Game Development Community

Justin DuJardin's Forum Posts

Thread Post Date Posted
Suspicious code in t2dStaticSprite().... Tom, This has been fixed and will be in the 1.1.1 release, thanks again for spotting it and rep... read more 07/13/2006 (2:21 pm)
GuiT2DObjectCtrl: Does not inherit flip properties Patrick, This has been fixed and will be in the 1.1.1 release, thanks again for spotting it and... read more 07/13/2006 (2:20 pm)
Kudos to Matt Langley I'll chime in on this one, though Kudo's for a different reason. Matt is simply put, the man. No ... read more 07/13/2006 (2:13 pm)
OS X: Window is white while starting up (plus fix) Ken, Our mac guy says you should get a cookie for this one, thanks a bunch! If it turns out th... read more 07/12/2006 (1:33 pm)
Mole Mod Complete Sweet!... read more 07/02/2006 (5:13 pm)
TGB Pro - Memory Leak George, this is an interesting problem. I have the same laptop and I use TGB well, how to say reall... read more 06/29/2006 (9:43 am)
Support for movies? Nebu, A simple fix for this problem would be to open up guiTheoraCtrl.cc in your source code edit... read more 06/28/2006 (10:20 pm)
RC3: Big precision error when saving levels Crud, you mean that g uses signifcant digits instead of decimal places?! Added to known issues.... read more 06/19/2006 (5:12 pm)
RC1 - datablocks.cs seems to get munged sometimes.. Andrew et al, Good to hear your issues are resolved, the new managed datablocks code is rock s... read more 06/15/2006 (1:27 am)
RC2 - Linux - Platform::restartInstance Rodney, This has in fact been implemented in both the Windows and Mac builds. A community sub... read more 06/15/2006 (1:21 am)
RC3: Can't open/create new projects / no changes being saved @Matt, The reason your default level was not loaded when you copied over your game is because the... read more 06/15/2006 (1:15 am)
Dual screen problems... I have used TGB and Torsion dual screen every day for the last 5 months or so. Cheers, -Justin... read more 06/11/2006 (4:17 pm)
Quick hack to reload levels. Matt, This was fixed in RC2 with the exception of re-executing the projects game.cs file. The ... read more 06/11/2006 (3:55 pm)
RC1 - datablocks.cs seems to get munged sometimes.. Patrick, Have you been able to reproduce this error again? Also, I'm curious about the follow... read more 06/11/2006 (3:23 pm)
RC1 - datablocks.cs seems to get munged sometimes.. Patrick, If you could provide me with your current games directory (minus the EXE's unless you... read more 06/10/2006 (10:50 pm)
Displaying an Open File Dialog Kevin, If you need to have an open file dialog in your game, you should definately use the ones ... read more 06/10/2006 (6:24 pm)
TGB RC2 is Here Hey guys, I apologize for any inconvenience that this release may have caused your demos or tu... read more 06/09/2006 (12:14 am)
RC1: Packaging Utility Mike, Thanks, this has been fixed! :) Cheers, -Justin... read more 06/08/2006 (3:52 pm)
TGB RC2 is Here [b]TGB RC2 Changelist[/b] - Updated VC7 Debug build to enable TORQUE_DEBUG_GUARD by default. -... read more 06/08/2006 (12:02 pm)
TGB 1.1's supposed to come out tomorrow. Hey guys, May want to keep an eye on the blogs today :) Cheers, -Justin... read more 06/07/2006 (7:27 am)
CMDscan.l fix for block comments Tom, I've integrated your block comment fix for the parser [b](TGB)[/b], however I'm not sure th... read more 06/05/2006 (11:06 am)
RC1: Installing to a non-default directory Philippe, Thanks this has been reported and fixed in the release build. For now simply installi... read more 06/03/2006 (1:52 pm)
RC1: (fixed) level builder creates concave collision poly Alex, I have upped the console precision of Floating point values to 3 decimal places. This should ... read more 06/03/2006 (10:04 am)
AlListener3f() Param Count This issue has been resolved, thanks for the heads up! Cheers, -Justin... read more 06/03/2006 (9:51 am)
Rc1: Ws_sysmenu? Hey Guys, Thanks for the heads up on this issue. The sizable window change was a last minute a... read more 06/02/2006 (10:20 pm)
R1-Adding a GuiCanvas Cores T2D.exe Rodney, Thanks for this report, this is because the Canvas class is intended to be a single insta... read more 06/02/2006 (10:12 pm)
RC1 - KEY'd sprites squashed Michael, Another great fix, thanks a bunch I've added this to the repo for the release. Cheer... read more 06/02/2006 (10:03 pm)
RC1 (fixed) installer glitches Alex, Thanks for the report of the bad uninstaller path. The Explorer window is actually the st... read more 06/01/2006 (9:21 am)
Beta 4 - Cycling through Static Sprites Rodney et al, This issue has been resolved. Clicking on an item's frame caption will toggle it... read more 05/31/2006 (4:18 pm)
B4 - Guitexteditctrl And Ctrl+alt+del (SOLVED) Gregory, Thank you for finding this bug, and resolving it, it looks to have been a bugger! Th... read more 05/29/2006 (9:41 pm)
Torquescript inheritance (foiled again) Alex, Re : Namespace Problems The long and short of it is, as some people have mentioned, Tor... read more 05/27/2006 (12:58 am)
World Limits Not Set Rodney, Thanks, this has been fixed in our internal repo and will be included in the release.... read more 05/26/2006 (1:52 pm)
Particles Disappear after a recompile (Beta 4) John, et al This is quite embarassing for me. I had addressed this issue before Beta4 and it w... read more 05/25/2006 (6:18 pm)
Level Builder Outputs 4gb file... Rob, This issue should be resolved in our Beta4 release as of Monday. You can get it on your d... read more 05/24/2006 (2:40 pm)
Beta 3 1.1 GuiTreeViewCtrl stack corruption Cary, Thanks this has been fixed in our internal repository and will be included in the Release ... read more 05/24/2006 (2:39 pm)
Beta3 (fixed): always "no script compilation errors occured Alex, thanks this is fixed in our internal repo. Cheers, -Justin... read more 05/24/2006 (2:38 pm)
Con::execute - 0 has no namespace: onAnimationStart Michael, Good catch, though your check would be more properly served with an isMethod( "onAnimati... read more 05/23/2006 (12:52 pm)
Styrateg - turn base strategy game Pavel and Crew! So I was filling my water bladder in the kitchen of the office and noticed abou... read more 05/23/2006 (11:39 am)
Heres a fun project I'm working on lately(UPDATED) Wowza! I want to play it... now! :) Lookin' really cool, keep it up! Cheers, -Justin... read more 05/16/2006 (9:29 am)
TGB Beta 3 is live Hey Guys, Just wanted to update you a bit on a few things. Firstly I see concern over particle... read more 05/14/2006 (12:34 pm)
What happened to vector shapes? Ricky, In earlier beta's we attempted to support Vector graphics in some simple way but our imple... read more 05/14/2006 (10:57 am)
Level Builder Outputs 4gb file... Rob, Thanks for the feedback, it is as I suspected--I recently resolved issues with large numbe... read more 05/12/2006 (4:23 pm)
Level Builder Outputs 4gb file... Rob, This is a bummer of a bug! We've been using the LevelBuilder over here for quite some tim... read more 05/11/2006 (8:52 am)
TGB Physics issues Chris, Thanks for bringing this discussion to the forums. I see much more clearly what you're t... read more 05/10/2006 (8:55 pm)
Show me your 'Mighty Fist Hey Guys, Check this out : [url]http://www.garagegames.com/blogs/17248/10300[/url] Cheers, -J... read more 04/29/2006 (9:13 pm)
Integrate level builder with script @Bruno, That is entirely untrue, you can infact link Level elements in the LevelBuilder to scrip... read more 04/29/2006 (9:09 pm)
Beta 2 - 6 Level Builder Issues Alex, Try hitting F9 (Which toggles the level builder) Thanks for all the input guys, goi... read more 04/18/2006 (12:12 am)
Beta 2 version not shown John, Sorry for the inconvenience, this has been logged in our mantis bug tracker and will be ... read more 04/13/2006 (11:46 am)
RotateTo bug Michael, Thanks a bunch for this fix, I've integrated it into our repository and it will be inc... read more 04/13/2006 (11:39 am)
Beta 2 t2dShape3D bug Robert, Thanks for this report, it has been logged in our mantis bug tracker as bug #1489. Che... read more 04/13/2006 (11:31 am)