Game Development Community

Brian Ramage's Forum Posts

Thread Post Date Posted
MS 3.5) Glow + Translucent Material Not Working OK, so you can set it up such that glow renders [i]after[/i] translucent objects which would enable ... read more 07/10/2006 (3:09 pm)
Setting Shader Constants If you are setting a lot of shader constants for a particular CustomMaterial, you should create a ne... read more 07/10/2006 (12:47 pm)
TSE Bounties Just wasn't closed, now it is.... read more 07/10/2006 (12:44 pm)
High poly model crashes TSMesh::assemble You could try modifiying line 72 of tsMesh.cpp: bool TSMesh::smUseOneStrip = true; // join trian... read more 07/10/2006 (12:38 pm)
Tge + Lk Vs Tse ??? Stock TSE 1.0 will have lighting features very, very similar to the TLK for TGE. Other advantag... read more 07/10/2006 (12:26 pm)
Orc skin not displaying right with nvidia 7800 Sweet! Glad to hear it worked out.... read more 07/06/2006 (6:05 pm)
TSE - MBU question In terms of overall code, I'd guess MBU added less than 10% to the TSE codebase. In fact, a bunch o... read more 07/06/2006 (5:58 pm)
Tse Vs Tge + Tlk + Cg You will have to re-export .dif files. .dts files you can pretty much drop straight into TSE withou... read more 07/06/2006 (4:41 pm)
TSE "Milestone 3.5" Update To clarify, this was a vc2k5 issue, right Florian? That would explain why I had black terrain on Mo... read more 07/06/2006 (4:12 pm)
TSE "Milestone 3.5" Update Just to be clear with those of you getting white/black terrain - you've pulled down a totally clean ... read more 07/06/2006 (12:51 pm)
Pa-raise the lord Looks OK, I'm wondering how fun it can be though. This was a movie largely based on (fantastic) dia... read more 07/05/2006 (1:42 pm)
TSE "Milestone 3.5" Update Alright, the missing vc8 project is up, and the atlas code change is also up, so it should build ok ... read more 07/05/2006 (12:26 pm)
TSE "Milestone 3.5" Update OK, vc7 and vc8 project files have been updated. Should all be happy now. Thanks Florian and other... read more 07/03/2006 (5:23 pm)
Missing Materials There were not changes to how materials are assigned to textures. Before the "warning" material was... read more 07/02/2006 (11:41 pm)
TSE "Milestone 3.5" Update @C2 - that looks like a driver problem. Are you running a Geforce 6200 by chance?... read more 07/01/2006 (2:19 am)
TSE "Milestone 3.5" Update @C2 - that's with the current 3.5 update? Is that a custom muzzle flash renderer that you guys wrot... read more 06/30/2006 (7:54 pm)
TSE "Milestone 3.5" Update The VC8 project has not been updated. If someone has it going properly, send it to me and I'll chec... read more 06/30/2006 (5:43 pm)
TSE "Milestone 3.5" Update Debris is rendering. Alpha not happening yet. Gotta add that to procedural shader generation. C... read more 06/30/2006 (4:26 pm)
TSE "Milestone 3.5" Update Here's a more complete list of what's in this update: Atlas 2.0 update - I'll let Ben elaborate o... read more 06/30/2006 (3:49 pm)
TSE "Milestone 3.5" Update Ya, getting a good looking shoreline in on the water is going to take a lot of work and time that co... read more 06/30/2006 (3:43 pm)
TSE "Milestone 3.5" Update Also note, if you have a 128MB video card, the demos will not fit in that amount of memory at the mo... read more 06/30/2006 (12:39 pm)
Maaajor performance problems with TSE Poly count does directly affect frame rate, but so do a lot of other things. Changing shaders and s... read more 06/27/2006 (11:20 am)
Simple assignment Note that you don't need a "mapTo" assignment if the baseTex[0] is the same texture as what you are ... read more 06/21/2006 (3:57 pm)
Small Exception Bug & Question Not sure what "In page error" is - you might find more info on MSDN. Is this a clean, stock TSE bui... read more 06/21/2006 (3:51 pm)
Clarification on TSE fallbacks Right now we'd really like to support fixed function, but it won't make it in for 1.0 release. TG... read more 06/21/2006 (3:39 pm)
Clients (TGE & TSE) @ TGE server You could create a Materials that support Shader Model 0.0 (fixed function). Would be easy to hack,... read more 06/19/2006 (5:46 pm)
TSE: Differences between debug & release compiles It could be related to some skinning problems that I found when working with the new batching system... read more 06/17/2006 (4:24 pm)
How can I help to develop the engine ? The only major changes remaining are with lighting and Atlas.... read more 06/15/2006 (5:46 pm)
TSE in a usable state right now? Good grief Dave, sorry to hurt your feelings man ;) I was referring in general to the subject of mi... read more 06/14/2006 (5:42 pm)
TSE in a usable state right now? We shipped some XBox games that used early TSE tech (Marble Blast, Think Tanks, Orbz). MBU used a m... read more 06/13/2006 (4:14 pm)
TSE When using the SORT You need to kick up the alpharef value. Check the private forums, there's a thread that dealt with ... read more 06/13/2006 (3:44 pm)
Mouse & Alt-tabbing What do you mean by "stuck"? If I alt-tab out, I sometimes see my cursor in the TSE window where it... read more 06/13/2006 (12:38 pm)
TSE in a usable state right now? At this point, the only major things missing from TSE are a) dynamic lighting, and b) tools for the ... read more 06/13/2006 (12:27 pm)
Collisions with Bones = Crash Yeah, just checked TGE code and it looks like it's been addressed a bit further than my change. I'l... read more 06/13/2006 (10:43 am)
Collisions with Bones = Crash I sent a fix to Logan, but I haven't heard back from him, if someone with this problem could confirm... read more 06/12/2006 (5:47 pm)
Orc skin not displaying right with nvidia 7800 Unfortunately that sounds like a driver problem since it's not happening on the ATI hardware. We'll... read more 06/09/2006 (9:40 pm)
Materials are not fully networked No problem Stefan, glad you found the problem. With the coming update, those unmapped materials wil... read more 06/09/2006 (9:34 pm)
Materials are not fully networked Hey Stephan, this behavior is known, I guess I figured if you were referencing the texture in the DT... read more 06/07/2006 (12:07 pm)
TSE map editor It is currently first priority with Ben right now. He'll be updating the community on his progress ... read more 06/07/2006 (11:42 am)
TSE map editor The world editor is the same as TGE's. It's in there already.... read more 06/06/2006 (6:16 pm)
Collisions with Bones = Crash If someone has an example shape they can send me, I'll check it out.... read more 06/02/2006 (12:02 pm)
No support for lightmap border fix? I don't believe there was a merge done on map2dif. TSE lights the environment differently than TGE, ... read more 06/01/2006 (6:12 pm)
CustomMaterial multiple pass bug Could be a bug. They should all be CustomMaterials. Haven't tested using the same material in 2 pa... read more 05/25/2006 (5:49 pm)
TranslucentZWrite issue @C2 - the problem that you are showing should be taken care of with the new changes. If not, email ... read more 05/25/2006 (5:23 pm)
TranslucentZWrite issue Hey guys, sorry coming late to the party. I'm almost ready to check in the batching changes which s... read more 05/25/2006 (5:20 pm)
Bug in InteriorInstance::castRay() OK, thanks Tom, it's been fixed in our repo.... read more 05/02/2006 (2:43 pm)
Gish ripoff? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=43455[/url]... read more 04/27/2006 (5:42 pm)
Gish ripoff? Just to play Devil's Advocate here a bit, of course games borrow different bits of gameplay from oth... read more 04/26/2006 (4:54 pm)
Gish ripoff? @Joseph - ya, I tried to kill the other one, which I [i]thought[/i] I created here, but it went up i... read more 04/26/2006 (4:37 pm)
Gish ripoff? That's probably true, but in that case nobody would be hurt, so not much to complain about.... read more 04/26/2006 (4:01 pm)