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Alex Swanson's Forum Posts

Thread Post Date Posted
Game idea and questions LOD: Level of Detail, swaps out lower poly versions of the model depending on its pixel height on sc... read more 05/10/2004 (11:23 am)
Quark: Caulk from tagged I believe all the tagging options are in Quark 6.4 and higher, I assume you are using that?... read more 05/10/2004 (11:08 am)
Brush modeling a 45 degree roof? Yes you could make a shape like the one you describe, if it is built without any holes. For example... read more 05/10/2004 (11:07 am)
Confused on how this acutally works - Maya User The show toold currently does not use precicely the same render code as the engine. It is sort of a... read more 05/10/2004 (11:03 am)
Docs for writing a .dts exporter - Do they exist? That is what CVS is for. It seems to me that the potential for abuse is greater than the potential ... read more 05/10/2004 (11:00 am)
3ds Max 6 If you are really in the market for a high-end 3D app, but wanting to save some money, I would recom... read more 05/10/2004 (10:54 am)
Best Commercial or non-commercial 3D modeler I am actually interested in this as well - having access to a working feature list and any existing ... read more 05/10/2004 (10:43 am)
3D game programming book question Try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2656]this tutorial[/... read more 05/07/2004 (10:43 am)
Anyone Else Sick To Death Of Fps's I thought Rune was a HalfLife mod? Maybe they ported it to Unreal later...... read more 05/07/2004 (10:41 am)
Logo I don't think that the splash screen is required to remain unchanged according to the license. You ... read more 05/06/2004 (2:29 pm)
Updated milkshape exporter In some of the Max sources, the eye and cam node are bound to a subnode of the first "dummy" node na... read more 05/06/2004 (12:13 pm)
Does Max2Map Exporter work? As a side note: Sorry about the comment about upgrading Max 4.0 to 4.2 in the other thread, I though... read more 05/06/2004 (11:58 am)
Does Max2Map Exporter work? I don't think max2map has ever worked, at least not well. As noted: Quark and map2dif are the recom... read more 05/06/2004 (11:57 am)
Game idea and questions But non-player models probablly won't need to go that high, unless you plan to get really up close i... read more 05/06/2004 (11:51 am)
Game idea and questions [quote]We are looking at 50-100 models in the viewspace. What sort of poly count should I aim for on... read more 05/06/2004 (11:48 am)
Platform game code You need lots of effects and ideas to make most types of games fun. Each genre provides its own uni... read more 05/06/2004 (11:35 am)
Selective Collision for Brushes Jon, you are right, not sure what I was thinking there. Sorry for leading you astray!... read more 05/05/2004 (6:09 pm)
What to mac users use in order to create DTS objects That doesn't really solve the problem Michael. We would like to have a full dev environment on any ... read more 05/05/2004 (6:04 pm)
Show Tool v2 - Request for Comments Okay, a lot of this will be redundant with what others have said - here is a checklist of what I wou... read more 05/05/2004 (5:48 pm)
3DSMax 6.0 MultiRes fix Thanks Thomas... read more 05/05/2004 (5:13 pm)
Which to use for buildings, Quark or Milkshape? [quote]Actually, Milkshape has a generic .map exporter that exports in the right format, except it's... read more 05/05/2004 (5:10 pm)
Game Engine There are a lot of free game engines, but not a lot of GOOD free game engines. Of course compared... read more 05/05/2004 (5:08 pm)
Selective Collision for Brushes Have you tried making it into a detail brush?... read more 05/04/2004 (4:58 pm)
My first levels: Bong Chamber Blast, and Quad-tube Quest [quote]Wish it could be ported to Mac though.[/quote] I dream that there will come a day ... read more 05/04/2004 (4:56 pm)
3DSMax 6.0 MultiRes fix I havn't gotten many responses yet. Anyone actually download it? Did it work?... read more 05/04/2004 (4:48 pm)
Problem with exporting only legs for forward anim I assume you are exporting the legs only by using ALWAYS EXPORT and NEVER EXPORT settings in the con... read more 05/04/2004 (4:37 pm)
Which to use for buildings, Quark or Milkshape? DIF format supports complex collision. DIF format supports portalization. Lighting issues aside, D... read more 05/04/2004 (4:24 pm)
3dsmax 6 supprt when? [url=http://www.garagegames.com/docs/torque/general/ch09.php]3DS Max Exporter Documentation[/url]... read more 05/04/2004 (4:18 pm)
Watery textures? Yep, that shows up for things that have no texture assigned, that is probably your problem.... read more 05/03/2004 (5:11 pm)
Quark edit button problem This happens for some Quark 6.4 alpha users running windows XP or ME. I recommend using Quark 6.3 (... read more 05/03/2004 (5:10 pm)
Which to use for buildings, Quark or Milkshape? Quark. Milkshape cannot output .dif format.... read more 05/03/2004 (4:15 pm)
Cartography Shop Author willing to support Torque If the author of CS added DIF or Valve220 .map format then yes. There has been a lot of talk of thi... read more 05/03/2004 (4:13 pm)
A New Mmorpg Using Tge Samme, this game looks fantastic! It would be cool if you posted a combined screenshot page in th... read more 05/03/2004 (4:11 pm)
Texture Making Tutorial This tutorial looks great! I will add it as a resource on the site... [url=http://www.garagegames... read more 05/03/2004 (3:14 pm)
Problem with sending alex my new level @Devin: if you need someplace to post it, email me from your old computer and I can give you a temp... read more 05/03/2004 (11:59 am)
@alex, do NOT update till 11th-12th May Alright, I will wait until next week, then. I've had an increase in new levels over the last week, ... read more 05/03/2004 (11:58 am)
My first levels: Bong Chamber Blast, and Quad-tube Quest Thanks Much, Solo. I think I'll convert this post into a resource. It will make it easier to find.... read more 04/29/2004 (3:19 pm)
Max2dts for anything newer than 4.0 I have just gotten access to a Max 6 exporter that supposedly supports MultiRes. I don't have Max6 ... read more 04/29/2004 (3:17 pm)
Marblers: your attention please... Dunno, Orbz uses Torque Terrain so you can edit terrain in-game, but buildings still have to be done... read more 04/29/2004 (3:16 pm)
I want to enter a car like in gta You could put the player mount point inside the car and have an animation that played when you got i... read more 04/29/2004 (3:10 pm)
Screwed lighting / lightmaps / portals? The brightness of your textures should just be determined by the intensity of the texture itself and... read more 04/29/2004 (3:08 pm)
Can the PC SDK export a Mac version of the game you make? That is what most of our devs thus far have done - get someone with Project Builder or Xcode (since ... read more 04/29/2004 (3:05 pm)
EXPORTING A NEW CHARACTER TO USE FOR YOUR OWN SEQUENCES WITH MUL @Spencer: That tutorial has been copied over into the new docs. Look here: [url=http://www.garagega... read more 04/29/2004 (2:59 pm)
3dsmax 6 supprt when? I have a beta download available, anyone else who's interested email me for info.... read more 04/29/2004 (11:59 am)
Is there any interest in a Step-By-Step Texture Tutorial? I agree, we do need to see more tutorials and help for artists around here. I would love to see a g... read more 04/29/2004 (11:39 am)
New (sort of) Level [email]alexs@garagegames.com[/email]... read more 04/28/2004 (2:29 pm)
My first levels: Bong Chamber Blast, and Quad-tube Quest Jared: There is a fairly deatailed forum post on moving platforms for MB in Quark from a while back.... read more 04/28/2004 (2:21 pm)
map2dif mac?!? Sounds cool Joe, if this turns out to work consistently, it would be a nice addition to the Torque h... read more 04/28/2004 (2:10 pm)
A few 3DS Max exporter questions I'll edit the docs to be more clear about where to link Col-1. It has to be in the heirarchy in any... read more 04/28/2004 (1:19 pm)
A few 3DS Max exporter questions I suspect that the reason it was saying "no details to export" was due to the detail numbers on the ... read more 04/28/2004 (1:17 pm)