Game Development Community

Maurice Ribble's Forum Posts

Thread Post Date Posted
What I did in my first month with TGB Actually your message is a little too late :-) I've already decided to move on to another game. ... read more 01/25/2007 (7:20 pm)
What I did in my first month with TGB Thanks! I'll be sure to post an update when things are further along.... read more 01/09/2007 (7:53 pm)
2d Artist wanted Hello Chris and Chris, I already sent Chris #1 an email, but since there is now another Chris I t... read more 01/08/2007 (4:12 am)
Graphics Memory Estimation? I'm not sure where all the 600 mb is going, but it's likely some of is going towards the OpenGL driv... read more 01/04/2007 (8:15 pm)
I can once again show screens of an upcoming title..Enjoy That's some amazing art, and from the video the game play looks like it might be coming along very n... read more 01/02/2007 (5:24 am)
Sound engine dilemma GetSimTime() or GetRealTime() is what you asked for; however, to me it seems like using schedule() o... read more 12/31/2006 (7:18 pm)
Health bar in script I got back to the health bar issue. After hearing all your great ideas I came up with my own :). M... read more 12/30/2006 (10:51 am)
Health bar in script I appreciate these alternate ideas. It gets my creative juices flowing :)... read more 12/29/2006 (5:27 am)
Scrolling Levels If you look [url=tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneWindow_Camera_Methods]here[/url] yo... read more 12/28/2006 (2:10 pm)
T2dTriggers can't detect more than one object at the same time Thanks Michael! I spent a long time trying to figure out how to work around this is script, but e... read more 12/27/2006 (7:31 pm)
Health bar in script Thanks! I did a quick test with some junk image maps and it seems to be doing what I wanted. Now... read more 12/26/2006 (7:36 pm)
Gravity Wells and Black Holes I've been playing around with gravity and have a fairly modified version of this. My gravity equati... read more 12/24/2006 (9:24 am)
High memory consumption Trouble If you use windows you can find lots of different tools to track memory leaks (like purify). Howeve... read more 12/18/2006 (2:44 pm)
High memory consumption Trouble I've just started using TGB, but I've done a lot of low level performance work at my real job. I ha... read more 12/18/2006 (9:48 am)
Simulating Attraction between objects in space It turned out applying gravity to areas (even large areas) is pretty easy to do. I just created a t... read more 12/17/2006 (3:07 pm)
Simulating Attraction between objects in space Both of your links were to the same post. [url=http://www.garagegames.com/mg/forums/result.thread.p... read more 12/17/2006 (12:43 pm)
Object delete order (camera class) The bit about onUpdateScene getting called by any scenegraphs makes perfect sense, but that was what... read more 12/17/2006 (10:58 am)
Continious keyboard update Thanks Renolc. This does seem that the idea of applying an impulse is cleaner than what I was plann... read more 12/15/2006 (6:58 pm)
Continious keyboard update Sorry for my previous mis-understanding. SetForwardMovementOnly() won't work since I want to be a... read more 12/15/2006 (5:35 am)
Continious keyboard update Thanks for the responses, but neither of them address the problem I'm having. They both discuss mov... read more 12/15/2006 (3:49 am)