Game Development Community

Ty Schacht's Forum Posts

Thread Post Date Posted
ChainWorks First Playable Not a bad first pass. Obviously inspired by Fantavision. T2D's particle engine really suits a ... read more 02/26/2006 (11:31 am)
Atomize released This game is really well done and is a fresh idea. Best of luck to you!... read more 02/26/2006 (11:25 am)
IDE with true T2D intellisense I was just able to verify that this works correctly. You don't have to worry about doing the scr... read more 11/09/2005 (2:34 pm)
Little Gods Jason, I played and enjoyed the demo. The game has a really nice look to it. Congratulations on... read more 08/25/2005 (8:39 am)
Little Gods Looks great! I plan on giving the demo some time tomorrow............ read more 08/23/2005 (9:06 pm)
Potential new resource : help me help you Another angle that could help people is to define a sample problem (keep it concise) you wish to sol... read more 08/19/2005 (9:19 am)
Blender Sprite Exporter Maybe this thread's util can help? http://www.garagegames.com/mg/forums/result.thread.php?qt=3088... read more 07/15/2005 (9:16 am)
EggStatic (Whack N Egg) Current gen particle effects on old school sprites seems like it could be a cool, unique look. I ca... read more 07/15/2005 (9:10 am)
Generating Sprites? My first inclination would be to approach the problem as not necessarily trying to generate a valid ... read more 07/12/2005 (10:55 am)
Very handy coordinate extraction functions Cool. Nice implementation.... read more 07/08/2005 (6:44 pm)
Advice/sharing on developing OO framework That sounds interesting, Phil. If you don't mind, can you post/link source code? I'd be interested... read more 07/08/2005 (9:57 am)
3D Modeling for 2D Games Awesome! I can't wait to try it out! Thanks Mark.... read more 07/07/2005 (2:30 pm)
My sprite wont move up [code] function setupT2DScene() } [/code] should be? [code] function setupT2DScene... read more 07/06/2005 (11:38 pm)
Round 'em up... Here's my first simple project......a remake of a classic: [image]http://tyshock.4web-space.net/g... read more 07/06/2005 (7:40 pm)
Return null value from function? True.....didn't think of that. :)... read more 07/04/2005 (9:35 am)
Return null value from function? You could also return a boolean false value.... read more 07/03/2005 (9:12 pm)
Character class methods @Phil Yes, the name is arbitrary. You can make it whatever you'd like. As for overriding the def... read more 07/03/2005 (9:11 pm)
Character class methods @Phil.... Exactly. The reason i use 'classname' is to allow a torquescript accessible property o... read more 07/03/2005 (2:23 pm)
Advice/sharing on developing OO framework @Phil Yeah, i did the same thing at first i think. I pasted the block of code inside another fun... read more 07/03/2005 (1:05 pm)
Little Gods @Jason http://www.fraps.com/ It is a good screen capture tool that alot of game videos are g... read more 07/02/2005 (1:36 pm)
Advice/sharing on developing OO framework @Jason Try this code out and see if it does what you need: [code] // TEST echo("begin t... read more 07/02/2005 (11:38 am)
Little Gods Looks great and original, Jason. Any chance of a fraps video capture? :)... read more 07/02/2005 (7:35 am)
Advice/sharing on developing OO framework @Jason / @Matt From what i've seen, while t2d it isn't 'true' OO code, it can come close to mimic... read more 07/02/2005 (7:33 am)
Character class methods After you work with it for awhile, it becomes second nature. It seems a little kludgy at first, but... read more 07/02/2005 (7:24 am)
Character class methods @Daniel If you check my code above, you can see how i was able to transform fxSceneObject2D's '... read more 07/01/2005 (10:36 pm)
Advice/sharing on developing OO framework @phil. In regards to actions not seeming applicable to certain entity types: I believe he has ea... read more 07/01/2005 (10:23 pm)
Character class methods It's not 'too' much of a pain once you get used to it. You can also have 3 levels (IIRC) of inherit... read more 07/01/2005 (9:47 pm)
Advice/sharing on developing OO framework Here's a nice article on what you're referring to (however, it's examples are in c# and not in c++/t... read more 07/01/2005 (9:19 pm)
Character class methods @Daniel Scriptobjects have 'onAdd' and 'onRemove' methods you can implement that will get called... read more 07/01/2005 (9:14 pm)
Gripe Thread I'm in a similar mindset here as Jason. I believe the recent .plan updates have satisfied my needs ... read more 07/01/2005 (8:23 am)
Gripe Thread I think if Melv, Josh, or Justin commited to providing a short to moderate .plan update once a week ... read more 06/29/2005 (6:50 pm)
Extending callbacks Thanks for the feedback! I did some searching in the context of your example and found the followin... read more 06/24/2005 (10:11 am)
SetWorldLimit In regards to programming specific functions to fire on onWorldLimit callbacks for specific objects,... read more 06/24/2005 (5:41 am)
T2d vs. FlashMX? You have a t2d con of: longer to develop. Unless you're already proficient at flash, i believe th... read more 06/14/2005 (10:41 am)
Best T2d Ide? >>>>>>Is there a way to debug T2D w/ TIDE? IIRC (and i'm not at my dev box, but i'm pretty sure i... read more 06/14/2005 (9:52 am)
3D Modeling for 2D Games Looks great. I do some work with poser and i'd be interested in this tool as well!... read more 06/10/2005 (11:28 pm)
How to gain T2D complete documents? Did you look at: ..\Torque2D\SDK\doc\T2D Reference.pdf... read more 06/08/2005 (8:46 pm)
Best T2d Ide? Erick: Yes, from the link above's install i have jEdit 4.2 (albiet an earlier version than curren... read more 06/02/2005 (5:38 am)
Best T2d Ide? In regards to the thread chris referenced...... I decided to go with jEdit and was unable to easi... read more 06/01/2005 (8:28 pm)
I'm a T2D Developer! I bought it too. I'm having a blast so far!... read more 05/30/2005 (6:52 pm)
Particle Explanation Thanks for the great work guys. If that's just the 'placeholder', i can't wait for the real deal!... read more 05/30/2005 (6:36 pm)