Game Development Community

Germain Bataille's Forum Posts

Thread Post Date Posted
Adding AI Players Thanks! That was it! Now it's full of guard everywhere lol... But they just follow the player the... read more 05/25/2005 (5:47 am)
Adding AI Players Yes I call loadEntities... Here the error I get in the log : Compiling starter.fps/server/scripts... read more 05/24/2005 (12:10 pm)
Adding AI Players The bot doesn't appear at all... :(... read more 05/24/2005 (11:13 am)
Adding AI Players Thanks for the resource but I folowed all instruction, I add the AIGuard unit and save the mission b... read more 05/23/2005 (6:10 pm)
Animation don't stop I see... I don't think I have the same as TGE... I took the biped that comes with 3DS 7... Is it the... read more 05/23/2005 (3:20 pm)
Animation don't stop Can I use the same .dsq as the player object with a diffrent model? I've made only one .dsq of "walk... read more 05/23/2005 (2:57 pm)
I'm blind - adding a new model to aiplayer? I found the solution I comented this line in the engine : //AssertFatal(mDataBlock->eyeNode != -... read more 05/20/2005 (3:07 pm)
I'm blind - adding a new model to aiplayer? Please could you tell me where I'm mistaken... My enemy name is Charest. In server/scripts/pay... read more 05/20/2005 (2:54 pm)
Walk don't run! I put: %player = AIPlayer::spawn(%name,%node.getTransform()); in function AIManager::spawn(%thi... read more 05/07/2005 (10:25 am)
Walk don't run! The orc is still running.... Do I have to comment some code?... read more 05/06/2005 (1:49 pm)
Walk don't run! I have a basic question... From where do you call the Wander() function ? Thanks... read more 05/06/2005 (9:28 am)
How to spawn a .dts and move it? Ok thanks for the link. But I'm just begining and I don't even know how to add an enemy player in th... read more 05/06/2005 (9:20 am)
God Mode That's working now... What was missing is : %this.advCamera.setPlayerObject(%player); %this.s... read more 04/14/2005 (7:28 am)
God Mode Sorry, I was talking about God View. In wich script should I put the %this.advCamera.setGod... read more 04/12/2005 (11:38 am)