Game Development Community

Alex Swanson's Forum Posts

Thread Post Date Posted
Weird map2dif error @Joe: What program are you using to create the maps on OSX?... read more 05/19/2004 (2:22 pm)
Map2Max @Westy: I think the attraction is to bring things into max for scale purposes if you are making deta... read more 05/19/2004 (2:11 pm)
A Greek Mythology game (It's not another RTS I promise!) Yes. There is Only. I think I had halfway finished my post, got distracted, then decided to work o... read more 05/19/2004 (2:07 pm)
Meshes linked to bones as well as Skin mesh in the same dts? AFAIK this should be possible.... read more 05/19/2004 (2:03 pm)
Working max5 dts exporter download You can use the max 4 exporter with Max 5 as long as you don't use multires.... read more 05/19/2004 (2:02 pm)
My lod doesn't work ingame It is showing in the show tool?? Are you sure that your LOD isn't just so well-done that it isn't... read more 05/19/2004 (11:19 am)
A Greek Mythology game (It's not another RTS I promise!) I have always thought something not unlike Dynasty Warriors, employing ancient mediterrainian mythol... read more 05/18/2004 (5:07 pm)
Max2dts Docs Errata Logan: I did do a lot of minor revisions of the Max2Dts docs (the one currently on the site). You m... read more 05/18/2004 (2:44 pm)
Torque What version of OS 10? Jaguar? (10.2) Panther? (10.3) Did you download [url=http://developer.cre... read more 05/18/2004 (2:39 pm)
Yeahhhhhhhhhhhhhhhhhhhhh Yup, just got the new update up. Sorry for the delay, things have been quite busy and it takes a bi... read more 05/18/2004 (2:36 pm)
Custom GUI Buttons FYI: _n = normal _h = hover _d = depressed _i = inactive... read more 05/18/2004 (11:01 am)
3DS max 6 exporter missing from file pack Yep, that got put out a bit ahead of schedule. We do not yet have an official Max6 solution. If an... read more 05/18/2004 (10:58 am)
Torque @David: your dual G5 probably shipped with more recent openAL drivers.... read more 05/18/2004 (10:54 am)
@alex, do NOT update till 11th-12th May Also of note: I can't include Circles in this update because the zip file turned out to be corrupte... read more 05/17/2004 (5:51 pm)
@alex, do NOT update till 11th-12th May Will do. Stay tuned, getting it together now. I've put everything together, it will be uploaded ... read more 05/17/2004 (4:11 pm)
Someone Link me to 3ds max 6 tools Also, max2map does not work well for any version of Max.... read more 05/17/2004 (3:32 pm)
Visibility animation issues with 3dsmax exporter Do you have keyframes setting it to visible value 1 at the start and end of the second animation? O... read more 05/17/2004 (3:22 pm)
Is it posible to make a character for torque with milkshape Characters can be created in milkshape, but if you want them to use the same animations as the defau... read more 05/17/2004 (3:18 pm)
Normal Map Filter for Photoshop ? The plugin is free from nVidia, it is the nvTools NormalMapFilter Works quite nicely - just create ... read more 05/17/2004 (3:11 pm)
Torque It does require that you have the latest OpenAL. Look at openal.org or creative.com for the latest ... read more 05/17/2004 (2:59 pm)
Unreal 3 Engine Hey, TSE will be pretty close to Unreal 3 tech-wise, we just don't have a few million dollars to thr... read more 05/17/2004 (2:57 pm)
3dsmax 6 supprt when? Actually, I would be inclined to disagree completely. Especially when it comes to torsos, shoulders... read more 05/17/2004 (2:54 pm)
Which .cs file is the movement code in for the starter.fps app? Some work has been done on 3rd person camera modes, you might want to search resources.... read more 05/17/2004 (11:06 am)
Mac G$ GeForce3 Demo Monitor problem Ah, you may want to post in the Torque Game Engine forums in the future. To answer your question, l... read more 05/14/2004 (4:06 pm)
My first levels: Bong Chamber Blast, and Quad-tube Quest It is written in a programming Language called Pascal, specifically the Delphi version of Pascal. D... read more 05/14/2004 (3:17 pm)
I Need Dowloading Help For This Game Glad it worked for you. Sorry that it was giving you problems initially.... read more 05/14/2004 (3:12 pm)
3DSMax 6.0 MultiRes fix If you don't anyone else wants to test it out, please email me and let me know and I will send FTP i... read more 05/14/2004 (3:01 pm)
3DSMax 6.0 MultiRes fix I had it up and hosted and gave out FTP information to a number of people, but my actual request for... read more 05/14/2004 (2:57 pm)
Jpeg or PNG?? A rather old thread ressurected. PNG has the advantage of always being lossless. For things like... read more 05/14/2004 (2:40 pm)
3dsmax 6 supprt when? Westy: For people running on lower end hardware, yes LOD is essential. You might try your luck wit... read more 05/14/2004 (2:38 pm)
Mac G$ GeForce3 Demo Monitor problem Normally it opens in a small window... You are talking about the Torque Network Library demo, not t... read more 05/13/2004 (5:43 pm)
Which modeling program to chose? Alaric: The GS exporters are being developed independently by Dark Industries. Apparently they have... read more 05/13/2004 (5:41 pm)
Check this out Thanks :) You didn't post that in every single thread on the MB forums, did you? *laugh*... read more 05/13/2004 (5:35 pm)
My first levels: Bong Chamber Blast, and Quad-tube Quest Well Jared, if you are using windows (I imagine that you are since you are using Quark), there is an... read more 05/13/2004 (5:33 pm)
Invoking the editors In Panther when Torque is windowed, holding OPTION while pressing an F key makes it act like a norma... read more 05/13/2004 (5:28 pm)
Gui profiles Well, it is used by scrollbars and windows. No idea where that is in the code, but it definitely ma... read more 05/13/2004 (5:18 pm)
Irc and mac Yes, XChat is what I use. It is a very nice client. Otherwise, there is Ircle... cluttered inter... read more 05/13/2004 (2:33 pm)
What to mac users use in order to create DTS objects Once the blender exporter is more finalized, we will have pre-compiled versions posted on the offici... read more 05/12/2004 (10:55 am)
My first levels: Bong Chamber Blast, and Quad-tube Quest The tools on the Marble Blast custom levels page??... read more 05/12/2004 (10:51 am)
@alex, do NOT update till 11th-12th May Thanks again :)... read more 05/12/2004 (10:50 am)
Moving platform tutorial Thanks :)... read more 05/12/2004 (10:50 am)
Cannot mix watery and non-watery textures on a polyhedron Have you tried converting the arc to its component brushes by choosing "dissasociate duplicator imag... read more 05/11/2004 (1:32 pm)
Quark: Caulk from tagged Hmm, well I can't seem to find that option either. I wonder what it is supposed to do? Tagging is ... read more 05/11/2004 (12:30 pm)
@alex, do NOT update till 11th-12th May Levels I currently have for update: [code]At the Airport Circles Drake1009s Custom Floors, Fun wi... read more 05/10/2004 (12:50 pm)
@alex, do NOT update till 11th-12th May Last chance for new levels before update: email them to me in the next two days. [email]alexs@gar... read more 05/10/2004 (12:47 pm)
Moving platform tutorial Mods are all done in script (.cs files) they should work on any platform.... read more 05/10/2004 (12:45 pm)
I Need Dowloading Help For This Game What OS are you using? Is it Marble Blast, or Marble Blast Gold? You indicated that it was Gold,... read more 05/10/2004 (12:30 pm)
What to mac users use in order to create DTS objects We just got Maya 6 here, and it supports Xcode compiling for the SDK, so hopefully we will soon have... read more 05/10/2004 (11:38 am)
Player animation max sample files Animating a single mesh is tricky? I don't think it is any more difficult than a normal skinned mes... read more 05/10/2004 (11:32 am)
Level Editor for Torque Blender is not designed to do BSP-style brush creation. You would basically have to rewrite its geo... read more 05/10/2004 (11:27 am)