Game Development Community

Ken Finney's Forum Posts

Thread Post Date Posted
lightning on Hammer or Toque SDK For interior lights, use Worldcraft, Hammer, Quark the usual way (omni light, spot light, strobe lig... read more 01/03/2003 (8:34 pm)
PDF Documentation ? Tastes Great ! Less Filling ! ;-)... read more 01/03/2003 (1:40 pm)
lightning on Hammer or Toque SDK light[b]n[/b]ing (as in thunder and lightning) or lighting (as in spotlights, ambient lights, etc)?... read more 01/03/2003 (9:41 am)
Milkshape Hand-Drawn Faces Not Accepting Textures... Stupid question time: Are you sure you have the view set to display texures ?... read more 01/02/2003 (9:51 pm)
2 problems with the racing mod in vehicle.cs [code] function WheeledVehicleData::onDamage(%this, %obj, %delta) { %currentD... read more 01/02/2003 (7:41 pm)
yes I bought the SDK hehe Aug 21, 2001 - from the 'waiting list' days. Remember then...? ;-)... read more 01/02/2003 (7:34 pm)
Having problems with twSurfaceReference Roger that. I guess I should amend that resource to add the fix.... read more 01/02/2003 (11:39 am)
Having problems with twSurfaceReference Sorry I was late to the party ;-) What was the problem ?... read more 01/02/2003 (10:15 am)
TorqueWrench - a cross-platform opensource TorqueScript IDE wishlist: - bookmarks - auto comment/remove comment - macros - multiple copy/paste buffe... read more 01/01/2003 (12:31 pm)
So you think you're a flight ace? [image]http://www.tubettiworld.com/team/pedric/pplane.jpg[/image]... read more 01/01/2003 (9:50 am)
Custom dif problem Nope, there's no problem with torque lighting dif files; it seems you're just lucky. Make sure you d... read more 12/31/2002 (7:36 am)
Lethal Bug: TGE Crashes with latest ATI Drivers Two engineers at ATI used to work for me. They are excellent people. I used to have a Radeon, but... read more 12/31/2002 (7:31 am)
Gaming Industry Thrives hehe - I thought your topic title said "Gaming Industry Thieves" :-)... read more 12/30/2002 (6:19 pm)
Is it possible to slow/stop movement up slopes? in the player datablock, located in player.cs, look for: runSurfaceAngle = and ju... read more 12/30/2002 (9:27 am)
Dedicated Server Sleep Latency Justin - yes I have seen exactly the same behaviour with a dedicated server and moving objects - veh... read more 12/30/2002 (9:20 am)
Fundamental dif info. Difs are a mare. I have a programmer working on something similar, Phil - we decided to go to genera... read more 12/29/2002 (7:26 pm)
DTS Model with Transparency & Environment Map? (Shiny Glass) Anthony - did you do that with your car used as a mountable wheeled Vehicle (as opposed to an unmoun... read more 12/29/2002 (12:55 pm)
Throwing stuff.. [code] function serverCmdThrow(%client,%data) { %client.getControlObject().throw(%data, 1 ); ... read more 12/28/2002 (11:25 pm)
Copyright notice : dotting i's & crossing t's ~torque\engine\platformWin32\platformGL.h (yeah, I misstyped the name above. Grepping for "Silico... read more 12/28/2002 (12:45 pm)
Employment Opportunities Dang ! You have a kangaroo-skin hat ? I want one ...... read more 12/25/2002 (5:41 am)
Employment Opportunities All programming new-hires I interview are required to have at least 6 years of programming experienc... read more 12/24/2002 (10:23 pm)
Ok, help me out if you can Go to the Marble Blast>>Level Building forum (this forum) and look for the Level Building Tools thre... read more 12/24/2002 (1:18 pm)
New rain functions. VERY USEFULL too.need help A) Why not just use the rain (precipitation) functions already in the engine ? B) change your s... read more 12/24/2002 (1:14 pm)
Armored Knight Instead of just clicking on the link (in the word 'here' above), RIGHT-click on it and select 'copy ... read more 12/23/2002 (8:11 pm)
TGEDayNight Released! Josh - it looks like the azimuth control is hard coded in the Day/Night code, right ? I can't get th... read more 12/23/2002 (6:20 pm)
TGEDayNight Released! Thanks for this Josh - I finally got it sorted out - a single line wrong in the interiorRender.cc - ... read more 12/23/2002 (3:33 pm)
Copyright notice : dotting i's & crossing t's I'd rather have it happen now than after everybody has their game pumping in the dough and quits the... read more 12/23/2002 (3:11 pm)
adding stuff in tribes2. Sandra, if this is for the construction mod I've seen you mention elsewhere, then the simple answer ... read more 12/23/2002 (9:24 am)
Copyright notice : dotting i's & crossing t's Yeah, imagine my surprise when I stumbled across it! Considering the number of people who have do... read more 12/23/2002 (9:17 am)
Working on Terrain Manager class... Set up your mission area to surround the 5x5 set, then teleport your player to the other side when h... read more 12/22/2002 (9:33 pm)
Open Art Who criticised you Eric ?... read more 12/22/2002 (6:05 pm)
Open Art >> I've seen no compelling argument to submit anything art-wise Good grief, I give up.... read more 12/22/2002 (3:18 pm)
Open Art Pascal, are you suggesting that artists are lacking in respect in this community ? Do you feel that ... read more 12/22/2002 (2:19 pm)
Open Art Click on the Resources link at upper left in the page, then browse thorugh the Art resources. Count ... read more 12/22/2002 (10:32 am)
LAN game Hi Jeff - my 7 year old son (actually he'll be 7 on the 29th of this month) loves this game. He was ... read more 12/21/2002 (9:55 am)
512x512 terrain textures... Have you found any effect on framerate ?... read more 12/21/2002 (9:00 am)
Script Scheduling Problem Adrian is right. You need one sched call to start the sched cycle going, and then one in the chase r... read more 12/21/2002 (8:26 am)
TGEDayNight Released! Josh, can you send your interiorInstance.* & InteriorLMManager.* so I can compare with mine and see ... read more 12/20/2002 (7:35 pm)
TGEDayNight Released! Good work, Josh ... except it isn't working for me - I still have black interiors. here's my vide... read more 12/20/2002 (6:00 pm)
Can the Torque Game Engine operate in Linux? yes... read more 12/20/2002 (4:21 am)
Welcome to Orbz! Congratulations on a great game with very unique play action ! gj... read more 12/19/2002 (8:30 pm)
System Requirements typo?... read more 12/18/2002 (10:39 am)
fxFoliage Implementation in torque go BOOM! Wow ! Explosive foliage...... read more 12/18/2002 (8:26 am)
Questions to Stefans advanced bot scripting .... [code] function TrollAvatar::openFire(%this,%obj) { %obj.setImageTrigger(0,false); %this.s... read more 12/18/2002 (8:24 am)
Mythology copyrights? I think the authors may have been dead for more than 50 years...... read more 12/16/2002 (4:46 pm)
Detecting player death in a bot (AIPlayer) The technique I use is that when I tell the bot to fire, I schedule a ceasefire a few milliseconds l... read more 12/16/2002 (3:05 pm)
Bot Movement The AIPlayer will always face towards the location or target it's been told to aim at, so yes it wil... read more 12/15/2002 (7:51 pm)
New build of the TerrainManager and a plea for help Have you fixed the issue with terrain holes appearing on every block, and not just the one on which ... read more 12/15/2002 (12:39 pm)
Mounting problems in your playerdata block, do you still have this? className = Armor; If not, you should, since... read more 12/13/2002 (10:50 pm)
Precipitations and Interiors Desmond - I've made many buildings with portals that work fine - at least all the lighting effects w... read more 12/13/2002 (10:45 pm)