Justin DuJardin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mounted objects bugged in 1.5? | Hey Magnus, Try [code] $pref::T2D::disableSceneTick=1; [/code] and let me know if that s... read more | 04/05/2007 (10:02 am) |
| Getposition() and Drawn Sprite | Hi Benjamin! It sounds to me like you may be experiencing problems with the Fixed Time-step physi... read more | 04/04/2007 (2:36 pm) |
| TGB 1.5 Beta 2 released | @James, Marc TGB currently does deviate a bit from the standard Torque engine for dealing with th... read more | 04/03/2007 (11:36 am) |
| TGB 1.5 BETA - image file manipulation bugs | Philippe, Thanks for this report, I've logged it in our mantis (#2879)! I will update this threa... read more | 04/02/2007 (9:39 am) |
| Windows 98 and TGB - Any luck launching? | Kalle, What version of TGB binary are you using? As far as I know, TGB runs fine on 98 machines ... read more | 03/28/2007 (10:09 am) |
| TGB level editor for non-TGB game | Thomas, I think what David is getting at is that we don't include the TorqueScript source to the ... read more | 03/15/2007 (1:47 pm) |
| ActiveX support of TGB | Steven, There have been a few people, and there is a resource on TDN of an ActiveX plugin using T... read more | 03/15/2007 (12:02 pm) |
| Abandoning Torque after six months of development | Nir, It seems as if you've been having an awful lot of trouble creating a Card game in over six m... read more | 01/31/2007 (1:05 am) |
| Creating a Pause button. | Maarten, You should check out my resource on doing this, [url=http://www.garagegames.com/index.ph... read more | 01/30/2007 (9:29 pm) |
| Drag-and-Drop? | Chad, It just so happens that in TGB we have a control that does just what you're looking for. ... read more | 01/25/2007 (7:35 pm) |
| Abandoning Torque after six months of development | Hum, how to address this topic... First of all I'd like to personally apologize to you and your t... read more | 01/25/2007 (6:29 pm) |
| Where are the compiled dso files? | Perhaps you haven't called exec("scriptFileName.cs"); ? You make mention that it's your newly creat... read more | 01/11/2007 (11:21 pm) |
| 1.1.3 Running path in level can create thousands of extra nodes. | Hey Guys, I had a moment tonight to check out this problem. Turns out it was a problem in the re... read more | 01/10/2007 (9:44 pm) |
| GuiRolloutCtrl does not save. | Neo, This was actually intended operation because during development of the Rollout it was only i... read more | 01/10/2007 (7:11 pm) |
| V1.1.3 - Selected Objects Sometimes Refuse to Unselect | Dave, Thanks for the report on this, could you provide me with any context for reproducing this? ... read more | 01/10/2007 (7:07 pm) |
| Deprecated ScriptClass in Checkers Demo | Dan, You should be able to get away with changing your ScriptClass, which was deprecated in 1.1.3... read more | 12/31/2006 (6:01 pm) |
| Problems compiling TGB and use it for ActiveMark | Kevin, You may be having problems with your recompiled version due to using Visual Studio Expres... read more | 12/04/2006 (11:14 am) |
| Newbie Question, 1.1.3 change? | Lance, The NTSC safe zone is the zone on the screen that is guaranteed to be visible on any TV se... read more | 12/04/2006 (11:13 am) |
| Filebrowsing | Torque1a, In the current version of TGB you are infact limited to the working directory that you... read more | 11/30/2006 (3:34 pm) |
| And Yet It Moves | Peter, This is a seriously cool game, and the art style is fantastic! It's been something of a... read more | 11/28/2006 (1:37 pm) |
| Packaging makes game slower? | @Clint, Walter Hey guys, sorry for the temporary edit, seems I jumped the gun a bit when posting.... read more | 11/27/2006 (1:26 pm) |
| Am i wrong | Luke, Glad to hear you got your download working, hope you like it! As far as your responses on ... read more | 09/23/2006 (9:53 pm) |
| Callback before anything happens? | Scott et al, Just wanted to chime in my two cents here. This has been a long discussed thing a... read more | 09/13/2006 (2:45 pm) |
| Messed-up Namespace Linkage | Michael, Hey I checked with Ben Garney the other day, we sat down and looked at the problem and s... read more | 09/01/2006 (10:52 am) |
| Messed-up Namespace Linkage | Hey guys, Sorry I'm so late to this party but I did some looking into this problem today and I've... read more | 08/31/2006 (11:56 am) |
| Problem When Starting TGB | Mark, Glad to hear it helped, hope you're enjoying TGB :) Cheers, -Justin... read more | 08/15/2006 (12:24 am) |
| Problem When Starting TGB | Mark, This error is generally associated with a corrupted layout file for your scene views. If y... read more | 08/11/2006 (6:23 pm) |
| Bug in castCollision | Tom, Thanks for the find, I've looked over the issue and I believe the proper functionality sho... read more | 08/11/2006 (1:08 pm) |
| Infinite Tiling, is it possible? | Rachid, Yep, that's what I meant, oops :) -Justin... read more | 08/10/2006 (10:37 am) |
| How to use ScriptClass to extend a class? (solved) | Hey Guys, Just wanted to pop in and apologize for the confusion. ScriptClass is a console exp... read more | 08/09/2006 (10:49 pm) |
| Infinite Tiling, is it possible? | Rachid, in the new 1.1.1 release (as of this afternoon) you can edit tile layers from within the... read more | 08/09/2006 (10:05 pm) |
| Tetris blocks | Mark, You can absolutely you KEY mode with transparencies. Key mode will select rectangles bas... read more | 08/09/2006 (9:35 pm) |
| Infinite Tiling, is it possible? | Rachid, you can set repeat X and repeat Y on a tile layer that will have it tile it's entire layer o... read more | 08/09/2006 (6:45 pm) |
| Synapse Gaming: Exciting New Product Announcement | John, That is extremely sexy :) -Justin... read more | 08/07/2006 (1:12 pm) |
| GUI + Collision. | Nathan, What you could do is create a sceneobject for the rain to bounce off of that is the siz... read more | 08/06/2006 (2:34 pm) |
| Yet another TelnetDebugger bug fix | Tom, Fixed and in 1.1.1, thanks! Cheers, -Justin... read more | 08/05/2006 (3:59 pm) |
| Linux Version?... | @Raul : I do in fact have good news for you! I've just yesterday received a linux build from NfoCip... read more | 08/05/2006 (10:15 am) |
| TelnetDebugger crash fix | Tom, This has been fixed in 1.1.1 release, thanks again! Cheers, -Justin... read more | 07/27/2006 (11:28 am) |
| Bug 1.1: Camera shake doesn't effect tilemaps | Tom, This has been fixed in the 1.1.1 release, thanks for the find and fix! Cheers, -Justin... read more | 07/27/2006 (11:26 am) |
| Pause when window inactive? | Yoko, If you're a pro user, you can find the resource for doing just that, here - [url]http://w... read more | 07/26/2006 (11:17 am) |
| Sticky collision... bug? | Tom, This has been fixed and will be in the 1.1.1 release! Thanks a ton for finding this, you... read more | 07/25/2006 (11:54 pm) |
| Linux Version?... | @Raul : When I say "for the next relelase of the software" I am referring to the next point release ... read more | 07/22/2006 (12:59 pm) |
| Linux Version?... | Hey Guys, Looks like I'm rather late to this party, but I did want to jump and make a statement o... read more | 07/21/2006 (10:45 am) |
| Max .... images? | Odiel, With regards to your first texture, it's because the max texture size that TGB supports ... read more | 07/19/2006 (9:44 am) |
| RC2/RC3/Final: Crash using linked image map in animation | Jason, This bug has been logged and we're looking into it. Thanks for the report! Cheers, ... read more | 07/18/2006 (11:56 am) |
| RC3: Crash bug - TGB crashes when using a mousebind | Dennis, This has been resolved and will be in the 1.1.1 release, thanks for the report! Chee... read more | 07/18/2006 (9:50 am) |
| RC3: Big precision error when saving levels | @James, well I guess you not being too impressed with the level editor is ok since it would imply th... read more | 07/14/2006 (1:54 pm) |
| RC3: Options dialog and resolution bugs + how to fix | Tanapat, This has been fixed and will be in the 1.1.1 release. Thanks for the report and FIX! ... read more | 07/14/2006 (11:21 am) |
| RC3: Bug in Paste related to deleted DSO | Tom, This has been fixed and will be in the 1.1.1 release. I agree it is odd that such a bug cou... read more | 07/14/2006 (12:38 am) |
| GuiT2DObjectCtrl: tilemaps graphics corrupted | Patrick, This has been fixed and will be in the 1.1.1 release, thanks again for spotting it and r... read more | 07/13/2006 (7:52 pm) |