Game Development Community

Justin DuJardin's Forum Posts

Thread Post Date Posted
Mounted objects bugged in 1.5? Hey Magnus, Try [code] $pref::T2D::disableSceneTick=1; [/code] and let me know if that s... read more 04/05/2007 (10:02 am)
Getposition() and Drawn Sprite Hi Benjamin! It sounds to me like you may be experiencing problems with the Fixed Time-step physi... read more 04/04/2007 (2:36 pm)
TGB 1.5 Beta 2 released @James, Marc TGB currently does deviate a bit from the standard Torque engine for dealing with th... read more 04/03/2007 (11:36 am)
TGB 1.5 BETA - image file manipulation bugs Philippe, Thanks for this report, I've logged it in our mantis (#2879)! I will update this threa... read more 04/02/2007 (9:39 am)
Windows 98 and TGB - Any luck launching? Kalle, What version of TGB binary are you using? As far as I know, TGB runs fine on 98 machines ... read more 03/28/2007 (10:09 am)
TGB level editor for non-TGB game Thomas, I think what David is getting at is that we don't include the TorqueScript source to the ... read more 03/15/2007 (1:47 pm)
ActiveX support of TGB Steven, There have been a few people, and there is a resource on TDN of an ActiveX plugin using T... read more 03/15/2007 (12:02 pm)
Abandoning Torque after six months of development Nir, It seems as if you've been having an awful lot of trouble creating a Card game in over six m... read more 01/31/2007 (1:05 am)
Creating a Pause button. Maarten, You should check out my resource on doing this, [url=http://www.garagegames.com/index.ph... read more 01/30/2007 (9:29 pm)
Drag-and-Drop? Chad, It just so happens that in TGB we have a control that does just what you're looking for. ... read more 01/25/2007 (7:35 pm)
Abandoning Torque after six months of development Hum, how to address this topic... First of all I'd like to personally apologize to you and your t... read more 01/25/2007 (6:29 pm)
Where are the compiled dso files? Perhaps you haven't called exec("scriptFileName.cs"); ? You make mention that it's your newly creat... read more 01/11/2007 (11:21 pm)
1.1.3 Running path in level can create thousands of extra nodes. Hey Guys, I had a moment tonight to check out this problem. Turns out it was a problem in the re... read more 01/10/2007 (9:44 pm)
GuiRolloutCtrl does not save. Neo, This was actually intended operation because during development of the Rollout it was only i... read more 01/10/2007 (7:11 pm)
V1.1.3 - Selected Objects Sometimes Refuse to Unselect Dave, Thanks for the report on this, could you provide me with any context for reproducing this? ... read more 01/10/2007 (7:07 pm)
Deprecated ScriptClass in Checkers Demo Dan, You should be able to get away with changing your ScriptClass, which was deprecated in 1.1.3... read more 12/31/2006 (6:01 pm)
Problems compiling TGB and use it for ActiveMark Kevin, You may be having problems with your recompiled version due to using Visual Studio Expres... read more 12/04/2006 (11:14 am)
Newbie Question, 1.1.3 change? Lance, The NTSC safe zone is the zone on the screen that is guaranteed to be visible on any TV se... read more 12/04/2006 (11:13 am)
Filebrowsing Torque1a, In the current version of TGB you are infact limited to the working directory that you... read more 11/30/2006 (3:34 pm)
And Yet It Moves Peter, This is a seriously cool game, and the art style is fantastic! It's been something of a... read more 11/28/2006 (1:37 pm)
Packaging makes game slower? @Clint, Walter Hey guys, sorry for the temporary edit, seems I jumped the gun a bit when posting.... read more 11/27/2006 (1:26 pm)
Am i wrong Luke, Glad to hear you got your download working, hope you like it! As far as your responses on ... read more 09/23/2006 (9:53 pm)
Callback before anything happens? Scott et al, Just wanted to chime in my two cents here. This has been a long discussed thing a... read more 09/13/2006 (2:45 pm)
Messed-up Namespace Linkage Michael, Hey I checked with Ben Garney the other day, we sat down and looked at the problem and s... read more 09/01/2006 (10:52 am)
Messed-up Namespace Linkage Hey guys, Sorry I'm so late to this party but I did some looking into this problem today and I've... read more 08/31/2006 (11:56 am)
Problem When Starting TGB Mark, Glad to hear it helped, hope you're enjoying TGB :) Cheers, -Justin... read more 08/15/2006 (12:24 am)
Problem When Starting TGB Mark, This error is generally associated with a corrupted layout file for your scene views. If y... read more 08/11/2006 (6:23 pm)
Bug in castCollision Tom, Thanks for the find, I've looked over the issue and I believe the proper functionality sho... read more 08/11/2006 (1:08 pm)
Infinite Tiling, is it possible? Rachid, Yep, that's what I meant, oops :) -Justin... read more 08/10/2006 (10:37 am)
How to use ScriptClass to extend a class? (solved) Hey Guys, Just wanted to pop in and apologize for the confusion. ScriptClass is a console exp... read more 08/09/2006 (10:49 pm)
Infinite Tiling, is it possible? Rachid, in the new 1.1.1 release (as of this afternoon) you can edit tile layers from within the... read more 08/09/2006 (10:05 pm)
Tetris blocks Mark, You can absolutely you KEY mode with transparencies. Key mode will select rectangles bas... read more 08/09/2006 (9:35 pm)
Infinite Tiling, is it possible? Rachid, you can set repeat X and repeat Y on a tile layer that will have it tile it's entire layer o... read more 08/09/2006 (6:45 pm)
Synapse Gaming: Exciting New Product Announcement John, That is extremely sexy :) -Justin... read more 08/07/2006 (1:12 pm)
GUI + Collision. Nathan, What you could do is create a sceneobject for the rain to bounce off of that is the siz... read more 08/06/2006 (2:34 pm)
Yet another TelnetDebugger bug fix Tom, Fixed and in 1.1.1, thanks! Cheers, -Justin... read more 08/05/2006 (3:59 pm)
Linux Version?... @Raul : I do in fact have good news for you! I've just yesterday received a linux build from NfoCip... read more 08/05/2006 (10:15 am)
TelnetDebugger crash fix Tom, This has been fixed in 1.1.1 release, thanks again! Cheers, -Justin... read more 07/27/2006 (11:28 am)
Bug 1.1: Camera shake doesn't effect tilemaps Tom, This has been fixed in the 1.1.1 release, thanks for the find and fix! Cheers, -Justin... read more 07/27/2006 (11:26 am)
Pause when window inactive? Yoko, If you're a pro user, you can find the resource for doing just that, here - [url]http://w... read more 07/26/2006 (11:17 am)
Sticky collision... bug? Tom, This has been fixed and will be in the 1.1.1 release! Thanks a ton for finding this, you... read more 07/25/2006 (11:54 pm)
Linux Version?... @Raul : When I say "for the next relelase of the software" I am referring to the next point release ... read more 07/22/2006 (12:59 pm)
Linux Version?... Hey Guys, Looks like I'm rather late to this party, but I did want to jump and make a statement o... read more 07/21/2006 (10:45 am)
Max .... images? Odiel, With regards to your first texture, it's because the max texture size that TGB supports ... read more 07/19/2006 (9:44 am)
RC2/RC3/Final: Crash using linked image map in animation Jason, This bug has been logged and we're looking into it. Thanks for the report! Cheers, ... read more 07/18/2006 (11:56 am)
RC3: Crash bug - TGB crashes when using a mousebind Dennis, This has been resolved and will be in the 1.1.1 release, thanks for the report! Chee... read more 07/18/2006 (9:50 am)
RC3: Big precision error when saving levels @James, well I guess you not being too impressed with the level editor is ok since it would imply th... read more 07/14/2006 (1:54 pm)
RC3: Options dialog and resolution bugs + how to fix Tanapat, This has been fixed and will be in the 1.1.1 release. Thanks for the report and FIX! ... read more 07/14/2006 (11:21 am)
RC3: Bug in Paste related to deleted DSO Tom, This has been fixed and will be in the 1.1.1 release. I agree it is odd that such a bug cou... read more 07/14/2006 (12:38 am)
GuiT2DObjectCtrl: tilemaps graphics corrupted Patrick, This has been fixed and will be in the 1.1.1 release, thanks again for spotting it and r... read more 07/13/2006 (7:52 pm)