Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Quark (images refuse to preview?) | Quark does support JPEGs. wouldn't be much use for it as a texturere otherwise. As I said above, t... read more | 04/28/2004 (1:06 pm) |
| 3dsmax 6 supprt when? | @Adrian: It is likely to happen. This thread, however is about Max6 support for DTS, not map build... read more | 04/28/2004 (1:00 pm) |
| 3DSMax 6.0 MultiRes fix | Alright, login info sent!... read more | 04/28/2004 (12:57 pm) |
| QuArK | The solution to this is to import JPG versions of your textures into Quark, but use the PNG in game.... read more | 04/28/2004 (12:48 pm) |
| maya to torque | Sorry, it is official in that it is being developed by Clark at Bravetree (who also wrote the max ex... read more | 04/28/2004 (12:41 pm) |
| DTS objects as terrain. Any thoughts? | Mike, What you are making sounds do-able. I do not think that DTS will get you the best results, b... read more | 04/27/2004 (11:34 am) |
| My first levels: Bong Chamber Blast, and Quad-tube Quest | [email]alexs@garagegames.com[/email]... read more | 04/27/2004 (11:31 am) |
| Rotation | I have seen problems with some edits (especially typeing in object location) where the display does ... read more | 04/27/2004 (11:30 am) |
| A few 3DS Max exporter questions | Lars, 145 might not be the best number unless you also have a lower resolution version. Your shap... read more | 04/27/2004 (11:17 am) |
| Quark (images refuse to preview?) | It should be able to do so. It may be unable to display PNG files with alpha, though. Alpha is uns... read more | 04/27/2004 (11:13 am) |
| Quark - Orphaned polygons | [quote]Don't write floating point coords checked[/quote] If you have a current version of the expor... read more | 04/27/2004 (11:11 am) |
| 3DSMax 6.0 MultiRes fix | Samme, could you post your email address so that I can send you a FTP username and password where yo... read more | 04/27/2004 (11:09 am) |
| 3DSMax 6.0 MultiRes fix | Samme, I have not gotten any messages from you, still. I'll ask Rick to look at the virus filter to... read more | 04/27/2004 (10:53 am) |
| 3dsmax 6 supprt when? | You will have to remove any use of the multi-res plugin for max 5 or 6, and do LOD by hand. Having ... read more | 04/27/2004 (10:40 am) |
| TSE questions :) | [quote]..will a demo (or enhanced demo) to play off of be available, or will a game made with the ex... read more | 04/27/2004 (10:36 am) |
| Player STILL doesn't work properly - damn exporters! | Having bip01 export can cause problems. This could be what you are seeing. Using the default player... read more | 04/26/2004 (12:14 pm) |
| Help triggers? | Awesome tutorial Solo!... read more | 04/26/2004 (12:11 pm) |
| Trying to figure out Xcode | [quote]I've CVSed the torque files; i've opened the pbproj; build goes ok up to lining these files a... read more | 04/26/2004 (11:30 am) |
| Max exporter | You need to create a bounding box. Please read the [url=http://www.garagegames.com/docs/torque/gene... read more | 04/26/2004 (11:22 am) |
| Quark (images refuse to preview?) | What format? JPG? PNG?... read more | 04/26/2004 (11:17 am) |
| 3DSMax 6.0 MultiRes fix | Thanks, Samme, I look forward to it!... read more | 04/26/2004 (11:14 am) |
| Quark - Orphaned polygons | It is normal to see a few orphaned polygon brushes. I assume it is part of the face culling that ha... read more | 04/26/2004 (11:13 am) |
| 3dsmax 6 supprt when? | @Jon: Is that a release build or a debug? The files seems rather large for release. If you have a... read more | 04/26/2004 (10:57 am) |
| I am new | I probably won't be able to get the archive updated today, but look for it early next week :)... read more | 04/23/2004 (12:18 pm) |
| Some bugs I've found in MBG | I am not sure that more processing power or multithreading would help with the Mobius strip problem.... read more | 04/23/2004 (12:16 pm) |
| DTS objects as terrain. Any thoughts? | Here's a list of reasons that I can think of: 1) DTS objects only support up to 8 collision brushes... read more | 04/23/2004 (12:11 pm) |
| 3DSMax 6.0 MultiRes fix | I haven't gotten any mail from you either. We have had problems with executable files like the ex... read more | 04/23/2004 (11:29 am) |
| Dead bodies, DIFs and "Error, no plane possible!" | Try right clicking on the path duplicator (in Heirarchy) and choosing "Dissasociate Duplicator Image... read more | 04/23/2004 (11:21 am) |
| TGE. is it too hard? | @Solo: realistically, it is aimed at people who already have a good level of knowledge of C++ Youn... read more | 04/23/2004 (11:10 am) |
| DTS objects as terrain. Any thoughts? | This is totally contrary to the designed purpose of DTS. It would probably be less work code-wise t... read more | 04/22/2004 (5:35 pm) |
| Torque commercial license! What a great deal! | It used to be $10,000 per project, now it is $495 per seat... read more | 04/22/2004 (5:30 pm) |
| Mac exporters? | Thanks Danny, I'll let Jeff know about that option.... read more | 04/22/2004 (5:29 pm) |
| Poly Limits | @Chris: [quote]So over all, all the models in the world cannot reach a combind ammount of 65K poli... read more | 04/22/2004 (5:25 pm) |
| Some bugs I've found in MBG | Also, no need to double post... read more | 04/22/2004 (1:42 pm) |
| Some bugs I've found in MBG | We are aware of the first two issues, but the third one is new. The first one would require a major... read more | 04/22/2004 (1:42 pm) |
| TGE .PNG transparency bug - any plans to fix? | Yes, it is a bug in photoshop. Still unfixed as of 7.0 (not sure about in CS) The superPNG plug... read more | 04/22/2004 (1:35 pm) |
| TSE quesion (preferably answered by employee) | The scripting of the Torque will remain the same, as will most everything outside the rendering pipe... read more | 04/22/2004 (1:30 pm) |
| Mac exporters? | I emailed your programmer, hopefully he will have the right version! It would be great for everyone... read more | 04/22/2004 (1:27 pm) |
| Maya Personal Learning Edition | If you want to learn Maya, so that you can later use a real copy for game development, PLE is a good... read more | 04/22/2004 (1:20 pm) |
| TGE. is it too hard? | DTS would generally be the prefered format for a rock, though for really large Rock formations, DIF ... read more | 04/22/2004 (1:17 pm) |
| 3DMax for buildings? | [quote]Okay... what are CSG models?[/quote] For a fairly straitforward technical answer: [url]http:... read more | 04/21/2004 (11:42 am) |
| Poly Limits | No, a 35k poly mesh would have around 65k verts after all of the triangle stripping and so forth, I'... read more | 04/21/2004 (10:58 am) |
| Cheats for MarbleBlast? | You can also lanch the game from the console with a -testCheats option to have it start out with che... read more | 04/20/2004 (11:17 am) |
| Planned optimisation for os x? | Yep, well, the new blender is all done on card, so it requires shaders. It'd be interesting to see ... read more | 04/20/2004 (11:16 am) |
| Mac Community RANT | I have not seen much mockery of mac users on these forums. A few jibes, but most people realize tha... read more | 04/20/2004 (11:14 am) |
| Quark 3D View Question | Use the OpenGL view window, thats what I suggest. Telling it to render normal viewports with openGL... read more | 04/20/2004 (11:06 am) |
| What is the average size of the T2 player models? | It is very small, yes. you can reset your grid to be 1 unit high with 10 divisions per line, that he... read more | 04/20/2004 (10:58 am) |
| Shortcut the Developers missed? | Will'O Wisp is one of Mark's favorite levels. You could tell, I see? :) Hint: skip the large rou... read more | 04/19/2004 (12:50 pm) |
| Advanced Level 36: Airwalk | Weird, considering that DX is only supported on a compatibility layer where it interprets GL calls. ... read more | 04/19/2004 (12:48 pm) |
| Trying to figure out Xcode | [quote]What we're looking for is a place to start a new project, NOT with the example code.[/quote] ... read more | 04/19/2004 (12:44 pm) |