Thomas Oliver's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DIFs slow in 1.8.1 (and all previous version of TGEA) | Well comparing TGE to TGEA is like apples to oranges. You are comparing a engine that was designed i... read more | 02/16/2009 (2:31 am) |
| GFXFence... what exactly is it? | That sounds for the most part correct. My understanding is that ultimately they are there to keep bo... read more | 02/15/2009 (1:29 am) |
| Mission/Terrain Wrapping | Yes, Bill Vee's Blogs show the sphere terrain. :) Thanks Michael.... read more | 02/05/2009 (7:32 pm) |
| Mission/Terrain Wrapping | I would suggest using triggers and teleporting. Since there is no size limit on triggers. You can ex... read more | 02/05/2009 (4:05 pm) |
| TGEA 1.8.0 (1.8.1 Beta) bug - artifacts on Intel 965 | If your buying a laptop with a intel graphics chipset then you are getting ripped off. There's simpl... read more | 02/05/2009 (4:31 am) |
| Mission/Terrain Wrapping | I have copies all the way back to TGE 1.0 and it doesn't have what you are asking. Like I said a bov... read more | 02/04/2009 (4:06 pm) |
| Mission/Terrain Wrapping | No, there has never been a setup where the player will wrap around. The terrain (terrain only) will ... read more | 02/04/2009 (4:02 pm) |
| What would you like to see addressed in Torque 3D? | I would hazard ageanst posting any type of road map or even giving a rough date. As much as I would ... read more | 02/03/2009 (9:18 pm) |
| TGEA 1.8.0 (1.8.1 Beta) bug - artifacts on Intel 965 | Actually Intel cards are used alot less then you might think. Nvidia contains alot of the labtop and... read more | 02/01/2009 (7:24 pm) |
| Different Camera View, Different Object Size | This is a issue almost all games face with getting the FOV set right. It's always hard to get the ri... read more | 01/26/2009 (5:12 pm) |
| Can anbody help with this issue in Torque 3d command editor | Anyway you could the first 10-20 lines of the console.log file to see if there is anything listed th... read more | 01/26/2009 (2:19 am) |
| Can anbody help with this issue in Torque 3d command editor | Interesting problem there. At first I thought it was display corruption until I noticed that the scr... read more | 01/26/2009 (12:39 am) |
| Mission objects | I think some of the issue with the waterblock comes from just how complex it is. It's more then just... read more | 01/25/2009 (9:16 pm) |
| TGEA and Torque 3D | Ross I think part of the reasion there is because alot of teams, atleast the teams I work on, use a ... read more | 01/25/2009 (4:40 pm) |
| TGEA vs Unity 3D in 2009 | I agree with Brandon here. It seems like you picked the best engine for your teams stengths / weakne... read more | 01/25/2009 (2:53 am) |
| TGE or TGEA | As Mike says its hard to say what would be best for you without knowing what you wish to try and acc... read more | 01/25/2009 (12:44 am) |
| Mission objects | While the water block not appearing could be considered a bug. It has been this way since the very e... read more | 01/25/2009 (12:26 am) |
| Trouble exporting animated model from 3Ds Max 2009{STILL NEEDS RESOLVING} | You might also check the console.log file and see if it is displaying any errors messages or anythin... read more | 01/24/2009 (9:16 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | Defently something strange going on when looking at nothing but a skybox yields less fps then a heav... read more | 01/24/2009 (2:35 am) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | Once I get my ATI HD4670 today or tomarrow I will run afew tests with it to see if theres any major ... read more | 01/22/2009 (2:58 pm) |
| Question about Torque mission editor, | That is correct. You can not do smooth looking 1 by 1 turns with the current system. It was just not... read more | 01/22/2009 (2:55 am) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | I am kinda leaning with you Caylo in that this might be a Intel Issue as we don't seem to be seeing ... read more | 01/22/2009 (2:52 am) |
| 1.8 vs 1.7.1 performance? | Yes that was with a (AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (2 CPUs), ~2.8GHz) Running Windo... read more | 01/22/2009 (2:10 am) |
| Persistent game level? | http://www.garagegames.com/community/blogs/view/14794 The basis of it is saving the mission state... read more | 01/22/2009 (2:07 am) |
| 1.8 vs 1.7.1 performance? | I've did tests with nothing but dif's and no terrain and seen no difference between 1.7.1 and 1.8. ... read more | 01/22/2009 (1:14 am) |
| 1.8 vs 1.7.1 performance? | Rene already posted above that there is issues with legacy terrain and 1.8 and some of it comes from... read more | 01/22/2009 (12:26 am) |
| Check Customer emails!! | GG will make it right with you and your bank. It will just take them a little time to do it. General... read more | 01/21/2009 (1:59 pm) |
| Simple double-precision add problem | I tried to find the post / blog / where ever I seen it at. But I just couldn't find it. I thought it... read more | 01/21/2009 (12:13 am) |
| Simple double-precision add problem | I think this was also the cause of the flaky camera at extreme distances in a mission. Example when ... read more | 01/20/2009 (10:22 pm) |
| TGEA Character Clothing (mounting armor etc) | It is worth pointing out that there is something like a 32 mount points limit per model. But that ca... read more | 01/20/2009 (9:59 pm) |
| TGEA Character Clothing (mounting armor etc) | Well thats not entirely true. TGEA does have a mounting system. If you model your character correctl... read more | 01/20/2009 (9:41 pm) |
| TGB source code? | When you purchase TGB you have to purchase the version with source code $250 Indie price. Otherwise ... read more | 01/20/2009 (8:07 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | I will take a look and see what I come up with. Though it is worth noting that my development machin... read more | 01/19/2009 (7:14 pm) |
| TGEA 1.7.1 VRS TGEA1.8 performance comparison results: | With the fences inplace and working now. Things are going to be more insink between the cpu and gpu.... read more | 01/19/2009 (4:01 pm) |
| Final Project | Yes, that is correct. Ideally if you plan to release a game you would turn on the torquescript co... read more | 01/18/2009 (4:57 pm) |
| Mad as Heeeeeeeee%^&^$#@#$%^ | While TGE maybe 8 years old you have to figure, the engine itself has been around alot longer then t... read more | 01/18/2009 (3:37 pm) |
| Export to DIF vs. map2dif plus | The link you are looking for can be found at: http://tdn.garagegames.com/wiki/Constructor That... read more | 01/17/2009 (4:20 pm) |
| TGEA 1.8 Evaluation | TGEA 1.8 is still a fairly new release and focused mainly on bug fixs from 1.7.1 and Mac support. ... read more | 01/17/2009 (2:35 pm) |
| Could TGE Work With A Master Server? | I think any hosted server would work starting out. At some point you will start to reach the limits ... read more | 01/16/2009 (7:59 pm) |
| Could TGE Work With A Master Server? | I imagine if all you plan to do is store points, awards, time played, buddy list, ect. Then 1 dedica... read more | 01/16/2009 (5:42 pm) |
| TGEA 1_8_0 Windows 7 Beta Status | I have been working with developer builds of Windows 7 extensively for the last 3-4 months. I hav... read more | 01/16/2009 (1:40 am) |
| Can't Access The TDN...? | That would be because someone pulled up a old thread and just continued on with it instead of making... read more | 01/15/2009 (5:44 pm) |
| Intrest in a GG sponsored MMOKit. | I doubt you will ever see a MMOKit made by GG. It has been asked many times and responed with many t... read more | 08/28/2008 (8:19 pm) |
| TGEA future | I think why alot of people are sticking with PhysX is simply because now that Nvidia owns PhysX they... read more | 06/01/2008 (9:40 am) |
| TorqueMotion in TGEA 1.7.0 | Remove the number 3 because in 1.7.0 it now automaticly detects the number of arguments.... read more | 04/24/2008 (3:45 pm) |
| Gui Commands (start mission command) | One way of doing this for single player games is as follows. (Do this on the client side) [code] ... read more | 04/10/2008 (9:11 pm) |
| Poly count for Characters | I always say shoot for the 1024 mark for your textures. But yeah if you want to support the labtop m... read more | 04/10/2008 (6:40 pm) |
| Quick Guide Porting Tips (to TGEA 1.7.0) | AlxStop has been changed to sfxStop same goes with alxPlay has changed to sfxPlay. I have not bee... read more | 04/10/2008 (8:17 am) |
| AFX and Yack Pack | We had a similar issue. I will dig into the SVN and see if I can find the script where I had fixed t... read more | 04/09/2008 (10:35 am) |
| AFX and Yack Pack | Its entirely possible to do. But one thing to make note of is that the targeting system for AFX retu... read more | 04/08/2008 (8:54 pm) |