Rubes's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Arrays | You can also look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=471... read more | 03/22/2007 (8:46 am) |
| Passing arrays as functoin parameters | Ah, the ScriptObject. I hadn't really looked into that. Good to know.... read more | 03/21/2007 (10:54 am) |
| Passing arrays as functoin parameters | Well, my understanding is that, at least in Torquescript, each individual element of an array is act... read more | 03/21/2007 (10:38 am) |
| Passing arrays as functoin parameters | Nope...in Torquescript, arrays are not *really* arrays. This is from TDN: [quote]Note: TorqueScri... read more | 03/21/2007 (9:36 am) |
| Bizarre scripting bug around calling undefined functions | This is a fascinating discussion...thanks for the interesting diversion. I'm not sure, however, w... read more | 03/09/2007 (8:09 am) |
| How to solve this audio problem | It's all good. Thanks for the help...... read more | 03/08/2007 (8:23 pm) |
| How to solve this audio problem | Yup, just figured that out!... read more | 03/08/2007 (6:58 pm) |
| How to solve this audio problem | Well, it's the ticket but it's not doing what I'd like it to do. It works well enough to play a s... read more | 03/08/2007 (6:49 pm) |
| How to solve this audio problem | That's a good idea, although those sounds would not be attached to any object. So if an NPC is movin... read more | 03/07/2007 (9:24 pm) |
| Is there a recent Mac version for download? | I'm definitely interested as well.... read more | 02/25/2007 (7:55 am) |
| Quest 4.0 - create your own text adventure games | That's what I figured...good luck with the project!... read more | 02/23/2007 (8:42 am) |
| Quest 4.0 - create your own text adventure games | I tried a couple of games using the browser...a few things came up, although I'm not sure if the pro... read more | 02/23/2007 (8:24 am) |
| If" function problem | That one gets me every time...... read more | 02/21/2007 (3:05 pm) |
| Spencer Boomhower now works for Lost Colony? | This is almost as good as another "Constructor" thread.... read more | 02/20/2007 (12:40 pm) |
| Ben Garney's Forest Pack Status? | Mmmm...forest pack. Love to get my paws on that.... read more | 02/19/2007 (8:27 am) |
| A cool game soon to come out | I'm with Tim.... read more | 02/14/2007 (8:54 pm) |
| Mouse Look with right click | The issue, as Tim points out, is that Torque handles mouse input differently when the cursor is visi... read more | 02/14/2007 (8:52 pm) |
| Optimization Kit 1.1 | Wow, I totally missed this. Thanks! I'll check it out ASAP.... read more | 02/10/2007 (10:14 pm) |
| ModernizationKit Beta (Mac) | Awesome stuff, Alex! And it's great to hear that you're interning with GG. Are you going to work on ... read more | 02/10/2007 (9:25 pm) |
| Construtor Question | Awesome. It's about time we had another Constructor thread. It's been what, a week?... read more | 02/10/2007 (11:24 am) |
| That mouse click capture thing | Gah! It figures I bash my head over this forever before posting, only to finally figure it out just ... read more | 02/03/2007 (5:43 pm) |
| Mac Torque - Intel vs PPC | I love hearing about more Mac Torque users.... read more | 01/31/2007 (6:01 pm) |
| PPC - gcc 3.3 vs. gcc 4.0 | Thanks, Paul, that finally answers a question that I've thought about many times before...... read more | 01/31/2007 (1:54 pm) |
| ModernizationKit Beta (Mac) | Whoa.... read more | 01/30/2007 (6:05 pm) |
| ModernizationKit Beta (Mac) | Sweet...nice work, Alex! I'll definitely be checking this out.... read more | 01/30/2007 (5:56 pm) |
| Utah Indie Games Night - Thurs Jan 18, 2007 | They occur just about every three months; the next one will probably be in April. At each gatheri... read more | 01/30/2007 (12:32 pm) |
| Jack La Corte | Jack La Corte = Kaiser Sose... read more | 01/28/2007 (3:20 pm) |
| Quest 4.0 - create your own text adventure games | That looks really slick, thanks for the info. I'm not sure how I missed it on rec.arts.int-fiction, ... read more | 01/25/2007 (12:34 pm) |
| Quest 4.0 - create your own text adventure games | Interesting product...does it have specific advantages over some of the free text IF engines out the... read more | 01/25/2007 (9:58 am) |
| Moving Objects Players can Ride on, code inside. | I would also be interested in attaching objects to other objects like that....... read more | 01/24/2007 (5:46 pm) |
| Enabling ASM on OSX Intel | @Gary: I've noticed the same thing. I haven't gotten around yet to posting it, but that's pretty ... read more | 01/22/2007 (12:13 pm) |
| M_matF_x_point3F() and m_matF_x_vectorF() | I agree, these are awesome...it's getting tough to keep track of all of them, though. It would be gr... read more | 01/20/2007 (11:25 am) |
| Enabling ASM on OSX Intel | Oh sweet mama, that's music to my ears. I'm all over this like a bad dress on a bridesmaid. Thank... read more | 01/19/2007 (6:51 pm) |
| Enabling ASM on OSX Intel | Interesting stuff...I don't understand most of it, but interesting nonetheless. I'd put a nice li... read more | 01/18/2007 (2:27 pm) |
| A better Blender::blend_vec() | So I incorporated these changes into my build (which also incorporates the improved Interior::setupA... read more | 01/17/2007 (5:43 pm) |
| A better Blender::blend_vec() | @Andy: You're right, I think; the interiors in Stronghold may be more complicated structures than th... read more | 01/17/2007 (3:21 pm) |
| A better Blender::blend_vec() | Holy crap, this is the thread to stop the presses. Nice work! I'll definitely plug this in when I... read more | 01/17/2007 (1:50 pm) |
| Ideas for games...by artists | Please stop spamming unrelated threads.... read more | 01/17/2007 (6:43 am) |
| A better Interior::setupActivePolyList() | I did try it again using a basically fixed view from inside the starting room of the DIF, with no ex... read more | 01/16/2007 (8:47 pm) |
| A better Interior::setupActivePolyList() | I start profiling once the loading screens are finished and the main game screen appears. I may miss... read more | 01/16/2007 (8:32 pm) |
| A better Interior::setupActivePolyList() | Sorry, should have been more specific. It was, in fact, a complex interior situation. My game sta... read more | 01/16/2007 (8:16 pm) |
| A better Interior::setupActivePolyList() | @Andy: I added this code and then used journaling with Shark to do some profiling, and compared it w... read more | 01/16/2007 (7:26 pm) |
| Game Design and Effects on Society | Wow, talk about a serious thread hijacking.... read more | 01/16/2007 (6:36 pm) |
| A better Interior::setupActivePolyList() | That's a pretty huge difference...can't wait to get home and try this out!... read more | 01/16/2007 (12:40 pm) |
| Altivec optimized point3F_normalize | I liked that too...;) Thanks for those links, Ben. I agree with Andy, it's blank-stare-level stuf... read more | 01/12/2007 (6:41 pm) |
| Altivec optimized point3F_normalize | I agree, this is great stuff. Thanks for working on this, guys!... read more | 01/12/2007 (10:32 am) |
| Enabling ASM on OSX Intel | Wow...those are two intense bottlenecks...I'll be eager to check this out. Thanks!... read more | 01/09/2007 (7:19 pm) |
| PlatformX86UNIX | Rob is right; you are a disturbed individual. That said, this is awesome. I'd give it a try if I ... read more | 01/05/2007 (6:59 pm) |
| Ideas for games...by artists | @James: If Chris Crawford were here, he'd probably be mocking us. ;) I really like the path this ... read more | 01/04/2007 (7:14 am) |
| Mac PPC, Mac Intel, and PC Profiler Dumps | That would be awesome, Paul. Much appreciated.... read more | 01/03/2007 (3:03 pm) |