Daniel "opcode" Arnold's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Utah Area Indie Night - Wed. Jan 18, 2006 | Rubes, thanks for the information. I'm really digging this town. I'm actually in Sandy, so I'm not v... read more | 01/09/2006 (8:35 pm) |
| Utah Area Indie Night - Wed. Jan 18, 2006 | I just moved to Salt Lake City, is it close?... read more | 01/09/2006 (1:46 pm) |
| Legalizing a name | Your ability to market far outweighs the name. For instance, ten years ago, no one knew what an 'eba... read more | 01/09/2006 (10:31 am) |
| cvs server rejecting password | Thanks Erik, I feel like a dumbass. I was unaware they distributed the command line tool as well.... read more | 06/18/2002 (5:20 pm) |
| Tribes Scripting Tuts Any Good With Torque? | I would say most of it. There are some new things in the torque engine that tribes 2 doesn't have. O... read more | 06/16/2002 (1:58 pm) |
| What is a "mounted image" | For your weapons yes you would use mounted imaged. You shouldn't need it for your ammo. Basically... read more | 06/14/2002 (7:42 pm) |
| Q: What unit of measure are the speeds in the scripts? | Isn't it Kilometers per CPU Cycle? :)... read more | 05/30/2002 (12:26 pm) |
| DirectX support should be dropped... | I Agree Chris, As far as 3dfx vs. nVidia. I should have said, "This is for all dead horses belong... read more | 05/29/2002 (7:09 pm) |
| DirectX support should be dropped... | And now! Presenting to you! The top 5 useless arguements in hardware and software! 1. 3dfx vs. nV... read more | 05/28/2002 (8:10 pm) |
| Bring on the pictures .... | Well since we're all posted pictures, I figured I'd post one of mine. This was taken today. I'm on t... read more | 05/25/2002 (11:20 pm) |
| Max Panye: Sold! | Actually, I kinda like the doom marine :)... read more | 05/25/2002 (10:24 pm) |
| Transparent objects | haha whoops sorry. I have a very impared view of the current time. Actually, right now the time is 1... read more | 05/22/2002 (3:26 pm) |
| Transparent objects | Hey Ken, You may need to increase the color depth. I don't know what format you are saving as, bu... read more | 05/22/2002 (1:53 pm) |
| Torque Vehicles | That's a great tutorial. I was able to get my doode to moun/umount, but Bad Guy went the extra mile.... read more | 05/18/2002 (4:26 pm) |
| Attack of the Clones rules | The Empire Strikes back is still my favorite. I like 4, 5 and 6 better than 1 and 2.... read more | 05/18/2002 (3:55 pm) |
| IBM, startup launch massive gaming 'grid' | I just wanted to play single player *sniff* *sniff*... read more | 05/14/2002 (1:02 am) |
| Torque Vehicles | Hey Bruce, I haven't gotten much work done. I was working on dynamic engine torque, and max speed... read more | 04/30/2002 (4:19 pm) |
| Funny Pic ... | Aside from it being very funny, there is much truth in that image.... read more | 04/23/2002 (8:10 pm) |
| Torque Vehicles | Yeah I did that, but the way it rotates causes a problem, this looks like a source fix. I have some ... read more | 04/19/2002 (6:30 pm) |
| C++ or Script, that is the question | Justin I just have one simple answer to your question 'C++ or Script?' [b]Yes[/b]... read more | 04/18/2002 (11:40 pm) |
| Torque Vehicles | Thanks Labrat, I wasn't sure. Also, not going very well for the tracks. I may need to go about... read more | 04/18/2002 (11:32 pm) |
| Torque Vehicles | I would just like to say, ahem, Tyler is a great artest and a very good modeler.... read more | 04/18/2002 (9:34 pm) |
| Torque Vehicles | I guess I should mention I am working on the [url=http://www.garagegames.com/index.php?sec=mg&mod=pr... read more | 04/18/2002 (9:18 pm) |
| Torque Vehicles | [b]@Bruce:[/b] does it work well? [b]@Anthony[/b] My car was going out of control. Tim answered w... read more | 04/18/2002 (1:55 pm) |
| Vehicles in Latest Torque Version | Hey Scott, I haven't tryed tracks yet, but since you sparked my interest I'll try it out tonight,... read more | 04/18/2002 (12:19 pm) |
| Torque Vehicles | Xavier: you may have not given a mechanics description, but that is the best idea I have heard yet. ... read more | 04/18/2002 (12:16 pm) |
| Torque Vehicles | Ok for starters, here are a few notes. 1. Make sure your wheel nodes are inside your collission b... read more | 04/17/2002 (9:43 pm) |
| Vehicles in Latest Torque Version | I agree, The new thread is [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=resul... read more | 04/17/2002 (10:23 am) |
| Vehicles in Latest Torque Version | Hey Guys, I've been away on a business trip for a week so I'm not up on everything yet. I did ... read more | 04/16/2002 (1:02 pm) |
| Bouncing Vehicle - It's out of control! | Yup, I have also noticed the "crazy flying" affect hapening when any of the spring dampings are set ... read more | 04/08/2002 (12:48 am) |
| Bouncing Vehicle - It's out of control! | Well! after many hours of work, I finally got it stable, able to roll, and fuh-ly! However! It ca... read more | 04/07/2002 (1:27 pm) |
| Bouncing Vehicle - It's out of control! | Hey guys, I tried all of your ideas. Still no stable :(. When I get home tonight I'll post some ... read more | 04/06/2002 (3:50 pm) |
| ell me why I want .NET again Uncle Billy? | Hey, linux is over there ! let's go! woo hoo!... read more | 04/06/2002 (11:24 am) |
| Bouncing Vehicle - It's out of control! | Thanks Tim, I understand your center of mass idea. I'll try the spring nodes idea tonight. Tha... read more | 04/03/2002 (5:23 pm) |
| Bouncing Vehicle - It's out of control! | I'll try that. and I am interested in your ms3d file as well. Issues such as this interest me. ... read more | 04/03/2002 (2:16 pm) |
| Bouncing Vehicle - It's out of control! | I don't have any mass nodes. Are those vertices? I was just using the rectangle that was included as... read more | 04/02/2002 (7:45 pm) |
| OpenGL Demo | I posted my Simple 3D program as a resource [url=http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 03/30/2002 (3:03 pm) |
| OpenGL Demo | Alright John I'll get it ready and put it up.... read more | 03/29/2002 (11:10 pm) |
| are we turning into a communist country? | Yes I am [b]not[/b] for running around shooting everyone who disagrees with me. I just remember H... read more | 03/28/2002 (8:08 pm) |
| are we turning into a communist country? | Yacine Salmi, I could not have said what you said better. The point I am trying to make is that F... read more | 03/28/2002 (7:16 pm) |
| are we turning into a communist country? | "Having been a member of numerous commist orginsations. Oh no, I've never read any of marxs' books, ... read more | 03/28/2002 (6:54 pm) |
| ATI 8500 and also MouseSmoothing | Congradulations David! I plan on getting a Geforce 4 TI 4600 myslef. Let's not argue which is bet... read more | 03/28/2002 (6:39 pm) |
| are we turning into a communist country? | Ian "Darkness40k" Finesilver you don't know what communism [b]IS[/b]. All you really know is a very ... read more | 03/28/2002 (6:08 pm) |
| are we turning into a communist country? | I for one am not surprized and I expect such a thing from this government. One of the problems is th... read more | 03/28/2002 (4:33 pm) |
| Vehicles in Latest Torque Version | > Calculus 1,2 ??? Is it somehow a degree ? Not sure what you mean. That was just to tell you the... read more | 03/27/2002 (3:49 pm) |
| Vehicles in Latest Torque Version | Thanks for the post Frank, I see two places where 'integration' is used in: void WheeledVehicle::... read more | 03/27/2002 (11:45 am) |
| Supporting modders with our Torque games? | I would say Darkness40k has the best view here. We all have the ultimate power though the C code.... read more | 03/26/2002 (7:51 pm) |
| Non Violent games in a time of too much violence | @ everyone, Virtual War Threads. I feel that is what this thread has become. At least you guys ar... read more | 03/25/2002 (8:13 pm) |
| Newest torque version w/ vehicle script? | Thanks alot Ken, It's working...It's working!... read more | 03/25/2002 (12:39 pm) |