Game Development Community

Steven Peterson's Forum Posts

Thread Post Date Posted
Map2diff imploaded: .map optimization questions True I've never seen it done before, always wondered why though. It took like 30 min. to do, so it w... read more 10/26/2005 (9:06 am)
Day Night and Lighting Pack FYI: I submitted an updated resource. If your reading this thread it might be worth a look-see. -... read more 10/19/2005 (10:07 pm)
Dynamic skies? Here's my updated resource - "Enviro-Torque": [url=http://www.garagegames.com/index.php?sec=mg&mod=... read more 10/19/2005 (3:29 pm)
Interest for martial art skeletal animation Did you make any progress with this at all? if you could post it so others could continue it that wo... read more 10/19/2005 (8:39 am)
How do I get DualAction or Gamepad Support? Ramen, This worked really well, thanks! Much simpler than others would have one believe, lol.... read more 10/19/2005 (7:37 am)
How do I get DualAction or Gamepad Support? [quote] now i get unsatisfactory results from the D-Pad... if i press down... and roll my finger to ... read more 10/17/2005 (3:30 pm)
Spawn Point Selection? Awesom - I hadn't thought of that, but it makes perfect sense! This will probably be the route I tak... read more 10/17/2005 (3:17 pm)
New engine functions not script-visible Thanks Hans - this'll be a big help! I was looking around for somthing like getWord() but never f... read more 10/15/2005 (2:51 pm)
Day Night and Lighting Pack I seem to have celestial working fine. there's some things it doesn't do like terrain shadows and DT... read more 10/14/2005 (8:22 pm)
Day Night and Lighting Pack "mLight.mDirection = gCelestials->mSunVector;" I followed this last fix: and didn't see any diffe... read more 10/13/2005 (10:02 pm)
Textures look fubar in TGE: - why? Ok, I think the problem is simply the Torque texture engine is spreading the texture over too large ... read more 10/13/2005 (12:58 pm)
Textures look fubar in TGE: - why? Hmm... I just tried both of these. TGE didn't like an image size other than 256px. I'll leave it a... read more 10/12/2005 (4:21 pm)
Textures look fubar in TGE: - why? Ps. I tried .jpg versions of the texture also and got the same effect... If i can figure out how ... read more 10/12/2005 (12:29 pm)
Is Torque a Threaded application? @all Ok, Thanks! @Ben - I'm surprised, I would think all sorts of things could be separate thre... read more 09/23/2005 (5:27 pm)
Dynamic skies? FYI all: I just actually tried this so here's an update. If you plug the newer of the two sky... read more 09/20/2005 (9:47 pm)
Dynamic skies? Does anyone know if it's possible to control individual cloud layers separetly? For example what... read more 09/19/2005 (10:29 pm)
Unable to instantiate non-conobject class Celestials. Wierd... I ended up rebuilding my engine then plugging my games. It seems to work fine now. So I hav... read more 09/19/2005 (11:53 am)
Unable to instantiate non-conobject class Celestials. K, there's a larger clip of the console log, cuz I don't understand most of it. Unfortunetly I had ... read more 09/18/2005 (7:09 pm)
Unable to instantiate non-conobject class Celestials. ... Error: shape zelda/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box in... read more 09/18/2005 (7:08 pm)
Where to run initPersistFields() dependent functions? I'll look up onAdd() and give that a try. Sounds like it's what i'm looking for. I tried after i... read more 09/17/2005 (4:24 pm)
Lighting Pack Installation Instructions? [quote] That's a good idea, if your project has few changes it's a lot easier to merge your project... read more 09/15/2005 (6:13 pm)
Lighting Pack Installation Instructions? TO THE MANAGMENT -=-=-=-=-=-=-=-=-=- If GarageGames has a single weakness it's that when a new c... read more 09/15/2005 (4:53 pm)
Lighting Pack Installation Instructions? PS. That was with TLP 1.3 but I just saw a post below stateing that 1.3.5-beta is in fact stable so ... read more 09/15/2005 (3:43 pm)
Dynamic skies? Ok, the favorite day/night resource seemes to be the "celstial day/night" cycles: http://www.garage... read more 09/14/2005 (2:39 am)
2-D Tool for adding objects to map? Ian (and anyone Else - ), If no tool like this exists I would be more than willing to work... read more 08/10/2005 (5:08 pm)
2-D Tool for adding objects to map? Good points - but past experience shows that correctly landing an object on that "Z-axis" is the har... read more 08/10/2005 (2:06 pm)
1st time Debian install failed Ok here's the console output. but first a story. The first time i ran "make config.......&& make"... read more 07/21/2005 (6:05 pm)
Blinded by the fog Thanks I got it. As an intresting point i had to CHECK the boxes labled Fog1, Fog2, Fog3 to turn... read more 06/09/2005 (6:32 am)
I need a flat terrain. Please help! I got it finally! The correct path ended up being: C:\Program Files\Torque Game Engine Demo\demo... read more 06/07/2005 (6:54 pm)
I need a flat terrain. Please help! I"m trying to do exactly this, but CAN-NOT get it to work. Is it possible using the Demo version of ... read more 06/07/2005 (6:37 pm)
Which Tools for What Thanks guys, that actually helps alot!! =D Think I got it now.... read more 06/07/2005 (1:42 pm)
Sub-Dividing maps Thanks for the tip Stephen. I found some code on the search and I think this will deffinitly work f... read more 06/07/2005 (12:16 pm)
Reference for color? Not really sure what your asking for. you could make fog/sunlight any color your want.... read more 06/07/2005 (11:04 am)
Faking Portals? I'm new to torque. Is "Portals" how you go from one area-map to another? I'm working on kind of a ac... read more 06/07/2005 (6:25 am)
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