Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weird map2dif error | @Joe: What program are you using to create the maps on OSX?... read more | 05/19/2004 (2:22 pm) |
| Map2Max | @Westy: I think the attraction is to bring things into max for scale purposes if you are making deta... read more | 05/19/2004 (2:11 pm) |
| A Greek Mythology game (It's not another RTS I promise!) | Yes. There is Only. I think I had halfway finished my post, got distracted, then decided to work o... read more | 05/19/2004 (2:07 pm) |
| Meshes linked to bones as well as Skin mesh in the same dts? | AFAIK this should be possible.... read more | 05/19/2004 (2:03 pm) |
| Working max5 dts exporter download | You can use the max 4 exporter with Max 5 as long as you don't use multires.... read more | 05/19/2004 (2:02 pm) |
| My lod doesn't work ingame | It is showing in the show tool?? Are you sure that your LOD isn't just so well-done that it isn't... read more | 05/19/2004 (11:19 am) |
| A Greek Mythology game (It's not another RTS I promise!) | I have always thought something not unlike Dynasty Warriors, employing ancient mediterrainian mythol... read more | 05/18/2004 (5:07 pm) |
| Max2dts Docs Errata | Logan: I did do a lot of minor revisions of the Max2Dts docs (the one currently on the site). You m... read more | 05/18/2004 (2:44 pm) |
| Torque | What version of OS 10? Jaguar? (10.2) Panther? (10.3) Did you download [url=http://developer.cre... read more | 05/18/2004 (2:39 pm) |
| Yeahhhhhhhhhhhhhhhhhhhhh | Yup, just got the new update up. Sorry for the delay, things have been quite busy and it takes a bi... read more | 05/18/2004 (2:36 pm) |
| Custom GUI Buttons | FYI: _n = normal _h = hover _d = depressed _i = inactive... read more | 05/18/2004 (11:01 am) |
| 3DS max 6 exporter missing from file pack | Yep, that got put out a bit ahead of schedule. We do not yet have an official Max6 solution. If an... read more | 05/18/2004 (10:58 am) |
| Torque | @David: your dual G5 probably shipped with more recent openAL drivers.... read more | 05/18/2004 (10:54 am) |
| @alex, do NOT update till 11th-12th May | Also of note: I can't include Circles in this update because the zip file turned out to be corrupte... read more | 05/17/2004 (5:51 pm) |
| @alex, do NOT update till 11th-12th May | Will do. Stay tuned, getting it together now. I've put everything together, it will be uploaded ... read more | 05/17/2004 (4:11 pm) |
| Someone Link me to 3ds max 6 tools | Also, max2map does not work well for any version of Max.... read more | 05/17/2004 (3:32 pm) |
| Visibility animation issues with 3dsmax exporter | Do you have keyframes setting it to visible value 1 at the start and end of the second animation? O... read more | 05/17/2004 (3:22 pm) |
| Is it posible to make a character for torque with milkshape | Characters can be created in milkshape, but if you want them to use the same animations as the defau... read more | 05/17/2004 (3:18 pm) |
| Normal Map Filter for Photoshop ? | The plugin is free from nVidia, it is the nvTools NormalMapFilter Works quite nicely - just create ... read more | 05/17/2004 (3:11 pm) |
| Torque | It does require that you have the latest OpenAL. Look at openal.org or creative.com for the latest ... read more | 05/17/2004 (2:59 pm) |
| Unreal 3 Engine | Hey, TSE will be pretty close to Unreal 3 tech-wise, we just don't have a few million dollars to thr... read more | 05/17/2004 (2:57 pm) |
| 3dsmax 6 supprt when? | Actually, I would be inclined to disagree completely. Especially when it comes to torsos, shoulders... read more | 05/17/2004 (2:54 pm) |
| Which .cs file is the movement code in for the starter.fps app? | Some work has been done on 3rd person camera modes, you might want to search resources.... read more | 05/17/2004 (11:06 am) |
| Mac G$ GeForce3 Demo Monitor problem | Ah, you may want to post in the Torque Game Engine forums in the future. To answer your question, l... read more | 05/14/2004 (4:06 pm) |
| My first levels: Bong Chamber Blast, and Quad-tube Quest | It is written in a programming Language called Pascal, specifically the Delphi version of Pascal. D... read more | 05/14/2004 (3:17 pm) |
| I Need Dowloading Help For This Game | Glad it worked for you. Sorry that it was giving you problems initially.... read more | 05/14/2004 (3:12 pm) |
| 3DSMax 6.0 MultiRes fix | If you don't anyone else wants to test it out, please email me and let me know and I will send FTP i... read more | 05/14/2004 (3:01 pm) |
| 3DSMax 6.0 MultiRes fix | I had it up and hosted and gave out FTP information to a number of people, but my actual request for... read more | 05/14/2004 (2:57 pm) |
| Jpeg or PNG?? | A rather old thread ressurected. PNG has the advantage of always being lossless. For things like... read more | 05/14/2004 (2:40 pm) |
| 3dsmax 6 supprt when? | Westy: For people running on lower end hardware, yes LOD is essential. You might try your luck wit... read more | 05/14/2004 (2:38 pm) |
| Mac G$ GeForce3 Demo Monitor problem | Normally it opens in a small window... You are talking about the Torque Network Library demo, not t... read more | 05/13/2004 (5:43 pm) |
| Which modeling program to chose? | Alaric: The GS exporters are being developed independently by Dark Industries. Apparently they have... read more | 05/13/2004 (5:41 pm) |
| Check this out | Thanks :) You didn't post that in every single thread on the MB forums, did you? *laugh*... read more | 05/13/2004 (5:35 pm) |
| My first levels: Bong Chamber Blast, and Quad-tube Quest | Well Jared, if you are using windows (I imagine that you are since you are using Quark), there is an... read more | 05/13/2004 (5:33 pm) |
| Invoking the editors | In Panther when Torque is windowed, holding OPTION while pressing an F key makes it act like a norma... read more | 05/13/2004 (5:28 pm) |
| Gui profiles | Well, it is used by scrollbars and windows. No idea where that is in the code, but it definitely ma... read more | 05/13/2004 (5:18 pm) |
| Irc and mac | Yes, XChat is what I use. It is a very nice client. Otherwise, there is Ircle... cluttered inter... read more | 05/13/2004 (2:33 pm) |
| What to mac users use in order to create DTS objects | Once the blender exporter is more finalized, we will have pre-compiled versions posted on the offici... read more | 05/12/2004 (10:55 am) |
| My first levels: Bong Chamber Blast, and Quad-tube Quest | The tools on the Marble Blast custom levels page??... read more | 05/12/2004 (10:51 am) |
| @alex, do NOT update till 11th-12th May | Thanks again :)... read more | 05/12/2004 (10:50 am) |
| Moving platform tutorial | Thanks :)... read more | 05/12/2004 (10:50 am) |
| Cannot mix watery and non-watery textures on a polyhedron | Have you tried converting the arc to its component brushes by choosing "dissasociate duplicator imag... read more | 05/11/2004 (1:32 pm) |
| Quark: Caulk from tagged | Hmm, well I can't seem to find that option either. I wonder what it is supposed to do? Tagging is ... read more | 05/11/2004 (12:30 pm) |
| @alex, do NOT update till 11th-12th May | Levels I currently have for update: [code]At the Airport Circles Drake1009s Custom Floors, Fun wi... read more | 05/10/2004 (12:50 pm) |
| @alex, do NOT update till 11th-12th May | Last chance for new levels before update: email them to me in the next two days. [email]alexs@gar... read more | 05/10/2004 (12:47 pm) |
| Moving platform tutorial | Mods are all done in script (.cs files) they should work on any platform.... read more | 05/10/2004 (12:45 pm) |
| I Need Dowloading Help For This Game | What OS are you using? Is it Marble Blast, or Marble Blast Gold? You indicated that it was Gold,... read more | 05/10/2004 (12:30 pm) |
| What to mac users use in order to create DTS objects | We just got Maya 6 here, and it supports Xcode compiling for the SDK, so hopefully we will soon have... read more | 05/10/2004 (11:38 am) |
| Player animation max sample files | Animating a single mesh is tricky? I don't think it is any more difficult than a normal skinned mes... read more | 05/10/2004 (11:32 am) |
| Level Editor for Torque | Blender is not designed to do BSP-style brush creation. You would basically have to rewrite its geo... read more | 05/10/2004 (11:27 am) |