Joel Hargarten's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sword movements mapped to mouse | Well, thanks to Ian I can get the coordinates for the mouse, but I'm still having trouble moving the... read more | 07/11/2007 (1:05 pm) |
| Sword movements mapped to mouse | Thanks for the info, this will help a lot, I've been trying to track down where that was. Determinan... read more | 07/07/2007 (9:39 am) |
| Sword movements mapped to mouse | No ideas? It seems like there is a trick to it that I'm not understanding yet. I've found a way to m... read more | 07/06/2007 (6:58 pm) |
| Sword movements mapped to mouse | I can't find how to get the mouse coordinates from the engine side of things. Am I going about this ... read more | 07/03/2007 (10:47 am) |
| Sword movements mapped to mouse | I'm doing all of this in the engine so far in player.cpp, can I tie this to the scripting side and c... read more | 06/25/2007 (4:28 pm) |
| Sword movements mapped to mouse | Thanks for your comments so far. The tip on procedural animation led me to this: http://www.garagega... read more | 06/24/2007 (5:54 pm) |
| Sword movements mapped to mouse | I just saw this kind of thing in the game 'determinance'. That is a version of what I would like, bu... read more | 06/20/2007 (8:05 am) |
| Player Invisible at distance | Well, I have my models divided into different sections. But each one is named in the same way. For e... read more | 05/23/2007 (10:18 am) |
| Player Invisible at distance | After some testing, I've realized that my problem has to do with the detail level's I am setting. If... read more | 05/23/2007 (8:47 am) |
| Player Invisible at distance | When I set the LOD on each mesh to anything except 3, the model cannot be seen at any time.... read more | 04/20/2007 (7:03 am) |
| Player Invisible at distance | I have a model that has multiple meshes attached to it. I have a LOD of 3 attached to each. Could it... read more | 04/18/2007 (7:25 pm) |
| PlayerModel.setModel is bugged/doesnt work | Hey Erik Email sent. Thanks.... read more | 04/12/2007 (5:19 pm) |
| Material swap issues | But what do I do if I want to indepentantly change each meshes assigned material, instead of switchi... read more | 04/05/2007 (8:20 am) |
| Switch and Set Skin Texture with multiple meshes | Thanks a lot Orion. It makes sense to me and I'll try all of this out tonight. thanks again!... read more | 07/10/2006 (1:21 pm) |
| Switch and Set Skin Texture with multiple meshes | Thanks guys, I'll be sure to try it out soon, just one last thing. How does the naming convention wo... read more | 07/10/2006 (12:07 pm) |
| Switch and Set Skin Texture with multiple meshes | Yeah, I suspect that it will require some changes to the source code. Let me verify what it is I'm t... read more | 07/10/2006 (9:24 am) |
| Player Character customized avatar | Hey, Lets say that I go with one of the suggestions and created a model that had all of the meshes... read more | 04/25/2006 (10:36 am) |
| AI Bot Help | Ok, that makes sense, but how do I refer to my character when the code is used in aiplayer.cs? I can... read more | 11/20/2005 (7:21 pm) |
| Players xyz coordinates | Sorry about that, I actually do have a % in fron of 'this', I just missed it in the selection.... read more | 11/11/2005 (10:57 am) |
| Players xyz coordinates | I use this command in aiplayer.cs to get kork to follow me: [code]this.player.pushTask("setMoveDest... read more | 11/11/2005 (9:52 am) |
| Writing a script for kork | Ok, now that kork can fire, how do I get him to fire at other bots? I noticed that there is a functi... read more | 11/10/2005 (8:01 pm) |
| Alternate attack | Ok, makes sense, could you specify where exactly we do this, and how? are you talking about the 'sta... read more | 11/10/2005 (1:38 pm) |
| Writing a script for kork | Thanks a lot Dirk, that works great! now I'll have to tweak it so that it does everything I want, bu... read more | 11/09/2005 (11:38 am) |
| Writing a script for kork | That doesnt work for me either, I had to change it to %this.player.pushTask(%this,"fire(true)"); jus... read more | 11/09/2005 (10:55 am) |
| Writing a script for kork | This isn't working. even now when I call all of the funtions properly, and it doesnt give me any err... read more | 11/09/2005 (10:07 am) |
| Writing a script for kork | I'm using this command: AIPlayer::fire(%this,true);... read more | 11/08/2005 (2:37 pm) |
| Writing a script for kork | Ok, I've been able to call the fire command from the AIManager::think(%this), but I'm not sure that ... read more | 11/08/2005 (2:27 pm) |
| Stop kork | Well maybe I didn't do it right, but I got kork to stop by going into aiplayer.cs and changeing [co... read more | 11/08/2005 (12:27 pm) |
| Stop kork | When I change the path destination from '-1' or when I add in %player.stop, it just makes kork dissa... read more | 11/08/2005 (11:26 am) |
| Stop kork | What exactly am I supposed to take out in aiplayer.cs to stop kork from moving? I erase a bunch of t... read more | 11/07/2005 (3:37 pm) |
| Attack delay question | Thanks, works great now.... read more | 11/02/2005 (12:58 pm) |
| Holstering a weapon | How does the wave animation thread help me holster a weapon? I can see where it shows me how to pla... read more | 10/26/2005 (9:43 am) |
| Holstering a weapon | Can someone show me how to do all of this using a function that could just be called? The function w... read more | 10/26/2005 (9:22 am) |
| ArmThread Control | Does anyone know how it works?... read more | 09/30/2005 (7:49 pm) |
| ArmThread Control | When you use the code setArmThread() how does that work? does it just animate the nodes that are in ... read more | 09/28/2005 (2:54 pm) |
| ArmThread Control | What's a blend sequence? I've havent changed the process, and it used to work with the original skel... read more | 09/27/2005 (1:33 pm) |
| ArmThread Control | I would guess that the setArmThread is looking for something in the animation sequence that it isnt ... read more | 09/27/2005 (9:45 am) |
| ArmThread Control | Ok, I created a new animation for use with the setArmThread, it only uses the right arm but it crash... read more | 09/26/2005 (12:03 pm) |
| Colorless Model | Thanks. I was thinking the same thing. Thanks a lot for your help Magnus. I'll keep working on this.... read more | 09/08/2005 (1:10 pm) |
| Colorless Model | Is there anyway I can save time by somehow converting my materials into one image? Cause it looks re... read more | 09/08/2005 (1:03 pm) |
| Colorless Model | The DTS exporter doesnt export a texture file (I dont know if it should). The texture is embedded in... read more | 09/08/2005 (12:45 pm) |
| Colorless Model | Why does it matter if they are power of two?... read more | 09/08/2005 (12:42 pm) |
| Attaching Mounts to Each Other | Ok, I'm not sure that really helps, maybe I should explain precisely what I'm trying to do. I've bee... read more | 08/30/2005 (11:33 am) |
| MAX Model Multi-Res issues | Ok, but is there anyway to edit the torque engine to work with higher poly models?... read more | 08/16/2005 (9:41 am) |
| MAX Model Multi-Res issues | I am unable at the moment to give you screen shots, but here is what I have setup: Skin Modifier ... read more | 08/15/2005 (9:03 am) |
| MAX DTS Export trouble | Yeah, I am using the default ones, along with some that I have made for the original orc. I don't ha... read more | 08/13/2005 (8:27 am) |
| MAX DTS Export trouble | I know that this is a thread that most people wont look at, but help if you can.... read more | 08/12/2005 (7:33 pm) |
| MAX DTS Export trouble | Ok, I got that problem figured out. It was the MultiRes that was causeing the problem. I configured ... read more | 08/12/2005 (11:15 am) |
| MAX DTS Export trouble | Hey, Sorry I haven't replied, I've been gone for the past few days. But I still have the same prob... read more | 08/10/2005 (8:06 pm) |
| MAX DTS Export trouble | Its an editable mesh, and I don't see any problems in the .dmp... read more | 08/06/2005 (6:02 pm) |