Game Development Community

Thomas Oliver's Forum Posts

Thread Post Date Posted
Working on Terrain Manager class... I am diffently interested in seeing these changes you made.... read more 11/19/2002 (10:03 pm)
Help Please. :/ Thats for the help guys. I ended up just replaceing all the new audio files (ogg) with the old audi... read more 11/08/2002 (3:14 am)
Help Please. :/ Humm.. :( Still doesnt work. Its finding all teh files and compileing everything it just seems for... read more 11/08/2002 (12:48 am)
AI Problem on Latest Head Build I get unable to find function AIPlayer::spawnPlayer :/... read more 11/07/2002 (1:51 am)
Quest 3d, Cipher 1.3? Actualy the only thing you are truely seeing in them pics is that there is a good artest behind them... read more 11/06/2002 (9:28 pm)
Predator and Prey-style game I kinda like the MMORPG view of this idea. Except not the MMORPG type you are thinking. I'm saying ... read more 05/12/2002 (3:36 pm)
Predator and Prey-style game I dont have the skills orr even the know how to do something such as this alone but such as the Real... read more 05/03/2002 (2:53 am)
Predator and Prey-style game Another Coop mission. (This one is more combat orieanted) (Later Adult Years) I call this one ... read more 05/03/2002 (2:49 am)
Predator and Prey-style game About the Coop idea. (It was just a idea in my head at the time havent thought alot about it just y... read more 05/03/2002 (2:17 am)
Predator and Prey-style game I know I'm jumping the gun abit by posting this but while I'm setting here at work a intro / scripte... read more 05/03/2002 (1:57 am)
Predator and Prey-style game Just my opinion though but I think Multiplayer would be better as a coop style then a deathmatch sty... read more 05/03/2002 (1:41 am)
Predator and Prey-style game Great, Great Post. Keep the info coming. Heck where basicly writeing a Design Document here. An... read more 05/03/2002 (1:32 am)
Hardware/Software question I recommened you go with the GeForce 4 if you can. I have a GeForce 4TI 4600 from visionTech (The o... read more 05/03/2002 (1:08 am)
Outputting to a file I dont know how effective you could write all characters location and such to a file. Specialy if yo... read more 05/02/2002 (5:26 am)
I never realized it before, but Tribes 2 has more gimps than any I've had similar things happen. A good engineer and a Group of 5 or 6 Tanks can take out a base with... read more 05/02/2002 (4:53 am)
Predator and Prey-style game In stead of a arrow so to speak it could be a little meter bar that fills up as you sense enemys clo... read more 05/02/2002 (4:27 am)
Predator and Prey-style game Post it all :) I'm defentuly interested and if you want I would like to help make such a game becom... read more 05/02/2002 (4:20 am)
Milkshape texturing disregard this post wrong message post. :/... read more 05/02/2002 (3:47 am)
Outputting to a file If you really wanted to do this currectly and make it easy to change you could use the mySQL sample ... read more 05/02/2002 (3:10 am)
Predator and Prey-style game You wouldnt happen to have a link or anything to a website with more info on it would you? I would b... read more 05/02/2002 (3:07 am)
Predator and Prey-style game I got to reading through the different AI threads and someone sparked a Idea. If this game was a 1st... read more 05/02/2002 (2:28 am)
Predator and Prey-style game You know after reading all of the above. I started getting ideas and such also about such a game. Wo... read more 05/02/2002 (2:12 am)
I never realized it before, but Tribes 2 has more gimps than any Theres a code snip in the libarary for an admin system. Its just a plug in you can add to your copy ... read more 05/02/2002 (12:41 am)
terrain problem underwater The trees and rock did not have a collsion box when they where setup. there was a post a few months ... read more 03/14/2002 (1:28 am)
My adventures in torque land I maybe wrong but you'll need a avi library to play a avi file. Its not like they created there own ... read more 03/12/2002 (2:08 am)
FREE torque map Test3 ? Humm I'll check and see if I have that one :/ Dont remember seeing it :) Thanks for the i... read more 03/11/2002 (7:16 am)
FREE torque map I was jsut wandering how you created the buildings without useing a dif file? (If you dont mind me ... read more 03/11/2002 (1:18 am)
Particle Systems - Anomalie....it ain't my fault! It is a bug! : I had this same problem at one time. Then I got to looking at it a bit more and then I found out tha... read more 03/11/2002 (1:14 am)
Terraformer only works on scorched? I had/have the same problem. Anytime you add in a new thing such as Fractel in the list it doesnt ha... read more 03/07/2002 (12:31 am)
Web hosting for Garage Game Makers. Sorry I cant offer server hosting (just webhosting) for the time being. We are in the process of gea... read more 03/05/2002 (8:06 pm)
Web hosting for Garage Game Makers. mySQL yes we support it. If you wish to setup a phpnuke or postnuke style website we can help you... read more 03/05/2002 (9:30 am)
Web hosting for Garage Game Makers. All of the above. I let all users use what ever cgi and perl scripts they want as long as they do... read more 03/05/2002 (8:32 am)
Web hosting for Garage Game Makers. I'm offering webhosting on my dedicated raq4 (50gigs) unlimited transfer. If anyone is interested... read more 03/05/2002 (8:07 am)
$$$ for Animations (default player) Hum.. Models are usely rated on a per model basis. I give the modelers as much time as they need to... read more 03/03/2002 (9:46 am)
$$$ for Animations (default player) Going rate for animated Models around $25 to $50 per model. Depending on if they are textured and al... read more 03/03/2002 (6:39 am)
AiPlayer respawn and score What I would do is re add in your top respawn code. But you will want to add when the npc dies th... read more 02/25/2002 (1:12 pm)
Monster AI (from the beginning) I've been working on AI for Torque since the release of it. I've come up with some interesting th... read more 02/24/2002 (9:44 pm)
Milkshape skeleton I would also be interested in anyone willing to share such a jewel of a item. I would be willing to ... read more 02/19/2002 (1:27 pm)
bug in terrain rendering ? D3D mode is all mssed up for alot of different video cards. GeForce 3 and GeForce 2 cards and even v... read more 02/19/2002 (1:26 pm)
i dont get it ,using the ingame editors Do a search on the forum and you will find your answer. It has been posted many times here. It just ... read more 10/29/2001 (11:24 pm)
AoD MMORPG Game Engine Free Open Source Engine... I understand that and we do plan to support the casual gamer with just a standard 3D card. But seein... read more 10/29/2001 (12:22 am)
AoD MMORPG Game Engine Free Open Source Engine... Ok the Network Codeing is going to use TCP/IP because alot of the infomation that is sent back and f... read more 10/27/2001 (11:58 am)
cant get demo to run on my second comp..... Actualy its just you need to get the OpenGL drivers for your card. Also make sure your not running ... read more 10/25/2001 (8:09 am)
is it posible to replace dts with md2 Well its not that easy. Everyone here wishs it was but its ALOT harder then that. From my past ex... read more 10/25/2001 (8:06 am)
Animated particle bitmaps! I'm working on adding particals / animations to the Gui. It's for my MMORPG game Age of Darkness so ... read more 10/23/2001 (2:30 pm)
How to add projectile spread? Well its not just that easy.. :) What you will need to do is this... /... read more 10/20/2001 (1:31 pm)
Possible to create randomly generated maps? Actualy to relight the level would be very easy.. Just make a simple little script that when the le... read more 10/18/2001 (7:52 pm)
Can Torque do Infrared or "Image Enhancement" Should not be hard to do.. Just change the gamma setting to really bright or dark.. Or better yet ... read more 10/18/2001 (8:18 am)
All of AOL banned from the chat?!?!?!?!?!? Game-Arena Interactive Chat Server Its just fo... read more 10/16/2001 (9:40 am)
Projectile Weapon working? All that has allready been added in. Gravity effects the projectile. And the Projectile is an actual... read more 10/16/2001 (8:47 am)