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Alex Swanson's Forum Posts

Thread Post Date Posted
Planned optimisation for os x? @Stefan: but for your users on non-shader hardware, having an ppc asm blender would still be a mjor ... read more 04/19/2004 (12:38 pm)
What to mac users use in order to create DTS objects Jay agrees, it is 8.3 that is the necesary version. If anyone has it and would be willing to compil... read more 04/19/2004 (12:33 pm)
Quark 3D View Question Do you have a 3dfx card with Glide drivers? I didn't think any voodoo cards were still around ;)... read more 04/19/2004 (12:25 pm)
DtsUtility for Maya2DTS exporter updated Oops, right after I posted the old version in the docs, too. I'll update the filepack once we get a... read more 04/19/2004 (12:06 pm)
TGERad - Radiosity The vislink error is a pretty common one, though usually entirely inexplicable. That it would happe... read more 04/19/2004 (11:42 am)
Building Torque under OS X using Xcode The documentation for mac is specifically aimed at people using Xcode or Project Builder. It does c... read more 04/19/2004 (11:35 am)
One long adventure or a series of short ones? I wouldn't call them side-quests so much as sub-quests. The larger goal should emerge as a naturall... read more 04/19/2004 (11:33 am)
What is the average size of the T2 player models? The tribes players are a little more than 2 meters tall, just over 2 max units. This is VERY small ... read more 04/19/2004 (11:29 am)
Poly Limits Amend that - it is actually number of verts that counts, I think that weird things start to happen a... read more 04/19/2004 (11:25 am)
Poly Limits Not true - there is a limit in the exporter for number of polys due to the variable types used. It ... read more 04/19/2004 (11:11 am)
What to mac users use in order to create DTS objects Maya 4.5 or 5.0 - these might have to be compiled independently. I am not 100% sure on the CW ver... read more 04/16/2004 (6:05 pm)
Strange error using the show tool Note that textures do not have to be square, they just have to be a power of 2 on each side, so 256 ... read more 04/16/2004 (5:43 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? THERE ARE NO LEGAL OBSTACLES TO USING HAMMER. This is NOT TRUE. Until the License... read more 04/16/2004 (5:42 pm)
Latest MAP2DIFF supports Floating Point? Yes unfortunately the search is somewhat limited. The FP reference has been removed from the docs.... read more 04/16/2004 (5:29 pm)
Quark 3D View Question I have seen this a lot. I almost always keep the GL view window open and placed over the 3D view as... read more 04/16/2004 (5:24 pm)
3DSMax 6.0 MultiRes fix Does the multires information work with this fix? Or does it just stop the crashing? Do you have... read more 04/16/2004 (5:13 pm)
Different game designs The difference between Second Life and games like Shadowbane and Horizons is that second life is mor... read more 04/16/2004 (4:44 pm)
Ingame animations You do all character animations in your modelling program using bone animation. I am not sure what ... read more 04/16/2004 (4:38 pm)
Giant trees done in Quark or Modeling app? I agree with ben - it would probably be best to start working in Quark, and if that proves to be imp... read more 04/16/2004 (4:34 pm)
FP support for map2dif? Why must you taunt people so, Matt? ;)... read more 04/15/2004 (3:33 pm)
Exporting.... In the first section of the Max2DTS exporter documentation, there is a filepack that includes versio... read more 04/15/2004 (12:58 pm)
Latest MAP2DIFF supports Floating Point? With the next upload of the docs, that much antiquated suggestion to disable FP will be removed.... read more 04/15/2004 (11:37 am)
New level editing tool from GreenBriar Studio It'd be nice if people developing tools for the engine let us know about them... It would be swee... read more 04/15/2004 (11:22 am)
FP support for map2dif? I am using a version that ben compiled from HEAD yesterday, and it works fine with FP. This change ... read more 04/14/2004 (12:13 pm)
Animation engine, making it a lot easier I am somewhat dubious about your claims that such a system could be created. It sounds like a wonde... read more 04/14/2004 (12:07 pm)
Why not Physique? Physique doesn't offer any additional features over Skin that are useful for real-time simulations, ... read more 04/14/2004 (11:22 am)
FP support for map2dif? Not true, that information is outdated. The current version of Map2DIF does support floating point ... read more 04/13/2004 (3:05 pm)
Detail, bump & reflection maps via max2dts TSE does normal mapping quite handily, though. Yum.... read more 04/12/2004 (5:13 pm)
Dive That's what we here at the office call the Pat Trick, after Pat Wilson, a GG intern who was quite ob... read more 04/12/2004 (5:11 pm)
What to mac users use in order to create DTS objects We are trying to get a pre-compiled version of the Maya exporter, but apparently no one in the commu... read more 04/12/2004 (5:08 pm)
Why Windoze There is a [url=http://www.garagegames.com/pg/demo.php?id=1]demo version of Torque[/url] for all 3 O... read more 04/12/2004 (5:03 pm)
Level Editor for Torque It is not just an issue of exporting, else max2map would be a valid solution. There is a lot of che... read more 04/12/2004 (4:55 pm)
Gamespace Level Editor Plugin Sounds like you didn't sellect Valve220 as your output format in the Quark Configuration=>Torque pan... read more 04/12/2004 (4:04 pm)
TSE quesion (preferably answered by employee) 1. Quark is still the recommended solution. 2. You can define material properties in a little sc... read more 04/12/2004 (4:02 pm)
Max 6 exporter From what I understand, the multires plug has completely changed in Max 6. Short of a max2DTS rewri... read more 04/12/2004 (10:57 am)
maya to torque Please note, there's now an official Maya exporter available in the CVS.... read more 04/12/2004 (10:53 am)
Max bones for a character in Torque It will also depend upon how many characters with that many bones you are planning to have in a scen... read more 04/12/2004 (10:52 am)
Tribes and Tribes2 for Free [quote]I just thought GG were some of the programmers who left :P[/quote] Yep, Jeff was the founder... read more 04/12/2004 (10:50 am)
I'm unable to access the "General Torque Dcoumentation It should redirect non-Torque owners, though. We will look into why that is failing.... read more 04/12/2004 (10:45 am)
I'm unable to access the "General Torque Dcoumentation Yes, it requires an indie (or pro) license to see the General Torque Docs.... read more 04/12/2004 (10:44 am)
Do i need jedit It depends.... read more 04/08/2004 (12:07 pm)
Vehicle suspension in Milkshape If you need another low cost alternative to milkshape in the short term, check out Blender - its exp... read more 04/08/2004 (12:00 pm)
What do Mac users do? Blender is the free modelling option on Mac for DTS format. [url]http://www.blender.org/[/url] The... read more 04/08/2004 (11:34 am)
Do i need jedit You can use any program capable of editing plain text. JEdit just has convenient plugins and debugg... read more 04/07/2004 (6:05 pm)
Planned optimisation for os x? According to our resident terrain expert "the difference is probably significant, but it would depen... read more 04/07/2004 (2:19 pm)
LOD Exporting issues Assuming you name your LOD node and mesh with a 2 suffix, then it will only display the "no poly" LO... read more 04/07/2004 (2:13 pm)
x It will be pretty soon. Probably not before next week, though. Right now I only have 6 new levels ... read more 04/07/2004 (11:58 am)
Planned optimisation for os x? If I remember correctly the ASM terrain texture blender is only in x86 assembly, so on the mac it ha... read more 04/07/2004 (11:54 am)
Invisible player Can you see any part of yourself in first person view in-game, but not in 3rd person? Or not at all... read more 04/07/2004 (11:31 am)
Player parts change.With mountpoints? You would mount it in the same way as a weapon mount. Presumably you could link this mounto point t... read more 04/07/2004 (11:23 am)