Game Development Community

Levi's Forum Posts

Thread Post Date Posted
Extending the designer Yeah, that's a bummer. The extended tilemaps by themselves aren't that had to add, but not being ab... read more 04/07/2008 (10:42 am)
Casting call for Programmer I know C# and I know XNA. I'd be interesting in hearing more about your project. you can email m... read more 04/07/2008 (7:21 am)
Overhead art creation I have a question related to scaling the ground tiles. If they are supposed to be seamless, don't t... read more 09/13/2007 (2:37 pm)
Anyone interested in an artist? A Tim Burton inspired level is an awesome idea! I'm a c# programmer by day, so to me, Torque X i... read more 09/10/2007 (1:54 pm)
Anyone interested in an artist? I think your stuff looks great! I think the cartoony style. Do you have any ideas for your platfor... read more 09/10/2007 (1:11 pm)
One-Way Collisions (walking through objects) How does one go about requesting this get added to the code base?... read more 08/31/2007 (1:47 pm)
Several collision issues and where can I find the player? @Mark - I think the problem exists for scene objects too. Look at the second level. You can walk ... read more 08/19/2007 (12:13 pm)
Several collision issues and where can I find the player? It's a well known bug. I was curious if it had been fixed in 1.5. I guess not. It kind of makes t... read more 08/16/2007 (3:01 pm)
Behavior-izing the AdvKit I'd like to see it use behaviors. I can't really think of a good reason not to use behaviors. In t... read more 08/06/2007 (12:45 pm)
1.5 support soon? Any update on the 1.5 compatible version. Also, does 1.5 fix the issues with being able to run thro... read more 07/23/2007 (12:31 pm)
Installation question Well, if you make changes to the c++ source code, you'd have to recompile for them to take effect.... read more 05/03/2007 (2:08 pm)
Weird collisions I've been working on this....has anyone else looked at this? [url]http://www.garagegames.com/mg/f... read more 05/03/2007 (12:23 pm)
Unfixed Bugs from <= 1.1.3? I think there's still a bug in the collision clamp behavior. I've been trying to debug it and it se... read more 05/03/2007 (11:38 am)
What's "underneath" 1.5 ? What about collisions. I know in the adventure kit, you can walk through the walls from the inside ... read more 05/02/2007 (8:06 am)
Weird collisions This is a real issue. You can walk through any of the walls while inside the tent. The shapes aren... read more 04/28/2007 (2:52 pm)
New folder structure I have both TGE and TGB. But I hate the folder structure used by TGE. I would have sworn I read a ... read more 02/20/2006 (8:43 am)
C4 engine vs Torque I downloaded the C4 demo. My pc isn't the greatest, but i think it is comparable to the audience I ... read more 02/15/2006 (11:01 am)
GetGroup returns -1 Okay, so figured it out...it was changed to GetGraphGroup so it wouldn't hide SimObject.GetGroup. ... read more 02/03/2006 (9:45 pm)
Joystick question It's a gamepad. are gamepad and joysticks handled differently in Torque? When I call IsJoystickD... read more 10/27/2005 (9:17 pm)