Steven Peterson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Map2diff imploaded: .map optimization questions | True I've never seen it done before, always wondered why though. It took like 30 min. to do, so it w... read more | 10/26/2005 (9:06 am) |
| Day Night and Lighting Pack | FYI: I submitted an updated resource. If your reading this thread it might be worth a look-see. -... read more | 10/19/2005 (10:07 pm) |
| Dynamic skies? | Here's my updated resource - "Enviro-Torque": [url=http://www.garagegames.com/index.php?sec=mg&mod=... read more | 10/19/2005 (3:29 pm) |
| Interest for martial art skeletal animation | Did you make any progress with this at all? if you could post it so others could continue it that wo... read more | 10/19/2005 (8:39 am) |
| How do I get DualAction or Gamepad Support? | Ramen, This worked really well, thanks! Much simpler than others would have one believe, lol.... read more | 10/19/2005 (7:37 am) |
| How do I get DualAction or Gamepad Support? | [quote] now i get unsatisfactory results from the D-Pad... if i press down... and roll my finger to ... read more | 10/17/2005 (3:30 pm) |
| Spawn Point Selection? | Awesom - I hadn't thought of that, but it makes perfect sense! This will probably be the route I tak... read more | 10/17/2005 (3:17 pm) |
| New engine functions not script-visible | Thanks Hans - this'll be a big help! I was looking around for somthing like getWord() but never f... read more | 10/15/2005 (2:51 pm) |
| Day Night and Lighting Pack | I seem to have celestial working fine. there's some things it doesn't do like terrain shadows and DT... read more | 10/14/2005 (8:22 pm) |
| Day Night and Lighting Pack | "mLight.mDirection = gCelestials->mSunVector;" I followed this last fix: and didn't see any diffe... read more | 10/13/2005 (10:02 pm) |
| Textures look fubar in TGE: - why? | Ok, I think the problem is simply the Torque texture engine is spreading the texture over too large ... read more | 10/13/2005 (12:58 pm) |
| Textures look fubar in TGE: - why? | Hmm... I just tried both of these. TGE didn't like an image size other than 256px. I'll leave it a... read more | 10/12/2005 (4:21 pm) |
| Textures look fubar in TGE: - why? | Ps. I tried .jpg versions of the texture also and got the same effect... If i can figure out how ... read more | 10/12/2005 (12:29 pm) |
| Is Torque a Threaded application? | @all Ok, Thanks! @Ben - I'm surprised, I would think all sorts of things could be separate thre... read more | 09/23/2005 (5:27 pm) |
| Dynamic skies? | FYI all: I just actually tried this so here's an update. If you plug the newer of the two sky... read more | 09/20/2005 (9:47 pm) |
| Dynamic skies? | Does anyone know if it's possible to control individual cloud layers separetly? For example what... read more | 09/19/2005 (10:29 pm) |
| Unable to instantiate non-conobject class Celestials. | Wierd... I ended up rebuilding my engine then plugging my games. It seems to work fine now. So I hav... read more | 09/19/2005 (11:53 am) |
| Unable to instantiate non-conobject class Celestials. | K, there's a larger clip of the console log, cuz I don't understand most of it. Unfortunetly I had ... read more | 09/18/2005 (7:09 pm) |
| Unable to instantiate non-conobject class Celestials. | ... Error: shape zelda/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box in... read more | 09/18/2005 (7:08 pm) |
| Where to run initPersistFields() dependent functions? | I'll look up onAdd() and give that a try. Sounds like it's what i'm looking for. I tried after i... read more | 09/17/2005 (4:24 pm) |
| Lighting Pack Installation Instructions? | [quote] That's a good idea, if your project has few changes it's a lot easier to merge your project... read more | 09/15/2005 (6:13 pm) |
| Lighting Pack Installation Instructions? | TO THE MANAGMENT -=-=-=-=-=-=-=-=-=- If GarageGames has a single weakness it's that when a new c... read more | 09/15/2005 (4:53 pm) |
| Lighting Pack Installation Instructions? | PS. That was with TLP 1.3 but I just saw a post below stateing that 1.3.5-beta is in fact stable so ... read more | 09/15/2005 (3:43 pm) |
| Dynamic skies? | Ok, the favorite day/night resource seemes to be the "celstial day/night" cycles: http://www.garage... read more | 09/14/2005 (2:39 am) |
| 2-D Tool for adding objects to map? | Ian (and anyone Else - ), If no tool like this exists I would be more than willing to work... read more | 08/10/2005 (5:08 pm) |
| 2-D Tool for adding objects to map? | Good points - but past experience shows that correctly landing an object on that "Z-axis" is the har... read more | 08/10/2005 (2:06 pm) |
| 1st time Debian install failed | Ok here's the console output. but first a story. The first time i ran "make config.......&& make"... read more | 07/21/2005 (6:05 pm) |
| Blinded by the fog | Thanks I got it. As an intresting point i had to CHECK the boxes labled Fog1, Fog2, Fog3 to turn... read more | 06/09/2005 (6:32 am) |
| I need a flat terrain. Please help! | I got it finally! The correct path ended up being: C:\Program Files\Torque Game Engine Demo\demo... read more | 06/07/2005 (6:54 pm) |
| I need a flat terrain. Please help! | I"m trying to do exactly this, but CAN-NOT get it to work. Is it possible using the Demo version of ... read more | 06/07/2005 (6:37 pm) |
| Which Tools for What | Thanks guys, that actually helps alot!! =D Think I got it now.... read more | 06/07/2005 (1:42 pm) |
| Sub-Dividing maps | Thanks for the tip Stephen. I found some code on the search and I think this will deffinitly work f... read more | 06/07/2005 (12:16 pm) |
| Reference for color? | Not really sure what your asking for. you could make fog/sunlight any color your want.... read more | 06/07/2005 (11:04 am) |
| Faking Portals? | I'm new to torque. Is "Portals" how you go from one area-map to another? I'm working on kind of a ac... read more | 06/07/2005 (6:25 am) |