Game Development Community

Alex Swanson's Forum Posts

Thread Post Date Posted
Why is Windows the "most popular"... Games It is also easier to develop games for windows because Apple's upper management is so unconcerned fo... read more 06/03/2004 (11:44 am)
Question: Removing polygons from a building at runtime Unfortunately, without some major coding, making an extensive set of towers in DIF format is probabl... read more 06/03/2004 (10:45 am)
TSE working with Milkshape 3d? Material properties are defined in a script file. Existing DTS models should work seamlessly in TSE... read more 06/03/2004 (10:39 am)
TSE & Backwards Compatability I would recommend developing your game on TGE for now, if you are serious about publication and supp... read more 06/03/2004 (10:26 am)
Under the Advance Tutorial section...? Oops, thats what I get for copy and pasting for formatting. fixed it :)... read more 06/03/2004 (10:14 am)
Challenge 6 is 2 times 5?? How many of your employees are paid full-time? GarageGames currently has 9 full... read more 06/02/2004 (11:47 am)
OSX ingame video capture I have always been impressed with Snapz, I am glad it is working well for you.... read more 06/02/2004 (11:22 am)
Marble Blasters @Solo: Ken's book works mostly in the realm of script (.cs files), which is available to non-owners... read more 06/01/2004 (12:06 pm)
New version of marble challenge Alexs@garagegames.com... read more 06/01/2004 (12:04 pm)
Ignition Key Email support@garagegames.com subject: disabled ignition key Explain the situation on the body o... read more 06/01/2004 (12:01 pm)
How I can create a dif. file/interiors files You need to use the program Quake Army Knife (QuArK) to create levels. You use the MaprbleBlastMap2... read more 06/01/2004 (11:58 am)
Any luck running under Xcode debugger? Weird. I have no idea what could prevent it from being able to run in the debugger. I will mention... read more 06/01/2004 (11:55 am)
Problems with TGErad and QuArK Unable to write detail level sounds like it is attempting to create a map with LOD... are you trying... read more 06/01/2004 (11:36 am)
Silo modeler Also, no UV mapping as far as I can tell. That could be a bit of a problem.... read more 06/01/2004 (11:24 am)
Optimum amount of triangles 3000 would not really be a problem at your highest detail level. If you did good LOD and had that f... read more 06/01/2004 (11:22 am)
@#$@# Eidos! [quote]This is par for the course in the Film industry, entire studios and production houses are cre... read more 06/01/2004 (11:10 am)
gui editing!! AHHG! If you want something aligned relative to the left hand side, set alignment to right. left = right ... read more 06/01/2004 (10:46 am)
Tribes Just make sure that you get a card from nVidia (GeForce) or ATI (Radeon), you can get pretty good de... read more 06/01/2004 (10:32 am)
Marble Blasters Well, if you download the Torque Demo, you could look at some of the .cs scripts and see what is app... read more 05/27/2004 (5:21 pm)
Discussing about new levels and new custom levels I take it you mean: New Levels : reuse components of the existing MB levels New Custom Levels: use... read more 05/27/2004 (5:12 pm)
Level Creation: Harder than it Should be? I agree that it is more difficult than it could have been to create levels for Marble Blast. We hon... read more 05/27/2004 (5:10 pm)
How I can use a terrain in Marble Blast Gold For an example of terrain in a Torque game, see the landscapes in ThinkTanks and Orbz. Python is ... read more 05/27/2004 (5:07 pm)
Any luck running under Xcode debugger? I have not had this problem, so long as I set XCode's default build location to the torque/example f... read more 05/27/2004 (5:02 pm)
Modelling choices for non-interacting scenery? In answer to your other questions: Import milkshape -> QuArK? No. As far as I know there is kno... read more 05/27/2004 (2:02 pm)
Modelling choices for non-interacting scenery? Do you mean as between DTS objects (which MilkShape creates) and DIF objects (Which QuArK creates)? ... read more 05/27/2004 (1:58 pm)
Best Commercial or non-commercial 3D modeler The value of CSG is always debatable, but to say that "most commercial developers don't use it" is n... read more 05/27/2004 (12:57 pm)
How I can use a terrain in Marble Blast Gold The lighting, collision, etc all do not have support for terrain in MB. It was ripped out of the so... read more 05/26/2004 (1:33 pm)
DirectX for Mac Thanks for clairifying Pat. My above diagram for what would happen if you used this in Torque shoul... read more 05/26/2004 (1:32 pm)
TGE on Warcry I am amused that he called WorldCraft a "high-end modelling ap" But overall a good article :)... read more 05/26/2004 (1:23 pm)
Portals & hall of mirrors When copying portals, make sure you actually are getting the whole Portal entity. It is easy to jus... read more 05/26/2004 (1:22 pm)
WB has lost thier freaking minds! I agree that bad game design (especially with cookie-cutter movie knockoffs) is a problem, but this ... read more 05/26/2004 (1:03 pm)
Merging models? [quote]Ouch, I didn't realize the mount point limit was only 10.[/quote] I do not think that this l... read more 05/26/2004 (12:54 pm)
Gmax exporter [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5134]gMax FAQ Entry[/url... read more 05/26/2004 (10:35 am)
Drake 1009 The first file can be downloading by typing .zip onto the end of the filename. I have fixed it, but... read more 05/25/2004 (4:14 pm)
DirectX for Mac NVidia and all other graphics cards also have native OpenGL support. For standard Torque, the Direc... read more 05/25/2004 (4:12 pm)
Fan Trouble Do you mean a custom level? Or one of the fan levels in Marble Blast (Fan Lift and Airwalk)... read more 05/25/2004 (12:11 pm)
Portals & hall of mirrors Ahh, good point joseph. That is likely your problem, Tony.... read more 05/25/2004 (11:45 am)
Merging models? Yes you could use mount points for this. I think that you are allowed up to 10 (0-9). I know that ... read more 05/25/2004 (11:44 am)
Quark Units : 3ds Max Units The grid size has no impact on export, it is just there to make things easier for you when building ... read more 05/25/2004 (11:42 am)
Marble Blast Gold Custom Levels Email your levels to me, and I will upload them the next time I update the archive. [email]alexs@gar... read more 05/24/2004 (1:29 pm)
Portals & hall of mirrors You are building your levels in QuArK? No modifications to map2dif? I am having trouble imaginin... read more 05/24/2004 (1:03 pm)
DSQ Export Configuration Could you perhaps post the exact contents of your .cfg files? Also, note that they have to be store... read more 05/24/2004 (12:57 pm)
Shareing faces hurts collision? That seems strange, I used shared faces often when developing marble blast and didn't run into any p... read more 05/24/2004 (11:34 am)
Map2Dif crash Wow, that is an entirely new error to me, and I'm a master at crashing map2dif. Maybe ben or someon... read more 05/21/2004 (3:51 pm)
A Greek Mythology game (It's not another RTS I promise!) Why is it set in Roman times but with Greek gods? Shouldn't you use the Roman gods, in this case? ... read more 05/20/2004 (1:11 pm)
New Maya2Map Exporter for 5.0 + Source!!!! But does it work? Anyone who uses it, please post your results! We have a had a lot of polygon->br... read more 05/20/2004 (1:03 pm)
Yeahhhhhhhhhhhhhhhhhhhhh Oops, sorry about that missing .zip I'll fix it in the Dreamweaver file, and have Rick upload it ... read more 05/20/2004 (12:51 pm)
My lod doesn't work ingame But the LODs show up if you use the detail controls... hmm. weirder and weirder. Are you using an ... read more 05/20/2004 (11:30 am)
Quark Units : 3ds Max Units Quark has something called "Geometry Scale". It is a parameter in the worldspawn entity. By defaul... read more 05/19/2004 (4:10 pm)
Alright, tried Quark - finally. But an export error :( Are you sure that you don't have an empty portal, collision, or detail group in your map?... read more 05/19/2004 (2:34 pm)