Game Development Community

Thomas Oliver's Forum Posts

Thread Post Date Posted
Another Request for Jaimi I agree the snap to faces is not fully working as it should be. I've noticed this with alot of build... read more 02/23/2008 (12:52 am)
Polysoup and Shadows I can say they cast shadows just fine. But do use with care because if you turn it on, on complex mo... read more 02/22/2008 (4:40 pm)
Scripting Tutorials Thats not entirely true. You do not need good programming skills to use TGE. It does not hurt to hav... read more 02/13/2008 (6:56 am)
This is getting rediculous [RESOLVED Yeah. Sorry it was late at night and I missed that it was a .gui file not a .cs :/ Sorry for the con... read more 02/08/2008 (11:57 am)
Polysoup + TGEA 1.0.3 The files helped alot Kerry thank you very much.... read more 02/08/2008 (11:44 am)
This is getting rediculous [RESOLVED If you already have another window as your main menu then simply add the second part of the above to... read more 02/08/2008 (1:44 am)
This is getting rediculous [RESOLVED That all looks fairly corrent.. But the next question is do you have the folloing mainScreen.cs file... read more 02/08/2008 (1:43 am)
Polysoup + TGEA 1.0.3 Since the TGEA 1.0.3 ones are posted up.. You may take a look at it and see if you can merge them in... read more 02/07/2008 (3:44 pm)
Polysoup + TGEA 1.0.3 Went ahead and edited the TDN to include the merged files. You still need the polysoup.zip for the o... read more 02/07/2008 (1:07 pm)
Unable to read atlas from zip Would be a nice addition but I am not sure how feasible that would be. As you are going to get alot ... read more 02/05/2008 (7:35 pm)
Checkers Tutorial still broken in TGB 1.70? Welp there you go. You have your answer :D... read more 02/02/2008 (1:26 am)
Checkers Tutorial still broken in TGB 1.70? That line 8 maybe a issue. But I would more worry about the onServerMessage on the client side. Ca... read more 02/02/2008 (12:36 am)
Polysoup + TGEA 1.0.3 Yes, Just finished mergeing it in without any major problems. Pay carefull attention to tsstatic.cpp... read more 01/29/2008 (9:57 pm)
Official AFX Creator Thread If your desktop is running at 1024 by 768 then you wont be able to adjust the window size to that un... read more 01/28/2008 (12:43 pm)
TGEA executable woudln't start The engine is detecting that your graphics card is not meeting one of its requirement. Theres little... read more 01/23/2008 (5:46 pm)
Constructor Fixes Not big on the whole torrent thing. As 80% of the US connections are setup in such a way that hostin... read more 01/22/2008 (4:56 pm)
Current DirectX Something that your not taking into consideration though is that DirectX within TGE is nothing more ... read more 01/21/2008 (12:05 pm)
Privately funded company looking to build a game prototype Alot of interesting things have come up in this thread. As far as contract work and payment and such... read more 01/19/2008 (10:36 am)
Making Caves with TGEA terrain We was asking about how to cut a hole in atlas.. And its something that is not possible at this time... read more 01/18/2008 (6:26 pm)
Making Caves with TGEA terrain Your only option right now is to fake the entrance. Create the entrance to the cave in such a way t... read more 01/17/2008 (5:10 pm)
Constructor Fixes I dont think 1,500 polys is hitting the limit on it. The upper limit is much higher then that. We ar... read more 01/15/2008 (7:02 pm)
Harpooned - Japanese Cetacean Research Simulator Interesting concept for a game. While I am not one for the blood and guts it does showcase some inte... read more 01/15/2008 (6:08 am)
Crash on Exporting the Portals Important thing to remember about portals is that you want to keep them as simple as possible. It do... read more 01/15/2008 (6:01 am)
Constructor Fixes By just looking at the wireframe section of the wall on the left hand side of the picture I believe ... read more 01/14/2008 (6:56 pm)
Flying Vehicles flying backwards. To remove the backwards bind (if you never need reverse in the game) go into the client folder. Look... read more 01/14/2008 (6:18 pm)
Flying Vehicles flying backwards. Would it not be easier just to turn off the ability to go backwards. Or just eliminating the bind ke... read more 01/14/2008 (6:12 pm)
Difference in documentation The wiki / TDN is community driven. So we the users put up alot of the content on it. (Not saying GG... read more 01/14/2008 (7:34 am)
How much can Torque handle? The networking side of Torque for the most part is extremly scaleable. Tests that I have seen have s... read more 01/12/2008 (8:44 am)
NOOB question For the most part there is not such a thing as a empty project. A empty project would be nothing mor... read more 01/11/2008 (12:25 pm)
Game updated and still unable to save data Hmm kinda strange that its doing it in XP SP2. It maybe a change to the saveing system that was miss... read more 01/10/2008 (7:56 pm)
Game updated and still unable to save data What OS are you running this test on? If it is windows vista are you running the program as an admi... read more 01/10/2008 (7:42 pm)
Game updated and still unable to save data Actualy the reasion it was changed to documents and settings I believe is because its a requirement ... read more 01/10/2008 (7:17 pm)
How to avoid the rain dropping through the roof? You need to make sure that the entire building is closed up. So if you have windows, doors, ect. You... read more 01/04/2008 (8:22 am)
Low FPS on Nvidia Card Would be interesting to see a console.log of when its running normal and then another when this fps ... read more 01/04/2008 (8:15 am)
Poor Compatibility TGEA isnt a upgrade from TGE. TGEA is a seperate product and should be treated as such. Even though... read more 12/19/2007 (5:42 pm)
CVS Access.... is it gone? It was never the latest fixes / additions. As there was always a internal SVN running that most of t... read more 07/31/2007 (4:16 pm)
Shaders on Radeon X1300/1550 series Yes you will want to update his DirectX to whatever runtime was used to compile that copy of the eng... read more 07/31/2007 (1:22 pm)
Need TSE to be cross-platform I wouldnt expect TSE to have OpenGL support for many more months. I know they kicked it off of the 1... read more 09/07/2006 (2:35 pm)
Can YOU smell it? Well I like to think (might just me putting head in the sand but anyways) that the amount of time is... read more 09/01/2006 (5:47 am)
Can YOU smell it? A copany focused on only one thing is doomed to fail. Even if that one thing was just a game engine.... read more 09/01/2006 (5:11 am)
Wierd atlas problem and terrain_water_demo Make sure you have the latest video drivers for your graphics card. You might also post what type of... read more 08/27/2006 (9:36 am)
Compiling Warning messages you dont have to worry that much about. They are not a error stopping problem. A... read more 08/27/2006 (9:32 am)
Milestone 3 water not working 100 And that is why TSE is EA status. If you want 100% working, stable, nonbuggy software then wait tell... read more 05/28/2006 (8:03 am)
Does Atlas Terrain support empty terrain squares? Not at this time that I am aware of. Though I hear from the pipeline that such a thing might be comi... read more 05/25/2006 (8:16 pm)
Complete MMORPG Development Guide Greetings Everyone, Sorry for all of the issues that have been going on the last few days. The... read more 05/14/2006 (10:21 pm)
Complete MMORPG Development Guide Also was registered on the old site.. But new site new name Tom316... read more 05/12/2006 (10:41 am)
Terrain Size?? Well actualy the terrain is limited. Anything above a increase in tile size of 32 starts creating pr... read more 12/28/2005 (7:49 am)
Despairing about TSE - not a flame I just want to point out that if you are trying to make a MMO Game with TSE and your programmers do ... read more 12/26/2005 (8:05 am)
Complete MMORPG Development Guide Just wanted to let you know. Registered as TomOliver on the site. Love to check out your latest M... read more 12/23/2005 (10:10 pm)
Research: (M)MOGs system for Torque... No offense but I do agree with Stefan. I dont see how you will be able to create a system that will ... read more 09/05/2005 (11:54 am)