Game Development Community

Barry Gallagher's Forum Posts

Thread Post Date Posted
Compare source versions I have downloaded winMerge. But now I need a base copy of TGEA 1.03 to investigate what the coder... read more 02/23/2009 (5:52 pm)
New GarageGames.com Feedback Just did a quick check with the new search. Doesn't seem to be working. I did a search for ando unde... read more 01/18/2009 (6:15 pm)
New GarageGames.com Feedback Just want to throw my hat in the constructive criticism ring. Would like to see forum/blog posts be... read more 01/14/2009 (10:31 pm)
New user looking to wrok on a project Hey Giovanni. There are always games that need concept people. Sometimes just having good conce... read more 01/10/2009 (8:40 pm)
Snap only on one axis Hail Jaimi ! ..for he is the Constructor God (goes of to sacrifice some hexagonal brushes)... read more 01/09/2009 (8:41 pm)
PNG format I removed the standard png filter and put superPNG in its place in the same folder, incase it matter... read more 12/19/2008 (1:30 pm)
PNG format I am using Photoshop 7.0 ... I tried Gimp aswell to see if that worked.... read more 12/19/2008 (1:14 pm)
PNG format I have SuperPNG already but I must be missing something as I keep saving files out with alpha channe... read more 12/19/2008 (10:52 am)
Snow is looking for 3d Artists and Texture people [image]http://snowthegame.com/media/recruit1.png[/image] To all GGer 3d artists out there, we act... read more 11/24/2008 (6:45 pm)
UV-mapping in Constructor, possible? Deled has a way to export uv mapped textures from .map... Think it works haphazardly but does work... read more 10/06/2008 (8:11 pm)
Constructor Exporting Yeah! There really should be some kind of standardization. Removes the positives of the construct... read more 10/03/2008 (1:45 pm)
Rotating textures for Atlas terrain in TGEA 1.7.0 Great idea.. much better quality..let me know if you get anywhere ...oh and good luck!... read more 05/27/2008 (6:41 pm)
Changing Terrain Textures in game Im assuming that just painting a different texture while in the mission editor wouldnt be sufficient... read more 04/30/2008 (9:47 pm)
Grome Editor with support for TGEA Also is the difference between professional and standard a big deal in relation to torque? ..will it... read more 03/11/2008 (7:33 pm)
Grome Editor with support for TGEA Im debating wether to get grome or not. I am just curious about how good it is at exporting to atla... read more 03/11/2008 (7:30 pm)
Teacher: "We Don't use Normal maps" WTF? Yup.. way out of touch.. If you want changes try to make decisions as a class of pupils rather th... read more 02/27/2008 (6:17 pm)
3d artist looking for experience Email sent... read more 02/25/2008 (8:32 pm)
3d artist looking for experience Hi Anthony My name is Barry and I am part of a small dev team that is already up and running. W... read more 02/19/2008 (11:45 pm)
Recruits needed for Volunteer ski game Still looking for a coder..... read more 02/18/2008 (7:24 pm)
Recruits needed for Volunteer ski game We are currently actively seeking coders for work on the control mechanics of the skier (left,right,... read more 02/13/2008 (7:03 pm)
Ski Friction Had a go of the blockland demo just now. The only thing that seemed close to what you where talking ... read more 02/04/2008 (9:12 pm)
L3dt exporting Thanks for that link but I am still having issues with the last part of converting the map. [quot... read more 01/16/2008 (8:36 pm)
Technical Game Design Document Thank you Ted! .. been looking for something like that for ages... read more 01/16/2008 (8:00 pm)
Biped vs Custom Rigging Its personally preference really, or depends on what your doing. Biped has some shortcuts that ca... read more 01/11/2008 (8:24 am)
Which Terrain? @wayne: I assume your recommending using the engine console commands instead of the exporter from l3... read more 01/10/2008 (7:19 pm)
3d asset modeler looking for work Emailed you!... read more 01/09/2008 (8:29 am)
Which Terrain? The L3DT atlas exporter is the only one that does Atlas2 correctly... right?... read more 01/08/2008 (9:01 pm)
2D artists needed, where do they hang out? AFAIK there is pixel art and then there is just art. Some artists still use traditional mediums, so... read more 12/21/2007 (8:09 am)
What do you want in a game engine -Good documentation, that is up to date and without holes or gaps. -Stability. I want it to do what... read more 11/05/2007 (11:46 pm)
Example of using morphs Geh? ..non uniform scale of bones? .. worked for me :/... read more 10/24/2007 (12:09 am)
Anyone know how to make FVMs? FVM? .. whats that?... Do you mean FMV?.. Full Motion Video If yes then all you need is a 3d a... read more 10/16/2007 (8:43 pm)
Music Competition. prize: Wallander instruments, tsaiko drums Good luck Piotr...... read more 10/08/2007 (9:23 pm)
Space - The untapped Torque realm. Just from previous posts I have read what I do know is that the further from 0,0,0 you go the more t... read more 10/08/2007 (6:48 pm)
Glow From my own findings the intensity of glow seems to be dependent on how light the rgb channels are. ... read more 09/26/2007 (1:37 pm)
Mythic Action Game We got 1 or 2 but more wouldnt hurt if your offering...... read more 09/08/2007 (3:02 pm)
Trying to make my music play as my game opens. Yeah.. its doable.. just cant remember how right now.. I did it meself before. Im of to bed right n... read more 09/06/2007 (2:03 am)
AI Tracking VS Chasing I definitely like the concept of chasing someone... sounds complex though..... read more 09/05/2007 (9:29 pm)
How to use 2 bone structures? 20 bones?.. why not use more? Im fairly sure I have made rigs with bones in the mid 20's at the v... read more 08/27/2007 (7:44 pm)
How do I get smoothing working in TGEA Bump.... read more 08/26/2007 (11:01 pm)
Mythic Action Game More programmers please.. we could always use more programmers... read more 08/26/2007 (10:35 pm)
Indie Game Development Studio... TGEA is more advanced with its shader pipeline and atlas terrain. But it is less stable then TGE. ... read more 08/22/2007 (1:00 am)
Mythic Action Game Updated..... read more 08/18/2007 (4:06 pm)
IK question?? Basically what you do is animate with IK as normal and then cull the IK controllers on export in you... read more 08/16/2007 (9:12 pm)
Constructor smoothing Essentially its one bump because of the being done in one minute. I just got an idea in my head t... read more 08/16/2007 (5:17 am)
Constructor smoothing Has anybody got smoothing working in the newest version of TGEA?... read more 08/16/2007 (3:29 am)
Constructor smoothing [i]bump.[/i]... read more 08/15/2007 (3:49 pm)
Constructor smoothing [b]bump.[/b]... read more 08/15/2007 (3:49 pm)
Constructor smoothing Bump.... read more 08/15/2007 (3:48 pm)
3ds max 9 to Torque ( Student Question) For any structure you should use constructor, deled, quark etc... as this gives you instant collisio... read more 08/14/2007 (9:52 pm)
Max2dts skinning results in the loss of the mesh If your doing auto LOD you leave no trail number. If your doing manual LOD you do. Now manual for... read more 08/14/2007 (9:48 pm)
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