Game Development Community

Tom Eastman (Eastbeast314)'s Forum Posts

Thread Post Date Posted
1.1.3 Docs: Typo in several files Yeah - I "missed" those and we knew about it as the final release was building and decided not to pu... read more 12/01/2006 (12:19 am)
Starting programming [quote]@Tom If you like making things harder for yourself then I would think you'd enjoy Full Sail.... read more 11/30/2006 (9:00 pm)
Starting programming Awesome! Another young one who doesn't sound crazy! I was in your shoes 3 years ago (well, I got a o... read more 11/30/2006 (7:46 pm)
Finding worldlimit with cloned object Ahhh - that means you're trying to make two different types of objects share the same namespace. Mos... read more 11/30/2006 (6:16 pm)
Problem with move code Two things I can think of (besides the .txt problem from the other post): -Your script isn't bein... read more 11/30/2006 (6:02 pm)
Finding worldlimit with cloned object You probably forgot to set the pie to get worldLimitCallbacks. That can be done with [code]setWorldL... read more 11/30/2006 (5:58 pm)
Why Doesnt This Work?! please help First, this should go in the TGB Public/Private Forums (if they don't show up for you, go to the For... read more 11/30/2006 (5:18 pm)
Importing animations I think I kind of understand what you're saying. I think I'm getting confused as to what we're refer... read more 11/30/2006 (3:09 pm)
Importing animations I'm not really sure what you're asking. If you can get the frames of the animation tiled in an image... read more 11/30/2006 (2:44 pm)
1.1.3 New text Object Impressions (can you change text ingame?) In some ways, the new docs are quite a bit ahead of TDN (like TGB Reference - I added a lot of metho... read more 11/30/2006 (11:54 am)
1.1.3 New text Object Impressions (can you change text ingame?) The text object just has a whole bunch of accessors. Check the new docs (Reference -> TGB Reference)... read more 11/30/2006 (10:13 am)
TGB Controlling Path Objects from Script I remember someone having that problem recently. You might try and see what happened with them. I... read more 11/29/2006 (8:50 pm)
Developing in TGB, demoing online I doubt that a translator would work very well in the first place - but I really doubt that it would... read more 11/29/2006 (6:05 pm)
TGB Controlling Path Objects from Script What you said would be fine. Naming each object is an ok solution - but when you want to dynamically... read more 11/29/2006 (6:02 pm)
Developing in TGB, demoing online As far as I know, there are some small projects to get TGE running in browsers, but I haven't seen a... read more 11/29/2006 (5:38 pm)
TGB Controlling Path Objects from Script [quote]Which of my StaticSprites are being referenced by the Global $Object1[/quote] The last one... read more 11/29/2006 (5:35 pm)
TGB Controlling Path Objects from Script The first parameter you pass into the setSpeed method is the ObjectID of the object that's on the pa... read more 11/29/2006 (5:20 pm)
I need help this time SERIOUS HELP! Please See step 2 of Chip's first post ;)... read more 11/29/2006 (5:08 pm)
TGB Controlling Path Objects from Script I'm assuming you used the documentation to find the setSpeed method. You call methods on objects (in... read more 11/29/2006 (5:02 pm)
TGB and destructable terrain? Now that I think about it - were the levels in Worms simply images? So the levels were really just t... read more 11/29/2006 (4:38 pm)
Wahoo Studios/NinjaBee needs Programmers That's really awesome. If I wasn't in a [i]relationship[/i] with GG and going to school, I'd be all ... read more 11/29/2006 (3:42 pm)
Which should I buy? Honestly, I've seen enough people complain about the upgrade cost from Binary to Source that unless ... read more 11/29/2006 (2:54 pm)
Checker Demo There are tons of things that could have gone wrong there - that tutorial is a big one. Have you rem... read more 11/29/2006 (11:24 am)
How to learn C# - already know C I read the wikipedia article on C# and then all the discussion - that seemed to have covered most di... read more 11/29/2006 (10:46 am)
Persist Object Trouble There was a big hoopla recently about loading levels that might apply here. You can't (if you don't ... read more 11/28/2006 (9:55 pm)
Spawning an object Well, it seems like you had the basic idea for how to do it just fine. The problem seemed more to be... read more 11/28/2006 (7:52 pm)
Spawning an object The first problem you've got is this function: [code]function spawnRiffle() { %riffle = new t2... read more 11/28/2006 (7:25 pm)
Question from beginner person like me First, you need to put it in quotes, like so: [code]exec("./player.cs");[/code] Second, have you... read more 11/28/2006 (7:14 pm)
Looping particle effects for sprites, a software? Take a look at [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=29418]this[/url] threa... read more 11/28/2006 (3:11 pm)
Looping particle effects for sprites, a software? There's often talk about a program called [url=http://sysimage.250free.com/]GlueIt[/url] for making ... read more 11/28/2006 (2:27 pm)
If I buy TGB, do I need to have TGE? TGB is 2D and much easier to learn and make cool stuff with. TGE is 3D and (given the extra dimensi... read more 11/28/2006 (11:49 am)
Mouse control and particles If you're talking about TGB (or TGE or whatever), this should go in the forums for that product. If ... read more 11/28/2006 (10:03 am)
Packaging makes game slower? [quote]how do you reference things through their instance name in the script?[/quote] This questi... read more 11/27/2006 (7:12 pm)
RPG : 1st person or 3rd? The Oblivion system was totally useless in third person. It was only a camera move - it was impossib... read more 11/27/2006 (2:22 pm)
Beta 3 update on Friday Sweet! Then maybe I'll make something other than PlaneBuster ;)... read more 11/27/2006 (11:47 am)
MoveTo() not stopping Nice to see you got it working!... read more 11/27/2006 (11:45 am)
Reloading an edited file It will be interesting to see if these threads dissapear once the next version is out. I had reload-... read more 11/26/2006 (11:12 pm)
Multiple Instance Crashing It's just a fact of the engine. You can build a debug and release version of the same game and they'... read more 11/26/2006 (10:22 pm)
MoveTo() not stopping I don't immediately see anything that would result in that weird behavior. If you cut it down to jus... read more 11/26/2006 (10:13 pm)
Seeing collision bounds by default What happens if you send in other bits? I would assume it would work - from the link I posted, click... read more 11/26/2006 (10:06 pm)
Seeing collision bounds by default You shouldn't have to open and close TGB so many times. If you're doing it to recompile your scripts... read more 11/26/2006 (6:39 pm)
MoveTo() not stopping I just threw together a test case and got the same result as you if I only used the parameters up to... read more 11/26/2006 (1:51 pm)
MoveTo() not stopping Have you tried using all the [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Spat... read more 11/26/2006 (12:53 pm)
Gravity You could put everything that you want affected by gravity into a SimSet when it's loaded/added and ... read more 11/26/2006 (11:56 am)
111PRO: Particle Editor still broken When the dialog box to save the effect comes up, click the Save button instead of hitting enter. I b... read more 11/26/2006 (11:43 am)
Phantasia 2 Loving the gothic castle art! Not much of a puzzle game kinda guy myself though :)... read more 11/25/2006 (5:57 pm)
Script editor Well, the last problem is easy to fix. If you put the exec statement for the scripts you want to be ... read more 11/25/2006 (2:08 pm)
Script editor That would be nice - but I'm sure it's not that easy. I think Torsion is more than good enough for u... read more 11/25/2006 (12:11 pm)
Distance and object selection It's a lot easier than that ;) [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=538... read more 11/25/2006 (12:08 pm)
Dynamic creation of particles Awesome! I had a frustrating experience with dynamically creating particle effects too - I never tol... read more 11/25/2006 (12:15 am)