Patrick Jeeves's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| This is just stupid-weird | I moved it; besides wouldn't that cause a line in the console about the resource manager? theres no... read more | 10/31/2008 (7:57 am) |
| This is just stupid-weird | @ david; i thought pushing enter after putting in the thread title would bring me to the next box; b... read more | 10/31/2008 (7:43 am) |
| Getting 'kern_protection_failure' Error | Okay i found the problem, some application installed a thing by unsanity on my hard disk and that wa... read more | 10/27/2008 (7:01 am) |
| Getting 'kern_protection_failure' Error | @ David: its tutorial.base nothing inside changed; i set it to this to test if it was my problem. ... read more | 10/25/2008 (9:03 pm) |
| Inheritance issues, and a general problem | Okay thanks.... read more | 10/03/2008 (8:32 am) |
| Inheritance issues, and a general problem | Basically i want to make a magic system where if a fire and ice spell are both cast a water spell is... read more | 10/02/2008 (2:51 pm) |
| Texture transparency problem. | Oh, i forgot to push submit! yes i'm using a PPC. Yes that fixed it; thanks!... read more | 09/19/2008 (10:44 am) |
| Some questions on script | Okay, thanks everyone! Morrock: i made this script: [code] function TestShape::onAdd(%this,... read more | 09/05/2008 (1:09 pm) |
| Texture transparency problem. | I save all my meshes in sub directories of the .blender folder; so i know all about that. In fact as... read more | 09/05/2008 (9:36 am) |
| Texture transparency problem. | Thats strange, as neither the bump map or reflectance map buttons are set in the materials panel, an... read more | 09/04/2008 (3:57 pm) |
| Texture transparency problem. | The one you sent me is transparent, the one i made is opaque. leaving me with no remaining theories ... read more | 09/04/2008 (3:08 pm) |
| Texture transparency problem. | Yes, i am seeing something different , its opaque on my end. i wonder if its because i have python 2... read more | 09/04/2008 (2:52 pm) |
| Texture transparency problem. | Those don't work either; i guess i'll just email you with the blend.... read more | 09/04/2008 (10:01 am) |
| Texture transparency problem. | The texture is 32 by 32 pixels, as i wanted to test if i could get transparency to work at all; and ... read more | 09/03/2008 (10:28 pm) |
| Texture transparency problem. | Yes it is... read more | 09/03/2008 (8:31 pm) |
| Separation of mesh and collision mesh | Could you have paths like that in torque at all? i thought that that would take up to much processor... read more | 12/04/2007 (12:44 pm) |
| Tinting | I want to color greyscale textures on a model in real time, and call different textures and colors w... read more | 03/23/2007 (9:03 pm) |
| TLK Resources? | I need access as well...... Thank you,... read more | 01/18/2007 (1:41 pm) |
| Broken for no reason | I updated itunes and quicktime and it worked for about a day, and now its broken again.... read more | 01/04/2007 (12:51 pm) |
| Broken for no reason | In order no, i never really tried, yes i've run it at that resolution before.... read more | 12/26/2006 (7:25 am) |
| Broken for no reason | No i haven't updated anything other than X-code, and i don't think thats related, and i'm running 10... read more | 12/26/2006 (4:34 am) |
| Question about torque script | Yes, but where are the functions made available? also can i make it so i don't have to format the CS... read more | 12/01/2006 (11:34 am) |
| Conveying a graphic style | It looks like any model from an RPG.... from dreamcast maybe, i use blender 3D, and i tried not smoo... read more | 11/15/2006 (8:19 am) |
| A path moving along a path | I meant without major modifications to the scripting engine... read more | 11/07/2006 (8:05 pm) |
| Texture blending | I want all things, DTS, DIFF, terrain, water, and anything else that exists. i wanted to convey a... read more | 11/01/2006 (12:14 pm) |
| Texture blending | I should have replied sooner but, thats not what i meant i meant like a gradient, i got the impressi... read more | 10/31/2006 (2:19 pm) |
| Waterblocks | In the resources section there is a topic on making the water ripple and such when things collide wi... read more | 10/18/2006 (3:24 pm) |
| Skeleton Mesh | I didn't know 3d models were so expensive O.O... read more | 09/29/2006 (11:16 am) |
| Skeleton Mesh | Yes but i thought you might have known of another one, because when i look up 3d skeleton mesh, i us... read more | 09/29/2006 (10:58 am) |
| Skeleton Mesh | I don't want real time rendering, its for a 2D render in another game engine, it already has the cod... read more | 09/29/2006 (10:44 am) |
| Strangest game ever | That has to be one of the coolest ideas i've ever heard in my life... read more | 05/09/2006 (6:51 am) |
| Strangest game ever | I don't like that idea, its a fighter as opposed to an RPG. it would be possible, but my orriginal i... read more | 04/27/2006 (8:52 am) |
| Strangest game ever | XD Gareth has the best idea ya i love that like the giant fish in a bear suit from invader zim ht... read more | 04/27/2006 (5:34 am) |
| Can't compile TGE | 2.1, platform mac carb? yes like this resource said http://www.garagegames.com/index.php?sec=mg&mod=... read more | 12/02/2005 (11:34 am) |
| Can't compile TGE | I can't select all the errors for some reason... some are ../engine/platform/event.h:127: error: '... read more | 12/02/2005 (11:13 am) |
| Ascii code | Sorry i'm a n00b, how do i read files in binary... read more | 11/10/2005 (11:12 am) |
| Ascii code | Like C or torquscript or the format of the hex files?... read more | 11/10/2005 (10:32 am) |
| Help targeting objects | I figured it out i think but now i need a way to look at a group of objects, with the same object na... read more | 10/22/2005 (12:00 pm) |
| Help targeting objects | Because its part of a neural network, and i need it to control the AI in the first place... read more | 10/19/2005 (6:21 pm) |
| Textures and bones | Well now i get the texture to show up, but it isn't textured like the UV map... read more | 10/17/2005 (11:24 am) |
| Textures and bones | Whats a mipmap? other than that yes... read more | 10/17/2005 (9:02 am) |
| Textures and bones | Whats a mipmap? other than that yes... read more | 10/16/2005 (6:51 pm) |
| Textures and bones | I just got a new sound card, but when I followed the tutorial, still no texture in the game... read more | 10/16/2005 (7:15 am) |
| Textures and bones | Sound doesn't work on my machine... read more | 10/11/2005 (7:10 pm) |
| New window | >Wow. Is that the original creatures? yes >Or are you re-creating it yourself from scratch? ... read more | 08/01/2005 (7:16 am) |
| New window | Um... I'm not good with details... but I'm transfering an old program from windows 3.1 to OS X Tiger... read more | 07/31/2005 (10:30 pm) |
| Exporter problem | Thanks a bunch, but I heard on a website that emptys are nodes, so what are nodes? emptys or bones?... read more | 07/03/2005 (12:03 pm) |
| Exporter problem | No the colishion meshes are chrome and I collide with them and the object itself is invisable.... read more | 07/02/2005 (2:26 pm) |
| Exporter problem | Why is the collision mesh chrome?... read more | 07/02/2005 (2:07 pm) |
| Exporter problem | Thanks and how do I add textures, and colison meshes, I followed various tutorials but none worked.... read more | 07/02/2005 (10:49 am) |