Maurice Ribble's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What I did in my first month with TGB | Actually your message is a little too late :-) I've already decided to move on to another game. ... read more | 01/25/2007 (7:20 pm) |
| What I did in my first month with TGB | Thanks! I'll be sure to post an update when things are further along.... read more | 01/09/2007 (7:53 pm) |
| 2d Artist wanted | Hello Chris and Chris, I already sent Chris #1 an email, but since there is now another Chris I t... read more | 01/08/2007 (4:12 am) |
| Graphics Memory Estimation? | I'm not sure where all the 600 mb is going, but it's likely some of is going towards the OpenGL driv... read more | 01/04/2007 (8:15 pm) |
| I can once again show screens of an upcoming title..Enjoy | That's some amazing art, and from the video the game play looks like it might be coming along very n... read more | 01/02/2007 (5:24 am) |
| Sound engine dilemma | GetSimTime() or GetRealTime() is what you asked for; however, to me it seems like using schedule() o... read more | 12/31/2006 (7:18 pm) |
| Health bar in script | I got back to the health bar issue. After hearing all your great ideas I came up with my own :). M... read more | 12/30/2006 (10:51 am) |
| Health bar in script | I appreciate these alternate ideas. It gets my creative juices flowing :)... read more | 12/29/2006 (5:27 am) |
| Scrolling Levels | If you look [url=tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneWindow_Camera_Methods]here[/url] yo... read more | 12/28/2006 (2:10 pm) |
| T2dTriggers can't detect more than one object at the same time | Thanks Michael! I spent a long time trying to figure out how to work around this is script, but e... read more | 12/27/2006 (7:31 pm) |
| Health bar in script | Thanks! I did a quick test with some junk image maps and it seems to be doing what I wanted. Now... read more | 12/26/2006 (7:36 pm) |
| Gravity Wells and Black Holes | I've been playing around with gravity and have a fairly modified version of this. My gravity equati... read more | 12/24/2006 (9:24 am) |
| High memory consumption Trouble | If you use windows you can find lots of different tools to track memory leaks (like purify). Howeve... read more | 12/18/2006 (2:44 pm) |
| High memory consumption Trouble | I've just started using TGB, but I've done a lot of low level performance work at my real job. I ha... read more | 12/18/2006 (9:48 am) |
| Simulating Attraction between objects in space | It turned out applying gravity to areas (even large areas) is pretty easy to do. I just created a t... read more | 12/17/2006 (3:07 pm) |
| Simulating Attraction between objects in space | Both of your links were to the same post. [url=http://www.garagegames.com/mg/forums/result.thread.p... read more | 12/17/2006 (12:43 pm) |
| Object delete order (camera class) | The bit about onUpdateScene getting called by any scenegraphs makes perfect sense, but that was what... read more | 12/17/2006 (10:58 am) |
| Continious keyboard update | Thanks Renolc. This does seem that the idea of applying an impulse is cleaner than what I was plann... read more | 12/15/2006 (6:58 pm) |
| Continious keyboard update | Sorry for my previous mis-understanding. SetForwardMovementOnly() won't work since I want to be a... read more | 12/15/2006 (5:35 am) |
| Continious keyboard update | Thanks for the responses, but neither of them address the problem I'm having. They both discuss mov... read more | 12/15/2006 (3:49 am) |