Game Development Community

Thomas Oliver's Forum Posts

Thread Post Date Posted
DIFs slow in 1.8.1 (and all previous version of TGEA) Well comparing TGE to TGEA is like apples to oranges. You are comparing a engine that was designed i... read more 02/16/2009 (2:31 am)
GFXFence... what exactly is it? That sounds for the most part correct. My understanding is that ultimately they are there to keep bo... read more 02/15/2009 (1:29 am)
Mission/Terrain Wrapping Yes, Bill Vee's Blogs show the sphere terrain. :) Thanks Michael.... read more 02/05/2009 (7:32 pm)
Mission/Terrain Wrapping I would suggest using triggers and teleporting. Since there is no size limit on triggers. You can ex... read more 02/05/2009 (4:05 pm)
TGEA 1.8.0 (1.8.1 Beta) bug - artifacts on Intel 965 If your buying a laptop with a intel graphics chipset then you are getting ripped off. There's simpl... read more 02/05/2009 (4:31 am)
Mission/Terrain Wrapping I have copies all the way back to TGE 1.0 and it doesn't have what you are asking. Like I said a bov... read more 02/04/2009 (4:06 pm)
Mission/Terrain Wrapping No, there has never been a setup where the player will wrap around. The terrain (terrain only) will ... read more 02/04/2009 (4:02 pm)
What would you like to see addressed in Torque 3D? I would hazard ageanst posting any type of road map or even giving a rough date. As much as I would ... read more 02/03/2009 (9:18 pm)
TGEA 1.8.0 (1.8.1 Beta) bug - artifacts on Intel 965 Actually Intel cards are used alot less then you might think. Nvidia contains alot of the labtop and... read more 02/01/2009 (7:24 pm)
Different Camera View, Different Object Size This is a issue almost all games face with getting the FOV set right. It's always hard to get the ri... read more 01/26/2009 (5:12 pm)
Can anbody help with this issue in Torque 3d command editor Anyway you could the first 10-20 lines of the console.log file to see if there is anything listed th... read more 01/26/2009 (2:19 am)
Can anbody help with this issue in Torque 3d command editor Interesting problem there. At first I thought it was display corruption until I noticed that the scr... read more 01/26/2009 (12:39 am)
Mission objects I think some of the issue with the waterblock comes from just how complex it is. It's more then just... read more 01/25/2009 (9:16 pm)
TGEA and Torque 3D Ross I think part of the reasion there is because alot of teams, atleast the teams I work on, use a ... read more 01/25/2009 (4:40 pm)
TGEA vs Unity 3D in 2009 I agree with Brandon here. It seems like you picked the best engine for your teams stengths / weakne... read more 01/25/2009 (2:53 am)
TGE or TGEA As Mike says its hard to say what would be best for you without knowing what you wish to try and acc... read more 01/25/2009 (12:44 am)
Mission objects While the water block not appearing could be considered a bug. It has been this way since the very e... read more 01/25/2009 (12:26 am)
Trouble exporting animated model from 3Ds Max 2009{STILL NEEDS RESOLVING} You might also check the console.log file and see if it is displaying any errors messages or anythin... read more 01/24/2009 (9:16 pm)
TGEA 1.7.1 VRS TGEA1.8 performance comparison results: Defently something strange going on when looking at nothing but a skybox yields less fps then a heav... read more 01/24/2009 (2:35 am)
TGEA 1.7.1 VRS TGEA1.8 performance comparison results: Once I get my ATI HD4670 today or tomarrow I will run afew tests with it to see if theres any major ... read more 01/22/2009 (2:58 pm)
Question about Torque mission editor, That is correct. You can not do smooth looking 1 by 1 turns with the current system. It was just not... read more 01/22/2009 (2:55 am)
TGEA 1.7.1 VRS TGEA1.8 performance comparison results: I am kinda leaning with you Caylo in that this might be a Intel Issue as we don't seem to be seeing ... read more 01/22/2009 (2:52 am)
1.8 vs 1.7.1 performance? Yes that was with a (AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (2 CPUs), ~2.8GHz) Running Windo... read more 01/22/2009 (2:10 am)
Persistent game level? http://www.garagegames.com/community/blogs/view/14794 The basis of it is saving the mission state... read more 01/22/2009 (2:07 am)
1.8 vs 1.7.1 performance? I've did tests with nothing but dif's and no terrain and seen no difference between 1.7.1 and 1.8. ... read more 01/22/2009 (1:14 am)
1.8 vs 1.7.1 performance? Rene already posted above that there is issues with legacy terrain and 1.8 and some of it comes from... read more 01/22/2009 (12:26 am)
Check Customer emails!! GG will make it right with you and your bank. It will just take them a little time to do it. General... read more 01/21/2009 (1:59 pm)
Simple double-precision add problem I tried to find the post / blog / where ever I seen it at. But I just couldn't find it. I thought it... read more 01/21/2009 (12:13 am)
Simple double-precision add problem I think this was also the cause of the flaky camera at extreme distances in a mission. Example when ... read more 01/20/2009 (10:22 pm)
TGEA Character Clothing (mounting armor etc) It is worth pointing out that there is something like a 32 mount points limit per model. But that ca... read more 01/20/2009 (9:59 pm)
TGEA Character Clothing (mounting armor etc) Well thats not entirely true. TGEA does have a mounting system. If you model your character correctl... read more 01/20/2009 (9:41 pm)
TGB source code? When you purchase TGB you have to purchase the version with source code $250 Indie price. Otherwise ... read more 01/20/2009 (8:07 pm)
TGEA 1.7.1 VRS TGEA1.8 performance comparison results: I will take a look and see what I come up with. Though it is worth noting that my development machin... read more 01/19/2009 (7:14 pm)
TGEA 1.7.1 VRS TGEA1.8 performance comparison results: With the fences inplace and working now. Things are going to be more insink between the cpu and gpu.... read more 01/19/2009 (4:01 pm)
Final Project Yes, that is correct. Ideally if you plan to release a game you would turn on the torquescript co... read more 01/18/2009 (4:57 pm)
Mad as Heeeeeeeee%^&^$#@#$%^ While TGE maybe 8 years old you have to figure, the engine itself has been around alot longer then t... read more 01/18/2009 (3:37 pm)
Export to DIF vs. map2dif plus The link you are looking for can be found at: http://tdn.garagegames.com/wiki/Constructor That... read more 01/17/2009 (4:20 pm)
TGEA 1.8 Evaluation TGEA 1.8 is still a fairly new release and focused mainly on bug fixs from 1.7.1 and Mac support. ... read more 01/17/2009 (2:35 pm)
Could TGE Work With A Master Server? I think any hosted server would work starting out. At some point you will start to reach the limits ... read more 01/16/2009 (7:59 pm)
Could TGE Work With A Master Server? I imagine if all you plan to do is store points, awards, time played, buddy list, ect. Then 1 dedica... read more 01/16/2009 (5:42 pm)
TGEA 1_8_0 Windows 7 Beta Status I have been working with developer builds of Windows 7 extensively for the last 3-4 months. I hav... read more 01/16/2009 (1:40 am)
Can't Access The TDN...? That would be because someone pulled up a old thread and just continued on with it instead of making... read more 01/15/2009 (5:44 pm)
Intrest in a GG sponsored MMOKit. I doubt you will ever see a MMOKit made by GG. It has been asked many times and responed with many t... read more 08/28/2008 (8:19 pm)
TGEA future I think why alot of people are sticking with PhysX is simply because now that Nvidia owns PhysX they... read more 06/01/2008 (9:40 am)
TorqueMotion in TGEA 1.7.0 Remove the number 3 because in 1.7.0 it now automaticly detects the number of arguments.... read more 04/24/2008 (3:45 pm)
Gui Commands (start mission command) One way of doing this for single player games is as follows. (Do this on the client side) [code] ... read more 04/10/2008 (9:11 pm)
Poly count for Characters I always say shoot for the 1024 mark for your textures. But yeah if you want to support the labtop m... read more 04/10/2008 (6:40 pm)
Quick Guide Porting Tips (to TGEA 1.7.0) AlxStop has been changed to sfxStop same goes with alxPlay has changed to sfxPlay. I have not bee... read more 04/10/2008 (8:17 am)
AFX and Yack Pack We had a similar issue. I will dig into the SVN and see if I can find the script where I had fixed t... read more 04/09/2008 (10:35 am)
AFX and Yack Pack Its entirely possible to do. But one thing to make note of is that the targeting system for AFX retu... read more 04/08/2008 (8:54 pm)
Page «Previous 1 2 3 4 5 6