Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Planned optimisation for os x? | @Stefan: but for your users on non-shader hardware, having an ppc asm blender would still be a mjor ... read more | 04/19/2004 (12:38 pm) |
| What to mac users use in order to create DTS objects | Jay agrees, it is 8.3 that is the necesary version. If anyone has it and would be willing to compil... read more | 04/19/2004 (12:33 pm) |
| Quark 3D View Question | Do you have a 3dfx card with Glide drivers? I didn't think any voodoo cards were still around ;)... read more | 04/19/2004 (12:25 pm) |
| DtsUtility for Maya2DTS exporter updated | Oops, right after I posted the old version in the docs, too. I'll update the filepack once we get a... read more | 04/19/2004 (12:06 pm) |
| TGERad - Radiosity | The vislink error is a pretty common one, though usually entirely inexplicable. That it would happe... read more | 04/19/2004 (11:42 am) |
| Building Torque under OS X using Xcode | The documentation for mac is specifically aimed at people using Xcode or Project Builder. It does c... read more | 04/19/2004 (11:35 am) |
| One long adventure or a series of short ones? | I wouldn't call them side-quests so much as sub-quests. The larger goal should emerge as a naturall... read more | 04/19/2004 (11:33 am) |
| What is the average size of the T2 player models? | The tribes players are a little more than 2 meters tall, just over 2 max units. This is VERY small ... read more | 04/19/2004 (11:29 am) |
| Poly Limits | Amend that - it is actually number of verts that counts, I think that weird things start to happen a... read more | 04/19/2004 (11:25 am) |
| Poly Limits | Not true - there is a limit in the exporter for number of polys due to the variable types used. It ... read more | 04/19/2004 (11:11 am) |
| What to mac users use in order to create DTS objects | Maya 4.5 or 5.0 - these might have to be compiled independently. I am not 100% sure on the CW ver... read more | 04/16/2004 (6:05 pm) |
| Strange error using the show tool | Note that textures do not have to be square, they just have to be a power of 2 on each side, so 256 ... read more | 04/16/2004 (5:43 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? |
THERE ARE NO LEGAL OBSTACLES TO USING HAMMER.This is NOT TRUE. Until the License... read more |
04/16/2004 (5:42 pm) |
| Latest MAP2DIFF supports Floating Point? | Yes unfortunately the search is somewhat limited. The FP reference has been removed from the docs.... read more | 04/16/2004 (5:29 pm) |
| Quark 3D View Question | I have seen this a lot. I almost always keep the GL view window open and placed over the 3D view as... read more | 04/16/2004 (5:24 pm) |
| 3DSMax 6.0 MultiRes fix | Does the multires information work with this fix? Or does it just stop the crashing? Do you have... read more | 04/16/2004 (5:13 pm) |
| Different game designs | The difference between Second Life and games like Shadowbane and Horizons is that second life is mor... read more | 04/16/2004 (4:44 pm) |
| Ingame animations | You do all character animations in your modelling program using bone animation. I am not sure what ... read more | 04/16/2004 (4:38 pm) |
| Giant trees done in Quark or Modeling app? | I agree with ben - it would probably be best to start working in Quark, and if that proves to be imp... read more | 04/16/2004 (4:34 pm) |
| FP support for map2dif? | Why must you taunt people so, Matt? ;)... read more | 04/15/2004 (3:33 pm) |
| Exporting.... | In the first section of the Max2DTS exporter documentation, there is a filepack that includes versio... read more | 04/15/2004 (12:58 pm) |
| Latest MAP2DIFF supports Floating Point? | With the next upload of the docs, that much antiquated suggestion to disable FP will be removed.... read more | 04/15/2004 (11:37 am) |
| New level editing tool from GreenBriar Studio | It'd be nice if people developing tools for the engine let us know about them... It would be swee... read more | 04/15/2004 (11:22 am) |
| FP support for map2dif? | I am using a version that ben compiled from HEAD yesterday, and it works fine with FP. This change ... read more | 04/14/2004 (12:13 pm) |
| Animation engine, making it a lot easier | I am somewhat dubious about your claims that such a system could be created. It sounds like a wonde... read more | 04/14/2004 (12:07 pm) |
| Why not Physique? | Physique doesn't offer any additional features over Skin that are useful for real-time simulations, ... read more | 04/14/2004 (11:22 am) |
| FP support for map2dif? | Not true, that information is outdated. The current version of Map2DIF does support floating point ... read more | 04/13/2004 (3:05 pm) |
| Detail, bump & reflection maps via max2dts | TSE does normal mapping quite handily, though. Yum.... read more | 04/12/2004 (5:13 pm) |
| Dive | That's what we here at the office call the Pat Trick, after Pat Wilson, a GG intern who was quite ob... read more | 04/12/2004 (5:11 pm) |
| What to mac users use in order to create DTS objects | We are trying to get a pre-compiled version of the Maya exporter, but apparently no one in the commu... read more | 04/12/2004 (5:08 pm) |
| Why Windoze | There is a [url=http://www.garagegames.com/pg/demo.php?id=1]demo version of Torque[/url] for all 3 O... read more | 04/12/2004 (5:03 pm) |
| Level Editor for Torque | It is not just an issue of exporting, else max2map would be a valid solution. There is a lot of che... read more | 04/12/2004 (4:55 pm) |
| Gamespace Level Editor Plugin | Sounds like you didn't sellect Valve220 as your output format in the Quark Configuration=>Torque pan... read more | 04/12/2004 (4:04 pm) |
| TSE quesion (preferably answered by employee) | 1. Quark is still the recommended solution. 2. You can define material properties in a little sc... read more | 04/12/2004 (4:02 pm) |
| Max 6 exporter | From what I understand, the multires plug has completely changed in Max 6. Short of a max2DTS rewri... read more | 04/12/2004 (10:57 am) |
| maya to torque | Please note, there's now an official Maya exporter available in the CVS.... read more | 04/12/2004 (10:53 am) |
| Max bones for a character in Torque | It will also depend upon how many characters with that many bones you are planning to have in a scen... read more | 04/12/2004 (10:52 am) |
| Tribes and Tribes2 for Free | [quote]I just thought GG were some of the programmers who left :P[/quote] Yep, Jeff was the founder... read more | 04/12/2004 (10:50 am) |
| I'm unable to access the "General Torque Dcoumentation | It should redirect non-Torque owners, though. We will look into why that is failing.... read more | 04/12/2004 (10:45 am) |
| I'm unable to access the "General Torque Dcoumentation | Yes, it requires an indie (or pro) license to see the General Torque Docs.... read more | 04/12/2004 (10:44 am) |
| Do i need jedit | It depends.... read more | 04/08/2004 (12:07 pm) |
| Vehicle suspension in Milkshape | If you need another low cost alternative to milkshape in the short term, check out Blender - its exp... read more | 04/08/2004 (12:00 pm) |
| What do Mac users do? | Blender is the free modelling option on Mac for DTS format. [url]http://www.blender.org/[/url] The... read more | 04/08/2004 (11:34 am) |
| Do i need jedit | You can use any program capable of editing plain text. JEdit just has convenient plugins and debugg... read more | 04/07/2004 (6:05 pm) |
| Planned optimisation for os x? | According to our resident terrain expert "the difference is probably significant, but it would depen... read more | 04/07/2004 (2:19 pm) |
| LOD Exporting issues | Assuming you name your LOD node and mesh with a 2 suffix, then it will only display the "no poly" LO... read more | 04/07/2004 (2:13 pm) |
| x | It will be pretty soon. Probably not before next week, though. Right now I only have 6 new levels ... read more | 04/07/2004 (11:58 am) |
| Planned optimisation for os x? | If I remember correctly the ASM terrain texture blender is only in x86 assembly, so on the mac it ha... read more | 04/07/2004 (11:54 am) |
| Invisible player | Can you see any part of yourself in first person view in-game, but not in 3rd person? Or not at all... read more | 04/07/2004 (11:31 am) |
| Player parts change.With mountpoints? | You would mount it in the same way as a weapon mount. Presumably you could link this mounto point t... read more | 04/07/2004 (11:23 am) |