Game Development Community

Justin DuJardin's Forum Posts

Thread Post Date Posted
T2D Alpha 1.1) "Give them an inch... Just a small note for people following this thread, we are now working in a 1.4 compliant code-base.... read more 01/04/2006 (4:57 pm)
Alpha 2 Clone Bug Toby, This feature has been implemented and will be available with the next T2D release. Bes... read more 01/03/2006 (1:40 pm)
GG and Xbox360 Makes perfect sense to me! :shrug:... read more 10/26/2005 (2:55 pm)
GuiInspector and hard coded paths.. Gregory, No worries mate, I didn't take any offense to your comment, I said my code barely suck... read more 10/24/2005 (9:05 am)
GuiInspector and hard coded paths.. You got me there Gregory. Sorry about the inconvenience it's caused you, but atleast you've learned... read more 10/23/2005 (4:22 pm)
IGC 2005 Photos Oh man I feel good this morning. Good times lastnight, until Tim Aste gave me the boot! :(... read more 10/08/2005 (11:29 am)
Window focus Michael, I noticed a small bug in the code above and I've modified it. The problem occurs when you ... read more 09/29/2005 (2:33 pm)
Window focus Michael, While there is not currently support for notifying you of focus change, I took the liber... read more 09/28/2005 (10:14 am)
GUI children isVisible not set with parent - HEAD suggestion Manoel : I believe your pseudocode is a great idea because knowing a controls visibility (without co... read more 09/12/2005 (4:07 pm)
1.4 RC2 - guiInspector unreadable field captions Haha Daan, looks like someone already had that idea!... read more 09/12/2005 (3:32 pm)
1.4 RC2 - guiInspector unreadable field captions Daan : I suppose that is true, always good to be looking out for the future! -cheers!... read more 09/12/2005 (3:02 pm)
1.4 RC2 - guiInspector unreadable field captions Daan : Those look like some nice changes that you've made. However, if I'm reading your code correc... read more 09/12/2005 (2:45 pm)
Looking or some world editor and playgui advice My pleasure, Zach! :)... read more 07/12/2005 (8:52 pm)
Looking or some world editor and playgui advice Zach, I can't tell you for sure what's going on since I can't see exactly what you're doing in scrip... read more 07/12/2005 (5:29 pm)
Question about using... pickRadius() , pickLine() SimSets are sexy, put all your stuff into them and you will be happy :) I should be a fortune coo... read more 07/12/2005 (11:11 am)
Tile Collisions & more [code] // -------------------------------------------------------------------- // Immovable Collis... read more 07/08/2005 (9:04 am)
Information on TGE 1.4 (NOT asking when its coming out) Mmmm Burnout 3 (I rock Ben at Burnout btw) (Don't worry he can't read stuff that I type like t... read more 07/05/2005 (7:00 pm)
Make assignment in if statements issue a warning Well guys, if you're talking about in script then the answer is because there are no warnings in scr... read more 06/30/2005 (3:07 pm)
Gripe Thread Ryan, you can see what I've been working on here - [url]http://www.garagegames.com/blogs/5249/8146[/... read more 06/29/2005 (2:46 pm)
Deleteing files from script Tom : There is already a function in the engine for doing such, it is called dFileDelete - see platf... read more 06/29/2005 (2:42 pm)
GetSubStr crashes if you start at space 0? Dave, Ahh that explains it. It's not the subStr that is giving you problems. It's your recursi... read more 06/28/2005 (3:23 pm)
GetSubStr crashes if you start at space 0? Dave, I've traced into the code for the console function in the engine and tested the code you pr... read more 06/28/2005 (3:16 pm)
What problems have you run into programming with TorqueScript ? Coverin' all your bases I see, refer to my post in the C++ forum :) Regards, justin'... read more 06/25/2005 (3:09 pm)
What problems have you run into programming T2D with C++ ? Jason, I obviously can't speak for everyone, but I don't know that developing with T2D often requ... read more 06/25/2005 (3:07 pm)
Do you think violent video games make people violent? I think that chocolate makes me fat, that kids are mean, and that christmas is the best day of the y... read more 06/19/2005 (4:34 pm)
IGC game you're most looking forward to You. No, really. ;)... read more 06/09/2005 (2:27 pm)
Tank pack] sounds Joseph, make sure you have the latest openAL installed on your machine. If I've gathered correctly ... read more 06/06/2005 (3:53 pm)
T2D Editors editors and more editors @Matt : That's what I was looking for! Great stuff there, I'll be sure to solve those problems in t... read more 06/03/2005 (4:31 pm)
T2D Editors editors and more editors Hey guys thanks for the great input thus far, it's helped me out with my diagramming and whatnots al... read more 06/02/2005 (4:23 pm)
Specifying Bitmap Color Key Mark, the easiest thing to do would be create PNG's with an alpha channel. It really allows for bet... read more 06/02/2005 (2:04 pm)
GUIButtons + t2dswindow I have nothing particularly enlightening to add to this thread, just trying to keep the balance, the... read more 06/02/2005 (11:00 am)
Resizing the window Neil, I'm not positive on this, but I believe that Torque is only setup to render the screen at ... read more 05/30/2005 (11:19 am)
Torque2D question about alt. sprite loading Erik, I think that's a great decision, T2D is a fantastic engine with tons of potential. It real... read more 05/30/2005 (11:09 am)
Torque2D question about alt. sprite loading Erik, As I tried to convey in my first post that is not currently supported in T2D, however it wo... read more 05/30/2005 (10:58 am)
Torque2D question about alt. sprite loading Erik, It's funny you should ask this question, well, not really so much funny but a bit funny to ... read more 05/30/2005 (10:33 am)
Okay everybody represent your `hood(neighborhood that is) Arlington, Texas Currently being held hostage against my will at GG HQ in Eugene, Oregon... (Help... read more 05/29/2005 (5:28 pm)
Question about Canvas.setContent() Terry, the fxSceneWindow2D object relates to the GuiChunkedBitmapCtrl in the following ways. Fi... read more 05/29/2005 (1:23 pm)
T2D updates coming soon How dare you sully my good name by calling me great! See you in two days josh! :)... read more 05/23/2005 (5:59 pm)
Gooey Capabilities. @LoTekK - GuiBubbleTextCtrl - m'yep!... read more 05/19/2005 (5:42 pm)
Gooey Capabilities. @LoTekK - GuiBubbleTextCtrl - m'yep! However, they are GUI Elements, and as harold stated, it wou... read more 05/19/2005 (5:39 pm)
New Page Footer @James : Noted. However, a page footer would also add a bit more color and completion to the over... read more 05/11/2005 (8:56 am)
Congrats Matt! Very cool stuff, matt you definately deserve it :) best regards and all that... read more 04/29/2005 (12:57 pm)
Off screen rendering Smaug, Josh, thanks for the input. I did a bit of my own research and came up basically with what y... read more 04/25/2005 (10:09 pm)
Gravity, Acceleration and Projectile Physics! Just an update, I did get my terrain deformation code working, you can check it out in my newest [ur... read more 04/25/2005 (9:51 am)
Gravity, Acceleration and Projectile Physics! Phillip, of course not! That would require I actually take a good look at the engine before i start... read more 04/03/2005 (12:55 pm)
Found and fixed bug with looping 3d sounds! Awesome, Thanks!... read more 12/13/2003 (11:08 am)
Favorite Dynamix made game? Tribes1 for life vao ... vea... read more 12/10/2002 (2:01 pm)
Animated GUI objects I've just finished up writing up a working version of a gui control that does this smoothly across t... read more 08/09/2002 (11:40 am)
IFLs! An explosion :)... read more 08/08/2002 (4:48 pm)
IFLs! Wow, hot topic :/... read more 08/08/2002 (3:06 pm)