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Joel Hargarten's Forum Posts

Thread Post Date Posted
Sword movements mapped to mouse Well, thanks to Ian I can get the coordinates for the mouse, but I'm still having trouble moving the... read more 07/11/2007 (1:05 pm)
Sword movements mapped to mouse Thanks for the info, this will help a lot, I've been trying to track down where that was. Determinan... read more 07/07/2007 (9:39 am)
Sword movements mapped to mouse No ideas? It seems like there is a trick to it that I'm not understanding yet. I've found a way to m... read more 07/06/2007 (6:58 pm)
Sword movements mapped to mouse I can't find how to get the mouse coordinates from the engine side of things. Am I going about this ... read more 07/03/2007 (10:47 am)
Sword movements mapped to mouse I'm doing all of this in the engine so far in player.cpp, can I tie this to the scripting side and c... read more 06/25/2007 (4:28 pm)
Sword movements mapped to mouse Thanks for your comments so far. The tip on procedural animation led me to this: http://www.garagega... read more 06/24/2007 (5:54 pm)
Sword movements mapped to mouse I just saw this kind of thing in the game 'determinance'. That is a version of what I would like, bu... read more 06/20/2007 (8:05 am)
Player Invisible at distance Well, I have my models divided into different sections. But each one is named in the same way. For e... read more 05/23/2007 (10:18 am)
Player Invisible at distance After some testing, I've realized that my problem has to do with the detail level's I am setting. If... read more 05/23/2007 (8:47 am)
Player Invisible at distance When I set the LOD on each mesh to anything except 3, the model cannot be seen at any time.... read more 04/20/2007 (7:03 am)
Player Invisible at distance I have a model that has multiple meshes attached to it. I have a LOD of 3 attached to each. Could it... read more 04/18/2007 (7:25 pm)
PlayerModel.setModel is bugged/doesnt work Hey Erik Email sent. Thanks.... read more 04/12/2007 (5:19 pm)
Material swap issues But what do I do if I want to indepentantly change each meshes assigned material, instead of switchi... read more 04/05/2007 (8:20 am)
Switch and Set Skin Texture with multiple meshes Thanks a lot Orion. It makes sense to me and I'll try all of this out tonight. thanks again!... read more 07/10/2006 (1:21 pm)
Switch and Set Skin Texture with multiple meshes Thanks guys, I'll be sure to try it out soon, just one last thing. How does the naming convention wo... read more 07/10/2006 (12:07 pm)
Switch and Set Skin Texture with multiple meshes Yeah, I suspect that it will require some changes to the source code. Let me verify what it is I'm t... read more 07/10/2006 (9:24 am)
Player Character customized avatar Hey, Lets say that I go with one of the suggestions and created a model that had all of the meshes... read more 04/25/2006 (10:36 am)
AI Bot Help Ok, that makes sense, but how do I refer to my character when the code is used in aiplayer.cs? I can... read more 11/20/2005 (7:21 pm)
Players xyz coordinates Sorry about that, I actually do have a % in fron of 'this', I just missed it in the selection.... read more 11/11/2005 (10:57 am)
Players xyz coordinates I use this command in aiplayer.cs to get kork to follow me: [code]this.player.pushTask("setMoveDest... read more 11/11/2005 (9:52 am)
Writing a script for kork Ok, now that kork can fire, how do I get him to fire at other bots? I noticed that there is a functi... read more 11/10/2005 (8:01 pm)
Alternate attack Ok, makes sense, could you specify where exactly we do this, and how? are you talking about the 'sta... read more 11/10/2005 (1:38 pm)
Writing a script for kork Thanks a lot Dirk, that works great! now I'll have to tweak it so that it does everything I want, bu... read more 11/09/2005 (11:38 am)
Writing a script for kork That doesnt work for me either, I had to change it to %this.player.pushTask(%this,"fire(true)"); jus... read more 11/09/2005 (10:55 am)
Writing a script for kork This isn't working. even now when I call all of the funtions properly, and it doesnt give me any err... read more 11/09/2005 (10:07 am)
Writing a script for kork I'm using this command: AIPlayer::fire(%this,true);... read more 11/08/2005 (2:37 pm)
Writing a script for kork Ok, I've been able to call the fire command from the AIManager::think(%this), but I'm not sure that ... read more 11/08/2005 (2:27 pm)
Stop kork Well maybe I didn't do it right, but I got kork to stop by going into aiplayer.cs and changeing [co... read more 11/08/2005 (12:27 pm)
Stop kork When I change the path destination from '-1' or when I add in %player.stop, it just makes kork dissa... read more 11/08/2005 (11:26 am)
Stop kork What exactly am I supposed to take out in aiplayer.cs to stop kork from moving? I erase a bunch of t... read more 11/07/2005 (3:37 pm)
Attack delay question Thanks, works great now.... read more 11/02/2005 (12:58 pm)
Holstering a weapon How does the wave animation thread help me holster a weapon? I can see where it shows me how to pla... read more 10/26/2005 (9:43 am)
Holstering a weapon Can someone show me how to do all of this using a function that could just be called? The function w... read more 10/26/2005 (9:22 am)
ArmThread Control Does anyone know how it works?... read more 09/30/2005 (7:49 pm)
ArmThread Control When you use the code setArmThread() how does that work? does it just animate the nodes that are in ... read more 09/28/2005 (2:54 pm)
ArmThread Control What's a blend sequence? I've havent changed the process, and it used to work with the original skel... read more 09/27/2005 (1:33 pm)
ArmThread Control I would guess that the setArmThread is looking for something in the animation sequence that it isnt ... read more 09/27/2005 (9:45 am)
ArmThread Control Ok, I created a new animation for use with the setArmThread, it only uses the right arm but it crash... read more 09/26/2005 (12:03 pm)
Colorless Model Thanks. I was thinking the same thing. Thanks a lot for your help Magnus. I'll keep working on this.... read more 09/08/2005 (1:10 pm)
Colorless Model Is there anyway I can save time by somehow converting my materials into one image? Cause it looks re... read more 09/08/2005 (1:03 pm)
Colorless Model The DTS exporter doesnt export a texture file (I dont know if it should). The texture is embedded in... read more 09/08/2005 (12:45 pm)
Colorless Model Why does it matter if they are power of two?... read more 09/08/2005 (12:42 pm)
Attaching Mounts to Each Other Ok, I'm not sure that really helps, maybe I should explain precisely what I'm trying to do. I've bee... read more 08/30/2005 (11:33 am)
MAX Model Multi-Res issues Ok, but is there anyway to edit the torque engine to work with higher poly models?... read more 08/16/2005 (9:41 am)
MAX Model Multi-Res issues I am unable at the moment to give you screen shots, but here is what I have setup: Skin Modifier ... read more 08/15/2005 (9:03 am)
MAX DTS Export trouble Yeah, I am using the default ones, along with some that I have made for the original orc. I don't ha... read more 08/13/2005 (8:27 am)
MAX DTS Export trouble I know that this is a thread that most people wont look at, but help if you can.... read more 08/12/2005 (7:33 pm)
MAX DTS Export trouble Ok, I got that problem figured out. It was the MultiRes that was causeing the problem. I configured ... read more 08/12/2005 (11:15 am)
MAX DTS Export trouble Hey, Sorry I haven't replied, I've been gone for the past few days. But I still have the same prob... read more 08/10/2005 (8:06 pm)
MAX DTS Export trouble Its an editable mesh, and I don't see any problems in the .dmp... read more 08/06/2005 (6:02 pm)
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