. The SDK (precompiled libraries and too... read more 02/27/2002 (7:19 pm)
Game Engines PowerRender can be found at http://www.powerrender.com/. This also contains a link for PowerRender ... read more 02/26/2002 (9:22 pm)
Help please: Possibility for two textures? Yes, that is what I am doing and it works fine with the engine code as is. The model will reference... read more 02/21/2002 (2:38 pm)