Rubes's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| nonblend DSQ trouble | Not sure if this helps... I have NPCs in my game for which I need to play full-body non-blend ani... read more | 11/09/2009 (8:16 pm) |
| Billboard + IFL DTS object not displaying | I've had the same result in 1.8.1 and 1.8.2... ... read more | 11/02/2009 (7:22 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | Great, thanks for the update, Jeff. Let me know if you need any Mac testing. ... read more | 10/26/2009 (6:45 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | Cool, thanks Jeff. Let us know if it's anywhere in our future! ... read more | 10/20/2009 (6:33 am) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | Drat, that's too bad. Sounds like some needed upgrades in 1.8.2. ... read more | 10/20/2009 (4:30 am) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | Jeff, will AFX2 for TGEA include the new code for TGEA 1.8.2? ... read more | 10/20/2009 (4:13 am) |
| Need Help - Opinions about what happened to classic graphic adventure games | That's excellent! Nice work. Just a quick check, did you mean Cyan Studios? (The Myst folks.) ... read more | 07/16/2009 (3:59 am) |
| Need Help - Opinions about what happened to classic graphic adventure games | Cool, I'd be interested to hear the responses. Will we get a chance to read or hear them? ... read more | 07/14/2009 (3:18 pm) |
| Need Help - Opinions about what happened to classic graphic adventure games | Here's a suggestion: how about interviewing specific individuals associated with adventure game deve... read more | 07/09/2009 (7:08 pm) |
| Mac Terrain rendering glitches? | I see similar terrain rendering problems with 1.8.1 on my MacBook Pro, Core Duo (not Core 2 Duo), AT... read more | 07/08/2009 (9:52 pm) |
| Torque 3D Vs Unity | If you search the forums for Unity you should find a healthy dose of threads devoted to the use of U... read more | 07/08/2009 (5:55 pm) |
| TSstatic and hide mesh | Seconded! ... read more | 07/07/2009 (4:35 pm) |
| TSstatic and hide mesh | Yeah, that's exactly what I'm using it for (with TGE). I use scripted triggers to keep track of wher... read more | 07/06/2009 (9:27 pm) |
| TSstatic and hide mesh | It does sound very similar to the way it was set up in TGE, with the functionality implemented for S... read more | 07/06/2009 (8:21 pm) |
| TSstatic and hide mesh | Ah, crud. Wasn't paying attention to which forum I was in, so no, I haven't done this in T3D. Not en... read more | 07/06/2009 (4:44 pm) |
| TSstatic and hide mesh | I don't know the technical answer to this, but it's interesting that you brought it up because I jus... read more | 07/06/2009 (4:33 pm) |
| Hiding ScenObjects on client side | Ah, ignore me. I just wasn't properly initializing mHidden when TSStatic objects are created. Seems ... read more | 06/28/2009 (10:56 pm) |
| Hiding ScenObjects on client side | Hate to resurrect such an old thread, but I've been trying to do the exact same thing in the same fa... read more | 06/28/2009 (10:28 pm) |
| Looking for lip-sync ready models | You're pretty close with the approach we've taken. We basically set up bones around the mouth (as... read more | 06/25/2009 (3:14 pm) |
| Looking for lip-sync ready models | We've done it in our ongoing TGE 1.52 project, although we haven't created a resource for it. We've ... read more | 06/21/2009 (9:46 pm) |
| Installing & Setting up Plastic Tweaker | The updated files that I use have a lot of my other custom changes in them, so it wouldn't help to j... read more | 06/11/2009 (7:34 pm) |
| Beam of light problems with portals and DIF walls. | I basically have the same problem (with TGE), but my understanding is that you can restrict lights t... read more | 06/09/2009 (8:22 pm) |
| Installing & Setting up Plastic Tweaker | One other thing that wasn't immediately clear was Step 1 in the installation process: [quote] 1)... read more | 06/09/2009 (3:21 pm) |
| Installing & Setting up Plastic Tweaker | I found that I needed to make one small modification to the installation instructions in order for i... read more | 06/07/2009 (9:59 pm) |
| OSX - Alternative to Torsion? | I've been using [url=http://macromates.com/]TextMate[/url] for a few years now. It doesn't have the ... read more | 06/06/2009 (5:22 am) |
| How does Torque know which footstep sounds to play? | It's definitely not straightforward. Hopefully it's the same for TGEA as it is for TGE -- for the la... read more | 06/05/2009 (2:18 am) |
| Animation script: declaring a default state? | Yes, that would be a good reason for using two different datablocks. ... read more | 04/01/2009 (11:00 pm) |
| Animation script: declaring a default state? | I'm not sure what you want with a checkbox...from what I gather, the DoorState is a text value (&quo... read more | 04/01/2009 (7:17 pm) |
| Animation script: declaring a default state? | Yes, for those routines %this refers to the datablock, and %obj is the specific object of interest t... read more | 04/01/2009 (3:54 pm) |
| Mask Type Hierarchy | Also, if you click on the SceneObject (parent of GameBase), you'll see many of the other classes you... read more | 04/01/2009 (3:50 pm) |
| Mask Type Hierarchy | [url=http://docs.garagegames.com/tge/official/content/documentation/Engine/Reference/classGameBase.h... read more | 04/01/2009 (3:45 pm) |
| Animation script: declaring a default state? | Damn web site ate my nice long response, so I'll try to reproduce it again. By the way, never, ever ... read more | 03/30/2009 (4:25 pm) |
| Horsepack Purchase Thread | Just purchased the horse pack! Looking forward to it... ... read more | 02/26/2009 (5:20 pm) |
| PlayThread, end of thread script callback? | Yes, the callback for that is called "onEndSequence", I believe. Look in shapebase.cc, in ... read more | 02/08/2009 (4:08 pm) |
| Exporting DSQ s from Maya | DSQ files are never exported with mesh data. They only contain the data related to the movement of t... read more | 02/06/2009 (5:14 pm) |
| Two web site bugs | No problem, thanks. ... read more | 02/02/2009 (5:49 pm) |
| irc down til late saturday | Damn...I haven't tried connecting to the IRC channel in a while up until last night, and I couldn't ... read more | 01/31/2009 (4:22 pm) |
| Character Exporting | The file that tells the DTS exporter what to export is a .cfg file, not a .cs file. The .cs file is ... read more | 01/31/2009 (4:20 pm) |
| Key no longer valid | That did the trick. Thanks, David! ... read more | 01/30/2009 (12:26 am) |
| Key no longer valid | Certainly, but I do have the latest version. Just to be sure, I re-downloaded and reinstalled, but s... read more | 01/29/2009 (6:48 pm) |
| Mac-Centric Torque user group | I would certainly participate, as I am Mac-first. I've been developing with TGE 1.5.2 for some time ... read more | 01/22/2009 (2:34 am) |
| Torque Game Engine Cinematics | We're doing in-game cutscenes using triggered animations and camera paths. I plan on putting up a .p... read more | 01/20/2009 (8:21 pm) |
| Question on object manipulation | It's not utilized anywhere else in script, but it is in the C++ engine code. To my understanding,... read more | 01/19/2009 (5:07 pm) |
| TLK Bug - overuse of dStrcmp(). | Interesting, thanks. I'll have to look into this, too...... read more | 01/13/2009 (11:26 pm) |
| Maya 2008 OSX export dsq | I posted about this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=76308]about 6 mon... read more | 01/09/2009 (11:45 pm) |
| TGEA 1.8 -- rewrite of Mac hardware ID function | Very nice...I'll have to try this out.... read more | 01/02/2009 (11:24 pm) |
| Maya crashing while exporting | Make sure the texture is in the same directory as the exported DTS.... read more | 12/31/2008 (10:28 pm) |
| Light passing through interiors... | I'm primarily using sgUniversalStaticLight's (with individual datablocks, of course), and these defi... read more | 11/13/2008 (3:17 pm) |
| Light passing through interiors... | We're also seeing light passing through DIF structures, even when there is no hole, doorway, or wind... read more | 11/12/2008 (10:05 pm) |
| Merging TGE and TGB | Jay Barnson had done this not too long ago, although I'm pretty sure it was not with the most curren... read more | 10/25/2008 (12:46 am) |