Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why is Windows the "most popular"... Games | It is also easier to develop games for windows because Apple's upper management is so unconcerned fo... read more | 06/03/2004 (11:44 am) |
| Question: Removing polygons from a building at runtime | Unfortunately, without some major coding, making an extensive set of towers in DIF format is probabl... read more | 06/03/2004 (10:45 am) |
| TSE working with Milkshape 3d? | Material properties are defined in a script file. Existing DTS models should work seamlessly in TSE... read more | 06/03/2004 (10:39 am) |
| TSE & Backwards Compatability | I would recommend developing your game on TGE for now, if you are serious about publication and supp... read more | 06/03/2004 (10:26 am) |
| Under the Advance Tutorial section...? | Oops, thats what I get for copy and pasting for formatting. fixed it :)... read more | 06/03/2004 (10:14 am) |
| Challenge | 6 is 2 times 5?? How many of your employees are paid full-time? GarageGames currently has 9 full... read more | 06/02/2004 (11:47 am) |
| OSX ingame video capture | I have always been impressed with Snapz, I am glad it is working well for you.... read more | 06/02/2004 (11:22 am) |
| Marble Blasters | @Solo: Ken's book works mostly in the realm of script (.cs files), which is available to non-owners... read more | 06/01/2004 (12:06 pm) |
| New version of marble challenge | Alexs@garagegames.com... read more | 06/01/2004 (12:04 pm) |
| Ignition Key | Email support@garagegames.com subject: disabled ignition key Explain the situation on the body o... read more | 06/01/2004 (12:01 pm) |
| How I can create a dif. file/interiors files | You need to use the program Quake Army Knife (QuArK) to create levels. You use the MaprbleBlastMap2... read more | 06/01/2004 (11:58 am) |
| Any luck running under Xcode debugger? | Weird. I have no idea what could prevent it from being able to run in the debugger. I will mention... read more | 06/01/2004 (11:55 am) |
| Problems with TGErad and QuArK | Unable to write detail level sounds like it is attempting to create a map with LOD... are you trying... read more | 06/01/2004 (11:36 am) |
| Silo modeler | Also, no UV mapping as far as I can tell. That could be a bit of a problem.... read more | 06/01/2004 (11:24 am) |
| Optimum amount of triangles | 3000 would not really be a problem at your highest detail level. If you did good LOD and had that f... read more | 06/01/2004 (11:22 am) |
| @#$@# Eidos! | [quote]This is par for the course in the Film industry, entire studios and production houses are cre... read more | 06/01/2004 (11:10 am) |
| gui editing!! AHHG! | If you want something aligned relative to the left hand side, set alignment to right. left = right ... read more | 06/01/2004 (10:46 am) |
| Tribes | Just make sure that you get a card from nVidia (GeForce) or ATI (Radeon), you can get pretty good de... read more | 06/01/2004 (10:32 am) |
| Marble Blasters | Well, if you download the Torque Demo, you could look at some of the .cs scripts and see what is app... read more | 05/27/2004 (5:21 pm) |
| Discussing about new levels and new custom levels | I take it you mean: New Levels : reuse components of the existing MB levels New Custom Levels: use... read more | 05/27/2004 (5:12 pm) |
| Level Creation: Harder than it Should be? | I agree that it is more difficult than it could have been to create levels for Marble Blast. We hon... read more | 05/27/2004 (5:10 pm) |
| How I can use a terrain in Marble Blast Gold | For an example of terrain in a Torque game, see the landscapes in ThinkTanks and Orbz. Python is ... read more | 05/27/2004 (5:07 pm) |
| Any luck running under Xcode debugger? | I have not had this problem, so long as I set XCode's default build location to the torque/example f... read more | 05/27/2004 (5:02 pm) |
| Modelling choices for non-interacting scenery? | In answer to your other questions: Import milkshape -> QuArK? No. As far as I know there is kno... read more | 05/27/2004 (2:02 pm) |
| Modelling choices for non-interacting scenery? | Do you mean as between DTS objects (which MilkShape creates) and DIF objects (Which QuArK creates)? ... read more | 05/27/2004 (1:58 pm) |
| Best Commercial or non-commercial 3D modeler | The value of CSG is always debatable, but to say that "most commercial developers don't use it" is n... read more | 05/27/2004 (12:57 pm) |
| How I can use a terrain in Marble Blast Gold | The lighting, collision, etc all do not have support for terrain in MB. It was ripped out of the so... read more | 05/26/2004 (1:33 pm) |
| DirectX for Mac | Thanks for clairifying Pat. My above diagram for what would happen if you used this in Torque shoul... read more | 05/26/2004 (1:32 pm) |
| TGE on Warcry | I am amused that he called WorldCraft a "high-end modelling ap" But overall a good article :)... read more | 05/26/2004 (1:23 pm) |
| Portals & hall of mirrors | When copying portals, make sure you actually are getting the whole Portal entity. It is easy to jus... read more | 05/26/2004 (1:22 pm) |
| WB has lost thier freaking minds! | I agree that bad game design (especially with cookie-cutter movie knockoffs) is a problem, but this ... read more | 05/26/2004 (1:03 pm) |
| Merging models? | [quote]Ouch, I didn't realize the mount point limit was only 10.[/quote] I do not think that this l... read more | 05/26/2004 (12:54 pm) |
| Gmax exporter | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5134]gMax FAQ Entry[/url... read more | 05/26/2004 (10:35 am) |
| Drake 1009 | The first file can be downloading by typing .zip onto the end of the filename. I have fixed it, but... read more | 05/25/2004 (4:14 pm) |
| DirectX for Mac | NVidia and all other graphics cards also have native OpenGL support. For standard Torque, the Direc... read more | 05/25/2004 (4:12 pm) |
| Fan Trouble | Do you mean a custom level? Or one of the fan levels in Marble Blast (Fan Lift and Airwalk)... read more | 05/25/2004 (12:11 pm) |
| Portals & hall of mirrors | Ahh, good point joseph. That is likely your problem, Tony.... read more | 05/25/2004 (11:45 am) |
| Merging models? | Yes you could use mount points for this. I think that you are allowed up to 10 (0-9). I know that ... read more | 05/25/2004 (11:44 am) |
| Quark Units : 3ds Max Units | The grid size has no impact on export, it is just there to make things easier for you when building ... read more | 05/25/2004 (11:42 am) |
| Marble Blast Gold Custom Levels | Email your levels to me, and I will upload them the next time I update the archive. [email]alexs@gar... read more | 05/24/2004 (1:29 pm) |
| Portals & hall of mirrors | You are building your levels in QuArK? No modifications to map2dif? I am having trouble imaginin... read more | 05/24/2004 (1:03 pm) |
| DSQ Export Configuration | Could you perhaps post the exact contents of your .cfg files? Also, note that they have to be store... read more | 05/24/2004 (12:57 pm) |
| Shareing faces hurts collision? | That seems strange, I used shared faces often when developing marble blast and didn't run into any p... read more | 05/24/2004 (11:34 am) |
| Map2Dif crash | Wow, that is an entirely new error to me, and I'm a master at crashing map2dif. Maybe ben or someon... read more | 05/21/2004 (3:51 pm) |
| A Greek Mythology game (It's not another RTS I promise!) | Why is it set in Roman times but with Greek gods? Shouldn't you use the Roman gods, in this case? ... read more | 05/20/2004 (1:11 pm) |
| New Maya2Map Exporter for 5.0 + Source!!!! | But does it work? Anyone who uses it, please post your results! We have a had a lot of polygon->br... read more | 05/20/2004 (1:03 pm) |
| Yeahhhhhhhhhhhhhhhhhhhhh | Oops, sorry about that missing .zip I'll fix it in the Dreamweaver file, and have Rick upload it ... read more | 05/20/2004 (12:51 pm) |
| My lod doesn't work ingame | But the LODs show up if you use the detail controls... hmm. weirder and weirder. Are you using an ... read more | 05/20/2004 (11:30 am) |
| Quark Units : 3ds Max Units | Quark has something called "Geometry Scale". It is a parameter in the worldspawn entity. By defaul... read more | 05/19/2004 (4:10 pm) |
| Alright, tried Quark - finally. But an export error :( | Are you sure that you don't have an empty portal, collision, or detail group in your map?... read more | 05/19/2004 (2:34 pm) |