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Ryan Neighbour's Forum Posts

Thread Post Date Posted
Can't Save New Emitters or Particles in Beta 5 Sweeeeeeet. Awesome, thanks guys!... read more 06/10/2010 (3:16 pm)
Friday... The last Friday of true freedom for a while, I start the new semester on Monday! GAH! I'd better ... read more 01/08/2010 (2:27 pm)
.ter terrains - how to import ? Sounds like the [url=www.garagegames.com/community/forums/viewthread/99273]same issue I had[/url] a ... read more 11/26/2009 (11:45 am)
[Request] More need to terrain painter brush That would be pretty cool. Good idea! I think it's been requested before but pressure sensitivity... read more 11/21/2009 (6:37 pm)
exporting from maya collision problems My copy of Maya should hopefully be getting here in a week or so. If you haven't managed to get it ... read more 09/26/2009 (6:29 am)
A bit off topic, but relevant if you are currently a student I just stumbled across that license myself (different store though) and was thinking about it. Even... read more 09/18/2009 (7:14 am)
That sinking feeling! Oceans of GUI I noticed something similar when I imported heightmaps. On one end of the terrain it seemed that th... read more 09/09/2009 (4:52 pm)
Skinning Large objects (specifically buildings) No worries about your English, it's not that bad. I've used constructor a bit and I like it but s... read more 09/08/2009 (3:10 am)
Skinning Large objects (specifically buildings) If only I'd have spent a minute looking at the forum. I found [url=http://www.garagegames.com/commu... read more 09/07/2009 (7:12 pm)
[BUG] T3D Beta 5 : Billboards rendered on top of fog I think this is the same issue as [url=http://www.garagegames.com/community/forums/viewthread/98059]... read more 09/06/2009 (5:39 pm)
What problem it might be? I can't remember for sure but didn't nvidia start supporting laptop cards? Although I guess they mi... read more 09/06/2009 (2:19 am)
Kaboom! Pack Great! Thanks deepscratch.... read more 08/29/2009 (5:51 am)
Can't Save New Emitters or Particles in Beta 5 @Matthew: Yeah I did. Just tried turning it off and got the same result.... read more 08/28/2009 (3:58 pm)
Altering The Camera to be Top-Down K, I have a question. If I want the camera to be above, slightly behind, and looking down at the ... read more 08/28/2009 (12:35 pm)
Altering The Camera to be Top-Down Huzzah! It was because I wasn't calling setCameraObject. Now I just need to get it to track with... read more 08/28/2009 (11:35 am)
Altering The Camera to be Top-Down I tried mucking about in spawnPlayer but I can't seem to get anything to happen regarding the camera... read more 08/28/2009 (10:17 am)
L3DT and "lego" terrain I think the 24 bit export is 8 bits per colour channel? If it is it's still treated as an 8 bit hei... read more 08/27/2009 (3:37 pm)
Altering The Camera to be Top-Down @Manoel: Honestly when it comes to scripting I'm a little more than lost. I'd much rather do this i... read more 08/26/2009 (8:50 pm)
Altering The Camera to be Top-Down @Kevin: I definitely have to figure out the scripting side. I'm pretty lost on that side of things... read more 08/26/2009 (7:11 am)
Altering The Camera to be Top-Down Update: After a bit of mucking about I got almost exactly what I was looking for. [image]http:... read more 08/26/2009 (6:12 am)
Can't Save New Emitters or Particles in Beta 5 On a whim I decided to open my project without using the toolbox. If I run it as administrator (usi... read more 08/26/2009 (2:59 am)
Strange looking terrain after import from heightmap I've been using Geo Control 2. I ended up having to export a .tiff then converted it to a png. I w... read more 08/21/2009 (8:56 am)
Strange looking terrain after import from heightmap I actually ran into this exact same issue a week or so ago. What app are you using to create the he... read more 08/21/2009 (7:59 am)
Constructor -> TrueSpace ( or Dif to dts) @Ted: I'll definitely check that out. @Willbkool: That's what I've started asking myself. Prett... read more 08/21/2009 (7:40 am)
Blender Vs. trueSpace 7 I'm definitely leaning towards blender. I think truespace was nice to get my feet wet but I've been... read more 08/21/2009 (7:32 am)
Blender Vs. trueSpace 7 I find the truespace interface much easier to use for sure, but I think they set it up to be friendl... read more 08/20/2009 (6:46 pm)
Constructor -> TrueSpace ( or Dif to dts) After thinking about it for a few minutes I guess I'm really interested in getting the object into b... read more 08/20/2009 (2:27 am)
Art Pipeline Questions (DIF/DTS, Torque Constructor, trueSpace 7) Thanks! I'll have to check out the mapto3ds exporter.... read more 08/20/2009 (1:04 am)
Can't Save New Emitters or Particles in Beta 5 @Steve: Sorry for taking so long, been really busy. If I open the particle editor from the world... read more 08/14/2009 (2:59 pm)
Heightfield normals for terrain I'd worked out last night that 16 bit gave ~1.5cm height differences at 1 click. That's more than e... read more 08/13/2009 (3:41 pm)
Importing Heightmaps Thanks! I'll give that a shot tomorrow.... read more 08/12/2009 (5:18 pm)
Torque 3D Show Off Thread! Test map I made in Geo Control 2. Not finished yet, haven't stuck in all the rivers or waterfalls ... read more 08/12/2009 (4:57 pm)
Heightfield normals for terrain Just out of curiosity, what is the largest bit depth supported by T3D for heightfields?... read more 08/12/2009 (4:35 pm)
Heightfield normals for terrain And Voila! 65536 levels! [image]http://img195.imageshack.us/img195/104/muchbetter.jpg[/image] ... read more 08/12/2009 (3:49 pm)
Importing Heightmaps sent :)... read more 08/12/2009 (3:38 pm)
Heightfield normals for terrain I can get 16 bit tiffs out of it now (somehow didn't see that one, it's right under export as bmp) ... read more 08/12/2009 (3:26 pm)
Heightfield normals for terrain Hadn't thought of that. Having trouble figuring out how to export a heightmap out of geocontrol at ... read more 08/12/2009 (3:03 pm)
Heightfield normals for terrain 8-bits I think. I'm using Gimp and I think that's the max it supports.... read more 08/12/2009 (2:41 pm)
Importing Heightmaps @Jason: Would you mind taking a look at this for me? (see post #10) [url]http://www.garagegames.... read more 08/12/2009 (2:29 pm)
Heightfield normals for terrain ok now I'm really confused. here's my terrain. [URL=http://img21.imageshack.us/i/myterrain.jpg/][I... read more 08/12/2009 (2:23 pm)
Importing Heightmaps Did you still use 50m/square? I've only been using 1m/sqr (4 tops) so that might be it too? My hei... read more 08/12/2009 (1:47 pm)
Heightfield normals for terrain @Tom: I tried the scaling op you suggested and I think I can see a difference, it's still blocky bu... read more 08/12/2009 (1:43 pm)
Importing Heightmaps @Tom: That would be awesome. Would make life way easier. @Jason: Nice. How did you smooth the ... read more 08/12/2009 (12:21 pm)
Can't Save New Emitters or Particles in Beta 5 Here's what I'm doing exactly. 1) load my mission 2) hit f8 (editor appears along with a spiffy ... read more 08/12/2009 (10:42 am)
Can't Save New Emitters or Particles in Beta 5 That's how I got to it. I can't seem to get anything on the emitter tab to work.... read more 08/12/2009 (9:45 am)
Heightfield normals for terrain @Tom: Thanks for the tip, I'll start there. Ran into a no keyboard error so I couldn't boot my dev... read more 08/11/2009 (11:24 pm)
Heightfield normals for terrain Would it affect the shaders? Wouldn't it just tell the terrain not to be so terraced in appearance ... read more 08/11/2009 (7:04 pm)
Importing Heightmaps I ran into the same problem and just assumed it was a memory issue, I only have 2Gigs of ram.... read more 08/11/2009 (7:00 pm)
Beta and those interested post here Gah, so close... Oh well, I'll just have to wait I guess. Just a couple of questions: Are you st... read more 08/11/2009 (12:43 pm)
Heightfield normals for terrain @Ross: Cool thanks. I think I'll take a look at it tonight.... read more 08/11/2009 (12:36 pm)
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