Game Development Community

Unk's Forum Posts

Thread Post Date Posted
List of TGB developers - Please Add Your Name Jason Ernsdorff Designer/Scripter Unannounced Title... read more 07/18/2009 (12:32 am)
GetClassName() doesn't return specific name For future reference, I think the proper method to get the class of an object as defined here or in ... read more 05/12/2009 (3:16 pm)
Vista - Cursor Position Off Ok. Disabling the Aero theme worked. Thanks for your help. -J... read more 10/02/2008 (8:43 pm)
Vista - Cursor Position Off Ok. I will give that a try. BTW: Updating to the latest drivers from ATI did not fix the problem... read more 10/02/2008 (8:38 pm)
Resources Don't Refresh Ok. So if I use the local art folder my changes should refresh properly when I reload TGB? I will ... read more 09/20/2008 (6:19 pm)
Resources Don't Refresh My suggestion then would be to update the loaded resources every time you load the editor. I am pre... read more 09/20/2008 (6:05 pm)
Resources Don't Refresh I update the art and save it to the resources folder (overwriting the previous art resources). Th... read more 09/19/2008 (11:51 pm)
Inheritance / polymorphism? Awesome. Typing out setFieldValue all the time always did seem a little unweildy. =) Thanks Ben... read more 09/27/2006 (1:40 pm)
Inheritance / polymorphism? I found the typo. Thanks man. [b]Fixed:[/b] [code] obj.setFieldValue(humangroup=%group); ... read more 09/27/2006 (1:21 am)
Inheritance / polymorphism? Heh... yah... I have some typos... hehe. fixing...... read more 09/27/2006 (12:38 am)
Inheritance / polymorphism? Something that was not immediately obvious to me was that in addition to class/superclass you can in... read more 09/26/2006 (4:56 pm)
What tools are you using? [url]http://www.xara.com/[/url] is the best program out there for creating static vector based art. ... read more 09/26/2006 (3:40 pm)
Navigation with gui I am guessing the easiest method would be to have overlapping gui elements with the same parent that... read more 09/26/2006 (3:15 pm)
How to make GUI show when.. All keybinds generally work the same: 1) First have an mouse or keypress event triggered off of s... read more 09/26/2006 (2:45 pm)
Tgb Iso Pack I didn't catch this earlier but if you do decide to do an ISO game later on, there is one in develop... read more 09/26/2006 (2:03 pm)
2D Artist Available @Sean: Click on 'my account' at the top of the page and go into the section on posts. There you wil... read more 09/26/2006 (1:51 pm)
Calling aglobal function from another global function @Nir, I think Ben is talking about this bit: [code] function table::onLevelLoaded(%this, [b]%sce... read more 09/04/2006 (7:12 pm)
1.1.1 Mac: moveMap.bind() broken for mouse movement I have not verified this but if you set the following it is supposed to work: yourguiname.nocur... read more 09/04/2006 (6:37 pm)
Mouse Binding Problems @pavel - I have not tried this but am guessing that GUI you are trying to disable the cursor for is ... read more 09/04/2006 (6:11 pm)
Newb Questions Parallax and updating. Hah... someone needs to make a bounty for that poor outdated platformer tutorial. =P -Unk... read more 09/03/2006 (5:53 pm)
Combining multiple views This won't really answer how to write this functionality yourself but earlier today I posted a coupl... read more 09/03/2006 (5:49 pm)
NekoBot Deluxe It looks fun! IMHO, the style looks great. =) I would suggest adding some variation to your fina... read more 09/03/2006 (5:36 pm)
Classes incorrect with multiple scenewindows Not to disuade you from writting anything from scratch but a quick search for 'split screen' turns u... read more 09/03/2006 (4:48 pm)
TGB Pro 111 no longer starting I would personally hold off on drastic measures like re-installing windows... If you [b]USED TO[/... read more 08/31/2006 (3:19 pm)
Help a non-art guy out! :) One thing to keep in mind during development is that you don't need to have 'final art' from the sta... read more 08/22/2006 (4:50 pm)
Images in the Layer Editor (TGB 1.1.1) @Kevin, did you get this working? -Unk... read more 08/20/2006 (4:54 pm)
Images in the Layer Editor (TGB 1.1.1) You specify a default image by: 1) Clicking on 'Project/Image Map Builder...' from the toolbar 2... read more 08/18/2006 (8:24 pm)
Help a non-art guy out! :) Answering this question REALLY depends on the look you are going for. A great little-known progra... read more 08/17/2006 (6:20 pm)
Version 1.1 to 1.1.1 I looked at the tutorial a bit... It is hard to guess at what section of script functionality mi... read more 08/15/2006 (3:54 pm)
1.1.1 Mouse movement bind broken? (fixed) This is known. The functionality has been removed from the 1.1.1 build for stability issues. These... read more 08/15/2006 (3:20 pm)
Pickpoint & transparency Awesome. Thanks guys. -Unk... read more 08/14/2006 (1:37 pm)
Pickpoint & transparency I need to know how to do this too. I was thinking of using collisions since you can redefine the bo... read more 08/14/2006 (3:27 am)
Shellcore @Kevin: I did play this and have some design suggestions for you. Apuva already hit a couple of the... read more 08/14/2006 (2:56 am)
1.1.1 No options under 'tilemaps'/'other' rollouts Cool. =)... read more 08/13/2006 (2:32 pm)
Images in the Layer Editor (TGB 1.1.1) @Kevin - You have to specify: - a defaultimage by going to 'Project/Image Map Builder...' ... read more 08/12/2006 (5:14 pm)
1.1.1 No options under 'tilemaps'/'other' rollouts @Apurva - Maybe you have a typo or corrupt data somewhere that is preventing the image loader from ... read more 08/12/2006 (5:00 pm)
Mouse Binding Problems @Jason: SceneWindow2d supports onMouseWheelDown and onMouseWheelUp by default (for scrolling). A ... read more 08/11/2006 (4:36 pm)
Problem When Starting TGB If you search the game folder for ""Cannot Create New Level, No Scene Views"" you will see that this... read more 08/11/2006 (4:12 pm)
Problems Running 1.1.1 Debug [code] kernel32.dll!7c80b57c() ntdll.dll!7c90d592() kernel32.dll!7c809b8b() dcsws2... read more 08/11/2006 (12:53 am)
Upgraded trial to pro and lost features? Are you using the new version (1.1.1)? I noticed the missing Tile Map Builder option last night a... read more 08/10/2006 (4:55 pm)
TGB Resources (books) @Bobby: No, buying TGE doesn't give you new script calls. TGE and TGB [i]share[/i] script calls. T... read more 08/09/2006 (5:04 pm)
TGB Resources (books) @Bobby - The TGB source is based off of the torque engine. It shares the Torque 1.4 codebase. For ... read more 08/08/2006 (6:45 pm)
TGB Resources (books) @Bobby - I do recommend the book GPGT that Apurva suggested. Much of the core functionality is the ... read more 08/08/2006 (4:29 pm)
Help Using Groups/Layers On Pick [code] function filterByGraphGroup(%picklist,%graphgroupfilter) { %slots = (getWordCount(%pick... read more 08/08/2006 (3:49 pm)
Help Using Groups/Layers On Pick [b][Update:][/b] Below is an update to these functions plus a couple additional functions (change... read more 08/08/2006 (3:49 pm)
Confusion about Datablocks and Objects @Ben: Heh... my bad. =P Thanks! -Unk... read more 08/03/2006 (3:34 pm)
Confusion about Datablocks and Objects I haven't used it so I am not sure but the definition of getSceneGraph is: [code] "Gets the t2dS... read more 08/03/2006 (3:25 pm)
GUI documentation? Also, if you have not picked up the, "Game Programmer's Guide to Torque", I would suggest getting it... read more 07/31/2006 (2:02 pm)
Help Using Groups/Layers On Pick While I wasn't able to filter the results of a pick when calling the pick itself, I realized that it... read more 07/20/2006 (12:10 am)
Help Using Groups/Layers On Pick I appreciate it, man. I am pretty sure I must be setting the parameters wrong but I couldn't find a... read more 07/19/2006 (6:08 pm)
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