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Ricky Taylor's Forum Posts

Thread Post Date Posted
T2D.NET : Upcomming Beta Ok, I'd missed the reference to T2D.NET.... (They were all spangled thanks to using 2 express produc... read more 08/06/2005 (3:40 pm)
T2D.NET : Upcomming Beta Ok, Im also a cheepskate... But I still managed with the Visual Studio Express Products.... excep... read more 08/06/2005 (3:21 pm)
T2D.NET : Upcomming Beta Hey, I can test it for you if you want... I'm a C# fan, apart from the fact that its mostly win32... read more 08/06/2005 (12:43 pm)
ISO Ideas... ^_^ First things first... I am the first person to try something crazy :P. Secondly: [quote]It... read more 07/28/2005 (2:12 pm)
ISO Ideas... Hey ^_^, Depth is easy... You switch glVertex2f with glVertex[b]3[/b]f. The simple solution is... read more 07/24/2005 (12:22 pm)
Creating an attract mode demo Ive seen journals somewhere? Basically I beleive it stores every value required, input, net, etc.... read more 07/19/2005 (1:07 pm)
One Executable OK, there is a very good answer to this one.... Example... WinZIP installers, One executable, or ... read more 07/19/2005 (12:51 pm)
New variables should be initialized This is how most programming works, and there is a reason. Which I'm not going to explain. Basically... read more 07/11/2005 (2:59 pm)
No D3D or OGL device found What card do you have? Are you using 'Stock' XP drivers. If its NVIDIA try the BETAs it fixed my pro... read more 07/11/2005 (2:57 pm)
ISO Ideas... Yessss.... I have seen that. But it doesn't *appear* that its going to be released to the T2D public... read more 07/11/2005 (2:48 pm)
Another thread about T2D license... *sigh* Wait until I tell them tomorrow ;P. I still feel hard treated :).... read more 06/29/2005 (1:23 pm)
Hover assault craft - top down Looks good :D. It that a [b][i]hover-tank!?[/b][/i] Like the tiles, in my opinion though, they ar... read more 06/29/2005 (8:32 am)
Another thread about T2D license... I hate to say this, but isnt that a bit [i]mean[/i]? All of the TGE developers may only need one lis... read more 06/29/2005 (8:25 am)
I'm a T2D Developer! :P "The power of - a full team of over paid ingenious programmers - in the palm of my hand!", just t... read more 06/02/2005 (10:25 am)
Serializing a fxSceneGraph2D Its .saveScene(FileName); :P... read more 05/27/2005 (12:16 am)
How to load a script file via the console? Ok, from the top ;) Put your script in the "Mod Path", (Defaults to: T2D and common in the SDK/... read more 05/24/2005 (2:39 pm)
TGA supported? Arent you supposed to leave the .XXX off? Supported Formats V1.02: .bm8, .bmp, .jpg, .png, .gif... read more 05/24/2005 (2:25 pm)
Making a new mainScreenGui Ah, never seen those before :). Thanks soooo much :P.... read more 05/24/2005 (12:15 pm)
Instantiating T2D datablocks in C++ I havent a clue. But I know that you can still do "new fxImageMapDatablock2D". Then you just call th... read more 05/24/2005 (12:31 am)
What are you developing on? Im using a 1.2 Ghz AMD Athlon :( (Gonna upgrade soon, need SSE funtions :P) with 384 MB mem, 2... read more 05/23/2005 (7:55 am)
Vector Graphics Kk, Circles now work, WITH PHYSICS :P, and TEXTURES (Circular only :-/) Current Classes: fxBas... read more 05/20/2005 (9:10 am)
How to create a new project? Windows: Right Click -> New -> Text Document Then rename the file to main.cs :D... read more 05/20/2005 (2:48 am)
How to create a new project? P.S. make sure you only delete the copied versions, and you have played the game, all the way throug... read more 05/20/2005 (12:24 am)
How to create a new project? Kk, only got ten mins to write this, but, here goes: Step 1: Make a new folder in the example ... read more 05/20/2005 (12:23 am)
Vector Graphics Yuhu XD. It can: Move, scale, change colour (set only :(, dont kno how to return colours :-/). All t... read more 05/19/2005 (3:07 pm)
Vector Graphics :) went and did it myself, tell me how I make the object Physics compatible and Ill post it :D I wi... read more 05/19/2005 (2:55 pm)
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