Chris Dillman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| More Mac RC3 Bugs | Next bug? new GuiBitmapButtonCtrl(buybutton) { profile = "GuiDefaultProfile"; ... read more | 06/16/2006 (6:44 pm) |
| More Mac RC3 Bugs | Next bug? new GuiBitmapButtonCtrl(buybutton) { profile = "GuiDefaultProfile"; ... read more | 06/16/2006 (1:43 pm) |
| More Mac RC3 Bugs | Older map formats are supposed to load? They did earlier. Now Im getting a Could not load from... read more | 06/16/2006 (1:09 pm) |
| More Mac RC3 Bugs | I can't easily post the whole thing so tell me what else might be useful?... read more | 06/16/2006 (12:35 pm) |
| Suggestions and Questions about the new level editor | 6. Ok Thanks Found it :) I had totally missed the tabs in tabs UI... I see that it seems that it... read more | 04/29/2006 (1:20 pm) |
| Email of the person doing the Mac port of Torque? | Thanks... read more | 12/03/2005 (10:54 pm) |
| Is there a MOD operator aka % in C? | Thank you. I really have no idea what I failed to get it working all along.... read more | 11/15/2005 (11:42 pm) |
| Is there a MOD operator aka % in C? | That does not help. What is it? Cause I have not been able to find one in the C++ code or get ... read more | 11/15/2005 (11:03 pm) |
| How do I get the Byte value of a Char or string etc? | Thanks guys thats is a neat little solotion. Im really trying to stay away from patching the C++... read more | 09/13/2005 (5:15 pm) |
| Sprite to tile hit detection is not accurate? | Yup tuned it all on. So far the only fix I found was to actually shink the players RECT a little ... read more | 08/10/2005 (9:08 pm) |
| Tile Hitching Fix | Yeah its one line. But when looking over the function its its Im not sure why you wanted to exit it... read more | 08/04/2005 (9:40 am) |
| Tile Hitching Fix | Is the hitching bug the same as if i had a map of tiles and I want to move a sprite of the same size... read more | 08/03/2005 (11:03 pm) |
| Tile collisions revisited | Don't worry I just spent 8 hours trying to get the same thing working... So compare your code to ... read more | 08/03/2005 (10:48 pm) |
| How do I block comment? | Hans that is a good point. Also feel it is like a lot of things coms profs come up with it really n... read more | 06/09/2005 (1:30 pm) |
| How do I block comment? | Ian... very creative... Im going to see if I can get BBEdit to do it for me. Otherwise I was t... read more | 05/31/2005 (7:08 pm) |
| How do I block comment? | Thanks :) Thats insane... Its like 10 lines of parser code by hand to add comments. Why on ... read more | 05/31/2005 (8:55 am) |
| OS-X saving prefs to the users prefs folder? | Thanks and in fact OS-X is basically a BSD based underneath.... read more | 05/31/2005 (12:03 am) |
| Poor Mac performance | David I tried sending you emails about your game and how you made the buttons animate. But I have y... read more | 05/28/2005 (12:46 am) |
| OS-X Quit Menu when triggered from KB issue | BTW is there CVS for Torque? Where I can directly patch things?... read more | 05/26/2005 (1:44 am) |
| OS-X Quit Menu when triggered from KB issue | Ok I patched it. I think this is a good fix... Seems fine here in the debugger etc. In file ma... read more | 05/26/2005 (1:43 am) |
| T2D updates coming soon | Ah it was pointed out to me that I accidentally posted to the forums about 8 times.... Sorry about ... read more | 04/19/2005 (10:01 am) |
| Why is the Mac Open AL framework being loaded dynamically? | Pardon my spelling I have no way to check it at this location. 1. > David Blake The default m... read more | 04/14/2005 (11:37 am) |
| Poor Mac performance | Dav... Thanks much. It ran perfect here sound and all. Nice job on the game also. As a big f... read more | 04/13/2005 (9:28 pm) |
| Poor Mac performance | I should be out at WWDC and plan on meeting up with the torque guys who will be presenting etc.... read more | 04/13/2005 (7:53 pm) |
| Poor Mac performance | >adjusting your GPU performance and turning on vsync Ah macs don't really work that way. Anyho... read more | 04/13/2005 (7:29 pm) |