Azmodeus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Terrain Editors for TSE??? | I have seen the HCT. But i am wanting to paint very high detailed terrain tiles that I already have... read more | 10/13/2005 (6:27 pm) |
| Terrain Editors for TSE??? | NO i havnt. I have looked at some but none of them will let me load in more than 1 map so I can mak... read more | 10/13/2005 (6:20 pm) |
| Terrain Editors for TSE??? | NO i havnt. I have looked at some but none of them will let me load in more than 1 map so I can mak... read more | 10/13/2005 (4:48 pm) |
| Horrible performance on GeForce 6800 | I did some further testing, and it definatly does NOT show up in the DOJO demo... but it does in ... read more | 09/29/2005 (7:51 pm) |
| Horrible performance on GeForce 6800 | I have noticed the same problem Running the 6800 here too. The lag is when viewing the ORC charac... read more | 09/19/2005 (10:03 am) |
| Atlas - water jitters at flat shoreline | Dont really need fraps, I bet the developers already know about this bug as it is pretty obvious.... read more | 09/14/2005 (8:39 pm) |
| Huge Terrain Creator (HTC) for TSE | Pretty neat.... read more | 09/13/2005 (9:55 pm) |
| Sphere terrain How many would use it? | I was thinking having it have an "atlas" terrain for a sphere. Ie you have the texture, and you h... read more | 09/11/2005 (9:19 pm) |
| Sphere terrain How many would use it? | WOW. How nice would that be to have the TSE engine with mods so it could render a solar system allo... read more | 09/09/2005 (7:19 pm) |
| PlayerModel.setModel is bugged/doesnt work | How did you get the player to load? Everything I have tried gives a crash.... read more | 09/01/2005 (12:56 pm) |
| TSE Starter.fps download | If you get the trees reeported, could ya make a supplement download with just the changes and zip it... read more | 08/20/2005 (12:59 pm) |
| TSE Starter.fps download | Do you know if the format was changed or is it just bugged right now? (this is about having to port... read more | 08/19/2005 (7:08 pm) |
| PlayerModel.setModel is bugged/doesnt work | If it helps, the call stack goes back to GuiObjectView::renderWorld and is executing line 310: mM... read more | 08/19/2005 (6:58 pm) |
| PlayerModel.setModel is bugged/doesnt work | Yea, I tried that, and I get a hard crash upon calling: ModeLView.setObject("spaceOrc","myGame/da... read more | 08/19/2005 (6:55 pm) |
| PlayerModel.setModel is bugged/doesnt work | I found this: Basic Information Author: Duncan "OziMan" (Apr 03, 2005) Code File: customshapemo... read more | 08/19/2005 (6:17 pm) |
| PlayerModel.setModel is bugged/doesnt work | I'm getting some errors. I'm not sure if it is part of the DNA resource you mentioned or not, so I'... read more | 08/19/2005 (6:09 pm) |
| PlayerModel.setModel is bugged/doesnt work | Email sent.... read more | 08/19/2005 (9:52 am) |
| Multiplayer getting AtlasResource::buildCollisionInfo errors | EDIT: This only occurs inthe debug build...because it is a AssertFatal error. It does work perfe... read more | 08/18/2005 (9:26 pm) |
| Client/server scripting commands??? | I think I'm on the right track. %client is derived from GameConnection. And any variable not defin... read more | 08/18/2005 (1:55 am) |
| Help with a new mission. | If possible, please upload it someplace. I'm sure there are alot of people wanting to play around w... read more | 08/14/2005 (4:24 pm) |
| DTS and Textures (convert from TGE) | Ahh, so its a problem with TSE atm. Yes the foliage uses transparancies, so that must be the proble... read more | 08/14/2005 (4:12 pm) |