Jacopo De Luca's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weirdsome Packet Lag | I could be completely wrong, but maybe the problem it's related to the scope of the clients? If I r... read more | 04/17/2006 (3:51 am) |
| Question to GG staff | @Dan When associates receive early access to an unfinished product or code, it's not for their pe... read more | 04/03/2006 (9:35 am) |
| Beta2 Editor Scripts | I don't think that we can talk about how this decision will affect productivity until we can evaluat... read more | 03/29/2006 (1:08 pm) |
| Game Programmers Guide to Torque: Under the Hood of the Tor | Hi. I'm very interested in this book, but I would like to know if it's different from Ken Finney's ... read more | 03/20/2006 (4:12 pm) |
| CVS head updates | Hi Dave. CVS contains the latest PUBLISHED version of TSE. AFAIK, GG works with another internal c... read more | 02/16/2006 (3:32 am) |
| Beta 1: Fullscreen in windows | Hi Bryan. Did you change your desktop depth, or the colour depth in T2D? I "solved" (it's more a wo... read more | 02/13/2006 (10:51 am) |
| MFC Window before engine start... | Hi. If you are only concerned about the on-line update process, I think that the simplest solution ... read more | 02/10/2006 (8:51 am) |
| Beta 1: Fullscreen in windows | @Jakob Try to set your desktop depth to 32 bits. I had the same problem about not being able to swi... read more | 02/08/2006 (8:36 am) |
| Drawing lines in torque 2D | If you are using the latest alpha 3 or beta 1 you can use the t2dShapeVector object. Basically you ... read more | 02/08/2006 (5:07 am) |
| RTS starter kit and torque 1.4? | Hi Brian. Yes, there is a thread with all the information needed to convert the RTS kit up to 1.4. ... read more | 02/02/2006 (5:47 am) |
| RTS starter kit and torque 1.4? | Hi Marcile. To get the RTS kit working you just need to compile it. If I remember correctly, there ... read more | 02/02/2006 (2:33 am) |
| Whole number division | Hi. You could use the rounding functions, like this: [code] %result = mFloor(561 / 35); [/code] ... read more | 01/31/2006 (1:57 am) |
| TSE Early adopter for "commercial" TGE? | As another option, you can buy the commercial license for TSE. You can find it [url=http://www.garag... read more | 01/30/2006 (6:50 am) |
| Help! google. | You are welcome. :-) I really don't know if it will affect performance, but I don't think so... y... read more | 01/26/2006 (1:40 am) |
| Help! google. | Hi. The only useful info (for T2D) in that thread is to change the frame allocator buffer size. If... read more | 01/25/2006 (10:25 am) |
| Buying TSE without TGE | Hi. Actually, when TSE will be out of EA, it will cost 295$ for the indie license. If you buy it ... read more | 01/24/2006 (11:31 am) |
| Newbie questions...forgive me | Hi Daven. Now that you have purchased the engine, I suggest you to subscribe to the private forums ... read more | 01/13/2006 (6:45 am) |
| Indie license and Torque Lighting Kit | Hi. As far as I know, you will need a commercial license of the TLK as well. You should be able to ... read more | 01/12/2006 (4:24 am) |
| From start to finish | Hi Niall. Have you tried the tutorial that cames with TGE 1.4? It covers the creation of a very sim... read more | 01/09/2006 (8:02 am) |
| So, TGE 1.4 is the last free update? | Hi Rant. I just wanted to say that if you are interested in TSE, then maybe you should consider to ... read more | 01/05/2006 (8:59 am) |
| Does 1.4 compile ok? | Hi. I just compiled it using visual studio 6 with no problem, so I think that you shouldn't have an... read more | 01/05/2006 (8:12 am) |
| ... | Good work, Joseph! Maybe you should post this as a resource... Bye, Jacopo... read more | 12/27/2005 (4:28 pm) |
| Recommend a good RPG please | I strongly suggest to anyone who likes fantasy RPG to try Gothic 2. Even if it has a clumsy interf... read more | 12/22/2005 (11:32 am) |
| T2D and C | Hi. What do you think about an optimization guide? Something that covers the process of profili... read more | 12/19/2005 (1:13 pm) |
| Timer in script | Hi. Try with getRealTime(). Something like %beforeExecuttion = getRealTime(); and %afterExecution ... read more | 12/16/2005 (9:22 am) |
| Logging in to CVS | Actually I'm having the same problem, using WinCVS version 1.3.12.1 Beta 12. Any info? Bye, ... read more | 12/14/2005 (8:35 am) |
| How to utilize "script(when shown):" from tile editor? | Glad to help. Bye, Jacopo... read more | 11/27/2005 (2:54 pm) |
| How to utilize "script(when shown):" from tile editor? | Hi Christopher. I'm not so sure, but try this: [code] eval(%cmd); [/code] Bye, Jacop... read more | 11/26/2005 (4:42 pm) |
| 1.4 with TBE/GCC3/MSYS/MingW etc. | If you have a windows environment, try VC++ express from Microsoft. It's free (if you download it b... read more | 11/25/2005 (5:14 am) |
| How to get your NPC to jump | Hi. Just a little suggestion... Have you checked that canjump() returns true for your AIPlayer? ... read more | 11/23/2005 (3:52 am) |
| 3DWorld or Lighting Kit? | Hi Dylan. If I remember well, the 3D world demo has the save feature disabled, so you can do wathev... read more | 11/22/2005 (5:22 am) |
| RTS Starter Kit Questions. | @Philipp Yes, I understand your situation, and the difficulties that you are finding. I see from ... read more | 11/19/2005 (12:16 pm) |
| RTS Starter Kit Questions. | Hi Ramen. Pathfinding is closely tied to the game. There are a *lot* of different situations that d... read more | 11/19/2005 (11:17 am) |
| Torque Script objects and functions | Hi Marc. For a quick reference list of functions, type this command in the console: [code] dump... read more | 11/17/2005 (5:48 am) |
| SetAngularVelocity, but now i want it to move foward but can't | Glad to help, Hugo. :-) Bye, Jacopo... read more | 11/10/2005 (2:36 pm) |
| SetAngularVelocity, but now i want it to move foward but can't | @Hugo I think that the problem is in the way you are checking the linear velocity. Try this code, a... read more | 11/09/2005 (11:12 am) |
| A For problem | Well done! :-) Bye, Jacopo... read more | 11/03/2005 (10:04 am) |
| A For problem | Hi Le-Orr. From what you said, I still believe that the problem is the assignment of the array $num... read more | 11/03/2005 (9:42 am) |
| A For problem | Hi. It seems that you don't assign any value to the array $num_lev_function[]. The only value you... read more | 11/03/2005 (8:29 am) |
| Absolute | You are welcome! ;-) By the way, try this function: [code]dumpConsoleFunctions();[/code] Yo... read more | 10/26/2005 (4:35 pm) |
| Absolute | Hi Martin. If you are searching for a function that returns the absolute value of a variable, try m... read more | 10/26/2005 (4:23 pm) |
| R.T.S. download | Hi. If I remember well, there is no executable in the RTS kit download. You just have to compile... read more | 10/06/2005 (4:53 am) |
| How do I access the online docs? | Try this link: [url]http://www.garagegames.com/docs/tge/[/url] Bye, Jacopo... read more | 09/19/2005 (1:17 pm) |
| Merging RTSKit with TGE 1.4 | :) You are welcome!... read more | 09/18/2005 (2:29 pm) |
| Merging RTSKit with TGE 1.4 | Hi. Try changing it in uppercase. [code] enum PanEdge { EdgeNone = BIT(0)... read more | 09/18/2005 (2:16 pm) |
| Considering getting Torque Engine, a few questions | Hi. You will need some external tools to create buildings and objects (the trees, for example). S... read more | 09/18/2005 (1:37 pm) |
| A couple questions about TorqueScript. | Making a .bat file is easy. Just launch your text editor and copy (or type) the three lines in Stef... read more | 08/31/2005 (4:42 pm) |
| A couple questions about TorqueScript. | Hi. The .dso files that you see are a compiled version of the .cs files. Everytime you launch T2D,... read more | 08/31/2005 (3:30 pm) |
| About Official Torque documentation | Hi. T2D is still an early adopter release, and there is not an official documentation page yet (in ... read more | 08/21/2005 (1:47 am) |
| Current version? | Hi. Not yet... you have the current version, but there is a major update in the work with lots of i... read more | 08/09/2005 (4:07 am) |