Game Development Community

Alex Swanson's Forum Posts

Thread Post Date Posted
Superheroes Superhero MMORPG: "City of Heroes", yes its out. Apparently a new expansion "City of Villains" is d... read more 06/16/2004 (10:39 am)
TSE & Backwards Compatability For the most part, yes. Torque script will not be changed aside from the additions for shader defin... read more 06/16/2004 (10:31 am)
Alex can you supply a list? Fortunately, this is as easy as grepping the directories of a clean MB install: [code]acrobat1.dif ... read more 06/15/2004 (1:33 pm)
Update Archive: The Mod I will be doing an update pretty soon, but I have some other things on my plate at the moment. The ... read more 06/15/2004 (12:09 pm)
Alex can you supply a list? Drake: I'll look into this later today.... read more 06/15/2004 (12:07 pm)
Gold Time Which one?... read more 06/15/2004 (12:05 pm)
Tools for TSE Real-time technology takes a lot of shortcuts for quicker rendering that 3D modelling programs do no... read more 06/15/2004 (11:59 am)
TSE for mac?? Yes. Once the OpenGL shader spec is closer to completion, and TSE is more feature complete, the O... read more 06/15/2004 (11:40 am)
Mesh smoothing info Just to clarify: you are using Blender as your modeller? I personally am not familiar with how Blen... read more 06/15/2004 (11:27 am)
Where is "Renumber Selection" button The show tool is a "mod" for Torque. Run Torque.exe -show... read more 06/15/2004 (11:17 am)
Gold Time Any level in particular?... read more 06/14/2004 (5:23 pm)
Please clarify the DIF verses DTS better in the docs And what do you do if the artist does not want to use Quark or Hammer? (my understanding is "tough l... read more 06/14/2004 (5:22 pm)
Thank You GarageGames! Thanks guys, glad to see that all the work on the docs and the page organization is appreciated :)... read more 06/14/2004 (5:06 pm)
New map of mine its my first tornado mainia [email]alexs@garagegames.com[/email]... read more 06/14/2004 (5:02 pm)
Synapse Gaming: Lighting Pack Mac OS X Demo - Public Beta @Bruno: The lighting pack is an enhancement to the lighting in the existing Torque engine, created ... read more 06/14/2004 (5:01 pm)
OS X Dev Concerns & General Questions Mac Coding/Scripting: XCode, jEdit, subEthaEdit, etc - I'd say in this department you're on par wi... read more 06/14/2004 (1:54 pm)
UU3D DTS import/export plugin @Jeff: simplest way is probably one of the complete exporters - the Max, Maya, Blender or DarkIndust... read more 06/14/2004 (1:29 pm)
3D Web Page Interface There are some Flash3D and Shockwave3D plugins that I've seen, but these won't be taking advantage o... read more 06/11/2004 (12:04 pm)
UU3D DTS import/export plugin Apparently it works nicely as long as you don't have custom LOD, as it seems to like to drop all the... read more 06/11/2004 (12:01 pm)
We need tutorials written by experts! I'll pay for it! Danny, I think some DVD video tutorials that cover the exporting process and some basic modelling te... read more 06/11/2004 (11:30 am)
Photoshop + PNG + alpha = aaarrrrgh! Oh, weird. It was part of the download from fnord a couple weeks ago. Seems like a pretty major ov... read more 06/11/2004 (10:27 am)
3ds Max 5 or 6 support? That is a handy trick. Hopefully a better solution will be available soon, though.... read more 06/10/2004 (12:41 pm)
Mac BSD is essentially a free/open source variation on UNIX, as is Linux. There are many versions of UN... read more 06/10/2004 (12:40 pm)
*sigh* more computer problems... That is no good. We just had a computer fry its powersupply and video card here the other day (a Ge... read more 06/10/2004 (12:37 pm)
TGE Dif incompatible with TSE Hmm... They don't work with the new version of the exporter? You might have to recreate all you li... read more 06/09/2004 (2:51 pm)
3ds Max 5 or 6 support? There have been some problems with the Max 6 exporter. Max 5 will work fine with the Max 4 export... read more 06/09/2004 (2:49 pm)
Mac [quote]You caught my interest my mentioning LINUX. The operating system is open-source like UNIX?[/q... read more 06/09/2004 (2:38 pm)
Win all levels for Gold Time All gold times are difficult, but no gold time is impossible. All gold times were gotten or beaten ... read more 06/09/2004 (2:22 pm)
How I can create a dif. file/interiors files @Solo: There are a series of three buttons at the top that control what you can select - one is p... read more 06/09/2004 (2:21 pm)
Rotation in World Editor under OS X? (and other Alt functions) I've informed Josh of this, he is the one upkeeping the mac codebase, so hopefully a fix will be in ... read more 06/09/2004 (1:44 pm)
GameSpace, TGE and DTS plugin question The TGE exporter that ships with GS does not work at all as far as I know, however a [url=http://www... read more 06/09/2004 (1:43 pm)
Photoshop + PNG + alpha = aaarrrrgh! [quote]Has anyone had any success in getting textures with alpha channels made with Photoshop to wor... read more 06/09/2004 (1:27 pm)
Where in the world is Tim Gift? Sounds like it would make a good Where's Waldo book, too. Tim is coming into the office every day, ... read more 06/09/2004 (1:23 pm)
How I can create a dif. file/interiors files You can delete everything out of the default map, you just need to change your selection mode to ent... read more 06/08/2004 (11:37 am)
Mac @Solo No it doesn't make sense that no editors have been made for the mac, considering the number... read more 06/08/2004 (11:33 am)
Rotation in World Editor under OS X? (and other Alt functions) This may be an actual mac bug. The key to substitute for alt- *should* be option- but I am not sure... read more 06/08/2004 (10:56 am)
Quark - Does it un align vertices for anyone else but me? The downloadable version has recently been updated to support floating point as well. You still mus... read more 06/07/2004 (5:34 pm)
Mac Amazingly (and much to the annoyance of us at GG who use macs) there really aren't any CSG style ed... read more 06/07/2004 (12:04 pm)
Online play ... did you post this in the wrong thread, Solo?... read more 06/07/2004 (12:00 pm)
ScoreLogging and Marbleblast Gold @Enternamehere1: please post your question in a new thread, as this thread is not about scripting of... read more 06/07/2004 (11:58 am)
Fog color problems on the Mac This is probably something we should fix... I will mention it to Josh for his next round of mac bug ... read more 06/07/2004 (11:56 am)
Dave Moore, your function is paging you. QuArK is the recommended solution for .map creation for Torque. max2map does NOT work, AFAIK.... read more 06/07/2004 (11:55 am)
.DV files? what happened to .dif Yeah I have seen that bug, too. Quicktime seems to like to claim .dif files for inexplicable reason... read more 06/04/2004 (2:55 pm)
About Max2MapExporter for 3DSMAX R5 Max2map does not work, and has never worked. QuArK should be used for .map creation. max2dts sho... read more 06/04/2004 (2:54 pm)
How long will TSE Early Adopter License be available for? @David: well, if that 21 inch monitor is really bothering you, you could send it over to GG for us t... read more 06/04/2004 (2:52 pm)
Browser Plugin/Activex version of Torque Director is great for certain things. Making games isn't one of those things. Same with Flash. ... read more 06/04/2004 (2:38 pm)
Texture Seams on Export Joe, Clark and Mark are correct. Torque is precise in its texture coordinates, mip-mapping causes t... read more 06/04/2004 (2:27 pm)
Shader Generations Question, 1.0, 2.0, 3.0 Also, TSE posts the pixel and vertex versions in detects in the console when it starts up. These wi... read more 06/03/2004 (12:03 pm)
Torque Spelling If only jEdit did underlining of mispelled words. The only spelling modules I could find didn't see... read more 06/03/2004 (12:00 pm)
How long will TSE Early Adopter License be available for? @David: Mac support will come, sometime before the final release.... read more 06/03/2004 (11:51 am)