Ricky Taylor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T2D.NET : Upcomming Beta | Ok, I'd missed the reference to T2D.NET.... (They were all spangled thanks to using 2 express produc... read more | 08/06/2005 (3:40 pm) |
| T2D.NET : Upcomming Beta | Ok, Im also a cheepskate... But I still managed with the Visual Studio Express Products.... excep... read more | 08/06/2005 (3:21 pm) |
| T2D.NET : Upcomming Beta | Hey, I can test it for you if you want... I'm a C# fan, apart from the fact that its mostly win32... read more | 08/06/2005 (12:43 pm) |
| ISO Ideas... | ^_^ First things first... I am the first person to try something crazy :P. Secondly: [quote]It... read more | 07/28/2005 (2:12 pm) |
| ISO Ideas... | Hey ^_^, Depth is easy... You switch glVertex2f with glVertex[b]3[/b]f. The simple solution is... read more | 07/24/2005 (12:22 pm) |
| Creating an attract mode demo | Ive seen journals somewhere? Basically I beleive it stores every value required, input, net, etc.... read more | 07/19/2005 (1:07 pm) |
| One Executable | OK, there is a very good answer to this one.... Example... WinZIP installers, One executable, or ... read more | 07/19/2005 (12:51 pm) |
| New variables should be initialized | This is how most programming works, and there is a reason. Which I'm not going to explain. Basically... read more | 07/11/2005 (2:59 pm) |
| No D3D or OGL device found | What card do you have? Are you using 'Stock' XP drivers. If its NVIDIA try the BETAs it fixed my pro... read more | 07/11/2005 (2:57 pm) |
| ISO Ideas... | Yessss.... I have seen that. But it doesn't *appear* that its going to be released to the T2D public... read more | 07/11/2005 (2:48 pm) |
| Another thread about T2D license... | *sigh* Wait until I tell them tomorrow ;P. I still feel hard treated :).... read more | 06/29/2005 (1:23 pm) |
| Hover assault craft - top down | Looks good :D. It that a [b][i]hover-tank!?[/b][/i] Like the tiles, in my opinion though, they ar... read more | 06/29/2005 (8:32 am) |
| Another thread about T2D license... | I hate to say this, but isnt that a bit [i]mean[/i]? All of the TGE developers may only need one lis... read more | 06/29/2005 (8:25 am) |
| I'm a T2D Developer! | :P "The power of - a full team of over paid ingenious programmers - in the palm of my hand!", just t... read more | 06/02/2005 (10:25 am) |
| Serializing a fxSceneGraph2D | Its .saveScene(FileName); :P... read more | 05/27/2005 (12:16 am) |
| How to load a script file via the console? | Ok, from the top ;) Put your script in the "Mod Path", (Defaults to: T2D and common in the SDK/... read more | 05/24/2005 (2:39 pm) |
| TGA supported? | Arent you supposed to leave the .XXX off? Supported Formats V1.02: .bm8, .bmp, .jpg, .png, .gif... read more | 05/24/2005 (2:25 pm) |
| Making a new mainScreenGui | Ah, never seen those before :). Thanks soooo much :P.... read more | 05/24/2005 (12:15 pm) |
| Instantiating T2D datablocks in C++ | I havent a clue. But I know that you can still do "new fxImageMapDatablock2D". Then you just call th... read more | 05/24/2005 (12:31 am) |
| What are you developing on? | Im using a 1.2 Ghz AMD Athlon :( (Gonna upgrade soon, need SSE funtions :P) with 384 MB mem, 2... read more | 05/23/2005 (7:55 am) |
| Vector Graphics | Kk, Circles now work, WITH PHYSICS :P, and TEXTURES (Circular only :-/) Current Classes: fxBas... read more | 05/20/2005 (9:10 am) |
| How to create a new project? | Windows: Right Click -> New -> Text Document Then rename the file to main.cs :D... read more | 05/20/2005 (2:48 am) |
| How to create a new project? | P.S. make sure you only delete the copied versions, and you have played the game, all the way throug... read more | 05/20/2005 (12:24 am) |
| How to create a new project? | Kk, only got ten mins to write this, but, here goes: Step 1: Make a new folder in the example ... read more | 05/20/2005 (12:23 am) |
| Vector Graphics | Yuhu XD. It can: Move, scale, change colour (set only :(, dont kno how to return colours :-/). All t... read more | 05/19/2005 (3:07 pm) |
| Vector Graphics | :) went and did it myself, tell me how I make the object Physics compatible and Ill post it :D I wi... read more | 05/19/2005 (2:55 pm) |