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Ken Finney's Forum Posts

Thread Post Date Posted
[beta 4 bug] Inconsistent filename case with gfx/primbuilder.h no difference in the two lines you posted... read more 08/10/2009 (1:30 am)
[beta 4 bug] Inconsistent filename case with renderBinManager.h no difference in the two lines you posted... read more 08/10/2009 (1:25 am)
[beta 4 bug] Inconsistent directory name case with shaderGen no difference in the two lines you posted... read more 08/10/2009 (1:24 am)
[beta 4 bug] Inconsistent filename case with filestream.h no difference in the two lines you posted ... read more 08/10/2009 (1:22 am)
Example using collada and TSShapeConstructor 3D Game Programming All In One, 3rd Edition ...which is T3D-centric. ... read more 07/04/2009 (2:12 pm)
Example using collada and TSShapeConstructor Oh yeah, lotsa NWODT in the new T3D book :-)... read more 07/03/2009 (8:32 pm)
Example using collada and TSShapeConstructor Hi Jay, yeah, essentially that's it. The NWODT tidies that up so that it makes more sense - keep you... read more 07/03/2009 (7:57 pm)
Example using collada and TSShapeConstructor Okay, went a little bit farther - this is more in conformance with the new way of doing things (NWOD... read more 07/03/2009 (7:53 pm)
Example using collada and TSShapeConstructor Using your planets from the zip file, I found that there were no DTS files for the actual planets or... read more 07/03/2009 (7:26 pm)
Example using collada and TSShapeConstructor Jesse, your hierarchy link was malformed. Here: [url]http://tdn.garagegames.com/wiki/DTS/Scrip... read more 07/03/2009 (5:19 pm)
[Beta 2 Bug]Sometimes materials edited in the Material editor don't work properly Hi Matt, We'll work something up and post it here tomorrow.... read more 06/25/2009 (3:34 am)
what makes an associate an associate? Okay then, so what are "community alumni" ? 8^) Illuminati made of aluminum... that... read more 06/10/2009 (2:19 pm)
Kit merging question Doh! I was looking in the TGEA version of our project... sorry about that!... read more 05/08/2009 (4:28 am)
Kit merging question Hi Jonathan - The entry point is in main.cpp, arriving there from the windows shell. Here is ... read more 05/07/2009 (7:26 pm)
Which way is up? re Book: in the works, but there won't be anything for a while.... read more 04/24/2009 (3:39 pm)
Problem with ContainerRayCast() Ah yes, the eyePoint & not the eyeTransform -- I didn't even twig to that in the base post...... read more 01/29/2009 (10:21 pm)
Problem with ContainerRayCast() Picasso, what did you change to get your ray cast to return something other than 0 for %found, as yo... read more 01/28/2009 (6:36 am)
Modernization Kit Beta @James, Was it a problem with a missing definition for TextureHandle or something? I was talking ... read more 06/15/2007 (4:13 pm)
1.5.2 SDK download not working When the squirrels get out of their cage, it sometimes seems to take forever to round them all up ag... read more 05/29/2007 (3:59 pm)
1.5.2 SDK download not working >>This IS my first day here and it happened. So for me its happened every day I've been here. Rea... read more 05/27/2007 (1:07 pm)
RC2 DIF export crashes in 1.42 and 1.5 Anton, are these map2difs, or direct-to-difs? If d-t-f then you need to use the torqueDemo.exe suppl... read more 04/01/2007 (3:55 am)
Pan's Labrynth I saw it. Thought it was an awful movie. The storyline was pointless. The violence was gratuitous, o... read more 02/13/2007 (7:50 pm)
Lost my key... *Bump*... read more 01/17/2007 (3:30 pm)
Lost my key... Yeah, mine is squawking about being disabled as well...... read more 01/14/2007 (4:32 am)
Lab Dilemma: Security v. Operability At AiTO we do a variation of Chris Frankie's approach: the drive has two volumes, C: for everyone, s... read more 12/21/2006 (5:15 pm)
Berserk confirmation thread And this is to confirm that mb is correct!... read more 12/05/2006 (1:46 am)
Evaluation At the top of the page in the menu bar is a menu called "Developer". Click on it, and select "Torque... read more 11/23/2006 (10:53 pm)
DX10 fun.. Whats to come?? (Phil) >>Because all my vid cards are ATI now (they give me freebies every now and then). Heh, t... read more 11/22/2006 (2:47 am)
3D Game Programming All in One 2nd Edition That's an interesting idea, and I wonder if my publisher would go for it. Then I could create the 60... read more 11/18/2006 (4:18 am)
Montreal International Game Summit There was a [url=http://www.garagegames.com/blogs/5261/11616]huge announcement[/url] at this event.... read more 11/14/2006 (4:59 pm)
Is it possible to break into the indie market? >>Well, one of the Best-selling games to date in the Torque world is Venture Africa. Really? From... read more 11/13/2006 (5:59 pm)
Will the 2nd Edition cover TGE 1.5? No. 2nd Edition covers 1.4. There was no way to know when 1.5 would be ready. As it is, 1.5 was rele... read more 11/03/2006 (5:34 am)
Montreal International Game Summit [b]- - - - - Thursday - - - - -[/b] MIKE MACE MICROSOFT Making Good Games Great: Advancing Play... read more 10/29/2006 (1:57 am)
Link errors building map2Dif with 1.5 and VS2005 Yeah, I hit this with 1.42 & VS 8 yesterday. I just built map2dif with VS 7 instead, in order to kee... read more 10/29/2006 (1:26 am)
Torque 1.5 and no ShowTool Pro It's an oversight, which will be corrected forthwith: [url]http://www.garagegames.com/mg/forums/r... read more 10/26/2006 (2:16 pm)
Toronto Game Developers I'm registered, although I'm not 100% sure I'll be able to go yet. It's a Saturday.... read more 10/25/2006 (1:31 am)
How to make a Internet Game Hosting? The link works fine. Go to that link, and click on the image of the book. Or go here: [url=http:/... read more 10/11/2006 (1:13 am)
Ontario, Quebec Informal Indie meeting/Networking Heh. During the summer months, my boys came to class with me every day. Sometimes they sat in the ba... read more 09/27/2006 (9:17 pm)
Ontario, Quebec Informal Indie meeting/Networking Dunno. Question is: can you be trusted?... read more 09/27/2006 (9:05 pm)
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