Barry Gallagher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Player movement | Thanks a million. Thought TGEA might be old news at this stage, really glad of a response.... read more | 09/28/2010 (4:13 pm) |
| Compare source versions | I have downloaded winMerge. But now I need a base copy of TGEA 1.03 to investigate what the coder... read more | 02/23/2009 (9:52 am) |
| New GarageGames.com Feedback | Just did a quick check with the new search. Doesn't seem to be working. I did a search for ando unde... read more | 01/18/2009 (10:15 am) |
| New GarageGames.com Feedback | Just want to throw my hat in the constructive criticism ring. Would like to see forum/blog posts be... read more | 01/14/2009 (2:31 pm) |
| New user looking to wrok on a project | Hey Giovanni. There are always games that need concept people. Sometimes just having good conce... read more | 01/10/2009 (12:40 pm) |
| Snap only on one axis | Hail Jaimi ! ..for he is the Constructor God (goes of to sacrifice some hexagonal brushes)... read more | 01/09/2009 (12:41 pm) |
| PNG format | I removed the standard png filter and put superPNG in its place in the same folder, incase it matter... read more | 12/19/2008 (5:30 am) |
| PNG format | I am using Photoshop 7.0 ... I tried Gimp aswell to see if that worked.... read more | 12/19/2008 (5:14 am) |
| PNG format | I have SuperPNG already but I must be missing something as I keep saving files out with alpha channe... read more | 12/19/2008 (2:52 am) |
| Snow is looking for 3d Artists and Texture people | [image]http://snowthegame.com/media/recruit1.png[/image] To all GGer 3d artists out there, we act... read more | 11/24/2008 (10:45 am) |
| UV-mapping in Constructor, possible? | Deled has a way to export uv mapped textures from .map... Think it works haphazardly but does work... read more | 10/06/2008 (1:11 pm) |
| Constructor Exporting | Yeah! There really should be some kind of standardization. Removes the positives of the construct... read more | 10/03/2008 (6:45 am) |
| Rotating textures for Atlas terrain in TGEA 1.7.0 | Great idea.. much better quality..let me know if you get anywhere ...oh and good luck!... read more | 05/27/2008 (11:41 am) |
| Changing Terrain Textures in game | Im assuming that just painting a different texture while in the mission editor wouldnt be sufficient... read more | 04/30/2008 (2:47 pm) |
| Grome Editor with support for TGEA | Also is the difference between professional and standard a big deal in relation to torque? ..will it... read more | 03/11/2008 (12:33 pm) |
| Grome Editor with support for TGEA | Im debating wether to get grome or not. I am just curious about how good it is at exporting to atla... read more | 03/11/2008 (12:30 pm) |
| Teacher: "We Don't use Normal maps" WTF? | Yup.. way out of touch.. If you want changes try to make decisions as a class of pupils rather th... read more | 02/27/2008 (10:17 am) |
| 3d artist looking for experience | Email sent... read more | 02/25/2008 (12:32 pm) |
| 3d artist looking for experience | Hi Anthony My name is Barry and I am part of a small dev team that is already up and running. W... read more | 02/19/2008 (3:45 pm) |
| Recruits needed for Volunteer ski game | Still looking for a coder..... read more | 02/18/2008 (11:24 am) |
| Recruits needed for Volunteer ski game | We are currently actively seeking coders for work on the control mechanics of the skier (left,right,... read more | 02/13/2008 (11:03 am) |
| Ski Friction | Had a go of the blockland demo just now. The only thing that seemed close to what you where talking ... read more | 02/04/2008 (1:12 pm) |
| L3dt exporting | Thanks for that link but I am still having issues with the last part of converting the map. [quot... read more | 01/16/2008 (12:36 pm) |
| Technical Game Design Document | Thank you Ted! .. been looking for something like that for ages... read more | 01/16/2008 (12:00 pm) |
| Biped vs Custom Rigging | Its personally preference really, or depends on what your doing. Biped has some shortcuts that ca... read more | 01/11/2008 (12:24 am) |
| Which Terrain? | @wayne: I assume your recommending using the engine console commands instead of the exporter from l3... read more | 01/10/2008 (11:19 am) |
| 3d asset modeler looking for work | Emailed you!... read more | 01/09/2008 (12:29 am) |
| Which Terrain? | The L3DT atlas exporter is the only one that does Atlas2 correctly... right?... read more | 01/08/2008 (1:01 pm) |
| 2D artists needed, where do they hang out? | AFAIK there is pixel art and then there is just art. Some artists still use traditional mediums, so... read more | 12/21/2007 (12:09 am) |
| What do you want in a game engine | -Good documentation, that is up to date and without holes or gaps. -Stability. I want it to do what... read more | 11/05/2007 (3:46 pm) |
| Example of using morphs | Geh? ..non uniform scale of bones? .. worked for me :/... read more | 10/23/2007 (5:09 pm) |
| Anyone know how to make FVMs? | FVM? .. whats that?... Do you mean FMV?.. Full Motion Video If yes then all you need is a 3d a... read more | 10/16/2007 (1:43 pm) |
| Music Competition. prize: Wallander instruments, tsaiko drums | Good luck Piotr...... read more | 10/08/2007 (2:23 pm) |
| Space - The untapped Torque realm. | Just from previous posts I have read what I do know is that the further from 0,0,0 you go the more t... read more | 10/08/2007 (11:48 am) |
| Glow | From my own findings the intensity of glow seems to be dependent on how light the rgb channels are. ... read more | 09/26/2007 (6:37 am) |
| Mythic Action Game | We got 1 or 2 but more wouldnt hurt if your offering...... read more | 09/08/2007 (8:02 am) |
| Trying to make my music play as my game opens. | Yeah.. its doable.. just cant remember how right now.. I did it meself before. Im of to bed right n... read more | 09/05/2007 (7:03 pm) |
| AI Tracking VS Chasing | I definitely like the concept of chasing someone... sounds complex though..... read more | 09/05/2007 (2:29 pm) |
| How to use 2 bone structures? | 20 bones?.. why not use more? Im fairly sure I have made rigs with bones in the mid 20's at the v... read more | 08/27/2007 (12:44 pm) |
| How do I get smoothing working in TGEA | Bump.... read more | 08/26/2007 (4:01 pm) |
| Mythic Action Game | More programmers please.. we could always use more programmers... read more | 08/26/2007 (3:35 pm) |
| Indie Game Development Studio... | TGEA is more advanced with its shader pipeline and atlas terrain. But it is less stable then TGE. ... read more | 08/21/2007 (6:00 pm) |
| Mythic Action Game | Updated..... read more | 08/18/2007 (9:06 am) |
| IK question?? | Basically what you do is animate with IK as normal and then cull the IK controllers on export in you... read more | 08/16/2007 (2:12 pm) |
| Constructor smoothing | Essentially its one bump because of the being done in one minute. I just got an idea in my head t... read more | 08/15/2007 (10:17 pm) |
| Constructor smoothing | Has anybody got smoothing working in the newest version of TGEA?... read more | 08/15/2007 (8:29 pm) |
| Constructor smoothing | [i]bump.[/i]... read more | 08/15/2007 (8:49 am) |
| Constructor smoothing | [b]bump.[/b]... read more | 08/15/2007 (8:49 am) |
| Constructor smoothing | Bump.... read more | 08/15/2007 (8:48 am) |
| 3ds max 9 to Torque ( Student Question) | For any structure you should use constructor, deled, quark etc... as this gives you instant collisio... read more | 08/14/2007 (2:52 pm) |