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Matt Troup's Forum Posts

Thread Post Date Posted
Tilemap not rendering in game I'm having the same experience on a MacBook w/ Boot Camp. Intel Core 2 T7200 @ 2GHz 997 MHz, 99... read more 02/28/2008 (9:16 pm)
Paid! Script/Programmers (TGB/TGE) for continuous relationship Update: September 8, 2007 I've received an overwhelming response the past 2 weeks. All general p... read more 09/08/2007 (2:42 pm)
Paid! Script/Programmers (TGB/TGE) for continuous relationship Hi Gabriel, I'll gladly send you an email. Keep an eye out for it tomorrow. Thanks, -Matt... read more 08/25/2007 (3:39 pm)
This project type is not supported by this installation I did an uninstall/reinstall but ran windows update after installing Visual C# 2005 as per a suggest... read more 08/13/2007 (7:39 pm)
GlueIT Image Strip utility for T2D released. @Cary: Here's a link to make the long way of photoshop a bit shorter... and if you have imageready ... read more 04/12/2007 (12:05 am)
GlueIT Image Strip utility for T2D released. Yves, Thanks. After the .net 2.0 install it works flawlessly once more. I've loved using glueIt... read more 04/09/2007 (11:40 pm)
GlueIT Image Strip utility for T2D released. Suppose this'll suffice as the all purpose glueIt thread... I just set up my new intel MacBook fo... read more 04/09/2007 (12:28 pm)
Computer kicked the bucket while using TGB animation builder My case seems to be a video card or motherboard death... probably just bad timing that a TGB hangup ... read more 04/02/2007 (11:40 pm)
20$ for scripts to pong game in TGB Hi Harrison, I didn't get your last email, but I'd still love you to do this. Thanks! -Matt... read more 03/26/2007 (9:08 am)
20$ for scripts to pong game in TGB Sounds great. You can contact me here, or email me at: foreversublime at hotmail dot com All th... read more 03/13/2007 (4:43 pm)
20$ for scripts to pong game in TGB I do appreciate the help, but I have tried every collision possibility I could (even did .dso batch ... read more 03/11/2007 (8:05 pm)
20$ for scripts to pong game in TGB Whenever the ball hit the paddle the paddle would move with the ball. I think that was the only pro... read more 03/11/2007 (3:53 pm)
Sweet Dreams Looks like quite the overhaul! Congrats! Everything looks much better in terms of quality and la... read more 03/11/2007 (2:04 pm)
20$ for scripts to pong game in TGB Yeah, I've tried... could never get it to work. I'm not a great scripter, but I've done much more c... read more 03/11/2007 (12:04 am)
New To My Mac... interesting performance Ah, true, Stefan. I guess that goes to show how the uniformed can be (un)impressed so easily. Th... read more 01/08/2007 (12:05 pm)
OnSafeDelete(%this, %object) parameters are incorrect? 1.1.3 was released today and I saw no mention of this fix... so my initial post was probably incorre... read more 11/30/2006 (8:13 pm)
What a half hour can do for you Anyone else give this a shot?... read more 11/19/2006 (11:28 pm)
What a half hour can do for you I can't get it working properly. *sad* This tutorial caught my eye because I've tried to make a ... read more 11/17/2006 (12:08 pm)
Xeno Versus: Space Melee I'd say take the ships out of the sidebar. It looks cluttered (and I'm not sure you actually need t... read more 10/13/2006 (11:43 am)
Undertanding TGB MiniTutorial Easy to understand beginners' reference. The title didn't make the thread seem inviting to me... ... read more 10/11/2006 (1:52 pm)
Platformer issue - setting up collision groups GraphGroup. That's it. I was using collisionGroups/collision layers (I think that was my natural i... read more 10/11/2006 (1:53 am)
T2D in TGE; works for me ...ignorance... What are some common uses for doing this (simply convenience?). Is that what peo... read more 10/05/2006 (11:19 am)
How to script a path? Almost have it, I'm sure... Bumped and edited with latest findings. Edit: I'm using 1.2 that I just downloaded yesterday and... read more 09/29/2006 (2:21 pm)
Set the focus of the mouse on an object? Amaranthia, I ran into the same problem not long ago. The object on the lowest layer doesn't really... read more 09/29/2006 (1:19 am)
Questions about TGB particle engine ...just going through my old threads here. By "finite points" I meant that in the old particle ed... read more 08/24/2006 (2:01 pm)
Cat Burglar" -The Game Bonanza Bros. It's a game ported to many systems - give it a look.... read more 07/13/2006 (5:46 pm)
Compiling & errors The "run" button is just that... a "recompile scripts" button. Hit the tilde to see a list of error... read more 06/18/2006 (1:24 am)
MoveMap.bindCmd list of options? Open the "Input Interaction" .pdf within your reference folder and you'll find all you desire.... read more 06/18/2006 (1:19 am)
WhackAMole Tutial - A couple problems That fixed that. Thanks, King. So simple *doh*... read more 06/16/2006 (9:40 pm)
FishGame tutorial movement question... Why... Thanks for the input. My characters in TGE have had a similar problem not stopping when told with t... read more 05/23/2006 (10:34 am)
Mounting Particles in T2D Beta 2 I've found out what's happening. If I have a sprite that's rotated 90 degrees and has a particle ... read more 04/27/2006 (11:24 pm)
Moving Sprites In A Circular Motion I believe as far as the rotating hand goes you may need to do a conversion to change the position fr... read more 04/27/2006 (8:13 pm)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in I didn't have much luck after my last post, and I've been super busy getting ready for my cross-coun... read more 02/27/2006 (12:18 pm)
T2d Vs. Tgb @Stephen Zepp. Well said. I do believe there should be barriers, rather, self-applied limitatio... read more 02/15/2006 (11:54 pm)
T2d Vs. Tgb I don't think it's about "what's in a name". I think it's about subtle changes in the engine and at... read more 02/15/2006 (9:51 pm)
Game Developers Conference 2006 Just a reminder that today, Feb 15, is the last day to get the discounted prices on tickets. ...I... read more 02/15/2006 (12:23 pm)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Oooooooo, Ooooooo! I think I'm closer. Right now everything looks as it should but I have no enemy... read more 02/15/2006 (1:08 am)
T2d Vs. Tgb I've noticed the rise in use of the term "TGB". I don't like the name change, either... T2D works. ... read more 02/14/2006 (9:33 pm)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in The "Implementing Winning and Losing Conditions" was updated and tested/working (I shot an email to ... read more 02/14/2006 (12:05 pm)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in I updated the "Create Enemy" page to work. I'm currently testing the AI, in which everything mentio... read more 02/11/2006 (10:54 pm)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Yep, I'll start updating things around on TDN (monday at latest - I work on the weekend, but then ag... read more 02/10/2006 (11:48 am)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Edit: Removed code and updated TDN... read more 02/10/2006 (10:09 am)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Edit: Removed code from thread and updated TDN... read more 02/10/2006 (10:09 am)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Edit: Removed code from thread and updated TDN... read more 02/10/2006 (9:41 am)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Edit: Removed code and updated it on TDN. When you execute T2D and look at the console you will ... read more 02/10/2006 (9:39 am)
When will the platformer tutorial be compatible w/ 1.1 alpha? Hey Adam, the thread I posted is a start. I'm keeping it purely code based (for the sake of screen ... read more 02/09/2006 (7:41 pm)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Edit: No problem, Adam, I just wanted to be sure I could update most everything on TDN at once. I'... read more 02/09/2006 (7:20 pm)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Edit: Code removed from thread and updated on TDN... read more 02/09/2006 (7:15 pm)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Edit: Code removed from this thread as it was updated on TDN.... read more 02/09/2006 (6:27 pm)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Edit: removed code as it was updated on TDN... read more 02/09/2006 (6:03 pm)
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