Game Development Community

Alex Swanson's Forum Posts

Thread Post Date Posted
Quark (images refuse to preview?) Quark does support JPEGs. wouldn't be much use for it as a texturere otherwise. As I said above, t... read more 04/28/2004 (1:06 pm)
3dsmax 6 supprt when? @Adrian: It is likely to happen. This thread, however is about Max6 support for DTS, not map build... read more 04/28/2004 (1:00 pm)
3DSMax 6.0 MultiRes fix Alright, login info sent!... read more 04/28/2004 (12:57 pm)
QuArK The solution to this is to import JPG versions of your textures into Quark, but use the PNG in game.... read more 04/28/2004 (12:48 pm)
maya to torque Sorry, it is official in that it is being developed by Clark at Bravetree (who also wrote the max ex... read more 04/28/2004 (12:41 pm)
DTS objects as terrain. Any thoughts? Mike, What you are making sounds do-able. I do not think that DTS will get you the best results, b... read more 04/27/2004 (11:34 am)
My first levels: Bong Chamber Blast, and Quad-tube Quest [email]alexs@garagegames.com[/email]... read more 04/27/2004 (11:31 am)
Rotation I have seen problems with some edits (especially typeing in object location) where the display does ... read more 04/27/2004 (11:30 am)
A few 3DS Max exporter questions Lars, 145 might not be the best number unless you also have a lower resolution version. Your shap... read more 04/27/2004 (11:17 am)
Quark (images refuse to preview?) It should be able to do so. It may be unable to display PNG files with alpha, though. Alpha is uns... read more 04/27/2004 (11:13 am)
Quark - Orphaned polygons [quote]Don't write floating point coords checked[/quote] If you have a current version of the expor... read more 04/27/2004 (11:11 am)
3DSMax 6.0 MultiRes fix Samme, could you post your email address so that I can send you a FTP username and password where yo... read more 04/27/2004 (11:09 am)
3DSMax 6.0 MultiRes fix Samme, I have not gotten any messages from you, still. I'll ask Rick to look at the virus filter to... read more 04/27/2004 (10:53 am)
3dsmax 6 supprt when? You will have to remove any use of the multi-res plugin for max 5 or 6, and do LOD by hand. Having ... read more 04/27/2004 (10:40 am)
TSE questions :) [quote]..will a demo (or enhanced demo) to play off of be available, or will a game made with the ex... read more 04/27/2004 (10:36 am)
Player STILL doesn't work properly - damn exporters! Having bip01 export can cause problems. This could be what you are seeing. Using the default player... read more 04/26/2004 (12:14 pm)
Help triggers? Awesome tutorial Solo!... read more 04/26/2004 (12:11 pm)
Trying to figure out Xcode [quote]I've CVSed the torque files; i've opened the pbproj; build goes ok up to lining these files a... read more 04/26/2004 (11:30 am)
Max exporter You need to create a bounding box. Please read the [url=http://www.garagegames.com/docs/torque/gene... read more 04/26/2004 (11:22 am)
Quark (images refuse to preview?) What format? JPG? PNG?... read more 04/26/2004 (11:17 am)
3DSMax 6.0 MultiRes fix Thanks, Samme, I look forward to it!... read more 04/26/2004 (11:14 am)
Quark - Orphaned polygons It is normal to see a few orphaned polygon brushes. I assume it is part of the face culling that ha... read more 04/26/2004 (11:13 am)
3dsmax 6 supprt when? @Jon: Is that a release build or a debug? The files seems rather large for release. If you have a... read more 04/26/2004 (10:57 am)
I am new I probably won't be able to get the archive updated today, but look for it early next week :)... read more 04/23/2004 (12:18 pm)
Some bugs I've found in MBG I am not sure that more processing power or multithreading would help with the Mobius strip problem.... read more 04/23/2004 (12:16 pm)
DTS objects as terrain. Any thoughts? Here's a list of reasons that I can think of: 1) DTS objects only support up to 8 collision brushes... read more 04/23/2004 (12:11 pm)
3DSMax 6.0 MultiRes fix I haven't gotten any mail from you either. We have had problems with executable files like the ex... read more 04/23/2004 (11:29 am)
Dead bodies, DIFs and "Error, no plane possible!" Try right clicking on the path duplicator (in Heirarchy) and choosing "Dissasociate Duplicator Image... read more 04/23/2004 (11:21 am)
TGE. is it too hard? @Solo: realistically, it is aimed at people who already have a good level of knowledge of C++ Youn... read more 04/23/2004 (11:10 am)
DTS objects as terrain. Any thoughts? This is totally contrary to the designed purpose of DTS. It would probably be less work code-wise t... read more 04/22/2004 (5:35 pm)
Torque commercial license! What a great deal! It used to be $10,000 per project, now it is $495 per seat... read more 04/22/2004 (5:30 pm)
Mac exporters? Thanks Danny, I'll let Jeff know about that option.... read more 04/22/2004 (5:29 pm)
Poly Limits @Chris: [quote]So over all, all the models in the world cannot reach a combind ammount of 65K poli... read more 04/22/2004 (5:25 pm)
Some bugs I've found in MBG Also, no need to double post... read more 04/22/2004 (1:42 pm)
Some bugs I've found in MBG We are aware of the first two issues, but the third one is new. The first one would require a major... read more 04/22/2004 (1:42 pm)
TGE .PNG transparency bug - any plans to fix? Yes, it is a bug in photoshop. Still unfixed as of 7.0 (not sure about in CS) The superPNG plug... read more 04/22/2004 (1:35 pm)
TSE quesion (preferably answered by employee) The scripting of the Torque will remain the same, as will most everything outside the rendering pipe... read more 04/22/2004 (1:30 pm)
Mac exporters? I emailed your programmer, hopefully he will have the right version! It would be great for everyone... read more 04/22/2004 (1:27 pm)
Maya Personal Learning Edition If you want to learn Maya, so that you can later use a real copy for game development, PLE is a good... read more 04/22/2004 (1:20 pm)
TGE. is it too hard? DTS would generally be the prefered format for a rock, though for really large Rock formations, DIF ... read more 04/22/2004 (1:17 pm)
3DMax for buildings? [quote]Okay... what are CSG models?[/quote] For a fairly straitforward technical answer: [url]http:... read more 04/21/2004 (11:42 am)
Poly Limits No, a 35k poly mesh would have around 65k verts after all of the triangle stripping and so forth, I'... read more 04/21/2004 (10:58 am)
Cheats for MarbleBlast? You can also lanch the game from the console with a -testCheats option to have it start out with che... read more 04/20/2004 (11:17 am)
Planned optimisation for os x? Yep, well, the new blender is all done on card, so it requires shaders. It'd be interesting to see ... read more 04/20/2004 (11:16 am)
Mac Community RANT I have not seen much mockery of mac users on these forums. A few jibes, but most people realize tha... read more 04/20/2004 (11:14 am)
Quark 3D View Question Use the OpenGL view window, thats what I suggest. Telling it to render normal viewports with openGL... read more 04/20/2004 (11:06 am)
What is the average size of the T2 player models? It is very small, yes. you can reset your grid to be 1 unit high with 10 divisions per line, that he... read more 04/20/2004 (10:58 am)
Shortcut the Developers missed? Will'O Wisp is one of Mark's favorite levels. You could tell, I see? :) Hint: skip the large rou... read more 04/19/2004 (12:50 pm)
Advanced Level 36: Airwalk Weird, considering that DX is only supported on a compatibility layer where it interprets GL calls. ... read more 04/19/2004 (12:48 pm)
Trying to figure out Xcode [quote]What we're looking for is a place to start a new project, NOT with the example code.[/quote] ... read more 04/19/2004 (12:44 pm)