Game Development Community

Jacopo De Luca's Forum Posts

Thread Post Date Posted
What's the difference between Full Version and Studio version? You are welcome! :-)... read more 09/18/2011 (1:20 pm)
What's the difference between Full Version and Studio version? The only difference between full version and studio version is that the full version is tied to you,... read more 09/18/2011 (9:13 am)
Torque 3D Pro no longer in my My Products page? - RESOLVED You're welcome. I'm glad you sorted it out.... read more 09/18/2011 (2:42 am)
Torque 3D Pro no longer in my My Products page? - RESOLVED I'm not sure since I don't have a studio account, but I think that after the conversion you have to ... read more 09/18/2011 (1:01 am)
y the farfenugen??? Missing comma between 4 and 5 parameters? Should be: [code] %this.nn.moveTo(%this.xPos, %th... read more 09/07/2011 (12:54 pm)
Format time: Windows7... 32 or 64? Hi. I had to make the same choice a few weeks ago. After seeing the results of Steam hardware surv... read more 11/19/2010 (6:14 pm)
Player BoundingBox Settings Another possible solution would be to make the player lower is weapon if he is too near to a wall (o... read more 06/06/2009 (3:05 am)
FIXED: Builder crash when adding a new tilemap or particle effect The new version works fine. I have updated the post title to show that the problem is fixed. T... read more 05/21/2009 (12:13 pm)
Error Message Hi. Did you make a clean install or installed over the previous version? ... read more 05/12/2009 (12:11 am)
FIXED: Builder crash when adding a new tilemap or particle effect Thank you, John. ... read more 05/11/2009 (5:22 am)
FIXED: Builder crash when adding a new tilemap or particle effect @Addison: No, I didn't submit a bug report. First I just wanted to hear from the other users just t... read more 05/10/2009 (3:19 pm)
FIXED: Builder crash when adding a new tilemap or particle effect Thanks Lucas. At least, now I know it's not me! :-) ... read more 05/10/2009 (6:32 am)
Houdini 10 Blasts Off!! Thanks for the info, Robert. I'm downloading the free editon to try it, but I will probably upgra... read more 04/30/2009 (9:55 am)
Houdini 10 Blasts Off!! @eb: No problem. Understanding EULAs is difficult at times... Regarding Houdini 10, is it worth t... read more 04/30/2009 (7:35 am)
Houdini 10 Blasts Off!! This is from Side Effects site (Point 2 of the Houdini HD EULA): [quote] Non-commercial uses are... read more 04/29/2009 (4:43 am)
XSI DTS Exporter Beta Download @Apparatus: I'm not sure, but I believe that the only difference between the standard and pro versi... read more 09/25/2008 (9:44 am)
Scroller Question You're welcome! :-) Bye, Jacopo... read more 04/05/2007 (9:44 am)
Scroller Question Hi. Check the size of the background image. I think that it should be power of 2 (for example, ... read more 04/05/2007 (7:54 am)
How do I mount to an object's link point in script? Ok, I just made some tests and found the problem. GetLinkPoint returns the position of the link poi... read more 04/03/2007 (10:35 am)
How do I mount to an object's link point in script? Any error on the console log?... read more 04/03/2007 (7:21 am)
How do I mount to an object's link point in script? Hi. I'm not sure, but I think that the .getLinkPoint should be passed as the secon/third parameter,... read more 04/03/2007 (6:46 am)
Main Menu Screen opinions, please help I like the first one. Just a little suggestion: IMO the knives should be a little bigger. The sides... read more 03/01/2007 (7:09 am)
Three Masted Ship Looks good! Great work.... read more 02/15/2007 (5:36 am)
Help with onMouseDown Hi. Try using getsimtime(). This function gives you the simulation time in milliseconds. When you ... read more 02/13/2007 (3:10 am)
TGEA MS 4.2 Release @addiktive I think that RC1 is out. You can download it from your account. Bye, Jacopo... read more 02/09/2007 (3:58 am)
Projectile prediction, how is it done in other engines? If you do not care about cheating, then you could just send the final vector (that is, the vector of... read more 02/07/2007 (11:12 am)
Projectile prediction, how is it done in other engines? Hi Stefan. What do you mean by "random vector"? Are you talking about a single projectile that ran... read more 02/07/2007 (10:02 am)
Placement of Large Quantities of Scene Objects Actually, what we are saying is that creating 100 objects and keeping them alive for the time you ne... read more 01/17/2007 (10:47 am)
Placement of Large Quantities of Scene Objects I agree with Igor. Avoiding the creation of the td2ParticleEffects should help. For example, when y... read more 01/17/2007 (6:47 am)
Not Holding My Login (Remeber Me) It happens to me, too. I'm using Internet Explorer 6. Something I noticed is that if I go to the Lo... read more 10/16/2006 (9:27 am)
Performance issues on multicore + fix Absolutely not normal! Did you check if you are using the release or debug version of directx?... read more 10/02/2006 (12:55 pm)
RTS demo eats up processing power, not RAM. There's nothing strange. Torque (as every other game engine) will always try to run as fast as poss... read more 10/02/2006 (11:08 am)
Is it possible to apply moments in Torque 2D? Hi. Take a look at the file "TGB Reference.pdf" in your installation directory. You will find a co... read more 09/29/2006 (3:05 pm)
Framerate hit, number of visible units 400 [i]visible and independent[/i] units seems a huge number to me, for a RTS. AFAIK there are no c... read more 09/27/2006 (7:12 am)
Wildlife Tycoon: Venture Africa seems easy to make Mattew Langley is [b]absolutely[/b] right. I suggest you to try to do what you said: create a s... read more 09/22/2006 (9:17 am)
Can YOU smell it? @Westy [quote] I'm just saying that the perception of GG externally is no longer that of a new s... read more 09/01/2006 (4:16 am)
Can;'t keep TGB from coming up fullscreen Hi, Ed. What is your desktop resolution and colour depth? Maybe your configuration is conflicting w... read more 08/19/2006 (10:34 am)
Getting black terrain? How much video memory does your card have? If I remember well, the current TSE demo (terrain_water_d... read more 08/16/2006 (4:40 am)
TSE and XNA Game Studio Express? There is an interesting [url=http://editorials.teamxbox.com/xbox/1688/XNA-Game-Studio-Express-Power-... read more 08/14/2006 (4:05 am)
Open source game? (Noob question) Just my opinion: The demo is for evaluating purpose. That means that everyone can download and try ... read more 08/03/2006 (4:59 pm)
Open source game? (Noob question) Hi. The EULA seems clear regarding your question. Clause ii says that you can create derivative ... read more 07/30/2006 (6:09 am)
Release: More mouse problems Hi Matthew. Thanks for the info! I tryed with the old CursorOff() (Doesn't exists anymore) and ... read more 06/23/2006 (2:19 am)
Release: More mouse problems @J. Alan Yes, you are right. I've tested the .bind commands and it seems that only the Buttons w... read more 06/22/2006 (4:19 pm)
Release: More mouse problems Hi. I think that you should get better result using the ".bind" method instead of the mouse callbac... read more 06/22/2006 (3:56 am)
Best RTS game built on Torque Hi. AFAIK there aren't many RTS games built with Torque, but I think that [url=http://www.dreamlor... read more 06/18/2006 (6:52 am)
RC 2: Collision Layers & groups Bug and fix Fixed in RC3. Thanks. Jacopo... read more 06/14/2006 (10:44 am)
RC 2: Collision Layers & groups Bug and fix Hi Alex. Yes, I've read that thread, and it seems that the problem you have reported was corrected ... read more 06/14/2006 (3:02 am)
Level of detail support Well, Torque already supports LOD, so if your models (the units) have different LODs defined in the ... read more 05/15/2006 (4:17 am)
Unhappy with.. but going to fix As Pat said, I'm sure that there is no hard coded reference. Actually, I don't even have a /torque... read more 04/28/2006 (2:58 am)
Unhappy with.. but going to fix William, There is no hardcoded reference to the /torque/ dir nowhere in the source code, and you ca... read more 04/27/2006 (11:21 am)
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