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Barry Gallagher's Forum Posts

Thread Post Date Posted
Player movement Thanks a million. Thought TGEA might be old news at this stage, really glad of a response.... read more 09/28/2010 (4:13 pm)
Compare source versions I have downloaded winMerge. But now I need a base copy of TGEA 1.03 to investigate what the coder... read more 02/23/2009 (9:52 am)
New GarageGames.com Feedback Just did a quick check with the new search. Doesn't seem to be working. I did a search for ando unde... read more 01/18/2009 (10:15 am)
New GarageGames.com Feedback Just want to throw my hat in the constructive criticism ring. Would like to see forum/blog posts be... read more 01/14/2009 (2:31 pm)
New user looking to wrok on a project Hey Giovanni. There are always games that need concept people. Sometimes just having good conce... read more 01/10/2009 (12:40 pm)
Snap only on one axis Hail Jaimi ! ..for he is the Constructor God (goes of to sacrifice some hexagonal brushes)... read more 01/09/2009 (12:41 pm)
PNG format I removed the standard png filter and put superPNG in its place in the same folder, incase it matter... read more 12/19/2008 (5:30 am)
PNG format I am using Photoshop 7.0 ... I tried Gimp aswell to see if that worked.... read more 12/19/2008 (5:14 am)
PNG format I have SuperPNG already but I must be missing something as I keep saving files out with alpha channe... read more 12/19/2008 (2:52 am)
Snow is looking for 3d Artists and Texture people [image]http://snowthegame.com/media/recruit1.png[/image] To all GGer 3d artists out there, we act... read more 11/24/2008 (10:45 am)
UV-mapping in Constructor, possible? Deled has a way to export uv mapped textures from .map... Think it works haphazardly but does work... read more 10/06/2008 (1:11 pm)
Constructor Exporting Yeah! There really should be some kind of standardization. Removes the positives of the construct... read more 10/03/2008 (6:45 am)
Rotating textures for Atlas terrain in TGEA 1.7.0 Great idea.. much better quality..let me know if you get anywhere ...oh and good luck!... read more 05/27/2008 (11:41 am)
Changing Terrain Textures in game Im assuming that just painting a different texture while in the mission editor wouldnt be sufficient... read more 04/30/2008 (2:47 pm)
Grome Editor with support for TGEA Also is the difference between professional and standard a big deal in relation to torque? ..will it... read more 03/11/2008 (12:33 pm)
Grome Editor with support for TGEA Im debating wether to get grome or not. I am just curious about how good it is at exporting to atla... read more 03/11/2008 (12:30 pm)
Teacher: "We Don't use Normal maps" WTF? Yup.. way out of touch.. If you want changes try to make decisions as a class of pupils rather th... read more 02/27/2008 (10:17 am)
3d artist looking for experience Email sent... read more 02/25/2008 (12:32 pm)
3d artist looking for experience Hi Anthony My name is Barry and I am part of a small dev team that is already up and running. W... read more 02/19/2008 (3:45 pm)
Recruits needed for Volunteer ski game Still looking for a coder..... read more 02/18/2008 (11:24 am)
Recruits needed for Volunteer ski game We are currently actively seeking coders for work on the control mechanics of the skier (left,right,... read more 02/13/2008 (11:03 am)
Ski Friction Had a go of the blockland demo just now. The only thing that seemed close to what you where talking ... read more 02/04/2008 (1:12 pm)
L3dt exporting Thanks for that link but I am still having issues with the last part of converting the map. [quot... read more 01/16/2008 (12:36 pm)
Technical Game Design Document Thank you Ted! .. been looking for something like that for ages... read more 01/16/2008 (12:00 pm)
Biped vs Custom Rigging Its personally preference really, or depends on what your doing. Biped has some shortcuts that ca... read more 01/11/2008 (12:24 am)
Which Terrain? @wayne: I assume your recommending using the engine console commands instead of the exporter from l3... read more 01/10/2008 (11:19 am)
3d asset modeler looking for work Emailed you!... read more 01/09/2008 (12:29 am)
Which Terrain? The L3DT atlas exporter is the only one that does Atlas2 correctly... right?... read more 01/08/2008 (1:01 pm)
2D artists needed, where do they hang out? AFAIK there is pixel art and then there is just art. Some artists still use traditional mediums, so... read more 12/21/2007 (12:09 am)
What do you want in a game engine -Good documentation, that is up to date and without holes or gaps. -Stability. I want it to do what... read more 11/05/2007 (3:46 pm)
Example of using morphs Geh? ..non uniform scale of bones? .. worked for me :/... read more 10/23/2007 (5:09 pm)
Anyone know how to make FVMs? FVM? .. whats that?... Do you mean FMV?.. Full Motion Video If yes then all you need is a 3d a... read more 10/16/2007 (1:43 pm)
Music Competition. prize: Wallander instruments, tsaiko drums Good luck Piotr...... read more 10/08/2007 (2:23 pm)
Space - The untapped Torque realm. Just from previous posts I have read what I do know is that the further from 0,0,0 you go the more t... read more 10/08/2007 (11:48 am)
Glow From my own findings the intensity of glow seems to be dependent on how light the rgb channels are. ... read more 09/26/2007 (6:37 am)
Mythic Action Game We got 1 or 2 but more wouldnt hurt if your offering...... read more 09/08/2007 (8:02 am)
Trying to make my music play as my game opens. Yeah.. its doable.. just cant remember how right now.. I did it meself before. Im of to bed right n... read more 09/05/2007 (7:03 pm)
AI Tracking VS Chasing I definitely like the concept of chasing someone... sounds complex though..... read more 09/05/2007 (2:29 pm)
How to use 2 bone structures? 20 bones?.. why not use more? Im fairly sure I have made rigs with bones in the mid 20's at the v... read more 08/27/2007 (12:44 pm)
How do I get smoothing working in TGEA Bump.... read more 08/26/2007 (4:01 pm)
Mythic Action Game More programmers please.. we could always use more programmers... read more 08/26/2007 (3:35 pm)
Indie Game Development Studio... TGEA is more advanced with its shader pipeline and atlas terrain. But it is less stable then TGE. ... read more 08/21/2007 (6:00 pm)
Mythic Action Game Updated..... read more 08/18/2007 (9:06 am)
IK question?? Basically what you do is animate with IK as normal and then cull the IK controllers on export in you... read more 08/16/2007 (2:12 pm)
Constructor smoothing Essentially its one bump because of the being done in one minute. I just got an idea in my head t... read more 08/15/2007 (10:17 pm)
Constructor smoothing Has anybody got smoothing working in the newest version of TGEA?... read more 08/15/2007 (8:29 pm)
Constructor smoothing [i]bump.[/i]... read more 08/15/2007 (8:49 am)
Constructor smoothing [b]bump.[/b]... read more 08/15/2007 (8:49 am)
Constructor smoothing Bump.... read more 08/15/2007 (8:48 am)
3ds max 9 to Torque ( Student Question) For any structure you should use constructor, deled, quark etc... as this gives you instant collisio... read more 08/14/2007 (2:52 pm)
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