Game Development Community

Thomas Oliver's Forum Posts

Thread Post Date Posted
TGEA 1.7.0 Beta 2 DTS exporter What type of error are you getting in the console when you try to add them? Is the program just cras... read more 04/08/2008 (12:51 pm)
Really bothered by the Starter Kits There have been many games that have pushed the Torque Engine in directions that wasnt originally th... read more 04/08/2008 (12:38 am)
TGEA 1.7.0 Bug: intermittent SFX preload errors I also get the same preload errors with the 1.7 release. (This is with a fresh install. Happens on b... read more 04/07/2008 (3:12 pm)
Megaterrains: more than five terrains?? I wasn't about to get it to crash. Had upto 25 terrains loaded before I stopped testing. It is wo... read more 04/05/2008 (3:16 pm)
Megaterrains: more than five terrains?? Hmm.. That is interesting.. I will have to give this a test on my card and see what happens. What t... read more 04/05/2008 (3:01 pm)
TGEA 1.7.0 Beta 2 Bug - FPS SK white trees To give the textures 3d you need to make bump maps for your textures. TGEA already has pixel shader ... read more 04/05/2008 (12:35 pm)
Megaterrains: more than five terrains?? Are you trying to put in 6 Mega Terrain's or 6 Individal terrains? Cause there is a big different. ... read more 04/05/2008 (11:25 am)
TGEA 1.0.7 Bug: FPS Starter Pack There are many big changes between 1.0.3 and 1.7. The rendering pipeline has changed alot and prefor... read more 04/05/2008 (11:22 am)
TGEA 1.7.0 Beta 2 Bug - Minimise Window on running EXE I could only get it to do once on mission loading out of 5 tries. That one time produced the foll... read more 04/03/2008 (9:34 pm)
TGEA 1.7.0 Beta 2 Bug - Minimise Window on running EXE I can min/max just fine at the main menu and ingame even dureing the mission loading stages. I haven... read more 04/03/2008 (5:36 pm)
Memory usage tools for Torque What type of graphics cards do the machines have. Where on your dev machine afair chunk of the 1gig ... read more 04/03/2008 (2:29 pm)
TGEA 1.7.0 Beta 2 Bug - Minimise Window on running EXE I haven't encountered this yet and I minimize and max the game will all the time while debugging stu... read more 04/02/2008 (1:38 pm)
TGEA 1.7.0 Beta 2 bug Non shader card warning lots of images The Intel 915GM is *spose* to support pixel shader 2.0 but as can be seen above.. It does not always... read more 03/31/2008 (6:46 pm)
TGEA 1.7.0 Beta 2 Bug - Interiors But we did learn some information. Ben is lazy.. Well actually we all know Ben isn't lazy and that ... read more 03/30/2008 (11:39 am)
TGEA 1.7.0 Beta1 feedback Theres not opengl support yet. That I believe is in the works but it will not make it into this rele... read more 03/24/2008 (9:54 am)
Tgea 1.7 & Ode? TGEA 1.7 comes with some physics. Actually its more of just what has always been there but it does w... read more 03/22/2008 (11:38 am)
TGEA 1.7.0 Beta 1 Bug - Camera View Change in Editor Could you post the last few lines or so of your console.log file so we can see what might be happeni... read more 03/22/2008 (6:29 am)
TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken Go under Edit -> Then World Editor Setting and make sure that the view distance setting there is set... read more 03/21/2008 (6:35 pm)
TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character The character is actualy just abit above the ground and that is due to the bounding box that is used... read more 03/21/2008 (1:00 pm)
TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken For the 2d view part make sure you are not using the numberpad to type in numbers. Cause some of the... read more 03/21/2008 (1:24 am)
TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character Thanks Tom. You guys keep up the great work. Its turning out to be an amazing update and well worth ... read more 03/20/2008 (6:32 pm)
TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character I think that would be a good addition. If there is no detail texture then have the detailBrightness ... read more 03/20/2008 (5:57 pm)
TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character Thats what it was called detailBrightness. :)... read more 03/20/2008 (5:04 pm)
TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character Adjust your sun sitting -> ambient level. Lower it down and it will fix the issue. It has something ... read more 03/20/2008 (3:54 pm)
TGEA 1.7.0 Beta 1 Bug - Compiling Stronghold Try running the DeletePref.bat file and then starting up the example. If its just a miss set resolut... read more 03/20/2008 (3:23 pm)
TGEA 1.7.0 Beta 1 Bug - New mission fails to load I just checked and all of the examples have the same problem with the newmission.mis and newmission.... read more 03/20/2008 (3:17 pm)
TGEA 1.7.0 Beta 1 Bug - New mission fails to load Ok. Found the fix for this and I imagine its the same for all of the examples. Under folder examp... read more 03/20/2008 (3:12 pm)
TGEA 1.7.0 Beta 1 Bug - New mission fails to load I can reproduce this with the stronghold example. Just load up a level. Bring up the editor and try ... read more 03/20/2008 (3:05 pm)
TGEA 1.7.0 Beta 1 Bug - Compiling Stronghold I can not confirm this one. As I have recompiled the stronghold build about 15 times now without any... read more 03/20/2008 (12:21 pm)
TGEA 1.7.0 Beta 1 Bug - T3D Demo Common/data/font folder you can try putting the following fonts in there and that *may* fix the issu... read more 03/19/2008 (3:36 pm)
TGEA 1.7.0 Beta 1 Bug - T3D Demo Can you post what version of the drivers you are running. As Latest doesnt really answer it. The lat... read more 03/19/2008 (12:14 pm)
Which Terrain? I was testing it with 16 terrains and it was running fairly well for the amount of view distance I w... read more 03/19/2008 (10:38 am)
... Yeah, The issue above is that when you goto click on the delete circle you can not click it as it to... read more 03/19/2008 (6:56 am)
Need some reassurance... Nathan - You make some good points. But you also need to remember that Torque wasnt designed origina... read more 03/17/2008 (6:59 am)
Need some reassurance... Well TGE is anything far from being a clean slate of work. You have to take into account where TGE o... read more 03/17/2008 (2:27 am)
Vsync Not Working Are you forcing vsync within directx or opengl. Setting it within nvidia control panel should force... read more 03/16/2008 (6:36 pm)
Dreamweaver .cs files? Actualy I believe that is just Dreamweaver thinging Torque Script .cs files are something else. Casc... read more 03/16/2008 (5:47 pm)
Question from a beginner Instead of using the map2dif plus just do a "export to DIF" and see what kind of results you get. T... read more 03/16/2008 (1:56 pm)
Character Creation Help I know the torque school has a good class on character customization and how to go about doing this.... read more 03/16/2008 (9:10 am)
Need help making an interior without leaks. I would also recommened unchecking the two options right below it as they deal with Hidden Surface r... read more 03/13/2008 (1:38 pm)
Need help making an interior without leaks. There is a option in the Constructor that you need to turn off. It is called Hidden Surface removal.... read more 03/13/2008 (1:36 pm)
DIFs not blocking bot rendering? Its a interesting issue. Since you would think DIF's would occlude objects behind them. Makes me kin... read more 03/11/2008 (12:38 pm)
DIF Missing Faces This is actualy a exporter issue. Since it looks like you are exporting from Constructor there are a... read more 03/11/2008 (12:33 pm)
Torque Juggernaut done? Thats simply because they have learned that releaseing information here before its set in stone is a... read more 03/08/2008 (11:44 pm)
Building the AI GG doesnt forbid anything from being released as a resource. Dekker Ying decided not to release his ... read more 03/02/2008 (7:07 pm)
Building the AI Also if your looking for a quality and good AI setup I recommened you take a look at http://garagega... read more 03/02/2008 (3:57 pm)
Building the AI Resources can be submitted to the system and then when / if they are approved by GG all the approiat... read more 03/02/2008 (3:55 pm)
Did I just make a $295 mistake? The only time you get TGE is if you purchase TGE. TGEA is a different standalone game engine, even ... read more 02/27/2008 (3:22 pm)
Confused - where are the tools? Actualy there is no starter.fps in the default install of TGEA. But if you look on the TGEA forums y... read more 02/24/2008 (10:39 pm)
TGEA new update terrain system If GG can implant half of what they listed for it then GG's solution will be better. You will be abl... read more 02/23/2008 (2:07 pm)