Thomas Oliver's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7.0 Beta 2 DTS exporter | What type of error are you getting in the console when you try to add them? Is the program just cras... read more | 04/08/2008 (12:51 pm) |
| Really bothered by the Starter Kits | There have been many games that have pushed the Torque Engine in directions that wasnt originally th... read more | 04/08/2008 (12:38 am) |
| TGEA 1.7.0 Bug: intermittent SFX preload errors | I also get the same preload errors with the 1.7 release. (This is with a fresh install. Happens on b... read more | 04/07/2008 (3:12 pm) |
| Megaterrains: more than five terrains?? | I wasn't about to get it to crash. Had upto 25 terrains loaded before I stopped testing. It is wo... read more | 04/05/2008 (3:16 pm) |
| Megaterrains: more than five terrains?? | Hmm.. That is interesting.. I will have to give this a test on my card and see what happens. What t... read more | 04/05/2008 (3:01 pm) |
| TGEA 1.7.0 Beta 2 Bug - FPS SK white trees | To give the textures 3d you need to make bump maps for your textures. TGEA already has pixel shader ... read more | 04/05/2008 (12:35 pm) |
| Megaterrains: more than five terrains?? | Are you trying to put in 6 Mega Terrain's or 6 Individal terrains? Cause there is a big different. ... read more | 04/05/2008 (11:25 am) |
| TGEA 1.0.7 Bug: FPS Starter Pack | There are many big changes between 1.0.3 and 1.7. The rendering pipeline has changed alot and prefor... read more | 04/05/2008 (11:22 am) |
| TGEA 1.7.0 Beta 2 Bug - Minimise Window on running EXE | I could only get it to do once on mission loading out of 5 tries. That one time produced the foll... read more | 04/03/2008 (9:34 pm) |
| TGEA 1.7.0 Beta 2 Bug - Minimise Window on running EXE | I can min/max just fine at the main menu and ingame even dureing the mission loading stages. I haven... read more | 04/03/2008 (5:36 pm) |
| Memory usage tools for Torque | What type of graphics cards do the machines have. Where on your dev machine afair chunk of the 1gig ... read more | 04/03/2008 (2:29 pm) |
| TGEA 1.7.0 Beta 2 Bug - Minimise Window on running EXE | I haven't encountered this yet and I minimize and max the game will all the time while debugging stu... read more | 04/02/2008 (1:38 pm) |
| TGEA 1.7.0 Beta 2 bug Non shader card warning lots of images | The Intel 915GM is *spose* to support pixel shader 2.0 but as can be seen above.. It does not always... read more | 03/31/2008 (6:46 pm) |
| TGEA 1.7.0 Beta 2 Bug - Interiors | But we did learn some information. Ben is lazy.. Well actually we all know Ben isn't lazy and that ... read more | 03/30/2008 (11:39 am) |
| TGEA 1.7.0 Beta1 feedback | Theres not opengl support yet. That I believe is in the works but it will not make it into this rele... read more | 03/24/2008 (9:54 am) |
| Tgea 1.7 & Ode? | TGEA 1.7 comes with some physics. Actually its more of just what has always been there but it does w... read more | 03/22/2008 (11:38 am) |
| TGEA 1.7.0 Beta 1 Bug - Camera View Change in Editor | Could you post the last few lines or so of your console.log file so we can see what might be happeni... read more | 03/22/2008 (6:29 am) |
| TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken | Go under Edit -> Then World Editor Setting and make sure that the view distance setting there is set... read more | 03/21/2008 (6:35 pm) |
| TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character | The character is actualy just abit above the ground and that is due to the bounding box that is used... read more | 03/21/2008 (1:00 pm) |
| TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken | For the 2d view part make sure you are not using the numberpad to type in numbers. Cause some of the... read more | 03/21/2008 (1:24 am) |
| TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character | Thanks Tom. You guys keep up the great work. Its turning out to be an amazing update and well worth ... read more | 03/20/2008 (6:32 pm) |
| TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character | I think that would be a good addition. If there is no detail texture then have the detailBrightness ... read more | 03/20/2008 (5:57 pm) |
| TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character | Thats what it was called detailBrightness. :)... read more | 03/20/2008 (5:04 pm) |
| TGEA 1.7.0 Beta 1 Bug -MegaTerrian- light around the character | Adjust your sun sitting -> ambient level. Lower it down and it will fix the issue. It has something ... read more | 03/20/2008 (3:54 pm) |
| TGEA 1.7.0 Beta 1 Bug - Compiling Stronghold | Try running the DeletePref.bat file and then starting up the example. If its just a miss set resolut... read more | 03/20/2008 (3:23 pm) |
| TGEA 1.7.0 Beta 1 Bug - New mission fails to load | I just checked and all of the examples have the same problem with the newmission.mis and newmission.... read more | 03/20/2008 (3:17 pm) |
| TGEA 1.7.0 Beta 1 Bug - New mission fails to load | Ok. Found the fix for this and I imagine its the same for all of the examples. Under folder examp... read more | 03/20/2008 (3:12 pm) |
| TGEA 1.7.0 Beta 1 Bug - New mission fails to load | I can reproduce this with the stronghold example. Just load up a level. Bring up the editor and try ... read more | 03/20/2008 (3:05 pm) |
| TGEA 1.7.0 Beta 1 Bug - Compiling Stronghold | I can not confirm this one. As I have recompiled the stronghold build about 15 times now without any... read more | 03/20/2008 (12:21 pm) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | Common/data/font folder you can try putting the following fonts in there and that *may* fix the issu... read more | 03/19/2008 (3:36 pm) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | Can you post what version of the drivers you are running. As Latest doesnt really answer it. The lat... read more | 03/19/2008 (12:14 pm) |
| Which Terrain? | I was testing it with 16 terrains and it was running fairly well for the amount of view distance I w... read more | 03/19/2008 (10:38 am) |
| ... | Yeah, The issue above is that when you goto click on the delete circle you can not click it as it to... read more | 03/19/2008 (6:56 am) |
| Need some reassurance... | Nathan - You make some good points. But you also need to remember that Torque wasnt designed origina... read more | 03/17/2008 (6:59 am) |
| Need some reassurance... | Well TGE is anything far from being a clean slate of work. You have to take into account where TGE o... read more | 03/17/2008 (2:27 am) |
| Vsync Not Working | Are you forcing vsync within directx or opengl. Setting it within nvidia control panel should force... read more | 03/16/2008 (6:36 pm) |
| Dreamweaver .cs files? | Actualy I believe that is just Dreamweaver thinging Torque Script .cs files are something else. Casc... read more | 03/16/2008 (5:47 pm) |
| Question from a beginner | Instead of using the map2dif plus just do a "export to DIF" and see what kind of results you get. T... read more | 03/16/2008 (1:56 pm) |
| Character Creation Help | I know the torque school has a good class on character customization and how to go about doing this.... read more | 03/16/2008 (9:10 am) |
| Need help making an interior without leaks. | I would also recommened unchecking the two options right below it as they deal with Hidden Surface r... read more | 03/13/2008 (1:38 pm) |
| Need help making an interior without leaks. | There is a option in the Constructor that you need to turn off. It is called Hidden Surface removal.... read more | 03/13/2008 (1:36 pm) |
| DIFs not blocking bot rendering? | Its a interesting issue. Since you would think DIF's would occlude objects behind them. Makes me kin... read more | 03/11/2008 (12:38 pm) |
| DIF Missing Faces | This is actualy a exporter issue. Since it looks like you are exporting from Constructor there are a... read more | 03/11/2008 (12:33 pm) |
| Torque Juggernaut done? | Thats simply because they have learned that releaseing information here before its set in stone is a... read more | 03/08/2008 (11:44 pm) |
| Building the AI | GG doesnt forbid anything from being released as a resource. Dekker Ying decided not to release his ... read more | 03/02/2008 (7:07 pm) |
| Building the AI | Also if your looking for a quality and good AI setup I recommened you take a look at http://garagega... read more | 03/02/2008 (3:57 pm) |
| Building the AI | Resources can be submitted to the system and then when / if they are approved by GG all the approiat... read more | 03/02/2008 (3:55 pm) |
| Did I just make a $295 mistake? | The only time you get TGE is if you purchase TGE. TGEA is a different standalone game engine, even ... read more | 02/27/2008 (3:22 pm) |
| Confused - where are the tools? | Actualy there is no starter.fps in the default install of TGEA. But if you look on the TGEA forums y... read more | 02/24/2008 (10:39 pm) |
| TGEA new update terrain system | If GG can implant half of what they listed for it then GG's solution will be better. You will be abl... read more | 02/23/2008 (2:07 pm) |