Levi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Extending the designer | Yeah, that's a bummer. The extended tilemaps by themselves aren't that had to add, but not being ab... read more | 04/07/2008 (10:42 am) |
| Casting call for Programmer | I know C# and I know XNA. I'd be interesting in hearing more about your project. you can email m... read more | 04/07/2008 (7:21 am) |
| Overhead art creation | I have a question related to scaling the ground tiles. If they are supposed to be seamless, don't t... read more | 09/13/2007 (2:37 pm) |
| Anyone interested in an artist? | A Tim Burton inspired level is an awesome idea! I'm a c# programmer by day, so to me, Torque X i... read more | 09/10/2007 (1:54 pm) |
| Anyone interested in an artist? | I think your stuff looks great! I think the cartoony style. Do you have any ideas for your platfor... read more | 09/10/2007 (1:11 pm) |
| One-Way Collisions (walking through objects) | How does one go about requesting this get added to the code base?... read more | 08/31/2007 (1:47 pm) |
| Several collision issues and where can I find the player? | @Mark - I think the problem exists for scene objects too. Look at the second level. You can walk ... read more | 08/19/2007 (12:13 pm) |
| Several collision issues and where can I find the player? | It's a well known bug. I was curious if it had been fixed in 1.5. I guess not. It kind of makes t... read more | 08/16/2007 (3:01 pm) |
| Behavior-izing the AdvKit | I'd like to see it use behaviors. I can't really think of a good reason not to use behaviors. In t... read more | 08/06/2007 (12:45 pm) |
| 1.5 support soon? | Any update on the 1.5 compatible version. Also, does 1.5 fix the issues with being able to run thro... read more | 07/23/2007 (12:31 pm) |
| Installation question | Well, if you make changes to the c++ source code, you'd have to recompile for them to take effect.... read more | 05/03/2007 (2:08 pm) |
| Weird collisions | I've been working on this....has anyone else looked at this? [url]http://www.garagegames.com/mg/f... read more | 05/03/2007 (12:23 pm) |
| Unfixed Bugs from <= 1.1.3? | I think there's still a bug in the collision clamp behavior. I've been trying to debug it and it se... read more | 05/03/2007 (11:38 am) |
| What's "underneath" 1.5 ? | What about collisions. I know in the adventure kit, you can walk through the walls from the inside ... read more | 05/02/2007 (8:06 am) |
| Weird collisions | This is a real issue. You can walk through any of the walls while inside the tent. The shapes aren... read more | 04/28/2007 (2:52 pm) |
| New folder structure | I have both TGE and TGB. But I hate the folder structure used by TGE. I would have sworn I read a ... read more | 02/20/2006 (8:43 am) |
| C4 engine vs Torque | I downloaded the C4 demo. My pc isn't the greatest, but i think it is comparable to the audience I ... read more | 02/15/2006 (11:01 am) |
| GetGroup returns -1 | Okay, so figured it out...it was changed to GetGraphGroup so it wouldn't hide SimObject.GetGroup. ... read more | 02/03/2006 (9:45 pm) |
| Joystick question | It's a gamepad. are gamepad and joysticks handled differently in Torque? When I call IsJoystickD... read more | 10/27/2005 (9:17 pm) |