Florian Ross's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| More realistic waters edge | I always thought (from own watching experience) that water reflection and refraction is based on lig... read more | 07/21/2005 (5:04 am) |
| Tse Water | You need the Shaders in the "Shaders" folder and the according material definitions in "Server/Scrip... read more | 07/19/2005 (1:22 am) |
| How many team members? | Not all of them work all the time... some only add something once every week and some contribute eve... read more | 07/06/2005 (5:21 am) |
| Animated DTS files under TSE | I see, thanks for the response :)... read more | 07/06/2005 (12:56 am) |
| Totally confusin transparency behavior | I just found out why it doesnt render water and the trunk and the model behind the tree texture... ... read more | 07/05/2005 (2:22 pm) |
| Totally confusin transparency behavior | Okay i tried without Opacity and without SORT and now it renders. but with a few glitches: [ur... read more | 07/05/2005 (1:54 pm) |
| Totally confusin transparency behavior | I instructed our Modeller to send a dts file without "Opacity" checked and it still doesnt render at... read more | 07/05/2005 (3:57 am) |
| Totally confusin transparency behavior | Hi, did someone find a proper fix for this? I ran into the exact same problems with our trees ... read more | 07/04/2005 (1:37 am) |
| DDS files dont show and artifacts in jpegs | I tried to properly implement DDS file support and overloaded the D3D loadTexture (filename, profile... read more | 06/29/2005 (12:35 am) |
| Tse for a potential project | [quote] I think he meant "shadows" will be implemented in Milestone 5---and honestly, it's before t... read more | 06/27/2005 (7:31 am) |
| Need a little help compiling... | You are using Windows NT, XP or 2003? or Windows 95/98/ME?... read more | 06/23/2005 (10:51 am) |
| PNG and JPG Quality Problems | Oh, that? This is filter stuff, has nothing to do with jpeg or png ... it seems like it doesnt us... read more | 06/23/2005 (6:42 am) |
| PNG and JPG Quality Problems | Those artifacts seem to be RGB channel based artifacts. I loaded your picture in photoshop and loo... read more | 06/23/2005 (5:11 am) |
| Need a little help compiling... | The directory the cmd.exe is in is normally set from OS-side. this error is difficult to solve... i... read more | 06/23/2005 (12:20 am) |
| Need a little help compiling... | I would try a Clean Rebuild. It says that some source browser file wasnt compiled but is about t... read more | 06/22/2005 (11:21 am) |
| Need a little help compiling... | Visual C++ Express is missing windows.h as it doesnt allow to create a Win32 application in "new pro... read more | 06/22/2005 (2:00 am) |
| DDS files dont show and artifacts in jpegs | Okay i rewrote the "_loadDDSHack" function and now dds files load as expected tested with a DXT3 fi... read more | 06/21/2005 (2:26 pm) |
| DDS files dont show and artifacts in jpegs | The "_loadDDSHack" function rejects all non-volume textures and returns a NULL I'll try to get a ... read more | 06/21/2005 (1:37 pm) |
| Horrible Framerate on NVIDIA cards | If you remove the orkbase from the mission file you get rid of the low framerates regarding portal f... read more | 06/20/2005 (1:03 pm) |
| Horrible Framerate on NVIDIA cards | Ok the slow orc rendering is actually not the orc but the gun he holds. if I set the values in ma... read more | 06/20/2005 (12:09 pm) |
| Horrible Framerate on NVIDIA cards | If i strip all shader effects except simple texture mapping from the spaceorc i get good framerates ... read more | 06/20/2005 (1:34 am) |
| Orc isn't being affect by water | I just took a clean HEAD build and copied a space orc over. i didnt copy and materials over. thi... read more | 06/19/2005 (2:14 pm) |
| Orc isn't being affect by water | Does it show "material unmapped" somewhere in the logfiles or in console? in console it should be... read more | 06/19/2005 (12:52 pm) |
| Z only pass | AFAIK TSE uses both techniques. a Z-Only pass is only usefull to reduce Pixel Shader executions. ... read more | 06/19/2005 (12:09 pm) |
| Orc isn't being affect by water | Try copying the orc materials from data/server/scripts/materials.cs to your materials file then y... read more | 06/19/2005 (10:55 am) |
| Z only pass | I've seen z-only passes during execution. So my guess woud be: "Yes TSE supports and uses z-only."... read more | 06/19/2005 (1:03 am) |
| Orc isn't being affect by water | Before i added material definitions to my textures the buildings created with them didnt seem to be... read more | 06/18/2005 (1:24 pm) |
| Horrible Framerate on NVIDIA cards | I'm just trying to make the old terrain "workable" again. For our project Atlas is not an option ... read more | 06/18/2005 (2:03 am) |
| Horrible Framerate on NVIDIA cards | I tried to define TERR_TEXTURE_DEBUG during execution and while you move over the terrain you hav... read more | 06/17/2005 (3:33 pm) |
| Tse for a potential project | Shaders will be implemented in Milestone 5... read more | 06/17/2005 (6:38 am) |
| Horrible Framerate on NVIDIA cards | I tested the official prebuilt Demo and it didnt have any issues... ran smooth. I'm talking about... read more | 06/17/2005 (1:19 am) |
| Possible MemoryLeak in TSE | Okay i am a believer now :) Just read in MSDN that the RefCount is not trusworthy i even added... read more | 06/16/2005 (1:08 pm) |
| Possible MemoryLeak in TSE | I believe that there are more AddRef's than Releases' if it were the other way around it would be ... read more | 06/16/2005 (12:18 pm) |
| Possible MemoryLeak in TSE | I have checked on things and i must disagree :( here are two excerpts from my log file: [quote] ... read more | 06/16/2005 (11:29 am) |
| Bad framerates on interiors | Good to know... then i just hope that this conversion tool is near :)... read more | 06/09/2005 (6:52 am) |
| Bad framerates on interiors | If i delete all Interiors the terrain runs smooth btw i think it might have something to do with ... read more | 06/09/2005 (3:46 am) |
| Bad framerates on interiors | Yeah i'll see into that, thank you Cheers, Florian... read more | 06/09/2005 (3:38 am) |
| Bad framerates on interiors | Thanx... i'll try that That shouldnt be the right solution for that tho... i still need that terr... read more | 06/09/2005 (2:55 am) |
| Bad framerates on interiors | How was this issue solved? I have exactly the same symptoms with my Geforce 3 (71.84 Drivers) ... read more | 06/09/2005 (1:36 am) |
| Faking Portals? | Taken from Gamedev.net [quote] A type of rendering where the world is split up into self-enclosi... read more | 06/07/2005 (8:05 am) |
| Who develops on Windows 98? | Athlon FX 53 1GB Geforce 3 Windows Server 2003 x64 Edition Visual C++ .NET 2003 DirectX 9c (A... read more | 06/07/2005 (3:51 am) |
| I just bought TSE!!! | Bought 2 days ago ... Looking good so far... keep up the good work... read more | 06/07/2005 (3:13 am) |
| Converting *.ter to ATLAS | I meant Torque *.ter files not Terragen *.ter files actually. The only thing i can find in 0.2 doc... read more | 06/06/2005 (2:55 pm) |
| Call for bugs | I experienced a issue with incredibly low framerate and artifacts it happens when i face a villag... read more | 06/06/2005 (8:22 am) |