Game Development Community

Ricky Taylor's Forum Posts

Thread Post Date Posted
Some doubt about NetObject And Ghosting Hey! Im making an mmo, which [i]works[/i] and is optimised.... It requires some hard work.... ... read more 04/04/2006 (3:49 pm)
Processes...? [b]I[/b] want to clarify something here based on terminology: [i]De ja vu?[/i] A [b]process[/b... read more 04/04/2006 (3:43 pm)
String: Starts with? Hmm, I hadn't thought of that, despite I was already using substr in the same file. =P Thanks.... read more 03/24/2006 (1:48 pm)
Imaginary Namespace design... UI |-- Controls (Contains controls, I.E. GuiButton) |-- Gui (Class, current GUI, etc, etc) |-- Co... read more 03/19/2006 (12:42 pm)
T2d Vs. Tgb I would have posted the same as Phil, but he beat me. I dont want to put "Made by Torque Game Bui... read more 03/19/2006 (12:35 pm)
Talking to database Errrrr.... Search ODBC for TGE 1.4, works fine... So far.... Ill get back to you after further ... read more 02/27/2006 (3:27 pm)
Resource approval Sugar = glucose / starch (stored) = energy... I'd like to see you live without sugar, Mr Gigantic... read more 02/27/2006 (3:25 pm)
T2d Vs. Tgb You need to keep 2D there, as for example: I spent [i]weeks[/i] searching google for a [b]2D[/b] ... read more 02/27/2006 (3:19 pm)
Compiling under vc 2005 ... Im confused, whats an fxForce2D? I beleive that may be old, (As new t2d classes are named ... read more 02/26/2006 (4:39 pm)
Does any documentation exist for TCPObject? BTW, I'm working on an MMO kit for T2D. Im a-going to include everything you need to make a MMO, ... read more 02/26/2006 (4:29 pm)
Resource approval I have a total of 3 things to say: 1) I want sugar too... ='( I tend to eat it all too quick... ... read more 02/26/2006 (4:23 pm)
HTTP, (Including Filez) You cant send files over the network? OUCH! GG!!! You have a new goal... Ive seen httpObject, ... read more 02/20/2006 (8:29 am)
HTTP, (Including Filez) Crap, I forgot to press "Notify Me". I had already come up with that solution, as I said in my fi... read more 02/12/2006 (8:43 am)
Alpha 1.1 on Linux No, Its a dynamic library on mine... So -static stopped it being found. (mk/Conf.UNIX.mk) and -L... read more 02/02/2006 (1:09 pm)
Alpha 1.1 on Linux [code]/usr/bin/ld: cannot find -lGLU[/code] Any linux guys get this? Ive installed the libMesa r... read more 01/29/2006 (9:29 am)
Alpha3 1.1 is live Wooo! Go go go go! I mean, T2D is almost usable now! =) Just kidding... But Id rather like to ... read more 01/28/2006 (5:21 am)
Alpha 1.1 on Linux ALL OF THEM! But I have 3a atm. ='(... read more 01/28/2006 (5:17 am)
A curiosity... any T2D owners own TGE as well? @Josh: Oh, I read $350 somewhere... Indie lisensce? Meh. Prolly just me! @Smaug: Yay! Response...... read more 01/05/2006 (2:26 pm)
A curiosity... any T2D owners own TGE as well? Isnt it cheaper to buy TSE with TGE? All I can say is about the physics... Been reading the forum... read more 01/04/2006 (3:28 pm)
Quick question on public posting of code This is related.... Probably.... Is it OK to have people mod my game? I.E. I make my own TS inte... read more 01/04/2006 (3:20 pm)
Compiling just one line of code. Thats what eval() does! And yeah, thats what I had before this topic started, I didn't have the "... read more 12/20/2005 (7:51 am)
Regaining Focus Thats good, 'cos I don't own TGE. =D Ricky,... read more 12/18/2005 (12:05 pm)
Getting a window to not take control Excellent! The non-modal dialogs is just mainGameGui.add! Thanks LOADS! Although the profile idea... read more 12/18/2005 (12:03 pm)
Compiling just one line of code. Im guessing that compiled code wont run in another instance of T2D, (running a different game). B... read more 12/17/2005 (7:34 am)
New Site Design Absolutely Awsome.... Who needs simple? =D... read more 12/17/2005 (3:18 am)
Orrery Doi? I have some input, don't worry. Have you modelled the solar system in T2D objects yet? I ... read more 12/16/2005 (12:12 pm)
T2D Alpha 1.1) "Give them an inch... Yeah! =D Me to- also... *lives in UK so is OK anyways*... read more 12/16/2005 (12:07 pm)
Linux and the Alpha Doi.... [code]out.GCC3.RELEASE/dgl/dgl.obj: In function 'dglPointToScreen(Point3F&, Point3F&)': dg... read more 12/06/2005 (1:59 pm)
Linux and the Alpha OK, Im getting there.... Just commenting out line 24(?) fixed it. Now Im getting confusicated... ... read more 12/06/2005 (1:33 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D Will a PS Vibration Feedback Device work now?... Basically its a USB -> PS2 adapter, and I see the w... read more 11/21/2005 (2:16 am)
Compiling just one line of code. Damn! You've foiled my schemes! I mean -- Of course im not gonna send it over the network... =) ... read more 11/08/2005 (7:43 am)
Returning Strings and stuff..... Thank you loads Michael and Melv! =) Back to my T2D'ing...... read more 11/07/2005 (11:12 am)
Returning Strings and stuff..... I have looked, there doesnt appear to be a way of returning strings, which I found odd, so I posted ... read more 11/06/2005 (3:10 pm)
Compiling just one line of code. I need to compile SEPARATELY from execution, theres a good reason, honest! =) I want the equivale... read more 11/06/2005 (2:57 pm)
Compiling just one line of code. Nope, I want to be able to have the compiled code in a variable... And I want to do it in C++... ... read more 11/06/2005 (2:23 pm)
Compiling just one line of code. -_-. Thanks, I can't find the function to do so. I can happily execute and compile one line at on... read more 11/06/2005 (1:33 pm)
Z-order in a Top-down RPG Hey, I'm just posting 'cos I'm wanting to do something similar. I have absolutely no idea how this i... read more 11/06/2005 (12:15 pm)
Allocating.... Grrr... This is too good to be true! Thanks Melv! =)... read more 11/03/2005 (2:15 pm)
Pixelated Graphics Melv!!!!! You've thought of EVERYTHING! Melv is AWESOME! Melv is... great?! =) Keep goin' Melv! ... read more 11/03/2005 (2:14 pm)
Load from a directory? I think you cant declare a datablock with a variable... Try [code] %datablock = new fxImageMapDa... read more 11/02/2005 (3:13 pm)
ISO Ideas... I'd buy it! But i'd end up making it wouldn't I? x_x I'd make a fully 3D powered ISO engine, usin... read more 11/02/2005 (2:56 pm)
ISO Ideas... Im C# all over, but the compatibility sucks... THANKS A BUNCH MICROSOFT!!!! :-/ Mabey if I was... read more 10/30/2005 (10:35 am)
Rolling ball in T2D A) Lots of animated sprites. You'd probably have to work it so that the number allways ended on the ... read more 10/04/2005 (12:31 am)
Networking, Networking and more Networking Melv! That sounds perfect! As I can *choose* what to send/receive (MMORPGs would pretty much *requi... read more 09/13/2005 (8:29 am)
T2D strikes a pose *starts drooling* ... Sounds good!... Good Job :P. Ricky,... read more 09/11/2005 (3:18 pm)
T2D Blending Demo I tried to do this myself!! -- And failed... Good Work... :D Can I have it now? Ricky,... read more 09/11/2005 (2:59 pm)
T2D.NET : Upcomming Beta Firstly, yes, I am using .Net 2.0, and no, I dont *think* I have changed anything. :) [code]A fir... read more 08/07/2005 (4:36 pm)
T2D.NET : Upcomming Beta Hmmm... I should have worded that differently... :-/ I believe at the moment T2D.NET doesn't comp... read more 08/07/2005 (4:10 pm)
T2D.NET : Upcomming Beta @Jason: Do you plan on removing TorqueScript and replacing it with .net languages? It would be a ... read more 08/07/2005 (3:48 am)
T2D.NET : Upcomming Beta OK I have an outdated PlatformSDK :(.... So no T2D.Net for me yet... But anyone who has a stupidl... read more 08/07/2005 (3:39 am)