Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Game idea and questions | LOD: Level of Detail, swaps out lower poly versions of the model depending on its pixel height on sc... read more | 05/10/2004 (11:23 am) |
| Quark: Caulk from tagged | I believe all the tagging options are in Quark 6.4 and higher, I assume you are using that?... read more | 05/10/2004 (11:08 am) |
| Brush modeling a 45 degree roof? | Yes you could make a shape like the one you describe, if it is built without any holes. For example... read more | 05/10/2004 (11:07 am) |
| Confused on how this acutally works - Maya User | The show toold currently does not use precicely the same render code as the engine. It is sort of a... read more | 05/10/2004 (11:03 am) |
| Docs for writing a .dts exporter - Do they exist? | That is what CVS is for. It seems to me that the potential for abuse is greater than the potential ... read more | 05/10/2004 (11:00 am) |
| 3ds Max 6 | If you are really in the market for a high-end 3D app, but wanting to save some money, I would recom... read more | 05/10/2004 (10:54 am) |
| Best Commercial or non-commercial 3D modeler | I am actually interested in this as well - having access to a working feature list and any existing ... read more | 05/10/2004 (10:43 am) |
| 3D game programming book question | Try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2656]this tutorial[/... read more | 05/07/2004 (10:43 am) |
| Anyone Else Sick To Death Of Fps's | I thought Rune was a HalfLife mod? Maybe they ported it to Unreal later...... read more | 05/07/2004 (10:41 am) |
| Logo | I don't think that the splash screen is required to remain unchanged according to the license. You ... read more | 05/06/2004 (2:29 pm) |
| Updated milkshape exporter | In some of the Max sources, the eye and cam node are bound to a subnode of the first "dummy" node na... read more | 05/06/2004 (12:13 pm) |
| Does Max2Map Exporter work? | As a side note: Sorry about the comment about upgrading Max 4.0 to 4.2 in the other thread, I though... read more | 05/06/2004 (11:58 am) |
| Does Max2Map Exporter work? | I don't think max2map has ever worked, at least not well. As noted: Quark and map2dif are the recom... read more | 05/06/2004 (11:57 am) |
| Game idea and questions | But non-player models probablly won't need to go that high, unless you plan to get really up close i... read more | 05/06/2004 (11:51 am) |
| Game idea and questions | [quote]We are looking at 50-100 models in the viewspace. What sort of poly count should I aim for on... read more | 05/06/2004 (11:48 am) |
| Platform game code | You need lots of effects and ideas to make most types of games fun. Each genre provides its own uni... read more | 05/06/2004 (11:35 am) |
| Selective Collision for Brushes | Jon, you are right, not sure what I was thinking there. Sorry for leading you astray!... read more | 05/05/2004 (6:09 pm) |
| What to mac users use in order to create DTS objects | That doesn't really solve the problem Michael. We would like to have a full dev environment on any ... read more | 05/05/2004 (6:04 pm) |
| Show Tool v2 - Request for Comments | Okay, a lot of this will be redundant with what others have said - here is a checklist of what I wou... read more | 05/05/2004 (5:48 pm) |
| 3DSMax 6.0 MultiRes fix | Thanks Thomas... read more | 05/05/2004 (5:13 pm) |
| Which to use for buildings, Quark or Milkshape? | [quote]Actually, Milkshape has a generic .map exporter that exports in the right format, except it's... read more | 05/05/2004 (5:10 pm) |
| Game Engine | There are a lot of free game engines, but not a lot of GOOD free game engines. Of course compared... read more | 05/05/2004 (5:08 pm) |
| Selective Collision for Brushes | Have you tried making it into a detail brush?... read more | 05/04/2004 (4:58 pm) |
| My first levels: Bong Chamber Blast, and Quad-tube Quest |
[quote]Wish it |
05/04/2004 (4:56 pm) |
| 3DSMax 6.0 MultiRes fix | I havn't gotten many responses yet. Anyone actually download it? Did it work?... read more | 05/04/2004 (4:48 pm) |
| Problem with exporting only legs for forward anim | I assume you are exporting the legs only by using ALWAYS EXPORT and NEVER EXPORT settings in the con... read more | 05/04/2004 (4:37 pm) |
| Which to use for buildings, Quark or Milkshape? | DIF format supports complex collision. DIF format supports portalization. Lighting issues aside, D... read more | 05/04/2004 (4:24 pm) |
| 3dsmax 6 supprt when? | [url=http://www.garagegames.com/docs/torque/general/ch09.php]3DS Max Exporter Documentation[/url]... read more | 05/04/2004 (4:18 pm) |
| Watery textures? | Yep, that shows up for things that have no texture assigned, that is probably your problem.... read more | 05/03/2004 (5:11 pm) |
| Quark edit button problem | This happens for some Quark 6.4 alpha users running windows XP or ME. I recommend using Quark 6.3 (... read more | 05/03/2004 (5:10 pm) |
| Which to use for buildings, Quark or Milkshape? | Quark. Milkshape cannot output .dif format.... read more | 05/03/2004 (4:15 pm) |
| Cartography Shop Author willing to support Torque | If the author of CS added DIF or Valve220 .map format then yes. There has been a lot of talk of thi... read more | 05/03/2004 (4:13 pm) |
| A New Mmorpg Using Tge | Samme, this game looks fantastic! It would be cool if you posted a combined screenshot page in th... read more | 05/03/2004 (4:11 pm) |
| Texture Making Tutorial | This tutorial looks great! I will add it as a resource on the site... [url=http://www.garagegames... read more | 05/03/2004 (3:14 pm) |
| Problem with sending alex my new level | @Devin: if you need someplace to post it, email me from your old computer and I can give you a temp... read more | 05/03/2004 (11:59 am) |
| @alex, do NOT update till 11th-12th May | Alright, I will wait until next week, then. I've had an increase in new levels over the last week, ... read more | 05/03/2004 (11:58 am) |
| My first levels: Bong Chamber Blast, and Quad-tube Quest | Thanks Much, Solo. I think I'll convert this post into a resource. It will make it easier to find.... read more | 04/29/2004 (3:19 pm) |
| Max2dts for anything newer than 4.0 | I have just gotten access to a Max 6 exporter that supposedly supports MultiRes. I don't have Max6 ... read more | 04/29/2004 (3:17 pm) |
| Marblers: your attention please... | Dunno, Orbz uses Torque Terrain so you can edit terrain in-game, but buildings still have to be done... read more | 04/29/2004 (3:16 pm) |
| I want to enter a car like in gta | You could put the player mount point inside the car and have an animation that played when you got i... read more | 04/29/2004 (3:10 pm) |
| Screwed lighting / lightmaps / portals? | The brightness of your textures should just be determined by the intensity of the texture itself and... read more | 04/29/2004 (3:08 pm) |
| Can the PC SDK export a Mac version of the game you make? | That is what most of our devs thus far have done - get someone with Project Builder or Xcode (since ... read more | 04/29/2004 (3:05 pm) |
| EXPORTING A NEW CHARACTER TO USE FOR YOUR OWN SEQUENCES WITH MUL | @Spencer: That tutorial has been copied over into the new docs. Look here: [url=http://www.garagega... read more | 04/29/2004 (2:59 pm) |
| 3dsmax 6 supprt when? | I have a beta download available, anyone else who's interested email me for info.... read more | 04/29/2004 (11:59 am) |
| Is there any interest in a Step-By-Step Texture Tutorial? | I agree, we do need to see more tutorials and help for artists around here. I would love to see a g... read more | 04/29/2004 (11:39 am) |
| New (sort of) Level | [email]alexs@garagegames.com[/email]... read more | 04/28/2004 (2:29 pm) |
| My first levels: Bong Chamber Blast, and Quad-tube Quest | Jared: There is a fairly deatailed forum post on moving platforms for MB in Quark from a while back.... read more | 04/28/2004 (2:21 pm) |
| map2dif mac?!? | Sounds cool Joe, if this turns out to work consistently, it would be a nice addition to the Torque h... read more | 04/28/2004 (2:10 pm) |
| A few 3DS Max exporter questions | I'll edit the docs to be more clear about where to link Col-1. It has to be in the heirarchy in any... read more | 04/28/2004 (1:19 pm) |
| A few 3DS Max exporter questions | I suspect that the reason it was saying "no details to export" was due to the detail numbers on the ... read more | 04/28/2004 (1:17 pm) |