John Rockefeller's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| question about datablocks (may sound stupid, but need help) | Perhaps there's a way to script the creation of the separate scripts? Or maybe change the source ... read more | 11/24/2009 (8:39 pm) |
| Key no longer valid | Is there any way we could have a more sustainable solution for this problem? Perhaps a program you p... read more | 08/07/2009 (4:54 am) |
| Game Control configuration | This is the worst part about forums. IF YOU FIND A SOLUTION, PLEASE POST IT -- don't just post 'Figu... read more | 07/26/2009 (10:59 am) |
| EnableMouse | Future reference: If you solve a problem that you asked about on a forum, please post what you did t... read more | 04/03/2009 (9:58 pm) |
| Key no longer valid | That worked great. Thanks a ton!... read more | 04/03/2009 (8:50 pm) |
| Key no longer valid | I am experiencing this issue, it's brand new tonight. Torsion was working great earlier today.... read more | 03/30/2009 (11:02 pm) |
| Forums? | I run a free forum hosting service with anti-spam technology built in. Check it out: [url]http://www... read more | 08/10/2007 (10:21 pm) |
| Freebsd? | I'm interested in running TGE/TGEA server software on my FreeBSD box.. any tips on getting the code ... read more | 08/08/2007 (2:07 pm) |
| Any beginners wanna create a company with me? | Les embodies the type of entrepreneurial game developer I-can-write-dreams spirit that drives all of... read more | 05/03/2007 (10:12 am) |
| Battle.net style server hosting | Yeah I would probably do it command-line level. Do you know if Torque will run under FreeBSD?... read more | 04/24/2007 (1:38 pm) |
| Battle.net style server hosting | What I'll probably end up doing is getting it to work with the stock Torque.exe server mode first, t... read more | 04/24/2007 (6:06 am) |
| MMOKIT Licensing Thread | Name: John Rockefeller Email: jrockefeller1@cogeco.ca MyDreamRPG id: Rocky1138 TGE and TSE... read more | 09/27/2006 (4:34 pm) |
| Engine/Transmission resource code | I'm receiving a car model from my modeler very shortly, at which time I'll be spending some serious ... read more | 07/24/2006 (11:34 am) |
| Non-Games and Exporter/Conversion Binaries | This is a good point, thank you all for your responses. What I'll probably end up doing though is wo... read more | 06/20/2006 (5:22 pm) |
| 3D World Studio Wiki | Seriously would love a .mis exporter, especially if the lighting had support for TLK. That would sav... read more | 05/14/2006 (7:18 am) |
| Max filesize or maximum size for DIF file? | This is all awesome advice. I'm sure as soon as constructor comes out this thread will be read a zil... read more | 05/14/2006 (5:59 am) |
| Max filesize or maximum size for DIF file? | The original CS file? I can give you the .map it exports and also the 3d world studio file I saved i... read more | 05/12/2006 (4:57 pm) |
| Level in just one .dif? | If you're using Worldcraft, a lot of this is dependent on what the scale is for your game. If your c... read more | 05/08/2006 (12:05 am) |
| Poor Mans 3D modelling tools | Don't forget it's not only how good the modeling tool is, but also how good the converter between th... read more | 05/08/2006 (12:00 am) |
| The game programmer's guide to TGE | I ordered mine through Amazon. Hopefully it'll be at my PO Box soon :)... read more | 04/27/2006 (3:26 pm) |
| Wheeled Vehicle Confusing | No problem, Winsoft And no, you have to export them separately. This was done for two reasons, I ... read more | 04/26/2006 (12:30 am) |
| What are Mask Bits? | Thank you for your responses, guys. Every day I'm impressed more and more with how awesome the Torqu... read more | 04/22/2006 (3:08 pm) |
| What are Mask Bits? | That's pretty smart. So this system doesn't always send the same stuff every time, it only sends wha... read more | 04/22/2006 (1:16 pm) |
| Wheeled Vehicle Confusing | Indeed. I've had the engine for almost a year now and I'm still figuring it out for my racing game. ... read more | 04/22/2006 (12:01 pm) |
| This is just hilarious | That's hilarious. I just can't listen to that girl say kha'ak enough! LoL... read more | 04/22/2006 (11:54 am) |
| Where is TGE 1.4 for mac and Linux? | I think it only ships with the Windows executable. You have to compile your own executable for Linux... read more | 04/20/2006 (8:02 pm) |
| Any canadien torquer here | When oh when will we all get together for a Torquefest :/ Once a year thing like Assembly in Finl... read more | 04/20/2006 (11:48 am) |
| WIP: Glow/bloom | Perhaps release the resource as a work-in-progress and let others to inspect what you're been doing ... read more | 04/20/2006 (9:45 am) |
| Best System Requirements for TGE..? | I'm wondering... Why is this even a consideration nowadays? The Torque engine will run on pretty muc... read more | 04/20/2006 (9:43 am) |
| Engine/Transmission resource code | I am also interested in looking for improvements to this code, since I'm not all that great of a pro... read more | 02/19/2006 (12:16 pm) |
| Persistent Characters and MMORPG Network Architectures | I've currently got a WAMP server communicating with Torque via the "Persistant Character Server" res... read more | 01/12/2006 (4:51 pm) |
| TGE => TSE transition | I've been doing exactly what you're referring to. I purchased TGE in the summer with the eventual kn... read more | 12/21/2005 (7:17 am) |
| Implementing a race track | Indeed. I'd love to see something like this. Any word? I'll try E-Mailing him.... read more | 12/11/2005 (4:39 pm) |
| I got a master/authentication/manager server - any interest? | I would love to have something like this...... read more | 11/16/2005 (8:37 pm) |
| Vehicle Physics | Mmhmm Please keep us updated on your progress, Dave. In the mean time I'll try these updates.... read more | 11/15/2005 (2:27 pm) |
| Clipping Problem in Torque | I believe the solution may be to delete your project and re-start from scratch. I'm sorry, but that'... read more | 11/15/2005 (2:07 pm) |
| Dedicated Server Problem | This solved my problem, thanks. All I did was commented out the Torque Creator mod in script on the ... read more | 11/12/2005 (3:45 pm) |
| Starting a dedicated server | Not to bring up a really old thread but make sure you're using / instead of \ for your path. I had t... read more | 11/12/2005 (3:44 pm) |
| Torque Vs. 3dgamestudio A6 | I'm curious why someone so against editing source code would try to make a game? That's like saying ... read more | 11/12/2005 (10:47 am) |
| Any canadien torquer here | Welland, Ontario 15 minutes away from Niagara Falls I'd love to meet some of you.. maybe our o... read more | 11/12/2005 (8:56 am) |
| Vehicle Physics | With so many people here working on the same thing, we should really, instead of adding each other t... read more | 11/11/2005 (4:36 pm) |
| Ever love an old game so much.... | I'm not sure if anyone else is with me when I say this, but I would love to see a remake in 3D of al... read more | 10/16/2005 (9:11 pm) |
| Car slipping / turning at 65 mph and above | Thanks for the help, Akio, but where exactly is our pivot point supposed to be and how do I find out... read more | 10/16/2005 (1:57 pm) |
| Which dot are you? | It's surprising this product isn't more popular in Greenland. I mean, it's such a rediculously large... read more | 10/16/2005 (1:03 pm) |
| Car slipping / turning at 65 mph and above |
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10/16/2005 (12:57 pm) |
| Screen goes pink | So that function is recursive? It'll keep calling itself every 500ms because of schedule()? If n... read more | 10/08/2005 (8:37 am) |
| Screen goes pink | Where is the car's processTick()? is that in the source or in scripting?... read more | 10/04/2005 (1:17 pm) |
| Screen goes pink | Okay, I've got it, but where I have it in script it only does this once. I put it in function startR... read more | 10/04/2005 (10:44 am) |
| Screen goes pink | Okay here's a stupid question. How do I write out the car's position every frame? God I'm such a new... read more | 10/04/2005 (9:26 am) |
| Screen goes pink | Thanks, but my pink screen problem happens when I've got no speedometer in the GUI.... read more | 10/03/2005 (10:28 pm) |