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Shyam "Doggan" Guthikonda's Forum Posts

Thread Post Date Posted
I want to test how many connections can be connected in one sing If you are using TGE, you will definitely have to change some things around. Since this is the OpenT... read more 09/18/2006 (8:06 pm)
I want to test how many connections can be connected in one sing I believe the 128 player limit was due to the width of the player ID field (7 bits) and this was rem... read more 09/14/2006 (3:01 pm)
How can I know how many packet in my network buffer? I'm running into a similar issue (I think). My solution is probably not the best, so I look forward ... read more 09/07/2006 (4:23 pm)
Why did they Seperate TNL From TGE? I have not used TGB (I assume you are talking about TGB-Pro, as basic TGB includes no source code), ... read more 09/06/2006 (3:04 pm)
Simultaneously wait for input and process incoming packets Using the straight console I/O will have that problem. I am not sure of the 'recommended' or 'ide... read more 08/29/2006 (6:25 pm)
Questions about RPC, etc. [quote]I had a follow up question on this topic if you guys have time. I'm looking into transferring... read more 08/29/2006 (6:07 pm)
Client to client messaging One way to do it is to assign each NetInterface a unique id. In my case, I use the IP address + port... read more 08/23/2006 (4:01 pm)
Usage of ClassID ? See tnlNetBase.h for a full description of the use of class IDs. NetClassRep is the class that hand... read more 08/17/2006 (6:09 pm)
Making PlayerList with NetEvent. An example RPC implementation copied directly from my code. I am sending a vector of strings: [co... read more 08/17/2006 (5:50 pm)
Ghosting questions In response to Problem #1: On your server, you should also call: setGhostTo(false) On your clien... read more 08/16/2006 (4:12 pm)
Making PlayerList with NetEvent. TNL has a Vector class that allows you to send arrays of information across the network. TNL::Vector... read more 08/16/2006 (3:11 pm)
Is PacketStream is Reliable ? RPCs allow reliable data xfer. TNL::RPCGuaranteed or TNL::RPCGuaranteedOrdered... read more 08/16/2006 (3:08 pm)
Can i send packet specific group user ? Also, depending on how you are setting up your users, there are different ways to pick a certain one... read more 08/11/2006 (6:17 pm)
What is RPCToGhostParent This allows communication between the ghost parent (on the server) and the ghost (on the client). RP... read more 08/10/2006 (4:43 pm)
Player stops dead on tiny obstacles How is this related to TNL? You may have better luck in another forum.... read more 07/28/2006 (3:49 pm)
Question about making a master server [url=http://www.gamasutra.com/features/20000511/bernier_01.htm]Here[/url] is a great article on Gama... read more 07/28/2006 (3:44 pm)
Namespaces... fine. But what of macros? You can contact me through email @: shyamguth AT gmail DOT com... read more 07/07/2006 (12:45 am)
Namespaces... fine. But what of macros? Wow, another Delta3D/TNL user? I thought I was alone. The two macros perform the same operation. ... read more 07/06/2006 (6:42 pm)
Urgent question This data (through the RPC) is being sent from client to server. That means the server end of the co... read more 06/23/2006 (1:01 am)
Exporting to .dll - very strange error Wow this was bad. The problem is that when exporting NetInterface, it has RefPtrs containing both As... read more 06/22/2006 (10:02 pm)
Build TGE with VS 2005 Pro @ Marc Perhaps these links will help you out. This is a general VC++ 2005 issue, not a TGE issue.... read more 05/22/2006 (1:46 am)
TorqueScript IDE Comparison Thanks for the replies! I've taken the advice of most of your posts and gone with TorqueDev. I did s... read more 09/30/2005 (5:59 pm)