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Alex Huck's Forum Posts

Thread Post Date Posted
Is this the engine for me? @MrChan Here's a collection of my favorite blogs/images, you might be interested in reading: Her... read more 06/04/2006 (6:58 pm)
Promotional code help I'm sorry, what do you mean by Promotion Code? The Early Adopters promotion? If so, that is automati... read more 05/20/2006 (10:43 pm)
Spawning projectiles Nope. :(... read more 05/19/2006 (9:35 pm)
Spawning projectiles Also: it wasn't being randome because the variable being defined as random was being used for each t... read more 05/19/2006 (6:17 pm)
Spawning projectiles This doesn't work, I thought it would: function TestFiring(%who) { %numMeteors = 5; ... read more 05/19/2006 (6:06 pm)
Spawning projectiles Not sure, what do you mean? is it only sending one projectile, even though you have many of these: ... read more 05/19/2006 (5:41 pm)
Spawning projectiles Or maybe a whole datablock dedicated to ore. something like: OreData(Gold) { value = 1000; ... read more 05/19/2006 (5:37 pm)
Spawning projectiles $ore[Iron] = 25; $ore[silver] = 15; $ore[gold] = 10; $percent = getRandom()*100; if($percent... read more 05/19/2006 (5:34 pm)
Spawning projectiles Hmm, Im stumped (Im still kind of new myself) :(... read more 05/19/2006 (4:53 pm)
Spawning projectiles Echo(LocalClientConnection.player.getId()); Yes, that's kind of what I'm looking for, but the "Loca... read more 05/19/2006 (4:27 pm)
Spawning projectiles Yes, that's what it looks like to create a lightning, I'm looking for the definition, where what a "... read more 05/19/2006 (4:25 pm)
Spawning projectiles Here is the Trigger code for it if this helps any: What you do is, in the editor, go to creator mode... read more 05/19/2006 (4:22 pm)
Spawning projectiles I'm looking for the script code that goes into the "Lightning Box", seeing how the get random positi... read more 05/19/2006 (4:11 pm)
Spawning projectiles Perhaps within a certain radius, kind of like the lightning box? Where it makes a box where lightnin... read more 05/19/2006 (4:01 pm)
Spawning projectiles Will this be a random player, who will get hit directly? Or just a random part of the map?... read more 05/19/2006 (4:00 pm)
Spawning projectiles Yes, but it's redundant, all it does is return what you already know. 1760.getID() will return 1760... read more 05/19/2006 (3:54 pm)
Spawning projectiles When do you want the meteor shower to happen, will it happen at a random time, to a random player? O... read more 05/19/2006 (3:52 pm)
Spawning projectiles One of the more redundant function's I've found: %obj.getId(), all it does is return %obj, you have ... read more 05/19/2006 (3:48 pm)
Spawning projectiles The @" "@ is called Concatination, its when you take a variable (Or in this case a function that ret... read more 05/19/2006 (3:45 pm)
Spawning projectiles Function TestFiring(%who) { %pos = vectorAdd(%who.getPosition(), "0 0 25"); %randVect ... read more 05/19/2006 (3:41 pm)
Spawning projectiles Yes, you could do that, with getRandom, are you familliar with how getRandom() Works?... read more 05/19/2006 (3:36 pm)
Spawning projectiles Not sure if you notice, but have you tried Hitting "Tab" In the console, when you have something par... read more 05/19/2006 (3:35 pm)
Spawning projectiles Yes it is always new, whether you are the server owner, or someone joining, it will assign you a ran... read more 05/19/2006 (3:29 pm)
Spawning projectiles Now I'm trying to find an easier way to get a player's ID (Other than going into the editor, and loo... read more 05/19/2006 (3:24 pm)
Spawning projectiles Aha! it works: function TestFiring(%who) { %pos = vectorAdd(%who.getPosition(), "0 0 25"); ... read more 05/19/2006 (3:22 pm)
Spawning projectiles Ah, yes add vector, I forgot about that, Thanks that will make it much more easy VectorAdd(%playe... read more 05/19/2006 (3:18 pm)
Spawning projectiles I've found the getSubStr, I expected it to start with Str, or String, but it started with "get" (get... read more 05/19/2006 (3:17 pm)
Spawning projectiles The initialVelocity tells it 0 0 -10 this means 0 velocity N/S 0 velocity E/W and 10 velocity down,... read more 05/19/2006 (3:13 pm)
Spawning projectiles It will return 3 values, an X a Y and a Z, X is North/south Y is East/West Z is Up/Down Z y... read more 05/19/2006 (3:11 pm)
Spawning projectiles Oops sorry, I missed your post (May 19, 2006 18:00) here is the reply to that one: getTransform h... read more 05/19/2006 (3:08 pm)
Spawning projectiles Also: About "meteorProjectile", where is the code to define that?... read more 05/19/2006 (3:00 pm)
Spawning projectiles Hmm, let me think. This will need it to get the players position, that's done with %obj.getPosition ... read more 05/19/2006 (2:56 pm)
Spawning projectiles MoveMap.bindCmd(keyboard, "m", "", "TestFiring(%pos);"); You must be sure that you have %pos(itio... read more 05/19/2006 (2:34 pm)
Spawning projectiles Np, tell me if it worked out alright, it should work fine.... read more 05/19/2006 (2:25 pm)
Spawning projectiles //To find a pos go into the editor (f11) go into inspector mode, select an item, and copy/paste the ... read more 05/19/2006 (2:16 pm)
URGENT:Modeller Needed-paying job. Sorry, couldn't resist... [quote]one wheeled vehicle[/quote] [image]i11.photobucket.com/albums/a1... read more 03/15/2006 (12:03 pm)
Sounds Effect Licensing Issue with Content packs Now, I speak from 0 experience in audio production, but the way I would get a gunshot sound, or any ... read more 03/09/2006 (12:53 am)
Torque Freezing in demo mission I've had that problem, and for me setting my desktop bit depth from 32 to 16 works.... read more 03/09/2006 (12:27 am)
Trigger Help I think I see two mistakes, the first one could be "commandToClient($client, lavaFall);" Using a glo... read more 03/08/2006 (7:10 pm)
Google Earth [quote]Someone needs to intergrate that with a flight sim[/quote] There is an option, "G-force" i... read more 07/23/2005 (2:10 pm)
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