Game Development Community

Steven Peterson's Forum Posts

Thread Post Date Posted
glBlendFunc(GL_SRC_ALPHA, GL_ONE) for TGEA? Yup .. that's exactly what I do .. I set it to NULL if the bit change is true in upackUpdate. Tha... read more 02/18/2009 (10:41 am)
glBlendFunc(GL_SRC_ALPHA, GL_ONE) for TGEA? [i]SoneofaBitch![/i] i [b]*KNEW*[/b] it had to be a logic error! mIsAlpha for each sublayer is se... read more 02/18/2009 (10:09 am)
glBlendFunc(GL_SRC_ALPHA, GL_ONE) for TGEA? Will, Thanks for the tips. Don't think we're doing additive or subtractive blending. the conta... read more 02/18/2009 (7:31 am)
Feb 2009 GarageGames.com Feedback Thread [b]BUG:[/b] - Last-Login date in profile appears to be wrong. - Pressing "Submit" after ... read more 02/14/2009 (9:54 pm)
getBitmap Cannot access GFXDefaultStaticDiffuseProfile ... help? Stefan, thanks helping me understand this better! :)... read more 02/13/2009 (9:25 am)
glBlendFunc(GL_SRC_ALPHA, GL_ONE) for TGEA? Good ASCII diagram .. In practice that's the idea exactly. Now in TGE I can have an arbitrary number... read more 02/12/2009 (8:09 pm)
getBitmap Cannot access GFXDefaultStaticDiffuseProfile ... help? I changed local-var 'bitmap' to be a persistent class-member. Rather than trying to fetch the textur... read more 02/12/2009 (2:12 pm)
getBitmap Cannot access GFXDefaultStaticDiffuseProfile ... help? [quote]What are you trying to accomplish here? There might be a more simple approach.[/quote] [i]... read more 02/12/2009 (1:35 pm)
Feb 2009 GarageGames.com Feedback Thread [quote]"The Community page definitely needs an overhaul, which would cover roughly half of what... read more 02/12/2009 (1:01 pm)
glBlendFunc(GL_SRC_ALPHA, GL_ONE) for TGEA? Screenshots: [i]3-Layers: bottom one (isAlpha == true)[/i] [url=http://www.stevengpeterson.com/... read more 02/12/2009 (12:36 pm)
glBlendFunc(GL_SRC_ALPHA, GL_ONE) for TGEA? We are generating cloud layers. This is a compoisit effect where "x" number of layers (usu... read more 02/12/2009 (12:15 pm)
Feb 2009 GarageGames.com Feedback Thread Been trying to stay out of this. You guys have had a rough month, but have done great work. I'm conf... read more 02/12/2009 (9:37 am)
glBlendFunc(GL_SRC_ALPHA, GL_ONE) for TGEA? William, very good thought! Unfortunately I already have enabled them. What else can I try? - I w... read more 02/12/2009 (8:57 am)
getBitmap Cannot access GFXDefaultStaticDiffuseProfile ... help? Stefan, Thanks for the reply. This is in a procedural texture-generation function where the old t... read more 02/12/2009 (8:44 am)
What is '-->', some new way of accessing instead of '->'??? Very cool. Could someone familiar with this blog it? I tried sharing this post in IRC but not everyo... read more 02/11/2009 (7:43 pm)
n00b alert: Linker problems Kevin, glad to hear you got this fixed! Those of us using express-edition got some trippy-FX but no ... read more 02/11/2009 (7:34 pm)
Merging new releases Q [b]Examples/Demos[/b] As far as the examples go they probably changed very little if any. Hopefully... read more 02/11/2009 (7:24 pm)
anyone know if T3D will support the PS3 presumably thats a yes! Sweet. ... read more 02/11/2009 (7:16 pm)
You do not have access to this forum Agreed, I own TGE and TGEA and i get that box an awful lot. 1) Yellow box should note which foru... read more 02/11/2009 (5:19 pm)
Is there a way to find threads you've posted to? MY $0.02: I really miss the feature to find "My Posts", "My Blogs", and &quo... read more 02/01/2009 (3:40 pm)
TGEA 1.7.1 and DirectX Nov. 2008 - broken Forgot to post back: I had *better* luck with TGEA-1.8 but still ran into problems IIRC. Ended u... read more 12/01/2008 (4:47 pm)
TGEA 1.7.1 and DirectX Nov. 2008 - broken DirectX November 2008 TGEA Broken d3d 11/08 [url=http://www.microsoft.com/downloads/details.aspx?F... read more 11/25/2008 (1:23 pm)
Service Unavailable - Fail to connect David, I posted back in the middle of the summer that I had spoken with Akema management directly an... read more 10/16/2008 (8:36 pm)
IRC Hour Discussion Thread Just found out about this and think it's a great idea! Log from last night was very informative. ... read more 09/19/2008 (11:08 am)
EOF newline and consistant EOL goodness (utility) To run this in OpenSolaris (5/08 Release) you will need to build the GNU [i]findutils[/i] from sourc... read more 07/15/2008 (9:46 pm)
NetObj data ghosts to local-client, but not remote-clients. why? BTW, thanks for your quick response. I actually tried this the first day you posted back - and then ... read more 07/07/2008 (5:38 pm)
NetObj data ghosts to local-client, but not remote-clients. why? That was exactly it. Fixed! Thanks. :-) [edit] I ghosted the "seconds" parameter to the clien... read more 07/07/2008 (5:24 pm)
NetObj data ghosts to local-client, but not remote-clients. why? Orion, Thanks that was a great idea! While running that test I proved that the data IS being ghosted... read more 07/07/2008 (4:50 pm)
How do you define a game-engine? Thanks Ed, but I had already read that actually. I'm looking for something more on the level of [i]... read more 07/07/2008 (8:10 am)
Not really sure about this Jon, Welcome to the community! The best way to get involved with Torque or the GG community is to... read more 06/27/2008 (8:23 pm)
Camera view? Nathan, I'm not really clear on what your asking. Could you rephrase the question, or provide a litt... read more 06/27/2008 (8:10 pm)
Torque [quote]Ok how realistic can i make my games?[/quote] Torque is a flexible platform that allows yo... read more 06/22/2008 (11:03 am)
Service Unavailable - Fail to connect Just a brief update. I called Akamai Sales last week and got a call back from GG's 'Account Relation... read more 06/18/2008 (8:58 am)
Service Unavailable - Fail to connect Thanks Scott, I missed the april 28th post, but I've printed it out now. Work around seems to be ... read more 06/12/2008 (1:36 pm)
Service Unavailable - Fail to connect Alright I only had time to skim this thread,, so far. Suffice it to say I've been getting this er... read more 06/11/2008 (4:36 pm)
See into the future, just like Torque @mb - congratulations on missing the point.... read more 06/02/2008 (11:47 am)
Why use U32 when an S8 will do? Ahh, i see. For that code I just copied Melvyn May's original fxRenderObject example and it look... read more 05/29/2008 (12:29 pm)
Why use U32 when an S8 will do? [quote]Get into a rut early: Do the same process the same way. Accumulate idioms. Standardize. The o... read more 05/29/2008 (9:51 am)
Error, SceneObject not properly removed from sceneGraph Both good points. In my specific case, I'm not using dynamic-memory, but I believe this is the exc... read more 05/21/2008 (12:06 pm)
Engine client commands I wanted to thank all of you guys for this fantastic explanation! Mark you really did lay it out cle... read more 05/11/2008 (5:13 pm)
TGE 1.5.3 Good Joke :)... read more 05/09/2008 (6:27 pm)
Engine client commands [edit]This post overlapped the previous one - so I had not read it yet.[/edit] Thanks Mark. Th... read more 05/09/2008 (2:13 pm)
How do I ghost fxRenderObject data properly? In all my research I missed this doc; I will read this and give it another go! Thankyou! [edit... read more 05/09/2008 (1:56 pm)
Engine client commands *think* i'm going server -> client - but i'm really not sure yet.... read more 05/09/2008 (1:04 pm)
Engine client commands Mark - This is very similar to what i'm asking about in the next thread: http://www.garagegames.com... read more 05/09/2008 (12:29 pm)
TGE 1.5.3 "Will Rudy make a comeback?" => "yes" "Will my code ship this month? => "definitely" This 8-b... read more 05/09/2008 (11:48 am)
Install VisualStudio 2005 or 2008? [i]Garrr.... Spoke to soon...[/i] Been running by clicking the executable. Went to debug. Got "ma... read more 05/07/2008 (6:58 pm)
Install VisualStudio 2005 or 2008? Thanks all! Saw your replies, but forgot to write back. {sorry} - Ended up not tackling TSE yet,... read more 05/06/2008 (2:14 pm)
Install VisualStudio 2005 or 2008? Thanks! Watching it install now.... read more 03/13/2008 (6:54 am)
Possible for a scene object to render 3 planes instead of one? Eric, Thanks for the help man. I'll let you know here, if i have more questions with the renderOb... read more 06/08/2006 (7:59 am)
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