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Florian Ross's Forum Posts

Thread Post Date Posted
More realistic waters edge I always thought (from own watching experience) that water reflection and refraction is based on lig... read more 07/21/2005 (5:04 am)
Tse Water You need the Shaders in the "Shaders" folder and the according material definitions in "Server/Scrip... read more 07/19/2005 (1:22 am)
How many team members? Not all of them work all the time... some only add something once every week and some contribute eve... read more 07/06/2005 (5:21 am)
Animated DTS files under TSE I see, thanks for the response :)... read more 07/06/2005 (12:56 am)
Totally confusin transparency behavior I just found out why it doesnt render water and the trunk and the model behind the tree texture... ... read more 07/05/2005 (2:22 pm)
Totally confusin transparency behavior Okay i tried without Opacity and without SORT and now it renders. but with a few glitches: [ur... read more 07/05/2005 (1:54 pm)
Totally confusin transparency behavior I instructed our Modeller to send a dts file without "Opacity" checked and it still doesnt render at... read more 07/05/2005 (3:57 am)
Totally confusin transparency behavior Hi, did someone find a proper fix for this? I ran into the exact same problems with our trees ... read more 07/04/2005 (1:37 am)
DDS files dont show and artifacts in jpegs I tried to properly implement DDS file support and overloaded the D3D loadTexture (filename, profile... read more 06/29/2005 (12:35 am)
Tse for a potential project [quote] I think he meant "shadows" will be implemented in Milestone 5---and honestly, it's before t... read more 06/27/2005 (7:31 am)
Need a little help compiling... You are using Windows NT, XP or 2003? or Windows 95/98/ME?... read more 06/23/2005 (10:51 am)
PNG and JPG Quality Problems Oh, that? This is filter stuff, has nothing to do with jpeg or png ... it seems like it doesnt us... read more 06/23/2005 (6:42 am)
PNG and JPG Quality Problems Those artifacts seem to be RGB channel based artifacts. I loaded your picture in photoshop and loo... read more 06/23/2005 (5:11 am)
Need a little help compiling... The directory the cmd.exe is in is normally set from OS-side. this error is difficult to solve... i... read more 06/23/2005 (12:20 am)
Need a little help compiling... I would try a Clean Rebuild. It says that some source browser file wasnt compiled but is about t... read more 06/22/2005 (11:21 am)
Need a little help compiling... Visual C++ Express is missing windows.h as it doesnt allow to create a Win32 application in "new pro... read more 06/22/2005 (2:00 am)
DDS files dont show and artifacts in jpegs Okay i rewrote the "_loadDDSHack" function and now dds files load as expected tested with a DXT3 fi... read more 06/21/2005 (2:26 pm)
DDS files dont show and artifacts in jpegs The "_loadDDSHack" function rejects all non-volume textures and returns a NULL I'll try to get a ... read more 06/21/2005 (1:37 pm)
Horrible Framerate on NVIDIA cards If you remove the orkbase from the mission file you get rid of the low framerates regarding portal f... read more 06/20/2005 (1:03 pm)
Horrible Framerate on NVIDIA cards Ok the slow orc rendering is actually not the orc but the gun he holds. if I set the values in ma... read more 06/20/2005 (12:09 pm)
Horrible Framerate on NVIDIA cards If i strip all shader effects except simple texture mapping from the spaceorc i get good framerates ... read more 06/20/2005 (1:34 am)
Orc isn't being affect by water I just took a clean HEAD build and copied a space orc over. i didnt copy and materials over. thi... read more 06/19/2005 (2:14 pm)
Orc isn't being affect by water Does it show "material unmapped" somewhere in the logfiles or in console? in console it should be... read more 06/19/2005 (12:52 pm)
Z only pass AFAIK TSE uses both techniques. a Z-Only pass is only usefull to reduce Pixel Shader executions. ... read more 06/19/2005 (12:09 pm)
Orc isn't being affect by water Try copying the orc materials from data/server/scripts/materials.cs to your materials file then y... read more 06/19/2005 (10:55 am)
Z only pass I've seen z-only passes during execution. So my guess woud be: "Yes TSE supports and uses z-only."... read more 06/19/2005 (1:03 am)
Orc isn't being affect by water Before i added material definitions to my textures the buildings created with them didnt seem to be... read more 06/18/2005 (1:24 pm)
Horrible Framerate on NVIDIA cards I'm just trying to make the old terrain "workable" again. For our project Atlas is not an option ... read more 06/18/2005 (2:03 am)
Horrible Framerate on NVIDIA cards I tried to define TERR_TEXTURE_DEBUG during execution and while you move over the terrain you hav... read more 06/17/2005 (3:33 pm)
Tse for a potential project Shaders will be implemented in Milestone 5... read more 06/17/2005 (6:38 am)
Horrible Framerate on NVIDIA cards I tested the official prebuilt Demo and it didnt have any issues... ran smooth. I'm talking about... read more 06/17/2005 (1:19 am)
Possible MemoryLeak in TSE Okay i am a believer now :) Just read in MSDN that the RefCount is not trusworthy i even added... read more 06/16/2005 (1:08 pm)
Possible MemoryLeak in TSE I believe that there are more AddRef's than Releases' if it were the other way around it would be ... read more 06/16/2005 (12:18 pm)
Possible MemoryLeak in TSE I have checked on things and i must disagree :( here are two excerpts from my log file: [quote] ... read more 06/16/2005 (11:29 am)
Bad framerates on interiors Good to know... then i just hope that this conversion tool is near :)... read more 06/09/2005 (6:52 am)
Bad framerates on interiors If i delete all Interiors the terrain runs smooth btw i think it might have something to do with ... read more 06/09/2005 (3:46 am)
Bad framerates on interiors Yeah i'll see into that, thank you Cheers, Florian... read more 06/09/2005 (3:38 am)
Bad framerates on interiors Thanx... i'll try that That shouldnt be the right solution for that tho... i still need that terr... read more 06/09/2005 (2:55 am)
Bad framerates on interiors How was this issue solved? I have exactly the same symptoms with my Geforce 3 (71.84 Drivers) ... read more 06/09/2005 (1:36 am)
Faking Portals? Taken from Gamedev.net [quote] A type of rendering where the world is split up into self-enclosi... read more 06/07/2005 (8:05 am)
Who develops on Windows 98? Athlon FX 53 1GB Geforce 3 Windows Server 2003 x64 Edition Visual C++ .NET 2003 DirectX 9c (A... read more 06/07/2005 (3:51 am)
I just bought TSE!!! Bought 2 days ago ... Looking good so far... keep up the good work... read more 06/07/2005 (3:13 am)
Converting *.ter to ATLAS I meant Torque *.ter files not Terragen *.ter files actually. The only thing i can find in 0.2 doc... read more 06/06/2005 (2:55 pm)
Call for bugs I experienced a issue with incredibly low framerate and artifacts it happens when i face a villag... read more 06/06/2005 (8:22 am)
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