Game Development Community

Shon Gale's Forum Posts

Thread Post Date Posted
How can i Make the PlayGui Recieve Mouse Input Events? Check this out. It works good. You can trap all objects this way. [url]http://www.garagegames.com/i... read more 12/19/2005 (4:00 am)
New version of ms2dtsPlus (2.4.0) Thanks for your work. We always appreciate it.... read more 12/19/2005 (3:56 am)
Interior and Audio Emitter Thanks Matt. Nice to hear from ya. Read the post on the 1.4 AL problems. OK this is what I discove... read more 12/15/2005 (6:47 am)
Interior and Audio Emitter Where's the fix?... read more 12/14/2005 (3:41 pm)
Interior and Audio Emitter As you can see from this post the powers that be here are ignoring us about the problem and I wish t... read more 12/13/2005 (3:05 pm)
I didn't want anyone to miss this OUCH!!... read more 12/12/2005 (4:21 am)
I didn't want anyone to miss this No more hand merging. Please!! How long till the update???? It has been two weeks since 1.4 release.... read more 12/07/2005 (4:08 am)
Is anyone interested in using Anim8or? We at ATOMIX Productions would love to see more support for Anim8or. Love the program and love the d... read more 12/01/2005 (11:33 am)
Alt-Tab Crash Thanks for yhe response Ben. When is next point release so I can plan for it. Thanks ATOMIX Produc... read more 11/28/2005 (2:17 pm)
Alt-Tab Crash As to the above it is 1.4 that has the problem Thanx... read more 11/24/2005 (11:55 am)
Walk where I click. We at ATOMIX recently implemented the first resource listed at [url]http://www.garagegames.com/index... read more 11/16/2005 (10:43 am)
ZIP file support in torque? Thank you much. One of the Old questions buzzing around in my head for later! Thankz... read more 11/16/2005 (10:38 am)
Waterblock Audio Thanks for the response Billy. I don't know the difference between an Audio Emitter and an Audio Pro... read more 11/09/2005 (12:06 pm)
Interior and Audio Emitter We at ATOMIX have been working on this problem for some time and our results are equally bad. We hav... read more 11/08/2005 (7:46 am)
TSE Starter.fps download WOW thanks Joseph, I knew it had to be somwhere, but there is so much here, you can get lost. H... read more 10/29/2005 (9:00 am)
TSE Starter.fps download Hay guys and gals if any, Ok, we downloaded and got the starter.fps going well. Some video car... read more 10/29/2005 (8:08 am)
Glow Buffer problem on 6200? We are having the same issue at ATOMIX Productions. We have the oct 2005 build of DirectX, the lates... read more 10/28/2005 (5:41 pm)
Compiler Errors Thanks figured out my DirectX is pre october. Downloading 207MB all night. Will be done soon.... read more 10/26/2005 (4:12 am)
Which dot are you? My Associate and I (Maylock) from ATOMIX Productions would like one right below the Main dot with th... read more 10/18/2005 (8:07 am)
Torque Lighting Kit at IGC 2005 Thank you, Thank you for the RTS Lighting Pack release!!!!... read more 10/17/2005 (11:17 am)
TorqueDev, a Free TorqueScript IDE - Delta 5 Hey this is the one that wasted part of my afternoon, becasuse of the registration process. This fre... read more 10/15/2005 (6:12 am)
BraveTree Environmental Pack Help Stephen could you please tell me where I post for content packs. And I have no idea where to even be... read more 09/29/2005 (10:04 am)
BraveTree Environmental Pack Help I really need some info on this please?... read more 09/28/2005 (7:55 am)
Player help in RTS OK here it is. This works!! First I added a single Global variable in the function RTSConnection::on... read more 09/28/2005 (5:34 am)
Player help in RTS Whoops typo %n is %unitTypeName. I'll try changing the SimGroup to a Simset and keerp you posted. On... read more 09/27/2005 (1:35 pm)
Player help in RTS You were correct. I found several typos. Must have been tired. I live out in the boonie on the North... read more 09/27/2005 (10:00 am)
Player help in RTS Wow you wrote the whole thing!!!!! Thanks. I put the function GuiRTSTSCtrl::selectAllObjectsByType(... read more 09/26/2005 (1:03 pm)
Player help in RTS Thanks again. To get away from the trace stuff. I simply want to select a character. Like a Shocker.... read more 09/26/2005 (10:45 am)
Player help in RTS Thanks again. To get away from the trace stuff. I simply want to select a character. Like a Shocker.... read more 09/26/2005 (9:09 am)
Player help in RTS Thanks for all the suggestions and help. I still am having a problem though. The method you showed m... read more 09/26/2005 (5:38 am)
Player help in RTS Magic numbers cool!! No wonder I couldn't find them! Understood. I had gathered from my traces that ... read more 09/24/2005 (5:32 am)
Dynamic skies? Just a post to say I used the Celestial Day/Night Resource here at this link [url]http://www.garageg... read more 09/22/2005 (4:43 am)
Unit help in RTS Thank you very much! Added an echo to my createPlayer function and got a list of object and called d... read more 09/21/2005 (5:26 am)
Exec 2 sets of files? Once again thanks and that was an interesting tidbit and seems logical.... read more 09/21/2005 (5:10 am)
Exec 2 sets of files? Well I answered my own question by playing with it. I deleted all of the exec's in init.cs and left ... read more 09/21/2005 (4:43 am)
Waterblock Crash in RTS OK changed the squaresize to 8 and added the waterblock. Now it works fine. I would really like to ... read more 09/21/2005 (4:39 am)
Some improvements for camera box in map hud OK you asked for it!!! My associate at ATOMIX Productions (Maylock) is 54 and I am 53 (Shon) and we ... read more 09/18/2005 (5:36 am)
Removing dos window Hey Answered my own question and tried it with .NET 2003. Works great!!!... read more 09/17/2005 (2:56 pm)
Removing dos window Hey can I do the same thing in VC++ .NET 2003. I am only releasing windows versions right now?... read more 09/17/2005 (2:23 pm)
Migrating to Torque 1.4 (beta) Bob you da man, thanks! I didn't realize that this was not an official release and apologize for my ... read more 08/29/2005 (4:22 pm)
Migrating to Torque 1.4 (beta) Yea after hours of work and checking and double checking and etc. I get the the following error. I o... read more 08/28/2005 (4:17 pm)
SGLP Merge Problems Yea after hours of work and checking and double checking and etc. I get the same error as Chris. BUT... read more 08/28/2005 (4:15 pm)
Page«First 1 2 3 Next»