Ricky Taylor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unit trajectory traces | Look in the source, there is a pathfinding file. You could set a list of waypoints and it could go f... read more | 06/01/2006 (8:02 am) |
| Community Project | I have pathfinding workking 70%. TGE can now generate paths for a level. Once I get the blocking/ray... read more | 06/01/2006 (7:56 am) |
| TGB Beta4 is live | Pfft, just dont let them open TGE.... Or even better the RTS-SK... Heheheh Its a game, errors are... read more | 05/26/2006 (3:13 pm) |
| TGB Beta4 is live | I dont think that there are any problems there... The setImageMap error turns up frequently on TGB i... read more | 05/26/2006 (10:43 am) |
| TGB Beta4 is live | *Officially* I didnt finish the gravDemo ;), but be sure to check out bone.t2d (You have to fix the ... read more | 05/25/2006 (3:58 pm) |
| TGB Early Adopter vs Release Price | Well, the TGE full price is $100 and this is 2D (No offence)... (Bear in mind the EA price for TGB i... read more | 05/21/2006 (3:21 pm) |
| A day in the C++ life of T2D | This is slightly relevant: (I skipped the last couple of posts so someone may have said this.) Ha... read more | 05/21/2006 (2:19 pm) |
| What happened to vector shapes? | Ohhh More bounties! Ill take a look Josh... =P Im crazy enough... And I know C++.... read more | 05/21/2006 (9:30 am) |
| Persistant Objects | Heh Ive been messing, they work 90% here... =)... read more | 05/18/2006 (12:31 am) |
| Persistant Objects | *BUMP* There are other problems with this.... Im trying to write a breakout thing for the TGB bou... read more | 05/15/2006 (8:18 am) |
| What happened to vector shapes? | Am I missing something? How did we get from TGB Vector _SHAPES_ to SVG?... read more | 05/15/2006 (12:26 am) |
| Terrain Lighting/Fog of War...? | *BUMP* Mmmm?... read more | 05/11/2006 (7:46 am) |
| Beta 3 performance increase? | They both have TGE 1.4 core (correct me), so I'd imagine they run at the same speed. Its just the le... read more | 05/11/2006 (7:40 am) |
| Community Project | Im using TGE 1.4, as stated above. And I have the RTS Kit to work 100% as intended. I want to upgrad... read more | 05/11/2006 (12:15 am) |
| Wall's | =S Ouch.... I have a fried HDD on my desk. =) Happens every 6months or so, get some backup ... read more | 05/10/2006 (4:01 pm) |
| Terrain Lighting/Fog of War...? | I'd need to edit the fog dynamically, any ideas? Volumetric fog sounds cool, and its something no-on... read more | 05/10/2006 (3:52 pm) |
| Community Project | Im not saying GG doesnt care! Sorry, that came across wrong..! Its the people who have [i]bought[... read more | 05/10/2006 (3:33 pm) |
| Community Project | @GG.com, I will _GIVE_ you this code (its 1.4 compat) with extras, so long as someone helps me do th... read more | 05/10/2006 (11:56 am) |
| Community Project | Does no-one want an RTS-SK with more stuff? =O... read more | 05/10/2006 (11:54 am) |
| Community Project | I had a 1:1 1.4 recompile, working fine... I WinDiff'd the files from 1.3.... If anyone wants to ... read more | 05/10/2006 (9:44 am) |
| Terrain Lighting/Fog of War...? | How could I do dynamic textures? Lighting would be the obvious one, but I cant work out how to se... read more | 05/10/2006 (8:17 am) |
| Disappearing Units | William, I already have blue units, read the community project thread. xD Also, the lobby wont help... read more | 05/10/2006 (7:29 am) |
| Community Project | No-one wants to help me or is even slightly interested in my code? Im hurt. ;) --Ricky BTW,... read more | 05/10/2006 (7:28 am) |
| Disappearing Units | Try a full recompile -- if taking the variable away doesnt help. I have a fully customized RTSUni... read more | 05/09/2006 (10:15 am) |
| Having 2 servers communicate | Err, well, I fail to see the problem.... I use binary for everything... Health, Age, Time, Col... read more | 05/09/2006 (10:02 am) |
| Creating datablock with name from variable | Thanks for arguing with me. Datablocks are DATA. The assignments _may_ be parsed, but I wouldnt r... read more | 05/09/2006 (8:38 am) |
| Terrain Lighting/Fog of War...? | Yeah, but even if I had those, how would I do it? It needn't have anything to do with lighting, t... read more | 05/09/2006 (7:59 am) |
| A different kind of change to the engine | You play too much Guild Wars... No, wait, thats me! =) I'd have it like this: It logs in/conne... read more | 05/09/2006 (7:58 am) |
| Having 2 servers communicate | Or you could use a binary TCP Object, thats always fun! And encrypt the packets. And dont incl... read more | 05/09/2006 (7:53 am) |
| Community Project | I fixed units las' nite. Seems in the RTS 1.3 TorqueScript Files it had variables named: $Pref::S... read more | 05/09/2006 (12:26 am) |
| Community Project | Shall we put our stuff together then? Whos in? Whats needed: * A TorqueScript redo would be... read more | 05/08/2006 (8:34 am) |
| Creating datablock with name from variable | Because datablocks are compiled DATA. Not compiled CODE. You cant run any code inside a datablock... read more | 05/08/2006 (12:12 am) |
| Community Project | Im sorry, but I PWN u ass.... =D [image]http://www.7thentertainment.co.uk/gg.com/Image1.png[/imag... read more | 05/07/2006 (3:37 pm) |
| Path-Finding | Meep? Not even a where to start?... read more | 05/07/2006 (11:56 am) |
| Community Project | @William, HEH! =) I meant, [b]SHALL[/b] we put it up to scratch. IE: * Get a working build ... read more | 05/07/2006 (11:56 am) |
| RTS 1.4 build 1 item left to correct | Im a couple-a weeks too... Havent had any weekends for two weeks now! OUCH! Im not sure what you'... read more | 05/07/2006 (8:26 am) |
| T2D (TGB) License | Well, I'm gonna wind up this now... This thread has served its purpose. Maybe people will take no... read more | 05/05/2006 (10:13 am) |
| Peer to Peer using Torque | OMG! Surely that'd lag... like... well, hell on 14.4k...? I hope you only want to do like, 2 peer... read more | 05/05/2006 (9:19 am) |
| RTS conversion progress | I know the lobbying doesnt work. ;) Do a WinDiff on the 1.4 common folder and the 1.3 RTS common ... read more | 05/05/2006 (9:10 am) |
| T2D (TGB) License | Right... I'd like to clear another thing up ;) We dont have the source to the [i]editors[/i].... ... read more | 05/05/2006 (9:02 am) |
| T2D (TGB) License | Right... I just want to point something out. [b]DISCLAIMER:[/b] Im ill today, so I may say someth... read more | 05/04/2006 (9:57 am) |
| T2D (TGB) License | Well, just to run this past you: For TGE you only need one license [b]per source code developer[/... read more | 05/03/2006 (12:18 pm) |
| Possible bug in TCPObject--discussion | Ive done this!!! =D -- Before I saw teh post.... I have MMOTCPObject: which is a stripped TCPObje... read more | 05/03/2006 (8:54 am) |
| ODEItem Confusion | Spindle! =D Anyways... I see your using ODEItem... Isnt there another implementation resource "OD... read more | 04/25/2006 (12:22 am) |
| Normals and Path finding. | Neat! Thanks! I wanted this because of tanks as units... Cant beleive I hadn't seen it!... read more | 04/24/2006 (1:58 pm) |
| VisManager enhancment | *BUMP* The link is dead, can I get this somewhere? Or has it been fixed? Ricky wants updates!!... read more | 04/20/2006 (8:49 am) |
| Compiling error with VC++ 2005 | Right... Because I'm so nice, Im gonna post a fix: Right Click on T2D. Then go into C++ -> ... read more | 04/08/2006 (11:57 am) |
| Processes...? | [quote]Sorry, only members who have purchased the following products may access this discussion:[/qu... read more | 04/06/2006 (10:42 am) |
| Processes...? | [quote]As for starting a new process, that's a pretty platform specific task[/quote] Exactly!! Th... read more | 04/06/2006 (7:27 am) |
| Processes...? | @Stephen: I was replying to Bruno also, I jsut used your line because I thought it was also appli... read more | 04/05/2006 (8:25 am) |