Shyam "Doggan" Guthikonda's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I want to test how many connections can be connected in one sing | If you are using TGE, you will definitely have to change some things around. Since this is the OpenT... read more | 09/18/2006 (8:06 pm) |
| I want to test how many connections can be connected in one sing | I believe the 128 player limit was due to the width of the player ID field (7 bits) and this was rem... read more | 09/14/2006 (3:01 pm) |
| How can I know how many packet in my network buffer? | I'm running into a similar issue (I think). My solution is probably not the best, so I look forward ... read more | 09/07/2006 (4:23 pm) |
| Why did they Seperate TNL From TGE? | I have not used TGB (I assume you are talking about TGB-Pro, as basic TGB includes no source code), ... read more | 09/06/2006 (3:04 pm) |
| Simultaneously wait for input and process incoming packets | Using the straight console I/O will have that problem. I am not sure of the 'recommended' or 'ide... read more | 08/29/2006 (6:25 pm) |
| Questions about RPC, etc. | [quote]I had a follow up question on this topic if you guys have time. I'm looking into transferring... read more | 08/29/2006 (6:07 pm) |
| Client to client messaging | One way to do it is to assign each NetInterface a unique id. In my case, I use the IP address + port... read more | 08/23/2006 (4:01 pm) |
| Usage of ClassID ? | See tnlNetBase.h for a full description of the use of class IDs. NetClassRep is the class that hand... read more | 08/17/2006 (6:09 pm) |
| Making PlayerList with NetEvent. | An example RPC implementation copied directly from my code. I am sending a vector of strings: [co... read more | 08/17/2006 (5:50 pm) |
| Ghosting questions | In response to Problem #1: On your server, you should also call: setGhostTo(false) On your clien... read more | 08/16/2006 (4:12 pm) |
| Making PlayerList with NetEvent. | TNL has a Vector class that allows you to send arrays of information across the network. TNL::Vector... read more | 08/16/2006 (3:11 pm) |
| Is PacketStream is Reliable ? | RPCs allow reliable data xfer. TNL::RPCGuaranteed or TNL::RPCGuaranteedOrdered... read more | 08/16/2006 (3:08 pm) |
| Can i send packet specific group user ? | Also, depending on how you are setting up your users, there are different ways to pick a certain one... read more | 08/11/2006 (6:17 pm) |
| What is RPCToGhostParent | This allows communication between the ghost parent (on the server) and the ghost (on the client). RP... read more | 08/10/2006 (4:43 pm) |
| Player stops dead on tiny obstacles | How is this related to TNL? You may have better luck in another forum.... read more | 07/28/2006 (3:49 pm) |
| Question about making a master server | [url=http://www.gamasutra.com/features/20000511/bernier_01.htm]Here[/url] is a great article on Gama... read more | 07/28/2006 (3:44 pm) |
| Namespaces... fine. But what of macros? | You can contact me through email @: shyamguth AT gmail DOT com... read more | 07/07/2006 (12:45 am) |
| Namespaces... fine. But what of macros? | Wow, another Delta3D/TNL user? I thought I was alone. The two macros perform the same operation. ... read more | 07/06/2006 (6:42 pm) |
| Urgent question | This data (through the RPC) is being sent from client to server. That means the server end of the co... read more | 06/23/2006 (1:01 am) |
| Exporting to .dll - very strange error | Wow this was bad. The problem is that when exporting NetInterface, it has RefPtrs containing both As... read more | 06/22/2006 (10:02 pm) |
| Build TGE with VS 2005 Pro | @ Marc Perhaps these links will help you out. This is a general VC++ 2005 issue, not a TGE issue.... read more | 05/22/2006 (1:46 am) |
| TorqueScript IDE Comparison | Thanks for the replies! I've taken the advice of most of your posts and gone with TorqueDev. I did s... read more | 09/30/2005 (5:59 pm) |