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Alex Huck's Forum Posts

Thread Post Date Posted
Normal mapped terrain question [Resolved] Ah, many thanks I will keep this in mind, lemme see if I can remove the [Bug] tag from the thread... read more 11/09/2009 (7:55 am)
Jetpack + Skiing Resource? I found this to be an interesting read on the subject it was written by Andrew who has some experien... read more 10/01/2009 (10:15 am)
Creating Terrains I believe it is the highest point in meters that the height map will be translated as, so in a greys... read more 09/06/2009 (3:34 am)
Torque 3D Show Off Thread! Can't have too many of those Light-Ray epic-ized sunrises: Watch in HD / fullscreen at youtube fo... read more 09/02/2009 (9:30 am)
Bug: New Project: Z-buffer issues Nope, the prefs.cs change I had already implemented when this was happening. Though the nVidia appli... read more 05/02/2009 (7:03 pm)
Console is screwed up A quick fix I found was to simply take the console.gui from the PhysX demo and replace it with the o... read more 05/02/2009 (6:18 am)
Bug: PhysX Demo: Weapon clips away at certain rotations Thanks, sorry I just now noticed the Torque 3D Beta 1 Known Issues sticky, reading it now before sub... read more 05/01/2009 (7:30 am)
Bug: PhysX demo: ProjectileData muzzleVelocity issue Yes, I tried reverting my changes on muzzleVelocity, setting it back to 100, and it still had proble... read more 05/01/2009 (6:59 am)
GuiMLText button Many many thanks, you opened my eyes to the usage of mProfile, I was looking at mProfile in the code... read more 01/08/2007 (3:35 am)
GuiMLText button .cc [code] //----------------------------------------------------------------------------- // Tor... read more 01/07/2007 (2:16 am)
Terrain Grid project For my attempt at implementing this I'm alread y having trouble with the simple stuff, Raycast synta... read more 12/31/2006 (9:07 pm)
Terrain Grid project Wow, that looks awesome, I love the way you have the nodes visible in the editor, though I have a qu... read more 12/31/2006 (7:25 pm)
Building placement validation Aha, I found it it was in the foliage code, the stuff that says if foliage is allowed on a certain s... read more 12/31/2006 (6:54 am)
Building placement validation Hmm, a little while ago I found something that I think might help you. I forget where it was exactly... read more 12/31/2006 (6:51 am)
Strange TorqueScript array difficulties Whew, I knew there's be some kinda little tiny thing like that, many thanks. I can't believe I stare... read more 12/28/2006 (3:52 am)
Stereoscopic 3d As for TGE, no it does not support stereo glasses (When I used my Nvidia stereo drivers on it I got ... read more 12/23/2006 (4:11 am)
Advice for linker errors in VS2005 Be sure you have the [url=http://www.microsoft.com/downloads/details.aspx?familyid=D625324C-59B4-4... read more 12/21/2006 (2:38 am)
Private article with no category Yes, but it will also contain source to the RTS SK, which not all TGE1.5 owners have bought... read more 12/19/2006 (1:57 am)
TSE MS4 demo and the Intel GMA 900/950 I believe the support of DirectX 9 for those integrated chips was designed specifically for Windows ... read more 12/18/2006 (9:08 pm)
Sphere based terrain [quote]I don't think there's a single game on the market that's doing this.[/quote] There was a lon... read more 12/18/2006 (5:33 am)
Compiling vs binaries for TGEA The binaries are found in the TGEA/Example directory, that is the output folder for the compiler. Wh... read more 12/13/2006 (1:19 am)
EAX Usage questions I suppose it would be possible, with these types of EAX effects to make underwater sound effects, th... read more 12/04/2006 (9:00 pm)
Audio Shaders Ah so that's what EAX is, I've heard of it alot but never looked it up... read more 12/04/2006 (6:16 pm)
ODEScript New Thread Sometimes my rock will hit the ground and get stuck half-way in it... read more 11/28/2006 (12:29 am)
ODEScript New Thread Ok, I fixed it :) quite easy... read more 11/28/2006 (12:19 am)
ODEScript New Thread Got it to compile on TSE MS4.1 :) Just one problem, I do canvas.pushDialog(physicsDlg); and it pops ... read more 11/27/2006 (11:52 pm)
How to pass data to a custom shader I don't want to hijack this thread, but this seems on topic enough: Newb question: How would I g... read more 11/27/2006 (8:28 pm)
Blurry terrains @J.C. Smith, Wow that is a really nice looking terrain. Do you mind me asking what tool created it?... read more 11/19/2006 (7:36 pm)
Shadow editor Ah, I've discovered the sgDecalProjector object. This should help some, but there's a problem: [ima... read more 11/18/2006 (5:08 am)
Help] Shader introduction Vertex shader: [code] //************************************************************************... read more 11/17/2006 (9:09 pm)
Umm Yeah Videos? Is there a higher resolution version of those somewhere? I think I saw them before... TribalWar.com ... read more 11/17/2006 (1:13 am)
I just bought TSE!!! Bought it with TGE precisely one month ago (October 16)... read more 11/17/2006 (12:58 am)
Realtime terrain in TSE? Ah, sorry. I was refering to the Atlas Terrain... read more 11/16/2006 (3:05 am)
Parallax Shader on the TDN It works. It's awesome. It's like 3D glasses. I'm too speechless to say any more :) -edit- (to say a... read more 11/10/2006 (3:38 am)
Parallax Shader on the TDN Hi, I also am having difficulty, before it was a black texture. But after following Martin's advice ... read more 11/10/2006 (2:36 am)
Brick texture creator I've decided to send an email to the company, though I may need feedback on what I send to them (So ... read more 11/09/2006 (9:01 pm)
Water edge seperate shader I was thinking about it, and I think I have come up with a more realistic / efficient / logical appr... read more 11/09/2006 (12:46 am)
ODEScript New Thread Yes, I fixed it, I made a chain of balls above the lake, is there a guide on the names of the contr... read more 10/31/2006 (3:28 am)
ODEScript New Thread @gary, it compiled fine, but now it gives me a GPF when I run oderocks -edit- hold up, I might've fi... read more 10/31/2006 (2:11 am)
ODEScript New Thread I think I got it in the link queue, but when it comes time for the linking process I get this error:... read more 10/31/2006 (1:05 am)
ODEScript New Thread @Gary: Many thanks, All the errors in shapeBase and the odeScript files are gone, they compile fi... read more 10/30/2006 (11:44 pm)
ODEScript New Thread Hi, I'm getting some compiler errors when installing OdeScript. [code]../engine\game/shapeBase.h(... read more 10/30/2006 (3:16 am)
Build walkthrough request (MSVC++2005) I, after some work, got it to build :) If anyone else is having similar problems, just ask and I'll... read more 10/20/2006 (2:50 am)
TGB capabilities? I believe they are refering strictly to the scripting, what they mean is if you are familiar with To... read more 10/04/2006 (11:16 pm)
Questions about TSE before buying [quote] what is interesting would be to have maybe more then 1 dancing monster on the TSE demo. may... read more 08/28/2006 (6:34 am)
I am so new to programming [quote]Talon, C is the mother of C++ -- hence the name (it's C "plus more plus more", generically sp... read more 08/28/2006 (2:51 am)
What's mean? TrailLifeTimeMS is how long in milliseconds the trail will last before fading away, starting at the ... read more 08/28/2006 (2:42 am)
Best way to model rope? Another way might be the same method used in Tribes 2 for the "ELF Gun effect" only with a rope text... read more 08/04/2006 (12:51 am)
What are your pc's specs? I've been thinking of donating mine to a museum: eMachines eMonster 500a; 500 MHz P3 224 MB Ram... read more 07/01/2006 (11:37 pm)
Is this the engine for me? @MrChan Here's a collection of my favorite blogs/images, you might be interested in reading: Her... read more 06/05/2006 (1:58 am)
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