Patrick Shaw's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Blender Collada Exporter | John, Its been awhile since I've used it, but believe this is all you need. Look in .blender/scri... read more | 09/17/2009 (11:04 pm) |
| Blender Collada Exporter | Robert, I had the same problem. I edited the Blender exporter script to include the scale factor... read more | 07/04/2009 (5:36 pm) |
| Will Blender3d be supported? | I'll add that I've been using the Blender Collada exporter for a few weeks and have had only minor i... read more | 05/26/2009 (9:11 am) |
| Bug: Object is fully shadowed unless rotated | Steve, Good catch. All of the normals in the exported model were facing a single direction. I re-... read more | 05/11/2009 (5:03 am) |
| Bug: Object is fully shadowed unless rotated | Tom, Adjusting all four of the 'overdark' parameters even by a factor of 10 does not change the sha... read more | 05/08/2009 (2:59 am) |
| Bug: Object is fully shadowed unless rotated | Tom, Here are the images for the issue I described. [image]sites.google.com/site/alternatereal... read more | 05/07/2009 (3:25 am) |
| Which way is up? | Z is depth in screen space, but that's not the necessarily same as world space, which can be Y or Z ... read more | 04/23/2009 (3:36 am) |
| SketchUp? | The first time the model is loaded, I get the following error: Setting <transparent> "... read more | 03/19/2009 (5:50 am) |
| SketchUp? | Chris, Thanks. My test box now loads, but the texture is all grey. Is this related to the transpa... read more | 03/18/2009 (6:44 am) |
| Torsion is not catching errors | Tom, Thanks. You were correct - TGEA wasn't generating DSO's by default. It would be nice if DSO ... read more | 03/14/2009 (3:09 am) |
| Size bounds tool and texturing | Jaimi, Have you had a chance to look at the file I sent you yet?... read more | 08/06/2008 (5:38 am) |
| Lighing issue | Jaimi, The floor is already broken into about 1000 blocks. Each one is about 20x20x1 in size mappe... read more | 07/21/2008 (9:00 am) |
| Generate a level from script | Jaimi, Thanks. The prefab method is preferable. However, I'm not sure how to use your script samp... read more | 07/10/2008 (2:43 pm) |
| Generate a level from script | Jaimi, I am doing this in constructor because performance of a single DIF is much better than 1000+... read more | 07/08/2008 (3:44 am) |
| Volume issue | Abhinav, You want to use updateChannelVolume(). For example, here's the script that I placed in ... read more | 06/17/2008 (11:22 am) |
| Long time no blog... | Melv, Given my lackluster C++ skills, I thought it would easier to integrate box2d than creating a ... read more | 06/17/2008 (7:31 am) |
| Long time no blog... | Melv, I am also interested in Box2D - I've (slowly) implementing it on my own time, butas you men... read more | 06/17/2008 (6:40 am) |
| Box2D integration | James/AYIM, Your approach sounds good so far! My tack so far is a little different - I am creating... read more | 06/03/2008 (5:30 am) |
| Clone/copy should include linkpoints | Joe, To work around link points in my projects, I define a "t2dSceneObject::onSpawn(%sourceObject)... read more | 05/22/2008 (1:13 pm) |
| Full screen | Adam, I usually set screen mode in the initializeProject function in game\main.cs [code] setScr... read more | 05/19/2008 (7:14 am) |
| Can't mount objects with a class? | Joe, I believe that this "feature" is a consequence of hierarchical nature of class namespaces. I... read more | 05/19/2008 (5:46 am) |
| Are you a Mac TGB user? | Seth, I develop primarily on the PC, but I always publish my games for both PC and Mac. I have a ... read more | 05/16/2008 (6:18 am) |
| Official TGB Documentation Feedback | Stephen, The "general math" documentation section which was missing from the beta package (Logged a... read more | 05/15/2008 (7:15 am) |
| Box2D integration | Kevin, I agree with Melv - stock TGB is good for basic physics and collisions. However, for my gam... read more | 05/14/2008 (5:53 pm) |
| TGB 1.7.3beta1 Bug - Text dismounting | Melv, Turning turn "autoSize" off and "wordWrap" on does fix the problem. Thanks!... read more | 05/09/2008 (9:32 am) |
| TGB 1.7.3beta1 Bug - Text dismounting | Sure. I'm setting the text in the first line of the "onUpdate" function. [code] if (!isObject(G... read more | 05/09/2008 (7:47 am) |
| TGB 1.7.3 Beta 1 Bug - Sticky corners | Melv, Here is my movement script [code] function playerMovementControlsBehavior::onUpdate(%this... read more | 05/06/2008 (10:15 am) |
| TGB 1.7.3 Beta 1 Bug - Sticky corners | Stephen, Sure can do.... read more | 05/06/2008 (9:59 am) |
| TGB 1.7.3 Beta Suggestions | Stephen, Although not specific to 1.7.3, I'd like to suggest that when loading an old project and T... read more | 05/06/2008 (8:22 am) |
| Box2D integration | @Gary Sorry for the late response - I'm trying finish my masters degree and get a journal article p... read more | 04/29/2008 (5:40 am) |
| Ok, I've written a game? Executable? | Mello, As far as I know, that should work.... read more | 04/27/2008 (10:52 pm) |
| Ok, I've written a game? Executable? | Mello, I had the same problem. There is a mac version included with the windows install, but don'... read more | 04/24/2008 (11:09 am) |
| RETURN console function fails | Kalle, Thanks for your feedback. 1)I don't want to multiple return values from different funct... read more | 04/16/2008 (5:29 am) |
| RETURN console function fails | Kalle, I guess it depends on what is and is not a bug. :) Using your example, my expectation ... read more | 04/15/2008 (3:56 am) |
| RETURN console function fails | @Orion, My naming is confusing partially because of some my recent experience with another scriptin... read more | 04/08/2008 (5:59 am) |
| 1.7.2 - Building project for Mac fails | Phillip, I hadn't heard this. Do you know why? Building multiple platforms is very useful and it ... read more | 04/02/2008 (6:00 am) |
| File directory system NOT working | Kevin, From the level editor, I am "Building" my project and selecting "Mac" from the Platform drop... read more | 04/02/2008 (5:57 am) |
| TGB 1.7.3 won't quit | No, I'm developing on the PC. BTW, this wasn't a problem in TGB 1.5 and (maybe) 1.6.... read more | 03/31/2008 (7:30 pm) |
| File directory system NOT working | David, Do I get medium sized bucks too? [url]http://www.garagegames.com/mg/forums/result.thread.... read more | 03/31/2008 (5:52 pm) |
| TGB 1.7.3 won't quit | Kevin, Negative on both accounts. Clicking on "X" button or typing "quit" in the console window do... read more | 03/31/2008 (5:46 pm) |
| File directory system NOT working | Kevin, My script is nearly identical to Phillip's, except I pass in a file extension so I can autol... read more | 03/31/2008 (5:38 pm) |
| File directory system NOT working | Slightly off topic: I have a very similar auto-loading script. Oddly enough, today I built a Mac... read more | 03/31/2008 (1:35 pm) |
| TGB 1.7.3 won't quit | Well, you see I offered to....wait - what's that! (points at the window and tries to edit post's ti... read more | 03/31/2008 (1:25 pm) |
| Circle Collision Detection vs. Tilemaps (1.7.2) | Wenceslao, After making this post, I discovered that problems with CIRCLE detection were not limit... read more | 03/31/2008 (7:09 am) |
| How would tell a spawn clone to use a path? | King, The clone function is bugged - it doesn't copy the path nodes. I made a quick work around:... read more | 03/30/2008 (7:18 am) |
| Can't get rid of that black outline... | King, The outline is controlled in Gui's profile. Set the border = 0 to get rid of it.... read more | 03/30/2008 (5:44 am) |
| How would tell a spawn clone to use a path? | King, There's are many ways to do this. IMHO, the easiest way is to add an "object" field to your ... read more | 03/29/2008 (3:50 am) |
| Trouble using "Sort Point". Where is the documentation? | Diego, I'm not sure if its in the docs, but I remember learning about in the tutorials.... read more | 03/26/2008 (6:52 am) |
| Rigid body Physics status | Melv, Does your video include objects with the "CIRCLE" collision detection type? Although not sp... read more | 03/26/2008 (5:49 am) |
| Trouble using "Sort Point". Where is the documentation? | Diego, It sounds like you have your sprites set up correctly. Did you set the layer to use sort po... read more | 03/26/2008 (5:39 am) |