Jacopo De Luca's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What's the difference between Full Version and Studio version? | You are welcome! :-)... read more | 09/18/2011 (1:20 pm) |
| What's the difference between Full Version and Studio version? | The only difference between full version and studio version is that the full version is tied to you,... read more | 09/18/2011 (9:13 am) |
| Torque 3D Pro no longer in my My Products page? - RESOLVED | You're welcome. I'm glad you sorted it out.... read more | 09/18/2011 (2:42 am) |
| Torque 3D Pro no longer in my My Products page? - RESOLVED | I'm not sure since I don't have a studio account, but I think that after the conversion you have to ... read more | 09/18/2011 (1:01 am) |
| y the farfenugen??? | Missing comma between 4 and 5 parameters? Should be: [code] %this.nn.moveTo(%this.xPos, %th... read more | 09/07/2011 (12:54 pm) |
| Format time: Windows7... 32 or 64? | Hi. I had to make the same choice a few weeks ago. After seeing the results of Steam hardware surv... read more | 11/19/2010 (6:14 pm) |
| Player BoundingBox Settings | Another possible solution would be to make the player lower is weapon if he is too near to a wall (o... read more | 06/06/2009 (3:05 am) |
| FIXED: Builder crash when adding a new tilemap or particle effect | The new version works fine. I have updated the post title to show that the problem is fixed. T... read more | 05/21/2009 (12:13 pm) |
| Error Message | Hi. Did you make a clean install or installed over the previous version? ... read more | 05/12/2009 (12:11 am) |
| FIXED: Builder crash when adding a new tilemap or particle effect | Thank you, John. ... read more | 05/11/2009 (5:22 am) |
| FIXED: Builder crash when adding a new tilemap or particle effect | @Addison: No, I didn't submit a bug report. First I just wanted to hear from the other users just t... read more | 05/10/2009 (3:19 pm) |
| FIXED: Builder crash when adding a new tilemap or particle effect | Thanks Lucas. At least, now I know it's not me! :-) ... read more | 05/10/2009 (6:32 am) |
| Houdini 10 Blasts Off!! | Thanks for the info, Robert. I'm downloading the free editon to try it, but I will probably upgra... read more | 04/30/2009 (9:55 am) |
| Houdini 10 Blasts Off!! | @eb: No problem. Understanding EULAs is difficult at times... Regarding Houdini 10, is it worth t... read more | 04/30/2009 (7:35 am) |
| Houdini 10 Blasts Off!! | This is from Side Effects site (Point 2 of the Houdini HD EULA): [quote] Non-commercial uses are... read more | 04/29/2009 (4:43 am) |
| XSI DTS Exporter Beta Download | @Apparatus: I'm not sure, but I believe that the only difference between the standard and pro versi... read more | 09/25/2008 (9:44 am) |
| Scroller Question | You're welcome! :-) Bye, Jacopo... read more | 04/05/2007 (9:44 am) |
| Scroller Question | Hi. Check the size of the background image. I think that it should be power of 2 (for example, ... read more | 04/05/2007 (7:54 am) |
| How do I mount to an object's link point in script? | Ok, I just made some tests and found the problem. GetLinkPoint returns the position of the link poi... read more | 04/03/2007 (10:35 am) |
| How do I mount to an object's link point in script? | Any error on the console log?... read more | 04/03/2007 (7:21 am) |
| How do I mount to an object's link point in script? | Hi. I'm not sure, but I think that the .getLinkPoint should be passed as the secon/third parameter,... read more | 04/03/2007 (6:46 am) |
| Main Menu Screen opinions, please help | I like the first one. Just a little suggestion: IMO the knives should be a little bigger. The sides... read more | 03/01/2007 (7:09 am) |
| Three Masted Ship | Looks good! Great work.... read more | 02/15/2007 (5:36 am) |
| Help with onMouseDown | Hi. Try using getsimtime(). This function gives you the simulation time in milliseconds. When you ... read more | 02/13/2007 (3:10 am) |
| TGEA MS 4.2 Release | @addiktive I think that RC1 is out. You can download it from your account. Bye, Jacopo... read more | 02/09/2007 (3:58 am) |
| Projectile prediction, how is it done in other engines? | If you do not care about cheating, then you could just send the final vector (that is, the vector of... read more | 02/07/2007 (11:12 am) |
| Projectile prediction, how is it done in other engines? | Hi Stefan. What do you mean by "random vector"? Are you talking about a single projectile that ran... read more | 02/07/2007 (10:02 am) |
| Placement of Large Quantities of Scene Objects | Actually, what we are saying is that creating 100 objects and keeping them alive for the time you ne... read more | 01/17/2007 (10:47 am) |
| Placement of Large Quantities of Scene Objects | I agree with Igor. Avoiding the creation of the td2ParticleEffects should help. For example, when y... read more | 01/17/2007 (6:47 am) |
| Not Holding My Login (Remeber Me) | It happens to me, too. I'm using Internet Explorer 6. Something I noticed is that if I go to the Lo... read more | 10/16/2006 (9:27 am) |
| Performance issues on multicore + fix | Absolutely not normal! Did you check if you are using the release or debug version of directx?... read more | 10/02/2006 (12:55 pm) |
| RTS demo eats up processing power, not RAM. | There's nothing strange. Torque (as every other game engine) will always try to run as fast as poss... read more | 10/02/2006 (11:08 am) |
| Is it possible to apply moments in Torque 2D? | Hi. Take a look at the file "TGB Reference.pdf" in your installation directory. You will find a co... read more | 09/29/2006 (3:05 pm) |
| Framerate hit, number of visible units | 400 [i]visible and independent[/i] units seems a huge number to me, for a RTS. AFAIK there are no c... read more | 09/27/2006 (7:12 am) |
| Wildlife Tycoon: Venture Africa seems easy to make | Mattew Langley is [b]absolutely[/b] right. I suggest you to try to do what you said: create a s... read more | 09/22/2006 (9:17 am) |
| Can YOU smell it? | @Westy [quote] I'm just saying that the perception of GG externally is no longer that of a new s... read more | 09/01/2006 (4:16 am) |
| Can;'t keep TGB from coming up fullscreen | Hi, Ed. What is your desktop resolution and colour depth? Maybe your configuration is conflicting w... read more | 08/19/2006 (10:34 am) |
| Getting black terrain? | How much video memory does your card have? If I remember well, the current TSE demo (terrain_water_d... read more | 08/16/2006 (4:40 am) |
| TSE and XNA Game Studio Express? | There is an interesting [url=http://editorials.teamxbox.com/xbox/1688/XNA-Game-Studio-Express-Power-... read more | 08/14/2006 (4:05 am) |
| Open source game? (Noob question) | Just my opinion: The demo is for evaluating purpose. That means that everyone can download and try ... read more | 08/03/2006 (4:59 pm) |
| Open source game? (Noob question) | Hi. The EULA seems clear regarding your question. Clause ii says that you can create derivative ... read more | 07/30/2006 (6:09 am) |
| Release: More mouse problems | Hi Matthew. Thanks for the info! I tryed with the old CursorOff() (Doesn't exists anymore) and ... read more | 06/23/2006 (2:19 am) |
| Release: More mouse problems | @J. Alan Yes, you are right. I've tested the .bind commands and it seems that only the Buttons w... read more | 06/22/2006 (4:19 pm) |
| Release: More mouse problems | Hi. I think that you should get better result using the ".bind" method instead of the mouse callbac... read more | 06/22/2006 (3:56 am) |
| Best RTS game built on Torque | Hi. AFAIK there aren't many RTS games built with Torque, but I think that [url=http://www.dreamlor... read more | 06/18/2006 (6:52 am) |
| RC 2: Collision Layers & groups Bug and fix | Fixed in RC3. Thanks. Jacopo... read more | 06/14/2006 (10:44 am) |
| RC 2: Collision Layers & groups Bug and fix | Hi Alex. Yes, I've read that thread, and it seems that the problem you have reported was corrected ... read more | 06/14/2006 (3:02 am) |
| Level of detail support | Well, Torque already supports LOD, so if your models (the units) have different LODs defined in the ... read more | 05/15/2006 (4:17 am) |
| Unhappy with.. but going to fix | As Pat said, I'm sure that there is no hard coded reference. Actually, I don't even have a /torque... read more | 04/28/2006 (2:58 am) |
| Unhappy with.. but going to fix | William, There is no hardcoded reference to the /torque/ dir nowhere in the source code, and you ca... read more | 04/27/2006 (11:21 am) |