Playware's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Black 32-bit textures | Nevermind, just read in the documentation that Photoshop's out of the box PNG support is broken. It'... read more | 10/26/2010 (8:15 am) |
| Torque 2D - Mac/Windows Virtual Machine | Thanks David for the quick response. We do plan on hosting multiple dedicated servers in a vm box. I... read more | 09/30/2010 (4:58 pm) |
| Torque 2D - Mac/Windows Virtual Machine | @David: How did your Torque 3D worked then failed? How many instances of the Torque 3D did you run... read more | 09/30/2010 (1:56 pm) |
| URL control to GUI | Hi All, I am tring to open URL page inside t2dSceneWindow. How to do this? Anybody has an idea. F... read more | 09/20/2010 (10:23 am) |
| GuiMLTextCtrl / GuiMLTextEditCtrl Tags and Profile Properties | Hi All, I am tring to open URL page inside t2dSceneWindow. How to do this? Anybody has an idea. F... read more | 09/20/2010 (10:17 am) |
| Symmetry texture showing edge right in the middle of the character | Hi Logan, Thanks for the help. The information is really helpful. I will research more on this in... read more | 08/12/2010 (6:26 am) |
| Symmetry texture showing edge right in the middle of the character | Hi Logan, Thanks for the help. The problem is solved. Before this we were using .png files as ... read more | 08/10/2010 (8:40 am) |
| Audio listener position and direction separate from camera or player position and direction | I got to separate the ear position from the camera. Modified the engine and added the offset number ... read more | 08/02/2010 (4:10 am) |
| Texture flicker if 2 objects are too close together. | Thanks for the explanation. I will come back to this question again once I finished the things on ha... read more | 07/30/2010 (7:05 am) |
| Texture flicker if 2 objects are too close together. | Oh ya, another thing. The setting for the near plane is 0.1f in TGEA 1.7.1 and this doesn't make the... read more | 07/29/2010 (3:37 am) |
| Texture flicker if 2 objects are too close together. | Hi Caylo, I'm current using the FOV of 25 for the project. We need to change it to FOV 25 because... read more | 07/29/2010 (3:10 am) |
| Texture flicker if 2 objects are too close together. | For the camera rotation question, it is not at the edge of the screen. From what we seen in the vide... read more | 07/28/2010 (6:34 am) |
| Texture flicker if 2 objects are too close together. | Hi Caylo, Here is the video of the flickering texture problem. http://thehobbystation.com/flic... read more | 07/28/2010 (3:07 am) |
| Texture flicker if 2 objects are too close together. | Sean, it doesn't seems to work, still having the same problem. The polygon of the head is render on ... read more | 07/27/2010 (9:10 am) |
| Texture flicker if 2 objects are too close together. | Sean, that might be the problem. I will make the bounding box bigger then update the result here aga... read more | 07/27/2010 (6:26 am) |
| FIX: Dynamic lighting on CustomMaterials | Is there a fix of this in TGEA 1.8.2. I'm not sure is it the same problem, but currently I'm havi... read more | 07/26/2010 (10:10 am) |
| Texture flicker if 2 objects are too close together. | Just found out something, when I rotate my camera (at the same position) to certain angle, the polyg... read more | 07/26/2010 (3:46 am) |
| Texture flicker if 2 objects are too close together. | Thanks for all the reply. I tested the same project using TGEA 1.7.1 with the same sets of 3D models... read more | 07/26/2010 (1:45 am) |
| Texture flicker if 2 objects are too close together. | I tried using the model inside the example project. The model is not flicker inside the example. I s... read more | 07/22/2010 (3:06 am) |
| Texture flicker if 2 objects are too close together. | Btw, this flicker happen only when my camera move away from the character. If close to the character... read more | 07/21/2010 (6:38 am) |
| DTS model disapper when the center of the object is not in view | After finish my other stuff, now i'm back to this question again. Basically this happens when i use... read more | 05/05/2010 (7:05 pm) |
| match3engine with tile falling proj dl | @ Michael... I downloaded your match 3 demo with gravity, but it seems its not droping gems anywh... read more | 04/26/2010 (11:23 pm) |
| DTS model disapper when the center of the object is not in view | Thanks for all the replies, still no luck on searching for solution for this problem. Found a sol... read more | 03/28/2010 (8:43 pm) |
| A lagging problem | Hi All, I am also getting same problem like Mr. Stephen. I have Intel Pentium (3.4Ghz) 1.5 GB RAM... read more | 02/19/2010 (4:21 am) |
| Match 3 code available as resource | Hi Isaac, I am trying to add tile drop feature to the tile so it can drop down to its down if dow... read more | 12/18/2009 (3:39 am) |
| Match 3 code available as resource | Hi, Whats happeneing all? Its going to 1 month already but still I couldn't get my answer here. W... read more | 12/18/2009 (3:27 am) |
| Match 3 code available as resource | Ok...I can understand that.. thnx. By the way anybody has idea to give gravity thing to gems so g... read more | 11/25/2009 (10:36 pm) |
| Match 3 code available as resource | @Joe.. Sorry I forgot to intialize $gemsize. Its working now. But still one bug is there. Once yo... read more | 11/25/2009 (1:57 am) |
| Match 3 code available as resource | @ Gavin.. I have tried your tutorial . Its working fine after fixing some bugs mentioned by Joe t... read more | 11/25/2009 (12:51 am) |
| Match 3 code available as resource | @Joe... Dude, you have mention to add code to check that gems we are swapping are actually next t... read more | 11/25/2009 (12:49 am) |
| setTransform() and refresh problem | Try to create a StaticShapeData like below. and use it in your mission file instead of TSStatic. Thi... read more | 08/27/2009 (6:30 am) |
| Error, a DecalManager (xxxxxxx) isn't properly out of the bins | I once got this error. My problem was I changed the name of an image extension (from png to jpg) wit... read more | 06/14/2009 (7:04 pm) |
| GuiObjectView skin | For TGEA v1.7.1 which is I'm using, you can strip out the const char* name part. So the code will b... read more | 06/09/2009 (2:30 am) |
| SetSkinName only works the first time - with fix | OK. I got it working. You need to declare that pointer yourself. :D char *ptr = strchr(curBaseN... read more | 06/04/2009 (8:36 pm) |
| SetSkinName only works the first time - with fix | I also can't find that variable. Still trying to figure out. If anyone got it working, please repl... read more | 06/04/2009 (8:15 pm) |
| Is it real Isometric? | I see. Thanks for replies.... read more | 05/31/2009 (7:35 pm) |
| TGEA for MultiTouch | No reply yet. Let me know if you guys need to know more information. Thanks.... read more | 05/26/2009 (8:06 pm) |
| GuiCanvas::renderFrame: ctrl is not awake | Hi.. I don't want to open a new thread but I'm having the same problem. Basically, I'm emulating th... read more | 05/19/2009 (1:46 am) |
| Object Selection | http://www.garagegames.com/community/resources/view/17169... read more | 05/12/2009 (7:26 pm) |
| NOWINBASEINTERLOCK preprocessor definition issues | I see. Thanks.... read more | 04/29/2009 (9:34 pm) |
| TGEA and stl string issue | Hi, All tests passed. So it's not an stl issue. I'm trying to find out whether it's a lifetime is... read more | 04/07/2009 (8:15 pm) |
| TGEA and stl string issue | Thanks. I gonna check it out on Windows and will post the results here soon.... read more | 04/07/2009 (8:11 pm) |
| TGEA and stl string issue | Thanks for the reply. So I'm confused now. As I thought this could be the stl issue. But if it's n... read more | 04/05/2009 (8:20 pm) |
| TGEA and stl string issue | From reading through stl_fix, what I understand is, the problem occurs because of that Torque overwr... read more | 04/02/2009 (10:58 pm) |
| TGEA and stl string issue | Thanks. I'm looking forward to it. Hope you can touch it again.... read more | 04/01/2009 (6:55 pm) |
| Rotating the player problem | This thread solved my problem. Thank you anyone. http://www.garagegames.com/community/forums/viewth... read more | 02/03/2009 (1:51 am) |
| Rotating the player problem | Thanks for your reply. I tried setForwardVector resource. But it also doesn't make my player to fa... read more | 02/02/2009 (10:37 pm) |
| Finding the angle between the player and an object | Then how to rotate the player to that angle? I'm also trying to do this but the player always rotat... read more | 02/01/2009 (7:09 pm) |
| No body is giving any reply, whats happening ? | Hi, Sorry for my grammatical mistake if any . Thnx for repling. I was asking about TGEA . In g... read more | 12/30/2008 (1:12 am) |
| Getting Problem with Online Scoring | Anybody has any Idea? Pls, help me.... read more | 12/17/2008 (12:34 am) |