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Peter Robinson's Forum Posts

Thread Post Date Posted
Con::execute - 0 has no namespace: onRemoveFromScene I got the same error when creating a t2dStaticSprite. I was using a datablock to init the sprite. ... read more 01/23/2011 (9:12 am)
TGB Success Stories and Show-Off Our team finished our first game last year called Super Cell. We're set to release our next game la... read more 08/14/2009 (10:13 am)
2D Tile-based game If you really want control you should probably just get into the script. Then come back to behavior... read more 09/30/2008 (4:50 pm)
Pause and Resume Animation Well if you're new then you probably want to do it in the editor. It's probably something you'll ne... read more 09/30/2008 (4:46 pm)
List of TGB developers - Please Add Your Name Peter Robinson Programmer Green Fire Software www.greenfiresoftware.com... read more 09/30/2008 (4:38 pm)
OpenAl in TGB Maybe you should try downloading the latest version of openAL. I think the version that comes with ... read more 02/10/2008 (3:21 pm)
Writing files to a releative path It would appear that GB 1.6 has fixed the file problem.... read more 12/19/2007 (12:55 pm)
Writing files to a releative path I'm glad I found this. I just spent four hours trying to get some simple saving code to work. I ju... read more 12/19/2007 (12:43 pm)
Melee combat ala Zelda I don't think I've ever used Caculus in programming, but I use a lot of trig. Vectors are more of a... read more 03/28/2007 (1:23 pm)
Collision Callback with receive collisions only Thanks David. I didn't know that triggers could use collision poly's. That's pretty cool. So yeah... read more 03/11/2007 (9:41 pm)
Collision Callback with receive collisions only Yes, but collisions make several passes right? So triggers could just use the first pass where the ... read more 03/11/2007 (6:51 pm)
Collision Callback with receive collisions only That sounds like a great method, Clint. I'm using triggers now and they work great. Does anyone kn... read more 03/11/2007 (10:40 am)
Collision Callback with receive collisions only Can I choose which objects can activate the trigger, like with the layer or group masks?... read more 03/10/2007 (11:11 am)
Collision Callback with receive collisions only I don't think that a custom response mode will work since I want the moving object to use the clamp ... read more 03/10/2007 (9:10 am)
Collision Callback with receive collisions only Actually I only need one of the objects to move so triggers might be the way to go. However, I forg... read more 03/08/2007 (10:25 pm)
Collision Callback with receive collisions only No I haven't. I'll look into that if I can't figure out anything else. I guess what I really want ... read more 03/07/2007 (10:45 am)
Differences between Mac and PC torque Good news! Well, actually its not that good. I just upgraded my mac version to 1.1.3 and now the b... read more 03/06/2007 (7:45 pm)
Differences between Mac and PC torque No, but I'll try that. Thanks! -Peter... read more 03/03/2007 (2:47 pm)
Differences between Mac and PC torque I think the Mac version is 1.1.1 where as the PC version is 1.1.3. I don't really see why the bad g... read more 03/03/2007 (1:43 pm)
Blending Per Tile. And probably a little slower...... read more 03/01/2007 (3:49 pm)
1.1.3 - installer bug, mac & linux versions Well I should metion that 1.1.3 worked fine for Mac. So that's not the problem with my windows vers... read more 02/08/2007 (7:28 pm)
1.1.3 - installer bug, mac & linux versions Hay thanks for the 1.1.3 compile, gary. I've been tring to get a windows version of my game built b... read more 02/08/2007 (3:56 pm)
Snake Physics I made a snake like sprite once and ran into the same problem. If I remeber correctly, I ended up m... read more 10/27/2006 (12:00 pm)
NekoBot Deluxe Graphics remind me of Kirby. We don't see enough of that sort of thing.... read more 09/18/2006 (11:20 pm)
10 Newbie Questions 7 & 8: I have done similar things like this the script, although I don't think my code would be any ... read more 09/18/2006 (11:06 pm)
Y-Axis Sorting without the level editor Thanks Tom! That's exactly what I needed. -Peter... read more 09/18/2006 (12:15 am)
1.1.1 Mac version? Well put. I've also been wondering if I should just download the linux version and try compiling it... read more 08/31/2006 (6:23 am)
1.1.1 Mac version? Need Mac 1.1.1...... read more 08/25/2006 (6:44 pm)
Image map size suggestions for animations? Since torque loads the images ahead of time there shouldn't be a difference. The only advantage I c... read more 08/24/2006 (1:24 am)
Dynamic arrays? Well the thing is, since you're using Torque Script, arrays are much different than in C++. To be h... read more 08/24/2006 (1:16 am)
Video of "Spore" by Will Wright The game feels great at the start but the space part of the game just feels SO big that I think its ... read more 03/18/2006 (12:52 pm)
SetGroup function problem If you are using the Beta then setGroup has changed to setGraphGroup. These things are annoying, I ... read more 03/09/2006 (6:58 am)
Can somebody please explain setCollisionPhysics? I had to do something very similar in my game and ran into the same problem. Here's how I worked ar... read more 03/09/2006 (6:53 am)
Confusing Collsion Responses I noticed the same thing a while back and posted about it. Nobody ever answered me. Now I know I'm... read more 03/09/2006 (6:37 am)
Do you need files/images hosted for T2D demos ? You'll be hearing from me soon. All hail the king! -Peter... read more 03/06/2006 (6:32 pm)
Atomize released No Mac? :(... read more 03/06/2006 (6:30 pm)
Collision Responses I just did a few more tests and the collision call back isn't being called at all unless both object... read more 02/16/2006 (1:12 pm)
Tile Map Editor on OS X Yeah, thanks!... read more 02/09/2006 (8:24 pm)
Tile Map Editor on OS X I ran into the same problem with the tile map and couldn't find away around it. I can't help you bu... read more 02/06/2006 (3:17 pm)
Puzzle Gaiden Pre-Demo Released Ahh... nice! Very creative.... read more 01/21/2006 (5:31 am)
Waamu screenshots I think you have the right idea with the backgound. In this type of game it doesn't really affect g... read more 01/20/2006 (9:31 am)
Puzzle Gaiden Pre-Demo Released This game looks interesting. Are you keeping the orbs? I mean they aren't filler graphics are they... read more 01/20/2006 (9:20 am)
1.1a - Can Now Load and Save on Mac OS X Hurry and give him that "go" Melv! I'd love to get that code. I don't have TGE so I couldn't make ... read more 12/10/2005 (2:09 pm)
ALPHA 1.1: Mac: Undefined symbols I see. Has anyone given a time frame? I'd do it myself except I have no idea how. -Peter... read more 12/07/2005 (7:19 am)
ALPHA 1.1: Mac: Undefined symbols I got the program compiling but I still need to get it working. In particular I can't save tilemaps... read more 12/06/2005 (9:08 pm)
ALPHA 1.1: Mac: Undefined symbols Well I had to go all the way through this post again but I'm happy to announce that it works! Thank... read more 12/06/2005 (3:42 pm)
ALPHA 1.1: Mac: Undefined symbols I'm running 10.4.3 GCC? I already removed a bunch of "inlines". Which file are we talking abo... read more 12/02/2005 (7:10 pm)
ALPHA 1.1: Mac: Undefined symbols Okay. Thanks for breaking that down. I got it! Then I added the file gameconnection and now I'm l... read more 12/02/2005 (10:07 am)
ALPHA 1.1: Mac: Undefined symbols I was trying to get my copy to work (great work documenting the whole process guys) until I got to t... read more 12/01/2005 (7:34 pm)
How to zoom a mounted camera? Just use the following code. [code] function Zoom(%obj, %amount)// how much zoom, which object d... read more 11/02/2005 (7:34 am)
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