Game Development Community

Patrick Shaw's Forum Posts

Thread Post Date Posted
Blender Collada Exporter John, Its been awhile since I've used it, but believe this is all you need. Look in .blender/scri... read more 09/17/2009 (11:04 pm)
Blender Collada Exporter Robert, I had the same problem. I edited the Blender exporter script to include the scale factor... read more 07/04/2009 (5:36 pm)
Will Blender3d be supported? I'll add that I've been using the Blender Collada exporter for a few weeks and have had only minor i... read more 05/26/2009 (9:11 am)
Bug: Object is fully shadowed unless rotated Steve, Good catch. All of the normals in the exported model were facing a single direction. I re-... read more 05/11/2009 (5:03 am)
Bug: Object is fully shadowed unless rotated Tom, Adjusting all four of the 'overdark' parameters even by a factor of 10 does not change the sha... read more 05/08/2009 (2:59 am)
Bug: Object is fully shadowed unless rotated Tom, Here are the images for the issue I described. [image]sites.google.com/site/alternatereal... read more 05/07/2009 (3:25 am)
Which way is up? Z is depth in screen space, but that's not the necessarily same as world space, which can be Y or Z ... read more 04/23/2009 (3:36 am)
SketchUp? The first time the model is loaded, I get the following error: Setting <transparent> "... read more 03/19/2009 (5:50 am)
SketchUp? Chris, Thanks. My test box now loads, but the texture is all grey. Is this related to the transpa... read more 03/18/2009 (6:44 am)
Torsion is not catching errors Tom, Thanks. You were correct - TGEA wasn't generating DSO's by default. It would be nice if DSO ... read more 03/14/2009 (3:09 am)
Size bounds tool and texturing Jaimi, Have you had a chance to look at the file I sent you yet?... read more 08/06/2008 (5:38 am)
Lighing issue Jaimi, The floor is already broken into about 1000 blocks. Each one is about 20x20x1 in size mappe... read more 07/21/2008 (9:00 am)
Generate a level from script Jaimi, Thanks. The prefab method is preferable. However, I'm not sure how to use your script samp... read more 07/10/2008 (2:43 pm)
Generate a level from script Jaimi, I am doing this in constructor because performance of a single DIF is much better than 1000+... read more 07/08/2008 (3:44 am)
Volume issue Abhinav, You want to use updateChannelVolume(). For example, here's the script that I placed in ... read more 06/17/2008 (11:22 am)
Long time no blog... Melv, Given my lackluster C++ skills, I thought it would easier to integrate box2d than creating a ... read more 06/17/2008 (7:31 am)
Long time no blog... Melv, I am also interested in Box2D - I've (slowly) implementing it on my own time, butas you men... read more 06/17/2008 (6:40 am)
Box2D integration James/AYIM, Your approach sounds good so far! My tack so far is a little different - I am creating... read more 06/03/2008 (5:30 am)
Clone/copy should include linkpoints Joe, To work around link points in my projects, I define a "t2dSceneObject::onSpawn(%sourceObject)... read more 05/22/2008 (1:13 pm)
Full screen Adam, I usually set screen mode in the initializeProject function in game\main.cs [code] setScr... read more 05/19/2008 (7:14 am)
Can't mount objects with a class? Joe, I believe that this "feature" is a consequence of hierarchical nature of class namespaces. I... read more 05/19/2008 (5:46 am)
Are you a Mac TGB user? Seth, I develop primarily on the PC, but I always publish my games for both PC and Mac. I have a ... read more 05/16/2008 (6:18 am)
Official TGB Documentation Feedback Stephen, The "general math" documentation section which was missing from the beta package (Logged a... read more 05/15/2008 (7:15 am)
Box2D integration Kevin, I agree with Melv - stock TGB is good for basic physics and collisions. However, for my gam... read more 05/14/2008 (5:53 pm)
TGB 1.7.3beta1 Bug - Text dismounting Melv, Turning turn "autoSize" off and "wordWrap" on does fix the problem. Thanks!... read more 05/09/2008 (9:32 am)
TGB 1.7.3beta1 Bug - Text dismounting Sure. I'm setting the text in the first line of the "onUpdate" function. [code] if (!isObject(G... read more 05/09/2008 (7:47 am)
TGB 1.7.3 Beta 1 Bug - Sticky corners Melv, Here is my movement script [code] function playerMovementControlsBehavior::onUpdate(%this... read more 05/06/2008 (10:15 am)
TGB 1.7.3 Beta 1 Bug - Sticky corners Stephen, Sure can do.... read more 05/06/2008 (9:59 am)
TGB 1.7.3 Beta Suggestions Stephen, Although not specific to 1.7.3, I'd like to suggest that when loading an old project and T... read more 05/06/2008 (8:22 am)
Box2D integration @Gary Sorry for the late response - I'm trying finish my masters degree and get a journal article p... read more 04/29/2008 (5:40 am)
Ok, I've written a game? Executable? Mello, As far as I know, that should work.... read more 04/27/2008 (10:52 pm)
Ok, I've written a game? Executable? Mello, I had the same problem. There is a mac version included with the windows install, but don'... read more 04/24/2008 (11:09 am)
RETURN console function fails Kalle, Thanks for your feedback. 1)I don't want to multiple return values from different funct... read more 04/16/2008 (5:29 am)
RETURN console function fails Kalle, I guess it depends on what is and is not a bug. :) Using your example, my expectation ... read more 04/15/2008 (3:56 am)
RETURN console function fails @Orion, My naming is confusing partially because of some my recent experience with another scriptin... read more 04/08/2008 (5:59 am)
1.7.2 - Building project for Mac fails Phillip, I hadn't heard this. Do you know why? Building multiple platforms is very useful and it ... read more 04/02/2008 (6:00 am)
File directory system NOT working Kevin, From the level editor, I am "Building" my project and selecting "Mac" from the Platform drop... read more 04/02/2008 (5:57 am)
TGB 1.7.3 won't quit No, I'm developing on the PC. BTW, this wasn't a problem in TGB 1.5 and (maybe) 1.6.... read more 03/31/2008 (7:30 pm)
File directory system NOT working David, Do I get medium sized bucks too? [url]http://www.garagegames.com/mg/forums/result.thread.... read more 03/31/2008 (5:52 pm)
TGB 1.7.3 won't quit Kevin, Negative on both accounts. Clicking on "X" button or typing "quit" in the console window do... read more 03/31/2008 (5:46 pm)
File directory system NOT working Kevin, My script is nearly identical to Phillip's, except I pass in a file extension so I can autol... read more 03/31/2008 (5:38 pm)
File directory system NOT working Slightly off topic: I have a very similar auto-loading script. Oddly enough, today I built a Mac... read more 03/31/2008 (1:35 pm)
TGB 1.7.3 won't quit Well, you see I offered to....wait - what's that! (points at the window and tries to edit post's ti... read more 03/31/2008 (1:25 pm)
Circle Collision Detection vs. Tilemaps (1.7.2) Wenceslao, After making this post, I discovered that problems with CIRCLE detection were not limit... read more 03/31/2008 (7:09 am)
How would tell a spawn clone to use a path? King, The clone function is bugged - it doesn't copy the path nodes. I made a quick work around:... read more 03/30/2008 (7:18 am)
Can't get rid of that black outline... King, The outline is controlled in Gui's profile. Set the border = 0 to get rid of it.... read more 03/30/2008 (5:44 am)
How would tell a spawn clone to use a path? King, There's are many ways to do this. IMHO, the easiest way is to add an "object" field to your ... read more 03/29/2008 (3:50 am)
Trouble using "Sort Point". Where is the documentation? Diego, I'm not sure if its in the docs, but I remember learning about in the tutorials.... read more 03/26/2008 (6:52 am)
Rigid body Physics status Melv, Does your video include objects with the "CIRCLE" collision detection type? Although not sp... read more 03/26/2008 (5:49 am)
Trouble using "Sort Point". Where is the documentation? Diego, It sounds like you have your sprites set up correctly. Did you set the layer to use sort po... read more 03/26/2008 (5:39 am)
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