Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MS 3.5) Glow + Translucent Material Not Working | OK, so you can set it up such that glow renders [i]after[/i] translucent objects which would enable ... read more | 07/10/2006 (3:09 pm) |
| Setting Shader Constants | If you are setting a lot of shader constants for a particular CustomMaterial, you should create a ne... read more | 07/10/2006 (12:47 pm) |
| TSE Bounties | Just wasn't closed, now it is.... read more | 07/10/2006 (12:44 pm) |
| High poly model crashes TSMesh::assemble | You could try modifiying line 72 of tsMesh.cpp: bool TSMesh::smUseOneStrip = true; // join trian... read more | 07/10/2006 (12:38 pm) |
| Tge + Lk Vs Tse ??? | Stock TSE 1.0 will have lighting features very, very similar to the TLK for TGE. Other advantag... read more | 07/10/2006 (12:26 pm) |
| Orc skin not displaying right with nvidia 7800 | Sweet! Glad to hear it worked out.... read more | 07/06/2006 (6:05 pm) |
| TSE - MBU question | In terms of overall code, I'd guess MBU added less than 10% to the TSE codebase. In fact, a bunch o... read more | 07/06/2006 (5:58 pm) |
| Tse Vs Tge + Tlk + Cg | You will have to re-export .dif files. .dts files you can pretty much drop straight into TSE withou... read more | 07/06/2006 (4:41 pm) |
| TSE "Milestone 3.5" Update | To clarify, this was a vc2k5 issue, right Florian? That would explain why I had black terrain on Mo... read more | 07/06/2006 (4:12 pm) |
| TSE "Milestone 3.5" Update | Just to be clear with those of you getting white/black terrain - you've pulled down a totally clean ... read more | 07/06/2006 (12:51 pm) |
| Pa-raise the lord | Looks OK, I'm wondering how fun it can be though. This was a movie largely based on (fantastic) dia... read more | 07/05/2006 (1:42 pm) |
| TSE "Milestone 3.5" Update | Alright, the missing vc8 project is up, and the atlas code change is also up, so it should build ok ... read more | 07/05/2006 (12:26 pm) |
| TSE "Milestone 3.5" Update | OK, vc7 and vc8 project files have been updated. Should all be happy now. Thanks Florian and other... read more | 07/03/2006 (5:23 pm) |
| Missing Materials | There were not changes to how materials are assigned to textures. Before the "warning" material was... read more | 07/02/2006 (11:41 pm) |
| TSE "Milestone 3.5" Update | @C2 - that looks like a driver problem. Are you running a Geforce 6200 by chance?... read more | 07/01/2006 (2:19 am) |
| TSE "Milestone 3.5" Update | @C2 - that's with the current 3.5 update? Is that a custom muzzle flash renderer that you guys wrot... read more | 06/30/2006 (7:54 pm) |
| TSE "Milestone 3.5" Update | The VC8 project has not been updated. If someone has it going properly, send it to me and I'll chec... read more | 06/30/2006 (5:43 pm) |
| TSE "Milestone 3.5" Update | Debris is rendering. Alpha not happening yet. Gotta add that to procedural shader generation. C... read more | 06/30/2006 (4:26 pm) |
| TSE "Milestone 3.5" Update | Here's a more complete list of what's in this update: Atlas 2.0 update - I'll let Ben elaborate o... read more | 06/30/2006 (3:49 pm) |
| TSE "Milestone 3.5" Update | Ya, getting a good looking shoreline in on the water is going to take a lot of work and time that co... read more | 06/30/2006 (3:43 pm) |
| TSE "Milestone 3.5" Update | Also note, if you have a 128MB video card, the demos will not fit in that amount of memory at the mo... read more | 06/30/2006 (12:39 pm) |
| Maaajor performance problems with TSE | Poly count does directly affect frame rate, but so do a lot of other things. Changing shaders and s... read more | 06/27/2006 (11:20 am) |
| Simple assignment | Note that you don't need a "mapTo" assignment if the baseTex[0] is the same texture as what you are ... read more | 06/21/2006 (3:57 pm) |
| Small Exception Bug & Question | Not sure what "In page error" is - you might find more info on MSDN. Is this a clean, stock TSE bui... read more | 06/21/2006 (3:51 pm) |
| Clarification on TSE fallbacks | Right now we'd really like to support fixed function, but it won't make it in for 1.0 release. TG... read more | 06/21/2006 (3:39 pm) |
| Clients (TGE & TSE) @ TGE server | You could create a Materials that support Shader Model 0.0 (fixed function). Would be easy to hack,... read more | 06/19/2006 (5:46 pm) |
| TSE: Differences between debug & release compiles | It could be related to some skinning problems that I found when working with the new batching system... read more | 06/17/2006 (4:24 pm) |
| How can I help to develop the engine ? | The only major changes remaining are with lighting and Atlas.... read more | 06/15/2006 (5:46 pm) |
| TSE in a usable state right now? | Good grief Dave, sorry to hurt your feelings man ;) I was referring in general to the subject of mi... read more | 06/14/2006 (5:42 pm) |
| TSE in a usable state right now? | We shipped some XBox games that used early TSE tech (Marble Blast, Think Tanks, Orbz). MBU used a m... read more | 06/13/2006 (4:14 pm) |
| TSE When using the SORT | You need to kick up the alpharef value. Check the private forums, there's a thread that dealt with ... read more | 06/13/2006 (3:44 pm) |
| Mouse & Alt-tabbing | What do you mean by "stuck"? If I alt-tab out, I sometimes see my cursor in the TSE window where it... read more | 06/13/2006 (12:38 pm) |
| TSE in a usable state right now? | At this point, the only major things missing from TSE are a) dynamic lighting, and b) tools for the ... read more | 06/13/2006 (12:27 pm) |
| Collisions with Bones = Crash | Yeah, just checked TGE code and it looks like it's been addressed a bit further than my change. I'l... read more | 06/13/2006 (10:43 am) |
| Collisions with Bones = Crash | I sent a fix to Logan, but I haven't heard back from him, if someone with this problem could confirm... read more | 06/12/2006 (5:47 pm) |
| Orc skin not displaying right with nvidia 7800 | Unfortunately that sounds like a driver problem since it's not happening on the ATI hardware. We'll... read more | 06/09/2006 (9:40 pm) |
| Materials are not fully networked | No problem Stefan, glad you found the problem. With the coming update, those unmapped materials wil... read more | 06/09/2006 (9:34 pm) |
| Materials are not fully networked | Hey Stephan, this behavior is known, I guess I figured if you were referencing the texture in the DT... read more | 06/07/2006 (12:07 pm) |
| TSE map editor | It is currently first priority with Ben right now. He'll be updating the community on his progress ... read more | 06/07/2006 (11:42 am) |
| TSE map editor | The world editor is the same as TGE's. It's in there already.... read more | 06/06/2006 (6:16 pm) |
| Collisions with Bones = Crash | If someone has an example shape they can send me, I'll check it out.... read more | 06/02/2006 (12:02 pm) |
| No support for lightmap border fix? | I don't believe there was a merge done on map2dif. TSE lights the environment differently than TGE, ... read more | 06/01/2006 (6:12 pm) |
| CustomMaterial multiple pass bug | Could be a bug. They should all be CustomMaterials. Haven't tested using the same material in 2 pa... read more | 05/25/2006 (5:49 pm) |
| TranslucentZWrite issue | @C2 - the problem that you are showing should be taken care of with the new changes. If not, email ... read more | 05/25/2006 (5:23 pm) |
| TranslucentZWrite issue | Hey guys, sorry coming late to the party. I'm almost ready to check in the batching changes which s... read more | 05/25/2006 (5:20 pm) |
| Bug in InteriorInstance::castRay() | OK, thanks Tom, it's been fixed in our repo.... read more | 05/02/2006 (2:43 pm) |
| Gish ripoff? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=43455[/url]... read more | 04/27/2006 (5:42 pm) |
| Gish ripoff? | Just to play Devil's Advocate here a bit, of course games borrow different bits of gameplay from oth... read more | 04/26/2006 (4:54 pm) |
| Gish ripoff? | @Joseph - ya, I tried to kill the other one, which I [i]thought[/i] I created here, but it went up i... read more | 04/26/2006 (4:37 pm) |
| Gish ripoff? | That's probably true, but in that case nobody would be hurt, so not much to complain about.... read more | 04/26/2006 (4:01 pm) |