Peter Robinson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Con::execute - 0 has no namespace: onRemoveFromScene | I got the same error when creating a t2dStaticSprite. I was using a datablock to init the sprite. ... read more | 01/23/2011 (9:12 am) |
| TGB Success Stories and Show-Off | Our team finished our first game last year called Super Cell. We're set to release our next game la... read more | 08/14/2009 (10:13 am) |
| 2D Tile-based game | If you really want control you should probably just get into the script. Then come back to behavior... read more | 09/30/2008 (4:50 pm) |
| Pause and Resume Animation | Well if you're new then you probably want to do it in the editor. It's probably something you'll ne... read more | 09/30/2008 (4:46 pm) |
| List of TGB developers - Please Add Your Name | Peter Robinson Programmer Green Fire Software www.greenfiresoftware.com... read more | 09/30/2008 (4:38 pm) |
| OpenAl in TGB | Maybe you should try downloading the latest version of openAL. I think the version that comes with ... read more | 02/10/2008 (3:21 pm) |
| Writing files to a releative path | It would appear that GB 1.6 has fixed the file problem.... read more | 12/19/2007 (12:55 pm) |
| Writing files to a releative path | I'm glad I found this. I just spent four hours trying to get some simple saving code to work. I ju... read more | 12/19/2007 (12:43 pm) |
| Melee combat ala Zelda | I don't think I've ever used Caculus in programming, but I use a lot of trig. Vectors are more of a... read more | 03/28/2007 (1:23 pm) |
| Collision Callback with receive collisions only | Thanks David. I didn't know that triggers could use collision poly's. That's pretty cool. So yeah... read more | 03/11/2007 (9:41 pm) |
| Collision Callback with receive collisions only | Yes, but collisions make several passes right? So triggers could just use the first pass where the ... read more | 03/11/2007 (6:51 pm) |
| Collision Callback with receive collisions only | That sounds like a great method, Clint. I'm using triggers now and they work great. Does anyone kn... read more | 03/11/2007 (10:40 am) |
| Collision Callback with receive collisions only | Can I choose which objects can activate the trigger, like with the layer or group masks?... read more | 03/10/2007 (11:11 am) |
| Collision Callback with receive collisions only | I don't think that a custom response mode will work since I want the moving object to use the clamp ... read more | 03/10/2007 (9:10 am) |
| Collision Callback with receive collisions only | Actually I only need one of the objects to move so triggers might be the way to go. However, I forg... read more | 03/08/2007 (10:25 pm) |
| Collision Callback with receive collisions only | No I haven't. I'll look into that if I can't figure out anything else. I guess what I really want ... read more | 03/07/2007 (10:45 am) |
| Differences between Mac and PC torque | Good news! Well, actually its not that good. I just upgraded my mac version to 1.1.3 and now the b... read more | 03/06/2007 (7:45 pm) |
| Differences between Mac and PC torque | No, but I'll try that. Thanks! -Peter... read more | 03/03/2007 (2:47 pm) |
| Differences between Mac and PC torque | I think the Mac version is 1.1.1 where as the PC version is 1.1.3. I don't really see why the bad g... read more | 03/03/2007 (1:43 pm) |
| Blending Per Tile. | And probably a little slower...... read more | 03/01/2007 (3:49 pm) |
| 1.1.3 - installer bug, mac & linux versions | Well I should metion that 1.1.3 worked fine for Mac. So that's not the problem with my windows vers... read more | 02/08/2007 (7:28 pm) |
| 1.1.3 - installer bug, mac & linux versions | Hay thanks for the 1.1.3 compile, gary. I've been tring to get a windows version of my game built b... read more | 02/08/2007 (3:56 pm) |
| Snake Physics | I made a snake like sprite once and ran into the same problem. If I remeber correctly, I ended up m... read more | 10/27/2006 (12:00 pm) |
| NekoBot Deluxe | Graphics remind me of Kirby. We don't see enough of that sort of thing.... read more | 09/18/2006 (11:20 pm) |
| 10 Newbie Questions | 7 & 8: I have done similar things like this the script, although I don't think my code would be any ... read more | 09/18/2006 (11:06 pm) |
| Y-Axis Sorting without the level editor | Thanks Tom! That's exactly what I needed. -Peter... read more | 09/18/2006 (12:15 am) |
| 1.1.1 Mac version? | Well put. I've also been wondering if I should just download the linux version and try compiling it... read more | 08/31/2006 (6:23 am) |
| 1.1.1 Mac version? | Need Mac 1.1.1...... read more | 08/25/2006 (6:44 pm) |
| Image map size suggestions for animations? | Since torque loads the images ahead of time there shouldn't be a difference. The only advantage I c... read more | 08/24/2006 (1:24 am) |
| Dynamic arrays? | Well the thing is, since you're using Torque Script, arrays are much different than in C++. To be h... read more | 08/24/2006 (1:16 am) |
| Video of "Spore" by Will Wright | The game feels great at the start but the space part of the game just feels SO big that I think its ... read more | 03/18/2006 (12:52 pm) |
| SetGroup function problem | If you are using the Beta then setGroup has changed to setGraphGroup. These things are annoying, I ... read more | 03/09/2006 (6:58 am) |
| Can somebody please explain setCollisionPhysics? | I had to do something very similar in my game and ran into the same problem. Here's how I worked ar... read more | 03/09/2006 (6:53 am) |
| Confusing Collsion Responses | I noticed the same thing a while back and posted about it. Nobody ever answered me. Now I know I'm... read more | 03/09/2006 (6:37 am) |
| Do you need files/images hosted for T2D demos ? | You'll be hearing from me soon. All hail the king! -Peter... read more | 03/06/2006 (6:32 pm) |
| Atomize released | No Mac? :(... read more | 03/06/2006 (6:30 pm) |
| Collision Responses | I just did a few more tests and the collision call back isn't being called at all unless both object... read more | 02/16/2006 (1:12 pm) |
| Tile Map Editor on OS X | Yeah, thanks!... read more | 02/09/2006 (8:24 pm) |
| Tile Map Editor on OS X | I ran into the same problem with the tile map and couldn't find away around it. I can't help you bu... read more | 02/06/2006 (3:17 pm) |
| Puzzle Gaiden Pre-Demo Released | Ahh... nice! Very creative.... read more | 01/21/2006 (5:31 am) |
| Waamu screenshots | I think you have the right idea with the backgound. In this type of game it doesn't really affect g... read more | 01/20/2006 (9:31 am) |
| Puzzle Gaiden Pre-Demo Released | This game looks interesting. Are you keeping the orbs? I mean they aren't filler graphics are they... read more | 01/20/2006 (9:20 am) |
| 1.1a - Can Now Load and Save on Mac OS X | Hurry and give him that "go" Melv! I'd love to get that code. I don't have TGE so I couldn't make ... read more | 12/10/2005 (2:09 pm) |
| ALPHA 1.1: Mac: Undefined symbols | I see. Has anyone given a time frame? I'd do it myself except I have no idea how. -Peter... read more | 12/07/2005 (7:19 am) |
| ALPHA 1.1: Mac: Undefined symbols | I got the program compiling but I still need to get it working. In particular I can't save tilemaps... read more | 12/06/2005 (9:08 pm) |
| ALPHA 1.1: Mac: Undefined symbols | Well I had to go all the way through this post again but I'm happy to announce that it works! Thank... read more | 12/06/2005 (3:42 pm) |
| ALPHA 1.1: Mac: Undefined symbols | I'm running 10.4.3 GCC? I already removed a bunch of "inlines". Which file are we talking abo... read more | 12/02/2005 (7:10 pm) |
| ALPHA 1.1: Mac: Undefined symbols | Okay. Thanks for breaking that down. I got it! Then I added the file gameconnection and now I'm l... read more | 12/02/2005 (10:07 am) |
| ALPHA 1.1: Mac: Undefined symbols | I was trying to get my copy to work (great work documenting the whole process guys) until I got to t... read more | 12/01/2005 (7:34 pm) |
| How to zoom a mounted camera? | Just use the following code. [code] function Zoom(%obj, %amount)// how much zoom, which object d... read more | 11/02/2005 (7:34 am) |