JohnT's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Blender Exporter on OSX | Opening up the package did not help at all but setting the path sure helped :) Never knew that you c... read more | 03/10/2006 (1:26 pm) |
| Blender Exporter on OSX | Yes, did not appear to do anything. The Mac version of Blender looks way different then Windows. ... read more | 03/10/2006 (11:36 am) |
| Blender Exporter on OSX | Got rid of Python 2.3 and created a scripts folder in the same folder as Blender, then moved the exp... read more | 03/10/2006 (11:13 am) |
| Orienting billboards | Actually I am creating the billboard in code and calling the OpenGL commands directly as shown below... read more | 02/18/2006 (7:53 am) |
| Vehicle destroyed problem | Got it! In case anyone down the road runs into the same problem, I am documenting my code below. ... read more | 02/11/2006 (1:02 pm) |
| Vehicle destroyed problem | OK, I think I'm getting closer on this now. What I found is that I was referencing the wrong mount p... read more | 02/10/2006 (4:46 pm) |
| Mouse-Over Events on buttons | Actually I have the mouse over working on the button. My problem was with intercepting the mouse ove... read more | 02/10/2006 (12:50 pm) |
| Vehicle destroyed problem | Thanks, that appears to work. For some reason I thought that when a vehicle was destroyed that the p... read more | 02/10/2006 (3:27 am) |
| Underwater Fog | The effect is NOWHERE close to TSE but it is much better then originally. What I found is that modif... read more | 02/06/2006 (11:31 am) |
| GameSpace or TrueSpace? | I have purchased TrueSpace in the past as well as gameSpace more recently. If I had the money I woul... read more | 02/02/2006 (6:38 pm) |
| Underwater Fog | Think I might have found the problem with volume colors. The colors appear to be hard coded in the g... read more | 02/02/2006 (3:15 pm) |
| Underwater Fog | Logan, Thank You! I think I'm getting the hang of this thing now. Although it appears that the vi... read more | 02/02/2006 (1:55 pm) |
| ... | Not sure if this helps at all, but it appears to be related to mouse movement. If I export and leave... read more | 01/18/2006 (6:44 am) |
| ... | You're absolutely correct! If I deselect and then reselect the object I get back my animations. L... read more | 01/18/2006 (6:29 am) |
| ... | Looking REALLY NICE! Only problem I'm having and it looks like a big one. After I export my playe... read more | 01/18/2006 (5:50 am) |
| ... | I'm getting the following message in the console window when I select the exporter from the scripts-... read more | 01/17/2006 (8:16 am) |
| ... | The Blender Exporter Version 090RC1 can be downloaded at [url=http://69.212.136.219/blender/DTSExpor... read more | 01/17/2006 (7:34 am) |
| How do you delete an Action? | Yeah! Apparently it makes a difference using the Shift + F4 instead of using the Append approach. Th... read more | 01/16/2006 (9:37 am) |
| How do you delete an Action? | No luck, I don't even see the letter "F" in the directory under Actions. I wonder if deleting action... read more | 01/16/2006 (5:57 am) |
| How do you delete an Action? | When you mention the Action Directory, are you referring to the list of actions available from the A... read more | 01/16/2006 (4:39 am) |
| ... | Not sure if this problem is related to the current 2.4 exporter or just my ignorance of Blender. ... read more | 01/15/2006 (11:31 am) |
| ... | Guess I should have read a little more, you know how it is when you see a link to something relating... read more | 01/14/2006 (3:38 pm) |
| ... | Is anyone else having a problem opening up the *.tar file for the latest changes? I keep getting a h... read more | 01/14/2006 (1:40 pm) |
| Putting player in prone position | Thanks Stephen I have implemeted the x and y axis that were clamped before. What would be the bes... read more | 01/11/2006 (8:26 am) |
| Putting player in prone position | Did you ever figure out how to angle the player up and down as they swim up and down?... read more | 01/10/2006 (6:42 pm) |
| Putting player in prone position | Actually I tried all these suggetions first. The only problem is that if I do this on the art sid... read more | 01/10/2006 (3:37 pm) |
| Underwater Swimming? | Things are getting weird. I believe I found the last piece of code that was overriding mRot.x for... read more | 01/07/2006 (3:04 pm) |
| Underwater Swimming? | Thanks for the link. Actually, I have already included the Adding New Positions and Moves... resourc... read more | 01/07/2006 (11:32 am) |
| Underwater Swimming? | I've been able to rotate the player under water by using glRotatef() in the renderImage method in pl... read more | 01/07/2006 (6:17 am) |
| Weaponimage disappears when looking in certain angles. | I fixed this problem in a different way and thought it might be of interest. I fixed the 1st person ... read more | 12/29/2005 (10:34 am) |
| ... | This does not appear to be a major issue and it might not even be an exporter issue since its not sh... read more | 12/29/2005 (7:41 am) |
| Exporting Player DSQ Problem | Pretty much! The only thing I need to still figure out is why the arms appear to move too quickly wh... read more | 12/28/2005 (5:26 pm) |
| Exporting Player DSQ Problem | Ahhh! That really clears things up now. Once I get a little better at this I'm going to try a... read more | 12/27/2005 (11:57 am) |
| Exporting Player DSQ Problem | OK, I now have a root animation that has my player holding his weapon and breathing to look alive. T... read more | 12/27/2005 (10:02 am) |
| Exporting Player DSQ Problem | OK, I think I might have answered my own question. I completely misunderstood how Blending works wit... read more | 12/26/2005 (8:27 am) |
| Is anybody else having this problem... | I'm relatively new to Blender so please take the following at your own risk ;) I had a similar pr... read more | 12/26/2005 (8:20 am) |
| Underwater Problem | Thank You, that did the trick!... read more | 12/06/2005 (1:10 pm) |
| What changes have you made to the engine? | Yes it is. I added it in hopes that I could get my character to swim up and down in the TSE water. S... read more | 11/21/2005 (7:22 pm) |
| What changes have you made to the engine? | Just wondering if anyone has gotten the swim mod working with TSE. I was able to compile the mod int... read more | 11/21/2005 (5:29 pm) |
| Does Torque support character deformation? | Sorry for not making myself clear. I am creating characters that will evolve over time from children... read more | 09/14/2005 (2:50 pm) |
| Does Torque support character deformation? | I was not able to find much info on loading a TSShape object manually in the forums (this probably ... read more | 09/14/2005 (11:47 am) |
| Does Torque support character deformation? | Ok, here comes a really stupid idea I'm sure, but... Since the character only needs to be updated... read more | 09/14/2005 (6:41 am) |
| Does Torque support character deformation? | Thanks, I was thinking about this resource but believe that I would have a problem since I need to m... read more | 09/12/2005 (8:30 am) |
| Controlling Mouse Right Click | These all sound great, I'd be thrilled with just being able to route the click event back to the scr... read more | 06/08/2005 (9:35 am) |
| Controlling Mouse Right Click | I've been looking to see if any resource was added to the GarageGames database to handle the mouse c... read more | 06/07/2005 (5:05 pm) |
| Controlling Mouse Right Click | Sorry about posting this in the wrong area, I'll need to watch that next time. Thanks for all the... read more | 06/05/2005 (3:14 pm) |
| GuiBitmapCtrl setValue() - what gives? | Not sure if this is related, but I just finished implementing the "Ultimate Compass" tutorial and wa... read more | 06/02/2005 (5:33 pm) |
| I just bought TSE!!! | Bought mine yesterday. Now, where to begin with all this power....... read more | 05/29/2005 (3:20 pm) |
| AssertFatal in platformMemory.cpp on startup | No problem, Works Great Now!!!... read more | 05/28/2005 (2:37 pm) |
| AssertFatal in platformMemory.cpp on startup | Almost forgot! AllocatedHeader = 16 and does not assert.... read more | 05/28/2005 (12:59 pm) |