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Rubes's Forum Posts

Thread Post Date Posted
Arrays You can also look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=471... read more 03/22/2007 (8:46 am)
Passing arrays as functoin parameters Ah, the ScriptObject. I hadn't really looked into that. Good to know.... read more 03/21/2007 (10:54 am)
Passing arrays as functoin parameters Well, my understanding is that, at least in Torquescript, each individual element of an array is act... read more 03/21/2007 (10:38 am)
Passing arrays as functoin parameters Nope...in Torquescript, arrays are not *really* arrays. This is from TDN: [quote]Note: TorqueScri... read more 03/21/2007 (9:36 am)
Bizarre scripting bug around calling undefined functions This is a fascinating discussion...thanks for the interesting diversion. I'm not sure, however, w... read more 03/09/2007 (8:09 am)
How to solve this audio problem It's all good. Thanks for the help...... read more 03/08/2007 (8:23 pm)
How to solve this audio problem Yup, just figured that out!... read more 03/08/2007 (6:58 pm)
How to solve this audio problem Well, it's the ticket but it's not doing what I'd like it to do. It works well enough to play a s... read more 03/08/2007 (6:49 pm)
How to solve this audio problem That's a good idea, although those sounds would not be attached to any object. So if an NPC is movin... read more 03/07/2007 (9:24 pm)
Is there a recent Mac version for download? I'm definitely interested as well.... read more 02/25/2007 (7:55 am)
Quest 4.0 - create your own text adventure games That's what I figured...good luck with the project!... read more 02/23/2007 (8:42 am)
Quest 4.0 - create your own text adventure games I tried a couple of games using the browser...a few things came up, although I'm not sure if the pro... read more 02/23/2007 (8:24 am)
If" function problem That one gets me every time...... read more 02/21/2007 (3:05 pm)
Spencer Boomhower now works for Lost Colony? This is almost as good as another "Constructor" thread.... read more 02/20/2007 (12:40 pm)
Ben Garney's Forest Pack Status? Mmmm...forest pack. Love to get my paws on that.... read more 02/19/2007 (8:27 am)
A cool game soon to come out I'm with Tim.... read more 02/14/2007 (8:54 pm)
Mouse Look with right click The issue, as Tim points out, is that Torque handles mouse input differently when the cursor is visi... read more 02/14/2007 (8:52 pm)
Optimization Kit 1.1 Wow, I totally missed this. Thanks! I'll check it out ASAP.... read more 02/10/2007 (10:14 pm)
ModernizationKit Beta (Mac) Awesome stuff, Alex! And it's great to hear that you're interning with GG. Are you going to work on ... read more 02/10/2007 (9:25 pm)
Construtor Question Awesome. It's about time we had another Constructor thread. It's been what, a week?... read more 02/10/2007 (11:24 am)
That mouse click capture thing Gah! It figures I bash my head over this forever before posting, only to finally figure it out just ... read more 02/03/2007 (5:43 pm)
Mac Torque - Intel vs PPC I love hearing about more Mac Torque users.... read more 01/31/2007 (6:01 pm)
PPC - gcc 3.3 vs. gcc 4.0 Thanks, Paul, that finally answers a question that I've thought about many times before...... read more 01/31/2007 (1:54 pm)
ModernizationKit Beta (Mac) Whoa.... read more 01/30/2007 (6:05 pm)
ModernizationKit Beta (Mac) Sweet...nice work, Alex! I'll definitely be checking this out.... read more 01/30/2007 (5:56 pm)
Utah Indie Games Night - Thurs Jan 18, 2007 They occur just about every three months; the next one will probably be in April. At each gatheri... read more 01/30/2007 (12:32 pm)
Jack La Corte Jack La Corte = Kaiser Sose... read more 01/28/2007 (3:20 pm)
Quest 4.0 - create your own text adventure games That looks really slick, thanks for the info. I'm not sure how I missed it on rec.arts.int-fiction, ... read more 01/25/2007 (12:34 pm)
Quest 4.0 - create your own text adventure games Interesting product...does it have specific advantages over some of the free text IF engines out the... read more 01/25/2007 (9:58 am)
Moving Objects Players can Ride on, code inside. I would also be interested in attaching objects to other objects like that....... read more 01/24/2007 (5:46 pm)
Enabling ASM on OSX Intel @Gary: I've noticed the same thing. I haven't gotten around yet to posting it, but that's pretty ... read more 01/22/2007 (12:13 pm)
M_matF_x_point3F() and m_matF_x_vectorF() I agree, these are awesome...it's getting tough to keep track of all of them, though. It would be gr... read more 01/20/2007 (11:25 am)
Enabling ASM on OSX Intel Oh sweet mama, that's music to my ears. I'm all over this like a bad dress on a bridesmaid. Thank... read more 01/19/2007 (6:51 pm)
Enabling ASM on OSX Intel Interesting stuff...I don't understand most of it, but interesting nonetheless. I'd put a nice li... read more 01/18/2007 (2:27 pm)
A better Blender::blend_vec() So I incorporated these changes into my build (which also incorporates the improved Interior::setupA... read more 01/17/2007 (5:43 pm)
A better Blender::blend_vec() @Andy: You're right, I think; the interiors in Stronghold may be more complicated structures than th... read more 01/17/2007 (3:21 pm)
A better Blender::blend_vec() Holy crap, this is the thread to stop the presses. Nice work! I'll definitely plug this in when I... read more 01/17/2007 (1:50 pm)
Ideas for games...by artists Please stop spamming unrelated threads.... read more 01/17/2007 (6:43 am)
A better Interior::setupActivePolyList() I did try it again using a basically fixed view from inside the starting room of the DIF, with no ex... read more 01/16/2007 (8:47 pm)
A better Interior::setupActivePolyList() I start profiling once the loading screens are finished and the main game screen appears. I may miss... read more 01/16/2007 (8:32 pm)
A better Interior::setupActivePolyList() Sorry, should have been more specific. It was, in fact, a complex interior situation. My game sta... read more 01/16/2007 (8:16 pm)
A better Interior::setupActivePolyList() @Andy: I added this code and then used journaling with Shark to do some profiling, and compared it w... read more 01/16/2007 (7:26 pm)
Game Design and Effects on Society Wow, talk about a serious thread hijacking.... read more 01/16/2007 (6:36 pm)
A better Interior::setupActivePolyList() That's a pretty huge difference...can't wait to get home and try this out!... read more 01/16/2007 (12:40 pm)
Altivec optimized point3F_normalize I liked that too...;) Thanks for those links, Ben. I agree with Andy, it's blank-stare-level stuf... read more 01/12/2007 (6:41 pm)
Altivec optimized point3F_normalize I agree, this is great stuff. Thanks for working on this, guys!... read more 01/12/2007 (10:32 am)
Enabling ASM on OSX Intel Wow...those are two intense bottlenecks...I'll be eager to check this out. Thanks!... read more 01/09/2007 (7:19 pm)
PlatformX86UNIX Rob is right; you are a disturbed individual. That said, this is awesome. I'd give it a try if I ... read more 01/05/2007 (6:59 pm)
Ideas for games...by artists @James: If Chris Crawford were here, he'd probably be mocking us. ;) I really like the path this ... read more 01/04/2007 (7:14 am)
Mac PPC, Mac Intel, and PC Profiler Dumps That would be awesome, Paul. Much appreciated.... read more 01/03/2007 (3:03 pm)