Game Development Community

JohnT's Forum Posts

Thread Post Date Posted
Blender Exporter on OSX Opening up the package did not help at all but setting the path sure helped :) Never knew that you c... read more 03/10/2006 (1:26 pm)
Blender Exporter on OSX Yes, did not appear to do anything. The Mac version of Blender looks way different then Windows. ... read more 03/10/2006 (11:36 am)
Blender Exporter on OSX Got rid of Python 2.3 and created a scripts folder in the same folder as Blender, then moved the exp... read more 03/10/2006 (11:13 am)
Orienting billboards Actually I am creating the billboard in code and calling the OpenGL commands directly as shown below... read more 02/18/2006 (7:53 am)
Vehicle destroyed problem Got it! In case anyone down the road runs into the same problem, I am documenting my code below. ... read more 02/11/2006 (1:02 pm)
Vehicle destroyed problem OK, I think I'm getting closer on this now. What I found is that I was referencing the wrong mount p... read more 02/10/2006 (4:46 pm)
Mouse-Over Events on buttons Actually I have the mouse over working on the button. My problem was with intercepting the mouse ove... read more 02/10/2006 (12:50 pm)
Vehicle destroyed problem Thanks, that appears to work. For some reason I thought that when a vehicle was destroyed that the p... read more 02/10/2006 (3:27 am)
Underwater Fog The effect is NOWHERE close to TSE but it is much better then originally. What I found is that modif... read more 02/06/2006 (11:31 am)
GameSpace or TrueSpace? I have purchased TrueSpace in the past as well as gameSpace more recently. If I had the money I woul... read more 02/02/2006 (6:38 pm)
Underwater Fog Think I might have found the problem with volume colors. The colors appear to be hard coded in the g... read more 02/02/2006 (3:15 pm)
Underwater Fog Logan, Thank You! I think I'm getting the hang of this thing now. Although it appears that the vi... read more 02/02/2006 (1:55 pm)
... Not sure if this helps at all, but it appears to be related to mouse movement. If I export and leave... read more 01/18/2006 (6:44 am)
... You're absolutely correct! If I deselect and then reselect the object I get back my animations. L... read more 01/18/2006 (6:29 am)
... Looking REALLY NICE! Only problem I'm having and it looks like a big one. After I export my playe... read more 01/18/2006 (5:50 am)
... I'm getting the following message in the console window when I select the exporter from the scripts-... read more 01/17/2006 (8:16 am)
... The Blender Exporter Version 090RC1 can be downloaded at [url=http://69.212.136.219/blender/DTSExpor... read more 01/17/2006 (7:34 am)
How do you delete an Action? Yeah! Apparently it makes a difference using the Shift + F4 instead of using the Append approach. Th... read more 01/16/2006 (9:37 am)
How do you delete an Action? No luck, I don't even see the letter "F" in the directory under Actions. I wonder if deleting action... read more 01/16/2006 (5:57 am)
How do you delete an Action? When you mention the Action Directory, are you referring to the list of actions available from the A... read more 01/16/2006 (4:39 am)
... Not sure if this problem is related to the current 2.4 exporter or just my ignorance of Blender. ... read more 01/15/2006 (11:31 am)
... Guess I should have read a little more, you know how it is when you see a link to something relating... read more 01/14/2006 (3:38 pm)
... Is anyone else having a problem opening up the *.tar file for the latest changes? I keep getting a h... read more 01/14/2006 (1:40 pm)
Putting player in prone position Thanks Stephen I have implemeted the x and y axis that were clamped before. What would be the bes... read more 01/11/2006 (8:26 am)
Putting player in prone position Did you ever figure out how to angle the player up and down as they swim up and down?... read more 01/10/2006 (6:42 pm)
Putting player in prone position Actually I tried all these suggetions first. The only problem is that if I do this on the art sid... read more 01/10/2006 (3:37 pm)
Underwater Swimming? Things are getting weird. I believe I found the last piece of code that was overriding mRot.x for... read more 01/07/2006 (3:04 pm)
Underwater Swimming? Thanks for the link. Actually, I have already included the Adding New Positions and Moves... resourc... read more 01/07/2006 (11:32 am)
Underwater Swimming? I've been able to rotate the player under water by using glRotatef() in the renderImage method in pl... read more 01/07/2006 (6:17 am)
Weaponimage disappears when looking in certain angles. I fixed this problem in a different way and thought it might be of interest. I fixed the 1st person ... read more 12/29/2005 (10:34 am)
... This does not appear to be a major issue and it might not even be an exporter issue since its not sh... read more 12/29/2005 (7:41 am)
Exporting Player DSQ Problem Pretty much! The only thing I need to still figure out is why the arms appear to move too quickly wh... read more 12/28/2005 (5:26 pm)
Exporting Player DSQ Problem Ahhh! That really clears things up now. Once I get a little better at this I'm going to try a... read more 12/27/2005 (11:57 am)
Exporting Player DSQ Problem OK, I now have a root animation that has my player holding his weapon and breathing to look alive. T... read more 12/27/2005 (10:02 am)
Exporting Player DSQ Problem OK, I think I might have answered my own question. I completely misunderstood how Blending works wit... read more 12/26/2005 (8:27 am)
Is anybody else having this problem... I'm relatively new to Blender so please take the following at your own risk ;) I had a similar pr... read more 12/26/2005 (8:20 am)
Underwater Problem Thank You, that did the trick!... read more 12/06/2005 (1:10 pm)
What changes have you made to the engine? Yes it is. I added it in hopes that I could get my character to swim up and down in the TSE water. S... read more 11/21/2005 (7:22 pm)
What changes have you made to the engine? Just wondering if anyone has gotten the swim mod working with TSE. I was able to compile the mod int... read more 11/21/2005 (5:29 pm)
Does Torque support character deformation? Sorry for not making myself clear. I am creating characters that will evolve over time from children... read more 09/14/2005 (2:50 pm)
Does Torque support character deformation? I was not able to find much info on loading a TSShape object manually in the forums (this probably ... read more 09/14/2005 (11:47 am)
Does Torque support character deformation? Ok, here comes a really stupid idea I'm sure, but... Since the character only needs to be updated... read more 09/14/2005 (6:41 am)
Does Torque support character deformation? Thanks, I was thinking about this resource but believe that I would have a problem since I need to m... read more 09/12/2005 (8:30 am)
Controlling Mouse Right Click These all sound great, I'd be thrilled with just being able to route the click event back to the scr... read more 06/08/2005 (9:35 am)
Controlling Mouse Right Click I've been looking to see if any resource was added to the GarageGames database to handle the mouse c... read more 06/07/2005 (5:05 pm)
Controlling Mouse Right Click Sorry about posting this in the wrong area, I'll need to watch that next time. Thanks for all the... read more 06/05/2005 (3:14 pm)
GuiBitmapCtrl setValue() - what gives? Not sure if this is related, but I just finished implementing the "Ultimate Compass" tutorial and wa... read more 06/02/2005 (5:33 pm)
I just bought TSE!!! Bought mine yesterday. Now, where to begin with all this power....... read more 05/29/2005 (3:20 pm)
AssertFatal in platformMemory.cpp on startup No problem, Works Great Now!!!... read more 05/28/2005 (2:37 pm)
AssertFatal in platformMemory.cpp on startup Almost forgot! AllocatedHeader = 16 and does not assert.... read more 05/28/2005 (12:59 pm)