Ricky Taylor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some doubt about NetObject And Ghosting | Hey! Im making an mmo, which [i]works[/i] and is optimised.... It requires some hard work.... ... read more | 04/04/2006 (3:49 pm) |
| Processes...? | [b]I[/b] want to clarify something here based on terminology: [i]De ja vu?[/i] A [b]process[/b... read more | 04/04/2006 (3:43 pm) |
| String: Starts with? | Hmm, I hadn't thought of that, despite I was already using substr in the same file. =P Thanks.... read more | 03/24/2006 (1:48 pm) |
| Imaginary Namespace design... | UI |-- Controls (Contains controls, I.E. GuiButton) |-- Gui (Class, current GUI, etc, etc) |-- Co... read more | 03/19/2006 (12:42 pm) |
| T2d Vs. Tgb | I would have posted the same as Phil, but he beat me. I dont want to put "Made by Torque Game Bui... read more | 03/19/2006 (12:35 pm) |
| Talking to database | Errrrr.... Search ODBC for TGE 1.4, works fine... So far.... Ill get back to you after further ... read more | 02/27/2006 (3:27 pm) |
| Resource approval | Sugar = glucose / starch (stored) = energy... I'd like to see you live without sugar, Mr Gigantic... read more | 02/27/2006 (3:25 pm) |
| T2d Vs. Tgb | You need to keep 2D there, as for example: I spent [i]weeks[/i] searching google for a [b]2D[/b] ... read more | 02/27/2006 (3:19 pm) |
| Compiling under vc 2005 | ... Im confused, whats an fxForce2D? I beleive that may be old, (As new t2d classes are named ... read more | 02/26/2006 (4:39 pm) |
| Does any documentation exist for TCPObject? | BTW, I'm working on an MMO kit for T2D. Im a-going to include everything you need to make a MMO, ... read more | 02/26/2006 (4:29 pm) |
| Resource approval | I have a total of 3 things to say: 1) I want sugar too... ='( I tend to eat it all too quick... ... read more | 02/26/2006 (4:23 pm) |
| HTTP, (Including Filez) | You cant send files over the network? OUCH! GG!!! You have a new goal... Ive seen httpObject, ... read more | 02/20/2006 (8:29 am) |
| HTTP, (Including Filez) | Crap, I forgot to press "Notify Me". I had already come up with that solution, as I said in my fi... read more | 02/12/2006 (8:43 am) |
| Alpha 1.1 on Linux | No, Its a dynamic library on mine... So -static stopped it being found. (mk/Conf.UNIX.mk) and -L... read more | 02/02/2006 (1:09 pm) |
| Alpha 1.1 on Linux | [code]/usr/bin/ld: cannot find -lGLU[/code] Any linux guys get this? Ive installed the libMesa r... read more | 01/29/2006 (9:29 am) |
| Alpha3 1.1 is live | Wooo! Go go go go! I mean, T2D is almost usable now! =) Just kidding... But Id rather like to ... read more | 01/28/2006 (5:21 am) |
| Alpha 1.1 on Linux | ALL OF THEM! But I have 3a atm. ='(... read more | 01/28/2006 (5:17 am) |
| A curiosity... any T2D owners own TGE as well? | @Josh: Oh, I read $350 somewhere... Indie lisensce? Meh. Prolly just me! @Smaug: Yay! Response...... read more | 01/05/2006 (2:26 pm) |
| A curiosity... any T2D owners own TGE as well? | Isnt it cheaper to buy TSE with TGE? All I can say is about the physics... Been reading the forum... read more | 01/04/2006 (3:28 pm) |
| Quick question on public posting of code | This is related.... Probably.... Is it OK to have people mod my game? I.E. I make my own TS inte... read more | 01/04/2006 (3:20 pm) |
| Compiling just one line of code. | Thats what eval() does! And yeah, thats what I had before this topic started, I didn't have the "... read more | 12/20/2005 (7:51 am) |
| Regaining Focus | Thats good, 'cos I don't own TGE. =D Ricky,... read more | 12/18/2005 (12:05 pm) |
| Getting a window to not take control | Excellent! The non-modal dialogs is just mainGameGui.add! Thanks LOADS! Although the profile idea... read more | 12/18/2005 (12:03 pm) |
| Compiling just one line of code. | Im guessing that compiled code wont run in another instance of T2D, (running a different game). B... read more | 12/17/2005 (7:34 am) |
| New Site Design | Absolutely Awsome.... Who needs simple? =D... read more | 12/17/2005 (3:18 am) |
| Orrery | Doi? I have some input, don't worry. Have you modelled the solar system in T2D objects yet? I ... read more | 12/16/2005 (12:12 pm) |
| T2D Alpha 1.1) "Give them an inch... | Yeah! =D Me to- also... *lives in UK so is OK anyways*... read more | 12/16/2005 (12:07 pm) |
| Linux and the Alpha | Doi.... [code]out.GCC3.RELEASE/dgl/dgl.obj: In function 'dglPointToScreen(Point3F&, Point3F&)': dg... read more | 12/06/2005 (1:59 pm) |
| Linux and the Alpha | OK, Im getting there.... Just commenting out line 24(?) fixed it. Now Im getting confusicated... ... read more | 12/06/2005 (1:33 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | Will a PS Vibration Feedback Device work now?... Basically its a USB -> PS2 adapter, and I see the w... read more | 11/21/2005 (2:16 am) |
| Compiling just one line of code. | Damn! You've foiled my schemes! I mean -- Of course im not gonna send it over the network... =) ... read more | 11/08/2005 (7:43 am) |
| Returning Strings and stuff..... | Thank you loads Michael and Melv! =) Back to my T2D'ing...... read more | 11/07/2005 (11:12 am) |
| Returning Strings and stuff..... | I have looked, there doesnt appear to be a way of returning strings, which I found odd, so I posted ... read more | 11/06/2005 (3:10 pm) |
| Compiling just one line of code. | I need to compile SEPARATELY from execution, theres a good reason, honest! =) I want the equivale... read more | 11/06/2005 (2:57 pm) |
| Compiling just one line of code. | Nope, I want to be able to have the compiled code in a variable... And I want to do it in C++... ... read more | 11/06/2005 (2:23 pm) |
| Compiling just one line of code. | -_-. Thanks, I can't find the function to do so. I can happily execute and compile one line at on... read more | 11/06/2005 (1:33 pm) |
| Z-order in a Top-down RPG | Hey, I'm just posting 'cos I'm wanting to do something similar. I have absolutely no idea how this i... read more | 11/06/2005 (12:15 pm) |
| Allocating.... | Grrr... This is too good to be true! Thanks Melv! =)... read more | 11/03/2005 (2:15 pm) |
| Pixelated Graphics | Melv!!!!! You've thought of EVERYTHING! Melv is AWESOME! Melv is... great?! =) Keep goin' Melv! ... read more | 11/03/2005 (2:14 pm) |
| Load from a directory? | I think you cant declare a datablock with a variable... Try [code] %datablock = new fxImageMapDa... read more | 11/02/2005 (3:13 pm) |
| ISO Ideas... | I'd buy it! But i'd end up making it wouldn't I? x_x I'd make a fully 3D powered ISO engine, usin... read more | 11/02/2005 (2:56 pm) |
| ISO Ideas... | Im C# all over, but the compatibility sucks... THANKS A BUNCH MICROSOFT!!!! :-/ Mabey if I was... read more | 10/30/2005 (10:35 am) |
| Rolling ball in T2D | A) Lots of animated sprites. You'd probably have to work it so that the number allways ended on the ... read more | 10/04/2005 (12:31 am) |
| Networking, Networking and more Networking | Melv! That sounds perfect! As I can *choose* what to send/receive (MMORPGs would pretty much *requi... read more | 09/13/2005 (8:29 am) |
| T2D strikes a pose | *starts drooling* ... Sounds good!... Good Job :P. Ricky,... read more | 09/11/2005 (3:18 pm) |
| T2D Blending Demo | I tried to do this myself!! -- And failed... Good Work... :D Can I have it now? Ricky,... read more | 09/11/2005 (2:59 pm) |
| T2D.NET : Upcomming Beta | Firstly, yes, I am using .Net 2.0, and no, I dont *think* I have changed anything. :) [code]A fir... read more | 08/07/2005 (4:36 pm) |
| T2D.NET : Upcomming Beta | Hmmm... I should have worded that differently... :-/ I believe at the moment T2D.NET doesn't comp... read more | 08/07/2005 (4:10 pm) |
| T2D.NET : Upcomming Beta | @Jason: Do you plan on removing TorqueScript and replacing it with .net languages? It would be a ... read more | 08/07/2005 (3:48 am) |
| T2D.NET : Upcomming Beta | OK I have an outdated PlatformSDK :(.... So no T2D.Net for me yet... But anyone who has a stupidl... read more | 08/07/2005 (3:39 am) |