Thomas Oliver's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Another Request for Jaimi | I agree the snap to faces is not fully working as it should be. I've noticed this with alot of build... read more | 02/23/2008 (12:52 am) |
| Polysoup and Shadows | I can say they cast shadows just fine. But do use with care because if you turn it on, on complex mo... read more | 02/22/2008 (4:40 pm) |
| Scripting Tutorials | Thats not entirely true. You do not need good programming skills to use TGE. It does not hurt to hav... read more | 02/13/2008 (6:56 am) |
| This is getting rediculous [RESOLVED | Yeah. Sorry it was late at night and I missed that it was a .gui file not a .cs :/ Sorry for the con... read more | 02/08/2008 (11:57 am) |
| Polysoup + TGEA 1.0.3 | The files helped alot Kerry thank you very much.... read more | 02/08/2008 (11:44 am) |
| This is getting rediculous [RESOLVED | If you already have another window as your main menu then simply add the second part of the above to... read more | 02/08/2008 (1:44 am) |
| This is getting rediculous [RESOLVED | That all looks fairly corrent.. But the next question is do you have the folloing mainScreen.cs file... read more | 02/08/2008 (1:43 am) |
| Polysoup + TGEA 1.0.3 | Since the TGEA 1.0.3 ones are posted up.. You may take a look at it and see if you can merge them in... read more | 02/07/2008 (3:44 pm) |
| Polysoup + TGEA 1.0.3 | Went ahead and edited the TDN to include the merged files. You still need the polysoup.zip for the o... read more | 02/07/2008 (1:07 pm) |
| Unable to read atlas from zip | Would be a nice addition but I am not sure how feasible that would be. As you are going to get alot ... read more | 02/05/2008 (7:35 pm) |
| Checkers Tutorial still broken in TGB 1.70? | Welp there you go. You have your answer :D... read more | 02/02/2008 (1:26 am) |
| Checkers Tutorial still broken in TGB 1.70? | That line 8 maybe a issue. But I would more worry about the onServerMessage on the client side. Ca... read more | 02/02/2008 (12:36 am) |
| Polysoup + TGEA 1.0.3 | Yes, Just finished mergeing it in without any major problems. Pay carefull attention to tsstatic.cpp... read more | 01/29/2008 (9:57 pm) |
| Official AFX Creator Thread | If your desktop is running at 1024 by 768 then you wont be able to adjust the window size to that un... read more | 01/28/2008 (12:43 pm) |
| TGEA executable woudln't start | The engine is detecting that your graphics card is not meeting one of its requirement. Theres little... read more | 01/23/2008 (5:46 pm) |
| Constructor Fixes | Not big on the whole torrent thing. As 80% of the US connections are setup in such a way that hostin... read more | 01/22/2008 (4:56 pm) |
| Current DirectX | Something that your not taking into consideration though is that DirectX within TGE is nothing more ... read more | 01/21/2008 (12:05 pm) |
| Privately funded company looking to build a game prototype | Alot of interesting things have come up in this thread. As far as contract work and payment and such... read more | 01/19/2008 (10:36 am) |
| Making Caves with TGEA terrain | We was asking about how to cut a hole in atlas.. And its something that is not possible at this time... read more | 01/18/2008 (6:26 pm) |
| Making Caves with TGEA terrain | Your only option right now is to fake the entrance. Create the entrance to the cave in such a way t... read more | 01/17/2008 (5:10 pm) |
| Constructor Fixes | I dont think 1,500 polys is hitting the limit on it. The upper limit is much higher then that. We ar... read more | 01/15/2008 (7:02 pm) |
| Harpooned - Japanese Cetacean Research Simulator | Interesting concept for a game. While I am not one for the blood and guts it does showcase some inte... read more | 01/15/2008 (6:08 am) |
| Crash on Exporting the Portals | Important thing to remember about portals is that you want to keep them as simple as possible. It do... read more | 01/15/2008 (6:01 am) |
| Constructor Fixes | By just looking at the wireframe section of the wall on the left hand side of the picture I believe ... read more | 01/14/2008 (6:56 pm) |
| Flying Vehicles flying backwards. | To remove the backwards bind (if you never need reverse in the game) go into the client folder. Look... read more | 01/14/2008 (6:18 pm) |
| Flying Vehicles flying backwards. | Would it not be easier just to turn off the ability to go backwards. Or just eliminating the bind ke... read more | 01/14/2008 (6:12 pm) |
| Difference in documentation | The wiki / TDN is community driven. So we the users put up alot of the content on it. (Not saying GG... read more | 01/14/2008 (7:34 am) |
| How much can Torque handle? | The networking side of Torque for the most part is extremly scaleable. Tests that I have seen have s... read more | 01/12/2008 (8:44 am) |
| NOOB question | For the most part there is not such a thing as a empty project. A empty project would be nothing mor... read more | 01/11/2008 (12:25 pm) |
| Game updated and still unable to save data | Hmm kinda strange that its doing it in XP SP2. It maybe a change to the saveing system that was miss... read more | 01/10/2008 (7:56 pm) |
| Game updated and still unable to save data | What OS are you running this test on? If it is windows vista are you running the program as an admi... read more | 01/10/2008 (7:42 pm) |
| Game updated and still unable to save data | Actualy the reasion it was changed to documents and settings I believe is because its a requirement ... read more | 01/10/2008 (7:17 pm) |
| How to avoid the rain dropping through the roof? | You need to make sure that the entire building is closed up. So if you have windows, doors, ect. You... read more | 01/04/2008 (8:22 am) |
| Low FPS on Nvidia Card | Would be interesting to see a console.log of when its running normal and then another when this fps ... read more | 01/04/2008 (8:15 am) |
| Poor Compatibility | TGEA isnt a upgrade from TGE. TGEA is a seperate product and should be treated as such. Even though... read more | 12/19/2007 (5:42 pm) |
| CVS Access.... is it gone? | It was never the latest fixes / additions. As there was always a internal SVN running that most of t... read more | 07/31/2007 (4:16 pm) |
| Shaders on Radeon X1300/1550 series | Yes you will want to update his DirectX to whatever runtime was used to compile that copy of the eng... read more | 07/31/2007 (1:22 pm) |
| Need TSE to be cross-platform | I wouldnt expect TSE to have OpenGL support for many more months. I know they kicked it off of the 1... read more | 09/07/2006 (2:35 pm) |
| Can YOU smell it? | Well I like to think (might just me putting head in the sand but anyways) that the amount of time is... read more | 09/01/2006 (5:47 am) |
| Can YOU smell it? | A copany focused on only one thing is doomed to fail. Even if that one thing was just a game engine.... read more | 09/01/2006 (5:11 am) |
| Wierd atlas problem and terrain_water_demo | Make sure you have the latest video drivers for your graphics card. You might also post what type of... read more | 08/27/2006 (9:36 am) |
| Compiling | Warning messages you dont have to worry that much about. They are not a error stopping problem. A... read more | 08/27/2006 (9:32 am) |
| Milestone 3 water not working 100 | And that is why TSE is EA status. If you want 100% working, stable, nonbuggy software then wait tell... read more | 05/28/2006 (8:03 am) |
| Does Atlas Terrain support empty terrain squares? | Not at this time that I am aware of. Though I hear from the pipeline that such a thing might be comi... read more | 05/25/2006 (8:16 pm) |
| Complete MMORPG Development Guide | Greetings Everyone, Sorry for all of the issues that have been going on the last few days. The... read more | 05/14/2006 (10:21 pm) |
| Complete MMORPG Development Guide | Also was registered on the old site.. But new site new name Tom316... read more | 05/12/2006 (10:41 am) |
| Terrain Size?? | Well actualy the terrain is limited. Anything above a increase in tile size of 32 starts creating pr... read more | 12/28/2005 (7:49 am) |
| Despairing about TSE - not a flame | I just want to point out that if you are trying to make a MMO Game with TSE and your programmers do ... read more | 12/26/2005 (8:05 am) |
| Complete MMORPG Development Guide | Just wanted to let you know. Registered as TomOliver on the site. Love to check out your latest M... read more | 12/23/2005 (10:10 pm) |
| Research: (M)MOGs system for Torque... | No offense but I do agree with Stefan. I dont see how you will be able to create a system that will ... read more | 09/05/2005 (11:54 am) |